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AfterBurn
12-25-2004, 08:01 PM
Hey I have never posted here, but I played CB with these guys and this is the best forums I know for class discussion, esp warriors. I was Santeria, WhatIGot, Airetnas in beta for those who care. Enjoy.

Rogues in Plate Armor
The Dual Wielding Fury Warrior

- Full article at with intro:
http://exiled-guild.org/forums/index.php?showtopic=142

I played a Paladin for year in beta, but with the latest changes to the class in beta, I gave up any hope for the class as an offensive PVP class. I did not want to be a support class in my PVP encounters anymore, so I decided to be the closest class to a Paladin, a Warrior. I had played the class somewhat in beta and at the time, I figured I wouldn’t have much to think about when I rolled one in retail, I was going Mortal Strike, obviously.

As I leveled my Warrior I loved it, it was fast paced and powerful, I was enjoying the class and couldn’t wait to get to some PVP. As I leveled though, I decided I was going to spec for my leveling and grinding, so I split my talents into Fury and Arms instead of going 31 arms. I figured I would respect once I hit 41 and got a decent 2 hander to MS with. As I leveled I ditched my shields and started dual wielding. At the time I just wanted to do more damage for faster leveling, my leveling party was all about damage so this worked well.

People will attest that I said I was going MS the whole time; I was bent on getting MS when the time was right. Finally at level 50 I had 20 points in Arms and 20 in Fury and it was time to go to MS, but I couldn’t, I was far to happy with my duel wielding so I went Fury just to, “test it out” till 60. I figured, what the hell, why not see what this line is made of instead of just going MS without question. I talked about my build with others constantly; I wanted approval from others that I wasn’t some gimp Warrior with Fury over Arms. As I went around I saw nothing but 2 handers on other Warriors, not a single sword/shield or dual wield Warrior for the longest time. I still struggle to find other, non MS Warriors; they do not seem to exist.

Now you are reading this, thinking I suck already, I am not a MS Warrior! What am I thinking; don’t I know MS is the one and only option for a good PVP Warrior? Weeks ago, I would have agreed with you, but now I don’t see it like that.

The fact is MS is just mediocre ability now and that Warriors have other viable builds other than MS. Many Warriors I talk to even say our class has gone from the best PVP class to one of the worse, while I don’t think that is the fact, I do think that method of thinking is in place because they all rely on Mortal Strike and have known nothing but MS. Warriors are not the same class they were in beta, but people try to play them the same way, hopefully this sheds some light on the other side of PVP Warriors.

First, my build:

Arms Talents (20 points)

Deflection - 2/5 points
Increases your Parry chance by 2%.

Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.

Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.

Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.

Anger Management - 1/1 points
Increases the time required for your Rage to decay while out of combat by 30%.

Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 100%.

Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.

Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.



Fury Talents (31 points)

Cruelty - 5/5 points
Improves your chance to get a critical strike by 5%.

Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.

Piercing Howl - 1/1 points
Causes all enemies near the warrior to be dazed for 6 seconds.

Improved Battle Shout - 4/5 points
Increases the Attack Power bonus of your Battle Shout by 2.25 minutes.

Improved Execute - 2/2 points
Reduces the Rage cost of your Execute ability by 5.

Enrage - 5/5 points
Gives you a 40% melee damage bonus for 4 swings any time you are the victim of a critical strike.

Death Wish - 1/1 points
When activated, increases your melee damage by 20% and makes you immune to fear, but lowers your defense against all types of damage by 20%. Lasts 30 seconds.

Improved Intercept - 2/2 points
Reduces the cooldown of your Intercept ability by 10 seconds.

Flurry - 5/5 points
Increases your attack speed by 35% for your next 3 swings after dealing a critical strike.

Bloodthirst - 1/1 points
Activates after dealing a killing blow. Your next melee weapon attack deals a 100% increased damage.

Protection Talents (0 points)
None

This build is made for dual wielding Warriors mainly, but it works for 2 handers and sword/shield users as well. This build is focused on Critical strikes to make use of the Flurry talent which increases my attack speed by 30% after a crit. This build would be best with items that give a chance to crit, which are hard to come by at times, but it helps the build tremendously.

With my 20 points in Arms I continue this focus on crits and PVP.

Improved Overpower allows me to crit very often Flurry and Deep wounds, but more importantly, this handles Rogues. This ability alone makes the Warrior able to defeat a Rogue. Other Warriors may struggle vs Rogues, especially if they get the jump out of stealth, but I am able to hold my own and win more often than not.

