View Full Version : Battleground brackets based in ilvl
PowerC
06-21-2006, 06:15 PM
Not that it matters to all of you in full Aq pvp gear;
Quote from tseric on wow forum today
PvP: Gear disparity comes in to play here. This is really what makes the whole issue hot and bothered. This can be dealt with in many ways. One of those ways is having a match-making system with BGs that takes more into account than simply level brackets. This is something we are working on. Will it solve all of our players worldly concerns? I don't know, seeing into the future is tricky business.
Combined with http://www.worldofwarcraft.com/info/underdev
Cross-Realm Battlegrounds
For the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. Coming in patch 1.12 are cross-realm PvP Battlegrounds, linking Alterac Valley, Warsong Gulch, and Arathi Basin so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers!
Sounds interesting to me.
BShip
06-26-2006, 01:20 AM
1) equip crap blue gear
2) enter Queue
3) reequip ur imba one
4) WtFPWN
eh?
Molakar
06-26-2006, 05:57 AM
They're probably scanning your backpacks etc so you don't have imba pvpstuff there :P.
If blizzard can make this work I'm gonna do some pvping. This and crossserver BG's is just what I wanted.
Skalathrax
06-26-2006, 03:23 PM
i guess its simply ab. what rank u r atm etc.
Kaeto
06-26-2006, 03:36 PM
Awful, awful idea, and if Blizzard has any sense they won't implement it. Can you imagine having to wear crap gear for CP grinding, so that you get the easiest matches possible? Yeah. And that's just the beginning.
Trixx
06-26-2006, 06:02 PM
Awful, awful idea, and if Blizzard has any sense they won't implement it. Can you imagine having to wear crap gear for CP grinding, so that you get the easiest matches possible? Yeah. And that's just the beginning.
Imagine if cp grinding didn't exist? lol
syndt
06-26-2006, 06:17 PM
have to agree with kaeto :\
brackets should be based on a system dependant on your performance vs other groups a la guild wars
socratic
06-27-2006, 03:57 PM
Can't expect WoW to do anything right at this point. They release raid content and more or less demand you get the gear. Once you do, you're now only limited to fighting the other top 10% of the playerbase that have gear like yours, most of which are straight PvE and log off happily after raids.
So what do you do! You either get your guild to do the latest raid content, and as a result have a very low BG pool to fight against, or not raid at all and do glorius battle against the other 90% of players.
Looks like you're fucked either way!
The Arc
06-27-2006, 09:16 PM
Can't expect WoW to do anything right at this point. They release raid content and more or less demand you get the gear. Once you do, you're now only limited to fighting the other top 10% of the playerbase that have gear like yours, most of which are straight PvE and log off happily after raids.
So what do you do! You either get your guild to do the latest raid content, and as a result have a very low BG pool to fight against, or not raid at all and do glorius battle against the other 90% of players.
Looks like you're fucked either way!
You make it sound like next to nobody raids...
From what we know so far and from what people are saying, it seems as though even though less people raid, they'll still get into BGs, there just won't be as many epicced out BGs going at a time as there are non-epicced out BGs.
Carnie
06-28-2006, 08:11 AM
Blizzard is completly clueless. Even them mentioning this shows they have no idea what fuels PvPers. WoW has given the majority of MMO players such a pathetic and skewed version of what PvP is. It is so bad that they are either gonna ruin the genre(PvPMMO) or all the so called PvPers in WoW will eventually get to play a better made PvP game and flock to it. Its like Sony and how they make everything proprietary(beta/minidisc/minifirewireUSB2). You either have to buy their brand and their brand only or flat out not own any of their products.
I hope everyone who is new to PvP via WoW wakes up one day.
Blizzard had such a good thing going before they released the game. So sad.
Apotheosis
06-28-2006, 03:02 PM
You know what a "good pvp game" is to me? An FPS or a RTS. I've played DAoC and UO, and they really aren't very skill oriented to me either. As long as gear, luck, and numbers are a significant deciding factor in any combat system (as they are with WoW, DAoC, and UO), you really can't have a skill based game. It's why MMORPGs have never been included in WCG competitions (until now, thanks to Blizz sponsorship). The primary currency in MMOs is time spent, not skill.
