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MrO
06-26-2006, 02:36 PM
Renew's UI Compilation 1.11c
- Autobar (CTRL+Right Mouse Drag to move)
- BonusScanner (Mod needed for SpellTips)
- CT_MailMod
- CT_Timer ('/timer show' - '/timer secs on' - Shift+Left Mouse Drag to move)
- Decursive (Ya I sold out)
- eCastingBar (/ecb for options)
- MCP
- MobHealth (Needed for the Unitframes)
- MyMemory (CTRL+R to See FPS + AddOn Memory Usage)
- NurfedAlpha (<3 Tivoli)
-- Nurfed_ActionBars
-- Nurfed_CombatLog
-- Nurfed_General
-- Nurfed_Unitframes (Modded)
-- Nurfed_Utility
-- Nurfed_HUD (I don't use it, but it came with Nurfed)
- Scrolling Combat Text
- Spell Alert SCT (Spell Alert that shows as an SCT event)
- Spell Tips (Shows bonus dmg/healing etc from gear of your spells on the actionbar)
- Tooltip

++

I added this as a request from people (I used to do this for prior patches, but got lazy). I most likely will not change much, but if you have a suggestion on improving the layout I may consider a change. Also note that this may change frequently if Tivoli updates his package.

Please delete your saved variable folder in this directory if you are having any issues.
- 'C:\Program Files\World of Warcraft\WTF\Account\ACCOUNTNAME'.

Please backup your WTF and Interface folders before installing this package. If you do not like it, you can revert back to your old version without worry.

- Download (http://insomniaguild.org/Interface/Interface111c.rar)
- Screenshot (http://insomniaguild.org/Interface/111Final.jpg)

If you don't want to use the other addons, that is fine, just remove them. For the most part though, you will need to use the zip package's Nurfed_* folders because I changed more than just the Layout.lua (Exp Bar and Font changes namely).

++

Changelog:

- 1.11c Updated the compilation with the newest Nurfed version. Built in Rep, XP and Raid Icons etc~
- 1.11b Fixed an error with the XP bar updates. Thanks Feuren (http://forums.nurfed.com/member.php?u=18665)~

MrO
06-26-2006, 02:37 PM
The Nurfed Actionbars and Unitframes can be moved around to your liking.

Upon installing your UI will look like this:

http://insomniaguild.org/Interface/111start.jpg

- Simply left click the N on your minimap to unlock the Nurfed components.
- CTRL+Left Drag the Bags and Actionbars around to a position you will be happy with.

Actionbar setup:
- Right click the N on the minimap and choose Nurfed Actionbars.
- Go to the Bars tab and select Bar 1.
- Make the 'Pages' option for Bar 1 set to 6.
- Make the 'Rows' option for Bar 1 set to 1.
- Add a new Bar (will be automatically named Bar 2).
- Set Bar 2 to have 1 'Page' and as many Rows as you need (I have it set to 2).
- From here you can close the options and CTRL+Left Drag the bars to stack ontop of eachother so it looks like you have 3 Rows and 12 Columns.

You need to do this for a few reasons. First of all when you scroll through with Shift+Mouse Scroll or Shift+2-6 your bottom bar will be the only one that changes. Second, there is a slight bug with the bars (not a bug, but a technicality set by Blizzard) where you will not be able to add spells and whatnot to extra actionbars. You can add as many bars as you want, but make sure they are all set to 1 Page (minus Bar 1) for the reasons stated above.

Unitframes can be dragged after unlocking them by simply Left Mouse dragging them into place.

When you get most of this done, you should have something similar to this:

http://insomniaguild.org/Interface/111setup.jpg

Dunce
06-26-2006, 03:32 PM
looks good i might give it a go

Hira
06-26-2006, 09:24 PM
I'm only seeing a scale bar to modify the scale of the unit frames when I click the 'N' for options in-game. It seems like there should be more configurable options, am I missing something? Like, the ability to show player buffs on the player unit frame and things of that nature. Any help would be appreciated.

- Hira

Pepperoni
06-26-2006, 09:43 PM
<3 mr.O. used to use the ones you had when you were still in exiled ><

Ralrra
06-26-2006, 11:57 PM
I'm only seeing a scale bar to modify the scale of the unit frames when I click the 'N' for options in-game. It seems like there should be more configurable options, am I missing something? Like, the ability to show player buffs on the player unit frame and things of that nature. Any help would be appreciated.

- Hira

Nurfed Alpha unit frames don't the options in yet, all personalizing is done through the layout.lua file. The one MrO has up here isn't the stock nurfed alpha unit frames, they're already heavily customized through lua code. If his layout isn't to your taste, there's several other ones in this forum, or you can fiddle around with the code and through trial & error make your own.

AerotechX
06-27-2006, 09:28 AM
Do you mind to upload the saved variables? :).

I like the way your UI is set up ;).

Shield
06-27-2006, 07:15 PM
MrO - I downloaded your compilation, but am using a different layout.lua for my unit frames. I edited in (copy/paste) the exp bar you added. I've got it to show up on my player frame with the correct data, however it does not update (I go kill stuff, it stays at the same # and %) Is there something I was missing?