Improved Charge is needed for the rage of course.
Tactical Mastery and Anger Management are vital for PVP Warrior, especially this type. You will be switching stances a lot in your PVP encounters, so this is a must. More on switching stances in PVP after talents are taken care of.

Impale is needed because I rely on crits, so if I critting 20% of the time I need this talent. Deep wounds is a nice bonus for this as well since that is a free DOT after a crit.

My Fury tree is a little more flexible than the Arms talents, which I consider a must.

5 in Cruelty for Crits
5 in Improved Demo Shout for both the use and as a pre req to Piercing Howl. Both these skills are under appreciated and you will learn to love them with this build.

4/5 or 5/5 in Improved Battle Shout – You can spend these points in another way if you see fit, but I think this is the best bet for the more damage.

Improved Execute – Bringing this down to 10 rage is a MUST for this build. Execute is a great PVP skill and for 2 points this is a great investment. More on why later.

Enrage – It’s a good skill and a pre req to flurry, so nab it.

Improved Intercept – Another must, this is required for this build to work. This will be your bane vs casters.

Death Wish – This is such a great skill that is vastly under used. This is a must for PVP as well, you cannot beat certain classes without this.

Flurry – This is the backbone of the build – This gives you 30% increased attack speed after a crit. This build relies on crits because of this talent. This is an awesome skill that raises your damage output a great deal.

I got Blood thirst in this build, but you can put this point somewhere else if you want. You can put in Arms or anywhere, but I have it now because I am doing some instances for gear and it helps there, but also in PVP it helps. I can execute somebody in group PVP, kill the, but I have no rage. This allows me to attack another target and get a good amount of rage from the hit quickly, as well as being high damage – so it works well for me, but others my find the point better spent elsewhere.

This build does great damage quickly and generates a large amount of rage. You will be able to switch stances often so you can address every situation better. You will be able to do many more things with this build than your MS build could ever let you do. You will be able do use all your shouts as often as needed, which more Warriors cannot afford to do because MS costs 30 rage. With all the rage you are able to use abilities in every stance instead of just one. Being able to switch stances is required to beat most of the classes, you just can not beat every class with one stance.

Why do you need to switch stances so often and why? Well you cannot win if you don’t, plain and simple. Try beating a Mage without intercept – it isn’t going to happen. It works both ways, offensive and defensive. Fight a warrior or rogue, and disarm them – it is not a pretty sight for them. Rogues cannot get combo points or use abilities – this will spell certain death for them. Warriors face the same fate too, disarm a 2 hander from a Warrior, it is sad. This is counterable via weapon chain of course, but you do not rely 100% on this to win, it just makes it much easier.

When fighting mages, it is a certain loss for most Warriors, but you can win, I promise. The secret lies with Intercept – this skill will allow you to beat mages. With a 20 second combat charge you can always been in melee range of a mage. Mages NEED the range to beat a warrior and they use the cold spells the have to maintain that and kill us. With this skill you can charge them when they blink or try to get distance on you. Then they will use mana shield etc etc – its over at that point. It takes a little practice, but you will win.

I’m not going to go into every encounter though, I just wanted to enlighten you to other options.

To help you out, here are a few more recommendations if you want to try this build out. First, get a shield, you still need one. You can make a shield bash macro that will allow you to interrupt spells at any time and this is needed. Also, make a hotkey for your stances because you will need to switch to them on the fly and will have no time to change stances via clicking.

Weapon wise, go for a 2.3-2.7 good damage main hand weapon. Your offhand should be faster, but not 1.4 or 1.5 - 1.7 is the fastest I recommend. Your offhand weapon needs a moderate damage range as well so you can get some nice rage off its hits. Also, your offhand should have a proc of some sort if possible. Its true your offhand does less damage and tends to miss more, but your proc are not cut in damage. So a proc is desirable for the offhand.
Gear wise, get things with +chance to crit. These items exist mainly as high end instance drops when it comes to plate, but they exist. With all the items out there, you can easily get 15-20% chance to crit on your weapons. If you dedicate to the build - you can get upwards of the mid 20s in % to crit. Agility adds to chance to crit so don’t pass up a little agility on items.

I know MS is still decent still and I still think it is a great ability, especially with its effect. I just think for group PVP that my build is superior to the MS Warrior. This build allows for warriors to control the fights much better. They are now an unpredictable force in group PVP, much more so than a MS warrior. Think of this what you will, take it or leave it, it doesn’t matter to me, but I will put my build vs a MS build any day – and I would win.