In short: I agree that WoW isn't a particularly skill oriented game PvP wise. I'd just argue that DAoC, UO, and other MMOs aren't either. If you're looking to test your mettle against other skilled combatants in glorious combat, you're in the wrong genre, sorry. Or for that matter, the wrong "career": the best way to be competitive is to stop being a 20 year old+ who plays videogames all day.
Emilenda
06-28-2006, 07:33 PM
I bet alliance will still lose 90% of the time too :P
I bet Shamans/Paladins will never realize healing effects other people when it comes to randoms. =\
Emilenda
06-28-2006, 07:40 PM
I bet Shamans/Paladins will never realize healing effects other people when it comes to randoms. =\
I bet no one will take that bet.
puggers make me cry :(
Carnie
07-04-2006, 08:39 AM
You know what a "good pvp game" is to me? An FPS or a RTS. I've played DAoC and UO, and they really aren't very skill oriented to me either. As long as gear, luck, and numbers are a significant deciding factor in any combat system (as they are with WoW, DAoC, and UO), you really can't have a skill based game. It's why MMORPGs have never been included in WCG competitions (until now, thanks to Blizz sponsorship). The primary currency in MMOs is time spent, not skill.
In short: I agree that WoW isn't a particularly skill oriented game PvP wise. I'd just argue that DAoC, UO, and other MMOs aren't either. If you're looking to test your mettle against other skilled combatants in glorious combat, you're in the wrong genre, sorry. Or for that matter, the wrong "career": the best way to be competitive is to stop being a 20 year old+ who plays videogames all day.
Shadowbane took massive amounts of skill(timing/game knowledge). A skilled group of 15-25 players could kill a zerg of twice those numbers and more. DAoC was like that also. Go watch some videos of 8 man groups killing 20-30 people. Appearantly you havent played any PvP MMOs at the top tier of play which is cool but it shows in what you said.
orban
07-04-2006, 08:43 AM
You can kill a 20-30 randoms with a full epic equipped 10man group too, yeah you can, I've seen it.
Carnie
07-04-2006, 09:52 AM
You can kill a 20-30 randoms with a full epic equipped 10man group too, yeah you can, I've seen it.
In games like shadowbane and DAoC gear wasnt much of an issue. Even casuals could attain top gear, so it was a more even playing field. PvE and PvP dont mix well.
Apotheosis
07-04-2006, 06:20 PM
Shadowbane took massive amounts of skill(timing/game knowledge). A skilled group of 15-25 players could kill a zerg of twice those numbers and more. DAoC was like that also. Go watch some videos of 8 man groups killing 20-30 people. Appearantly you havent played any PvP MMOs at the top tier of play which is cool but it shows in what you said.
I did play those games extensively, and I really am not impressed.
And again, this isn't just observation: there's a great deal of empirical evidence to be examined here. Competitive venues gravitate towards RTS and FPS games. You can make consistent money entering in comeptitions in those games: you cannot in MMOs.
And most importantly -- gear (yes, even in DAoC), luck (miss/dodge/parry vs hit/crit/proc), and player numbers are staples of every MMO I've ever played. Even Shadowbane and DAoC. What this means is: a more skilled player can lose to a less skilled player due to one or all of these factors. Sometimes they can lose consistently, if they are outnumbered and outgeared by considerable margins.
NONE of these three factors are significant concerns in the most competitive FPS/RTS games. And again, my opinon: MMORPGs will never be a high end competitive gaming venue like those genres unless the entire combat system is drastically overhauled.
I'm not trying to pick on MMORPGs, mind you -- I played Shadowbane, UO, and DAoC a great deal, and still play DAoC and WoW with consistentcy. But I like these games for casual contentions and friendly socializing, not to be an elite competitor. MMOs are for beer swilling and screwing around with friends, as the sort of top competition you appear to be looking for just isn't supported by this genre's mechanics.
Carnie
07-04-2006, 11:51 PM
Apples and oranges. Agree to disagree.
Apotheosis
07-05-2006, 03:57 PM
Apples and oranges. Agree to disagree.
Okey dokey. I know these types of discussions can get heated, so <3
Powered by vBulletin® Version 4.1.9 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.