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View Full Version : How to remove pet.



ernienow
06-13-2006, 06:04 PM
I would like to remove the pet frame from my party frames, but I don't know what to edit out. Can ne1 help me?

Incanus
06-13-2006, 07:11 PM
in your layout.lua remove lines 774 - 781, and load the game.
when you load the game you will get errors, i forget which ones but you then need to remove the lines of code that the errors happen on, in a few cases it's not just one line that needs removed but a whole block of code.

evilgod
06-14-2006, 05:52 AM
or you can just move the pet frames offscreen setting the anchor to 1500,1500 or something like that :)

ernienow
06-15-2006, 08:33 AM
How do I find lines in notepad? COunting those is gonna suck...

kinkyafro
06-15-2006, 09:19 AM
or you can just move the pet frames offscreen setting the anchor to 1500,1500 or something like that :)

http://notepad-plus.sourceforge.net/uk/site.htm

evilgod
06-15-2006, 06:27 PM
i think you quoted the wrong guy :D

kinkyafro
06-16-2006, 01:48 AM
i think you quoted the wrong guy :D


You know what.. I think I did! :D

Boradun
06-29-2006, 08:19 PM
can anyone post the full code that needs to be removed?

and the codes that need to be edited so they do not bugg out?

Erel
06-29-2006, 08:59 PM
Removing the party pet block is a BAD idea. Not only are you going to get an error upon forming a party, but you'll periodically get errors while in a party.

Riv
06-30-2006, 01:48 PM
Open up your Lib.lua file in /Nurfed_UnitFrames/ and comment or delete the code inside the function: Nurfed_UnitFrames:UpdatePet().


Or if you want a cleaner fix to that, you could just remove:


self:UpdatePet();
if (this.unit == "pet") then
self:UpdateHappiness();
end


... inside the function: Nurfed_UnitFrames:UpdateUnit() and then remove the following code altogether:


function Nurfed_UnitFrames:UpdatePet()
local id, found = gsub(this.unit, "party([1-4])", "%1");
if (found == 1) then
local button = getglobal("Nurfed_partypet"..id);
if (UnitExists("partypet"..id)) then
button:Show();
else
button:Hide();
end
end
end

Sorry I can't give exact line-numbers and junk. I have the code all modified so numbering is probably all different :x

a67rhf7823jn8747==