Full thing at:
http://exiled-guild.org/forums/index.php?showtopic=142

AfterBurn
www.Exiled-Guild.org

Prince
12-25-2004, 08:50 PM
Very informative post. Thanks for sharing Afterburn.










PrinceJ
Thunderlord(PVP)
Defenders of the Cross
http://rct3nerds.eblah.com

Sark
12-26-2004, 01:44 AM
This is almost identical to mine.
I think anger managment is a waste since you using execute, which is a freaking nice skill once you get it down to 10rage.
Improved charge is also somewhat blah once you get 15 rage per charge.
Overpower talent is godly because with a fast weapon you flurry not stop. (50% to crit with overpower puts you into flurry alot). This is probably even higher for duelwielders.
I still think the ms build is stronger, but only at a higher level for last ms rank
So far I am prefering a shield over 2nd weapon. With a shield I seem to be able to creep one more mob for the downtime.
Bloodthirst is best for 2handed weapons,. Its ok for 1 hand + shield and absolute crap for duelwield. Duelwield misses too much and most of the time your bloodthirst is wasted on the of hand weapon.
No pvp build is viable without 10 points into arms for tactical mastery. It is simply a must have.
I gotta say for solo exping I am begining to like the fury spec.
I have not tested this spec long enough, my 2nd day since respec. PvP wise it doesn't seem that great though, but I only got into 2-3 fights. Seems like there is no one in azshara.

Dagam
12-26-2004, 04:48 AM
That's a good build, but I don't see why it would work better for dual wield than 2H. A common misconception is that flurry is better on faster weapons because they crit more. This is wrong. Flurry (+30% swing speed) is +30% DPS for around 4 hits or 10 seconds (whichever first) whenever you crit; however you hit for much less dmg in dual wield. Overall you should look at weapon DPS.

SoleSteeler
12-26-2004, 09:26 AM
Good stuff AfterBurn... least someones not giving up trying to form new builds rather than use cookie cutters like 95% of the population :)

Sark
12-26-2004, 09:42 AM
According to cosmos duel wield DPS to be lower then 1handed + shield. There is just way too many misses.

Oda
12-26-2004, 03:37 PM
Improved charge is also somewhat blah once you get 15 rage per charge.

Combined with Tactical Mastery it can be very usefull - imagine a Charging Disarm :
Charge > Defensive > Disarm > Battle/Zerker Stance

And this happening in 3 (or less) seconds.

Anyway, great writting Afterburn. I'm a Dual Wield addict... can't help it 8)

ozeloth
12-26-2004, 03:45 PM
could it work while leveling also?

Hogart
12-26-2004, 03:47 PM
any nurfed answers on this one would be great!

kc0716
12-27-2004, 04:15 AM
thanks for sharing such a nice mini guide on "gimped" warriors. You gave me another reason to play the warrior (in hoping to succeed in battle grounds with my guild).

I was wondering, is this build something we should re-spec at 50+ or something that is reliable all through the levels as well?

Also I would like to know the order that you recommend putting points in?

Sintor
12-27-2004, 05:30 AM
any nurfed answers on this one would be great!

You already know my answer to this.

I'll still put the old template up against this for DPS any day of the week. It is a nice spec, but until they change certain mechanics (or keep nerfing other mechanics that shouldn't be touched) it remains sub-par to the MS build.

If you have a 60 warrior willing to try this spec with level-appropriate gear on Archimonde, I will gladly show him why it won't work and you can watch the fraps on it.

Kakarot
12-27-2004, 01:25 PM
A slight slam improvement should do the job, if casting time is reduced by 1/2 sec. to 1 sec., that would make slam available and worth to spend 5 Talent points on Improved Slam. So the fury tree should be as good as the arms tree.

If Blizz change slam in that way, i will go for it...

Ziggurat
12-27-2004, 02:24 PM
unless dual wield miss penalty is reduced/removed, I don't see this being viable AT ALL

Ei
12-27-2004, 02:42 PM
dual wield talent

Sintor
12-27-2004, 07:26 PM
Doesn't exist for warriors.

UFTimmy
12-27-2004, 09:12 PM
any nurfed answers on this one would be great!
I'll still put the old template up against this for DPS any day of the week. It is a nice spec, but until they change certain mechanics (or keep nerfing other mechanics that shouldn't be touched) it remains sub-par to the MS build.


That makes me sad. It sounded like a fun build.

Does dual wield help with the rage generation?

I have absolutely no experience with warriors, but it would seem to me a build with passive talents like this one would be better than one that relied on a 40 rage ability that does a max of 160 extra damage.

Please don't take that the wrong way, I'm not saying I'm right, just seems bizarre to me.