I did add the "PLAYER_XP_UPDATE" under events.

Edit: I just tried using your stock ui (just the downloaded files, none edited) and it seems the exp bar in yours doesn't update either. Only updates on login, not while in the game.

Edit2: It updates when one levels, but not when one is progressing through a level.

Jekal
06-27-2006, 08:56 PM
because his bar is a Rep bar, not an exp bar :P

esc
06-28-2006, 12:25 AM
because his bar is a Rep bar, not an exp bar :P

and how u get that in ?
exp bar works fine for me, but not the rep bar

ryusick
06-28-2006, 12:39 AM
because his bar is a Rep bar, not an exp bar :P

if you look closely at the numbers ,its 217400; i dont remember the last time we had to get 217k rep :P

Feuren
06-28-2006, 02:31 AM
The reason your XP isn't updating is a simple coding error :/
Easily fixed.

Open your Nurfed_UnitFrames.lua, and search down to this function:

elseif (event == "UNIT_HAPPINESS") then
lib:UpdateHappiness();

Right after it is an end. Move that "end" to below
elseif (event == "PLAYER_XP_UPDATE" and this.unit == "player") then
lib:UpdateInfo("xp");

should look like this at the end of the function section:

elseif (event == "UNIT_HAPPINESS") then
lib:UpdateHappiness();
elseif (event == "PLAYER_XP_UPDATE" and this.unit == "player") then
lib:UpdateInfo("xp");
end
end
end

Hope it helps :)

EDIT: Not sure how to make it look "code" like, but there should be indents in there... :/

evilgangsta2
06-28-2006, 02:39 AM
Can I ask what that dkp thing is

ryusick
06-28-2006, 04:06 AM
MrO, props on making it and thanks for releasing it but i have just 1 question, is there anyway i can get the moving picture in the unit frame out? Its been glitchy for me because i saw the portait of a gnome warlock what was supose to be a human paladin.

mrGringo
06-28-2006, 06:07 AM
What raid addon do u use?

Jekal
06-28-2006, 06:56 AM
the dkp addon he's using is http://forums.nurfed.com/showthread.php?t=8752


as to what raid frames hes using, its Nurfed raid frames, its on the Raid tab in the Nurfed_Unitframes options(Click the N)

MrO
06-28-2006, 03:49 PM
I updated the .zip with the fixed XP update code. thanks BTW~


MrO, props on making it and thanks for releasing it but i have just 1 question, is there anyway i can get the moving picture in the unit frame out? Its been glitchy for me because i saw the portait of a gnome warlock what was supose to be a human paladin.
Of course you can remove the portraits. Just edit the Layout.lua file.

I would assume you mean the party frames because that's where this usually happens.

Around line 758 you will see:



model = {
template = "Nurfed_Unit_model",
properties = {
size = { 23, 23 },
Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 5, -4 },
},
},
Replace it with:



--model = {
--template = "Nurfed_Unit_model",
--properties = {
--size = { 23, 23 },
--Anchor = { "TOPLEFT", "$parent", "TOPLEFT", 5, -4 },
--},
--},
Where the portrait was, you will see an empty space... What you put in that spot is up to you~

MrO
06-28-2006, 03:52 PM
because his bar is a Rep bar, not an exp bar :P

Actually, I think I removed the Rep Info because it wasnt as clean looking as I would like yet. It would be like '21000/21000 (RestedXPHere)' and that didn't look right.

For now only XP works.

MrO
06-28-2006, 03:58 PM
Do you mind to upload the saved variables? :).

I like the way your UI is set up ;).

Mmm, I did this before and for some people it still didn't work. I rescale my UI in the Blizzard UI Scale option.

On my Priest I have 4 Actionbars (though I could get it down to 3).

Bar 1: 1 Row, 12 Columns 6 Pages.
Bar 2: 1 Row, 12 Columns 1 Page.
Bar 3: 1 Row, 12 Columns 1 Page.
Bar 4 (PvP Pots/Trinks): 4 Rows, 1 Column 1 Page. 50% Transparency, Scaled down pretty small.

Hand
06-29-2006, 09:34 AM
I really like the nurfed raid windows but can't seem to get them to work. How can I set them up to look like yours?

MrO
06-29-2006, 10:10 AM
I really like the nurfed raid windows but can't seem to get them to work. How can I set them up to look like yours?

Right click the N on your minimap and go to the Nurfed_Unitframes option and then go to the Raid tab.

From here you will need to decide how you want to sort your raid groups. For me I chose to do: Tanks, Healers, Ranged and finally Melee.

There is an empty listbox by default. Type in a title name for your first raid group and hit enter. It will create a raid group. Select the newly created raid group title from the list and then choose the options you want that raid group to contain.

If this didn't make sense, let me know and I could give some visual examples.

Hand
06-29-2006, 10:13 AM
fixed, thanks

MrO
07-05-2006, 12:00 AM
The compilation has been updated~ Mainly you just need the new Nurfed files.

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