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View Full Version : Druid/Warlock Mana Battery?



KJunk
12-24-2004, 12:00 AM
Alright, having done the math...

A druid can heal a Warlock for an average of 2163 health with our highest level Healing Touch, with the complimenting talents, at a cost of 571 mana.

A warlock can convert 416 health into 605 mana with an instant cast Life Tap, with the complimenting talents. Roughly, this becomes a 1.45 ratio of health to mana.

A warlock can turn 571 druid mana into 3163 warlock mana, in about 6 seconds.

Next up, consider a critical Regrowth clearcasted after an Omen of Clarity proc. This is free, safer then a healing touch (in terms of what the Warlock has to do) and is even larger. Regrowth, with the complimenting talents, has a 65-70% chance to critical on a large Int druid, and would heal about 2900 HP at that point resulting in roughly 4200 mana for the Warlock.

What can be done with this? I've been in several groups now (45+) where I've been a backup healer, and had plenty of free heals to throw around during the grind between bosses and encounters. Could a warlock feasibly make use of that much mana, or is there just a cap in terms of casting times, stacking issues or aggro that cannot be surmounted with mana?

I posed this question to the people at the main Blizzard forums but got great responses like "A priest renewed me once, it was cool" and "Why aren't druids the main healer in your scenario".

To any of the seasoned warlocks here.. what could you do with this? A destruction talent build that also incorporated Nightfall seems like one avenue for making use of this kind of mana, tho I could be wrong.

I also realize Warlocks have a built in Drain Life, but would have to be channeled, isn't nearly as effecient as the outside healing and could potentially take time away from valuable DPS'ing with other spells?

I'm fairly confident a Warlock will have some way to do more damage with 3163 mana then a druid could with 571.

Rambar
12-25-2004, 07:41 PM
While I don't have a warlock..

Most of their damage comes from their 4 dots. Corruption/Immolate/Curse of Agony/Drain life.

I suppose you could keep healing them if they were doing mostly Hellfires (Lyceum) but I really don't see what they need more mana for. Extra shadowbolts?

Maybe a warlock can answer.

Mosh
12-25-2004, 08:41 PM
I've played Warlock since March, so I know my share.
Basically, any heals that are "safe" to spend on the Warlock, are more than welcome, as long as he knows you're doing it. Never, ever, take chances with the health of the group (eg. ignoring the Warrior a second to heal the Warlock).

Any heals you can spare result in bonus DPS for the Warlock, or at least enables him to last longer in bossfights. (Not like it usually matters, Warlocks never run out of mana PvE).

KJunk
12-25-2004, 10:58 PM
Well, that's mostly the situation I envison.

It's very rare that I'm selected as a primary healer for an instance group. Usually there's a priest watching over our tank, and I'm there in case of emergency and for important boss fights.

Moreover, being a druid with Omen of Clarity, I get about 1 free heal a minute just from swinging my staff and proccing Clearcasts.

Kinda sad to hear a conventional Warlock couldn't benefit too much from greater mana restoration. What about a Warlock tailored towards hosing out damage in more of a DD fashion with Nightfall'd Shadow Bolts and other quick DD's?

Rekuul
12-26-2004, 12:15 AM
Well, Im a lvl 57 warlock that is specced for throwing out lots of damage quickly. However, this would mean dotting everything in sight first to get higher chance of nightfall, and then spamming Searing Pain. If you dont understand what that means in PvE.... it means I get aggro from everything and will probably die :shock:

However, because I play on a PvP server the combination of priest or especially druid healing and improved lifetap makes me the longest lasting highest damage output machine on the battlefield.

In summary, limited use in PvE. Godly in PvP.

Btw, Im thinking large scale PvP where lifetapping and such is a realistic option.

-Rek

KJunk
12-26-2004, 01:24 AM
I drew up a nerdy chart based off what's probably a terrible talent build, did some numbers to see what kind of DPS I could get in 16 seconds starting with an immolate, burning through with shadow bolts to finish with a conflagration right before the last immolate ticks. I left some spare time in there to account for lag. Wound up with about 280 DPS, not counting resists, or criticals, or the shadowbolt talent that amps the damage slightly of a shadow spell after a crit for 12 seconds.

Took about 2600 mana to do, which would have taken about 400 from a druid. Very effecient when you look at it that way, though the Warlock is pissing away mana from not using his bigger dots.

I'm sure the DPS could be a lot bigger given a larger timeframe that left room for the bigger DoTs, I just wanted to see what would be possible in a short timeframe... like if they were grinding.

Even if this doesn't work out for PvP or practical PVE, maybe there'd be a talent build for a levelling warlock that could make use of a healing PL'ing them with heals between quick all out DPS kills? Something at least :)

Dagam
12-26-2004, 05:02 AM
I imagine a warlock as an extremely durable debuffer. Hp and mana are pretty interchangeable for warlock, with hp-> mana being easier than mana-> hp. I imagine in large-scale PvP, the warlock geared for stamina/resists, standing on the front lines, softening people up with DoTs and curses. Warlocks can afford to go stamina/resists above all else, especially with a healer to back them up to keep their hp and mana high. Since the mana->dmg on their DoTs is so efficient, their hp can top 6k with a heavy stam build, not to forget stones, a healer behind a warlock can ensure an extremely efficient transfer from healer's mana to warlock's hp to warlock's mana to damage to the enemies.

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