Sintor
12-27-2004, 09:51 PM
any nurfed answers on this one would be great!
I'll still put the old template up against this for DPS any day of the week. It is a nice spec, but until they change certain mechanics (or keep nerfing other mechanics that shouldn't be touched) it remains sub-par to the MS build.


That makes me sad. It sounded like a fun build.

Does dual wield help with the rage generation?

I have absolutely no experience with warriors, but it would seem to me a build with passive talents like this one would be better than one that relied on a 40 rage ability that does a max of 160 extra damage.

Please don't take that the wrong way, I'm not saying I'm right, just seems bizarre to me.

No, dual wield does not help with rage generation. Supposing unbridled wrath were factored in, you would earn 1 extra rage for every successful hit, but the hard-coded miss rate of dual wield makes it unreliable for PvP. You have a higher chance of missing clutch shots like Execute, which is unacceptable. You also earn signifigantly less rage per hit/crit, with the understanding that you will hit more so it "should" balance out.

To me, flurry is wasted on dual wield considering your next three hits are usually right on top of eachother anyway.

The other thing you are missing is that MS is not just 160 extra damage for 30 rage, it's 160 damage PLUS a regular attack; so the heavier hitting weapon, the more damage you'll do per mortal strike. You're gaining 100% weapon damage +160, which is nothing to scoff at.

Like I said, I will still put up the old arms/fury spec against these dual wield/fury specs any day. I didn't even factor in Jousting, which favors the big 2h since you can't always just sit there and swing away at someone.

UFTimmy
12-27-2004, 11:23 PM
I thought special moves were the normal 95% chance to hit? At least they are for rogues.

Yeah, I understand MS does 160+ normal weapon damage, but 30 rage seems like quite a bit. Heroic strike does 124 + normal weapon damage, for only 12 rage. So why is the extra 40 damage worth 18 rage and 31 talent points? I know about the 50% reduction to healing, is it that valuable?

Seems like dual wielding crit build would be the most fun, it's too bad it's not that good.

UFTimmy
12-27-2004, 11:28 PM
Btw, when you say the standard old build are you referring to 31 arms/20 furry, like the build Indal posted?

Sintor
12-27-2004, 11:42 PM
I thought special moves were the normal 95% chance to hit? At least they are for rogues.

Yeah, I understand MS does 160+ normal weapon damage, but 30 rage seems like quite a bit. Heroic strike does 124 + normal weapon damage, for only 12 rage. So why is the extra 40 damage worth 18 rage and 31 talent points? I know about the 50% reduction to healing, is it that valuable?

Seems like dual wielding crit build would be the most fun, it's too bad it's not that good.

See, you aren't understanding what I'm telling you. Heroic strike is not 124 + normal weapon damage. It's 124 extra damage on your next melee hit for 15 rage, but it generates NO rage and takes up the melee hit, thereby costing you ~25 rage. Mortal strike costs 30 rage and is an *Extra swing* + 160 damage. You still get your regular hits that generate rage. Over time, Heroic strike will only add 124 damage for each use and consume the next melee hit of rage. Mortal strike keeps the same base dps and adds in a FULL weapon hit PLUS 160 damage.

HS:
Swing 250 dmg- 10 rage
Swing 250 dmg- 10 rage
Heroic Next Swing 374 dmg- Consume 15 rage, Generate No Rage This Melee Round
Swing 250 dmg- 10 rage
Heroic Next Swing 374 dmg - Consume 15 rage, Generate No Rage This Melee Round
Swing 250 dmg- 10 rage
Swing 250 dmg- 10 rage
Heroic next Swing 374 dmg - Consume 15 rage, Generate No Rage This Melee Round
Swing 250 dmg- 10 rage
Heroic next Swing 374 dmg - Consume 15 rage, Generate No Rage This Melee Round

10 Regular Melee Swings, 2996 Total Melee damage. Heroic Strike added 4*124 (496) damage.

MS:
Swing 250 dmg- 10 rage
Swing 250 dmg- 10 rage
Swing 250 dmg- 10 rage
Mortal Strike Between Swings 410 dmg- 30 rage
Swing 250 dmg- 10 rage
Swing 250 dmg- 10 rage
Swing 250 dmg- 10 rage
Mortal Strike Between Swings 410 dmg- 30 rage
Swing 250 dmg- 10 rage
Swing 250 dmg- 10 rage
Swing 250 dmg- 10 rage
Mortal Strike Between Swings 410 dmg- 30 rage
Swing 250 dmg- 10 rage

10 Regular Melee Swings, 3730 Total Melee damage. Mortal Strike added 3*410 (1230) damage and cut healing by 50%. More damage, less rage "used" than HS.

Edit: You also said 12 rage for HS, that's only if you drop 3 points into the HS talent, which nobody I've ever known has done.

Sintor
12-27-2004, 11:44 PM
Somewhat, my build is slightly different than his but it's still 31 arms/20 fury.

Matkun
12-27-2004, 11:52 PM
I thought special moves were the normal 95% chance to hit? At least they are for rogues.

Yeah, I understand MS does 160+ normal weapon damage, but 30 rage seems like quite a bit. Heroic strike does 124 + normal weapon damage, for only 12 rage. So why is the extra 40 damage worth 18 rage and 31 talent points? I know about the 50% reduction to healing, is it that valuable?

Seems like dual wielding crit build would be the most fun, it's too bad it's not that good.

I believe they are, or atleast I remember reading on Blizzard forums from one of the devs that the special abilities do not suffer any of the DW miss-rate penalties.

The key to MS is that it's an instant attack, while Heroic Strike gives 124 extra damage, but on the next melee attack, and also does not grant rage on that next melee attack.

The math breaks down like this:

Heroic Strike = 124 damage, for 12 rage + x rage you'd get from a normal weapon hit (varies between 4-8, and 12-20 or so for a crit).

Let's take best case scenario, which is fast weapon and no crit.

124 damage/(12+4) rage = 7.75 Damage per Rage

Mortal Strike = 160 damage + weapon damage for 30 rage. No hidden rage cost sine it's an extra instantenous attack. Assuming a the same fast weapon, let's say 60 avg weapon damage.

(160 + 60) damage / 30 rage = 7.34 damage per rage.

So best case scenario for Heroic Strike, it's a bit better then Mortal Strike.

Now looking at 2hander case, 8 rage generated per hit, 125 avg damage.

Heroic strike:
124 damage/(12+8) rage = 6.2 damage per Rage

Mortal Strike:
(160 + 125) / 30 rage = 9.5 damage per Rage

Which is much more in favor of Mortal Strike, not even counting the reduced healing effect, and the fact that instant attacks are better because you can trigger them at will, and give an extra chance to proc.

Matkun
12-27-2004, 11:55 PM
Whoops, didn't notice Sintor posted that while I was writing my analysis.

Baseline is Heroic Strike is a really poor damage/rage ability compared to Mortal Strike, unless your using a mainhand weapon faster then 2.0 speed or so.

At which point your making your overpower and whirlwind suck, since your base hits are not worth much.

Sintor
12-27-2004, 11:55 PM
Heroic strike and slam are the only two specials I know of that aren't affected by DW %. I parsed missed executes and Mortal Strikes way above normal while DW.

AfterBurn
12-28-2004, 01:21 AM
Heroic strike and slam are the only two specials I know of that aren't affected by DW %. I parsed missed executes and Mortal Strikes way above normal while DW.

While I respect your opinions and views you are wrong in many ways.

Abilities are not effected at all, non, zero, nonfactored with duel wield. Especially your execute example, that is just dumb, come on. That ability is not even specific on your weapon at all, you can execute for the same damage with a 1 dps dagger or a 40dps sword, it makes no difference, none.

Also, your heroic strike nonsense, is just that. Dont use the ability, you dont need to. Youll do more damage not using it and have much more rage to use abilities, abilites which a MS warrior will struggle to use at any time. In your 1v1 PVP you may be right in a few aspects, but this game is geared to PVP, as is my build, yours, is not.

I can switch targets and intercept and execute a target at the right time, you cant. Fact is that warriors role in groups has changed from the days of old. We now control the tempo, direction, and head up strategies - not DPS via MS. I can do what I need to for my group, when I need to and without having to worry about a MS warrior at all, they are junk in 5v5.

On the miss rate of DW: It is high, but its still very useful to have. You can get procs on 2 weapons not to mention other effects, such as %1 chance to crit on both. I can enchant my swords with Crusader enchants even and get something else on the other, like the winters chill or something. My miss rate, including dodges, parries, blocks, is on;y around 27% with both weapons, so... that isnt so bad.

Sintor
12-28-2004, 02:17 AM
Bring your parses and I will bring mine. I never said execute hit for less damage, I said it misses too much with dual wield. You can take everything you're fed by developers or test it yourself, I could care less which. You want to walk the walk, so bring the proof. First, bring reading comprehension. Show me where I said the damage is less with execute.

Next, what special ability do you plan on using while chasing people around with your higher miss rate and limited burst dps? My build is built for open PvP, yours is built for some fantastical situation where your target stands still and allows you to pile hits on them. I can build enough rage off of a single axe stroke to intercept, you can't. Keep running your mouth. I will take a 5v5 with an MS warrior and crush your spec like a coke can. You talk about utility in a group, you can't even cut healing while dealing frontloaded DPS, that's pathetic.

27% is not bad... Wow. I hope you're joking. You don't have all the time in the world to kill someone. If you think my build isn't for PvP, I wouldn't step outside the barrens with yours.

Any other myths I can debunk for you while you're here?

UFTimmy
12-28-2004, 08:41 AM
See, you aren't understanding what I'm telling you. Heroic strike is not 124 + normal weapon damage. It's 124 extra damage on your next melee hit for 15 rage, but it generates NO rage and takes up the melee hit, thereby costing you ~25 rage.


You're right. I actually thought of this before I went to bed and said dammit, I'm gonna get slammed for missing the obvious. It's the same as the Rogue SS, instant so more damage because you still get your regular swings. My apologies for missing that.

Do you mind posting how your build differs from Indal's or pointing me to where you've already posted it?

Another noob question: Does rage generation stay the same, or does it scale back? Say now I'm generating 6 rage per 20 damage I do. At level 60 fighting level 60's do you still generate 6 rage per 20 damage or do you have to do a lot more damage to get 6 rage?

Edit: I got the 12 rage from Heroic Strike off thottbot. I guess whoever they get their info from has the talent. I know mine is 15 but I thought it might have gone down as they get higher.

Inconsiderable
12-28-2004, 10:57 AM
AfterBurn:

I fail to see why your Build is "Dual Wield". You did a basic Fury/Arms Build that many Warriors use and explain its cool because you can Execute and switch stances and intercept. Well, You can do the same with 2h-Weapons. And Deep Wounds+Improved Overpower+Bloodthirst, as well as Retaliation, is ALOT better with 2h-Weapons.
Dont get me wrong, I read the full text and it was a good read. I even respecced to Dual-Wield myself a while ago. But that Builds doesnt help Dual-Wield at all.

Anonymous
12-28-2004, 11:21 AM
incosiderable:

i might be wrong, but a normal fury/arms build contains MS.

AfterBurn doesnt use MS.

nuff said.

Ei
12-28-2004, 11:26 AM
Arms / Fury != Fury / Arms !?

Matkun
12-28-2004, 11:57 AM
The only way to sort of spec for Duel Wield is to use Unbridled Wrath. That's really the only one Warrior Talent that favors Duel Wield. That and Improved Heroic Strike.

I may be missing others, but in my opinoin they are pretty much equal for 2handed and duel wield, or much much better for 2 handed (Like Mortal Strike)

Ralrra
12-28-2004, 12:14 PM
incosiderable:

i might be wrong, but a normal fury/arms build contains MS.

AfterBurn doesnt use MS.

nuff said.

You're wrong.

Arms/fury build contains MS, because it's specced in Arms with supplemental Fury skills. Fury/Arms goes deeper into the fury tree and then picks up spplemental arms skills.

Ei
12-28-2004, 02:12 PM
Dual wield talent + buffed bloodthirst and there we have a good dw warrior

wurzeltim
12-28-2004, 02:33 PM
sintors as well as indals build are on the main site -> members -> http://www.nurfed.com/members ;)

a while ago indal stated that a fury build would be better for solo grinding, i tried that and i think i still go better with a normal ms build plus it is easier to kill caster mobs because of tactical mastery. the dmg from deep wounds is just better ..but i play on a korea server and its a bit laggy, so perhaps my slam is just a bit laggy =)

sintor did you use your ms build for solo grinding? because i think i will respec again to ms - or am i just wrong and fury-builds are better for solo grinding?

Vermeil
12-29-2004, 01:42 PM
Sintor, can you give us a link to where we can find your talent build? I've done a bit of searching but have not come across it. I presume you have it posted somewhere as you've referred to it on occasion in this thread. It would be much appreciated. Thanks.

Sintor
12-29-2004, 04:22 PM
Http://www.nurfed.com/members
Scroll to the bottom, I'm the last name on the list. Click on the Talent Build link.

Kakarot
12-29-2004, 08:59 PM
Http://www.nurfed.com/members
Scroll to the bottom, I'm the last name on the list. Click on the Talent Build link.
If you go 1on1 with Indalamar, who wins most of the time?

Should be you, cause of the Axe Critrate--ok, the question above is a bit sensless, cause it doesn't really matter, but i'm interested in... :)

After the last Patchnotes (Slam change etc., which was not! true), Indal posted a Fury ( 38 ) Arms ( 13 ) Build, with 5 Points in Improved Slam, how does it perform against the typical MS Build, has he tested?

Greetings

Myrdin
01-02-2005, 07:40 AM
Interesting, this was the exact same build I was looking at when speccing for a fury/arms warrior. I decided to go warrior after the beta since it was one of the few classes that we needed in the guild and that I felt I could contribute with. You might remember my lvl 60 shaman (Myrdin) from the beta.

At the moment I have a flex def/arms warrior build. Actually I don't think I've ever seen anyone else use it so I might aswell post it for all your viewing pleasure.


Arms Talents (24 points)
-Improved Rend - 3/3 points
-Deflection - 5/5 points
-Tactical Mastery - 5/5 points
-Improved Charge - 2/2 points
-Anger Management - 1/1 point
-Improved Overpower - 2/2 points
-Deep Wounds - 3/3 points
-Impale - 2/2 points
-Sweeping Strikes - 1/1 point

Fury Talents (5 points)
-Cruelty - 5/5 points

Protection Talents (21 points)
-Anticipation - 5/5 points
-Toughness - 5/5 points
-Improved Revenge - 3/3 points
-Defiance - 5/5 points
-Improved Taunt - 2/2 points
-Concussion Blow - 1/1 point


I was actually at first planning on using this build to level with and still have a decent pvp chance. But the more I play it the more it grows on me, also I really like the fact that it feels pretty unique =). It includes all the basics of impale/overpower/deepwounds against rogues, with the added bonus of concussionblow and added armor for longer fights.

The only real bad drawback of the whole build is the fact that compared to rogues ALL warrior stuns go on the same diminishing returns factor, wich is kinda annoying.

Gunn
01-02-2005, 04:46 PM
The only talents I can see that benefit Dual Wield is Mace Specialization (2x6% chance to stun) and Unbridled Wrath so how about a dual mace build?

Arms with Mace Specilaization and perhaps Improved Hamstring while we're so close (MS too maybe, is it viable with DW?) and then some Fury? Perhaps Imp. Bloodrage instead and just get the basics of Fury?

Hogart
01-02-2005, 05:33 PM
Warriors seem so viable in their talent builds since there is so much discussion or what? There is almost no Shaman discussion, I wonder why. Few Shamans maybe? I thought many played em, atleast thats the rumor.

Sintor
01-02-2005, 07:47 PM
Actually no. The reason there is so much discussion on warrior specs is because people are struggling against the chains of fate which bind us to 31 arms 20 fury. Shamans have lots of viable spec options.

Gunn
01-03-2005, 10:41 AM
Actually no. The reason there is so much discussion on warrior specs is because people are struggling against the chains of fate which bind us to 31 arms 20 fury. Shamans have lots of viable spec options.

Excactly. And above mentioned build...:


"The only talents I can see that benefit Dual Wield is Mace Specialization (2x6% chance to stun) and Unbridled Wrath so how about a dual mace build?

Arms with Mace Specilaization and perhaps Improved Hamstring while we're so close (MS too maybe, is it viable with DW?) and then some Fury? Perhaps Imp. Bloodrage instead and just get the basics of Fury?"

...is the only build I can think of where it aint obvious that all you need is a big 2-handed Axe, lots of crits and MS. Any thoughts about it?

XScorpion2
01-03-2005, 12:48 PM
Actually no. The reason there is so much discussion on warrior specs is because people are struggling against the chains of fate which bind us to 31 arms 20 fury. Shamans have lots of viable spec options.

Excactly. And above mentioned build...:


"The only talents I can see that benefit Dual Wield is Mace Specialization (2x6% chance to stun) and Unbridled Wrath so how about a dual mace build?

Arms with Mace Specilaization and perhaps Improved Hamstring while we're so close (MS too maybe, is it viable with DW?) and then some Fury? Perhaps Imp. Bloodrage instead and just get the basics of Fury?"

...is the only build I can think of where it aint obvious that all you need is a big 2-handed Axe, lots of crits and MS. Any thoughts about it?

Well, warriors are not completely stuck with the 31 arms 20 fury build, personally I prefer my fury build over ms due to the fact that I never have any bloody fucking rage =\ I tend to us my powers extensivly. I actually am using a 30 fury 21 arms build, however I am still tweeking it for my playing style. (I can't stand bloodthurst, due to the fact on town raids and pvp at higher level you tend to do a lot of kills on gray players and gray guards which does not set off blood rage so no +100% dmg on your next swing, really really anoying)

One thing I have noticed though, and a few other people mentioned this on the forums of WoW, is that procs that are attached to weapons or through talents are not chance per hit, but chance per period of time. What this meens is that for example you have both axe spec and the crit spec, so you have about a 15% chance to crit, however that is not 15% chance to crit per swing, but 15% chance to crit over a period of time. For example, the game calculates each second if you will get a crit or crits in that second or not. Granted they might not be using a second as the time frame but fractions of a second.

This also implies to the Mase spec and Sword spec, efen if you are DW, you still only have a 6% chance to stun per period of time vs per hit.

Granted keep in mind this is all theory since there is no dev comments on this part, however I have noticed my crit % when using my 2h weapon to be larger then my crit % when DW. I don't have any parses atm, but I will see if I can snag some later tonight. If this was true, I would have to come to the conclustion that it was done this way to balance the procs and crit rate of weapons when you factor in speed.


One thing that does work per hit chances I do know are posions and potions that you can poor on your weapons, IE: Frost Oil.

Matkun
01-03-2005, 01:44 PM
I have about ~20% crit rate, and both duel wield and use a two handed axe. Parses shows about the same crit rate.

Crits with two handed weapons are just much more noticeable since they give much bigger numbers.

Also I am pretty sure Mace Spec has % chance to crit per hit, since my guild's Rogue, has a Mace Spec build, and gets stuns much more often when he's spamming Sinister Strike as opposed to when he's not.

Actual inherent weapon procs, ie: ravager seem to also go off on # of hits, since it goes off much more often when I use Whirlwind or Cleave then from normal hits.

Gunn
01-04-2005, 11:30 AM
I have about ~20% crit rate, and both duel wield and use a two handed axe. Parses shows about the same crit rate.

Crits with two handed weapons are just much more noticeable since they give much bigger numbers.

Also I am pretty sure Mace Spec has % chance to crit per hit, since my guild's Rogue, has a Mace Spec build, and gets stuns much more often when he's spamming Sinister Strike as opposed to when he's not.

Actual inherent weapon procs, ie: ravager seem to also go off on # of hits, since it goes off much more often when I use Whirlwind or Cleave then from normal hits.

Good news. I live in Europe so I'll try the Dual Mace out in FB. Cross your fingers for me.

Inconsiderable
01-04-2005, 01:08 PM
Dual Mace is Rogue Style for Chain Stun. In Closed EU beta 50% of the Alliance Rogues I find in PvP do it.

Gunn
01-04-2005, 08:09 PM
Dual Mace is Rogue Style for Chain Stun. In Closed EU beta 50% of the Alliance Rogues I find in PvP do it.

Well, perhaps worth it with a couple of fast maces.

But I really must know this: Aint Slam (with Imp. Slam) a viable substitute for Mortal Strike? People seem to totally ignore Slam and only speak of Heroic Strike sucking as a reason to get MS.

Alqwa
01-05-2005, 02:04 AM
Melee skill you have to cast while standing still? No thanks.

Matkun
01-05-2005, 09:05 PM
But I really must know this: Aint Slam (with Imp. Slam) a viable substitute for Mortal Strike? People seem to totally ignore Slam and only speak of Heroic Strike sucking as a reason to get MS.

Slam sucks ass for two reasons.

1) You have to stand still
2) It fucks up your swing timer
3) It's a casting timer, so if you get hit, oh look, another second of casting time!

jobanaaa
01-06-2005, 12:28 AM
3rd one is the most annoying ^^. But overall it just sucks, agree.

And MS is best for DPM in any situation, that's why I like it.

Nerus
01-07-2005, 02:37 PM
Eh, nice build, I imagine its one of the most fun builds to play but the miss rates and a few other things considered. MS build is superior in group PvP because of the simple fact -50% healing is a very good effect.

Btw Sintor saw you duelwielding yest, o_O.

Sintor
01-09-2005, 08:32 PM
Testing out the deathstriker proc and if it will make DW a viable damage dealing tool. So far, it's still too random. I can drop someone in under five seconds if it procs once or twice, but I can also miss 17 hits in a row like yesterday thanks to dual wield.

self
01-10-2005, 05:05 PM
Does mainhand vs offhand effect proc rate?

Sintor
01-10-2005, 07:32 PM
Not that I've noticed. It has a chance to proc on "hit" specials as well, but I wouldn't be using MS or WW too much with a 100 top-end in the main hand.

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