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View Full Version : 2% Threat or 15 Agility?



bierbaum
06-08-2006, 07:56 PM
We got the 2% Threatenchant yesterday and now i dont know if i should enchant my gloves with 2% threat or 15 Agility. After i checked Onyx and Uros Ctprofiles i also saw that they switched from 15Agility to 2% Threat. Does that have any Reason?

Thank you for answers

Av
06-09-2006, 12:21 AM
I'd guess it's a pretty good enchant for the designated tanks of your guild. That's probably why they added that enchant in the first place, and it seems quite logical for them to get as much extra threat as possible, correct? Seeing as every new piece of equipment adds more armor, stamina, dodge, parry, block etc. But not a lot of the items gives you enhanced threat. That's how I see it, anyway.

Traumatize
06-09-2006, 04:01 AM
I've had no threat problems as of yet, even without defiance, so I use 15 agi.

Halicon
06-09-2006, 05:48 AM
The enchant explains itself. It's good for offtanks whose main purpose is to build threat on mobs/bosses.
For the maintank, having 2% more threat won't make much of a difference, so 15agi is better (in my eyes).

_miny
06-10-2006, 09:30 AM
2% more thread = 2% more dmg before you lose aggro
15agi = 0,75% dodge = 0,75% less dmg taken = 0,75% less to heal

(correct me if im wrong)

Molakar
06-10-2006, 09:55 AM
Don't you mean less damage taken?

bierbaum
06-10-2006, 09:58 AM
I`ve got the 2% Threat now. Will see in near future if it was worth it. Anyways would like to hear an Uro or Onyx Opinion.

Stompy
06-10-2006, 11:45 AM
2% threat is better in my oppinion. If you really need the extra 0.75 dodge you can get like Gauntlets of Steadfast Determination and use them for the encounters that requires a higher damage reduction.

_miny
06-10-2006, 01:30 PM
Don't you mean less damage taken?
oh, yes, ofc :o

Kaeto
06-10-2006, 05:32 PM
2% more thread = 2% more dmg before you lose aggro
15agi = 0,75% dodge = 0,75% less dmg taken = 0,75% less to heal

(correct me if im wrong)

.75% dodge is well over .75% less damage taken.

If you had 98% combined dodge + parry, getting to 99% combined dodge + parry would cut your damage taken in half. The more dodge/parry you get, the better the next bit you can get is.

That said 2% threat is easily the superior enchant, at least for horde. Lots of fights have deaggros or require burst damage at some point in the fight now.

onyx
06-11-2006, 03:24 AM
I will replace my 15 agility enchants with 2% threat, provided the emps are generous enough to drop the recipe for us :\

uro
06-11-2006, 03:48 PM
2% threat = 2% more DPS your raid can do.

Anduryondon
06-12-2006, 05:19 AM
But normally your tank has enough aggro or the ppl are not too agressive. They dont push themselve to the limit so that 2% more DMG would let them get aggro.

uro
06-12-2006, 10:46 PM
Depends on the encounter.. And in a fight where burning as fast as possible is the key to winning, % threat will be more valuable than an extra dodge for all other encounters.

Oppey
06-14-2006, 05:36 AM
I would say that it would benifit the horde alot more than it would aliance do to the simple fact of salvation always being up for alliance though thats just a rough guess, i dont think ill ever replace my 15agi enchant if i do i want to see some sort of noticble increase of the dodge.

keboman
06-14-2006, 07:08 AM
deleted failed math

Oppey
06-14-2006, 07:17 AM
I think its debatable either way, but i think it is really up to the warrior what he/she wants to use.

Sarke
06-14-2006, 10:40 AM
Very situational. For a fight that isn't sensitive to aggro obviously +threat does nothing. For a warrior that tanks, however, +2% threat is a superior enchant providing a dps increase for your raid and extra threat cushion for your healers.

Halicon
06-15-2006, 02:26 AM
Uro, saying 2% threat is an automatic 2% more damage is a bit too much theorycraft.
But we have salvation, so guess it's more of a problem on the horde side.

Oppey
06-15-2006, 04:28 AM
Yea, ive never had a problem losing aggro unless to something where i obviously didnt even hit the mob yet. I havnt played horde side so i really cant say about aggro there but it might be a problem for some just not for me.

anub
06-15-2006, 09:21 AM
2% aggro for horde
15 agi for alliance

Bootstrap[TTL]
06-16-2006, 08:42 AM
I'm getting +15 agility. I dont have many problems with losing aggro on Alliance side. I use elementium threaded cloak with 1% dodge as well. Stacking avoidance is nice for the twin emps, but the difference between .75% dodge and 2% threat is not game breaking either way.

bierbaum
06-16-2006, 08:53 AM
Well as Summary on Hordeside u realize those 2% more Aggro. But on Alliance they have EZ mode buffs so 15 Agi for Alliance ;>

Apotheosis
06-16-2006, 12:29 PM
To those Warriors saying that they never lose aggro:

You're obviously not considering both sides of the equation. A terrible Warrior might never lose aggro if Mages/Locks are also terrible, or if they are good but deliberately restrain themselves to.. say, 10 percent of their max damage over time.

I can promise you this: a high end Mage or Warlock with, say, 500 or more damage would pull aggro if they went all out for the duration of a boss fight even when protected by good warriors (perhaps this won't be true for mages once the new talents are released, but we'll see). A hunter whose FD is resisted would fall into the same category.

If you always keep aggro, it's not just because you're the awesomest tank ever. It's also because your DPS (and in some cases, even your healing) know how to mitigate their aggro. Even for alliance.

Anduryondon
06-16-2006, 01:24 PM
I quote that for mobs with aggro reset, but with a warrior with good rage, thunderfury and def talents its nearly impossible to pull aggro imho.

Bootstrap[TTL]
06-19-2006, 12:00 PM
I quote that for mobs with aggro reset, but with a warrior with good rage, thunderfury and def talents its nearly impossible to pull aggro imho.


I use thunderfury, and to be honest...when I am protection specced, I can take wing buffet's on firemaw and not lose aggro, this is without +2% on my gloves.

bierbaum
06-19-2006, 12:37 PM
all wingbuffets?

_miny
06-19-2006, 02:50 PM
every tank can take 2-3 wingbuffets before he loses aggro

Mylar
06-19-2006, 10:10 PM
qft apothesis


any ace equipped fury-warrior or mage/lock going balls to the walls is gonna rip your aggro-management to shreds. (or careless rogues)

Oppey
06-20-2006, 05:51 AM
Once you start getting into mobs with aggro reductions IE wingbuffets the whole threat thing turns both ways, but as most warriors will say if you have a mob who has next to no aggro reductions and is always on you; AND tauntable it will be pretty damn hard to pull aggro off him. You can still do it, not saying its not possible but it's hard.

AjkulA
06-21-2006, 01:23 AM
Like someone said - aliance has "free defiance" over horde... so migration > threat.

For us - threat atm is for most end game raiding guilds limiting factor. More you make it - better, becouse we ride on that limit every day.

^Deman
06-28-2006, 12:09 AM
interesting discussion but i would say +2 agro for bouth sides

salvation helps a shit if ur dps classes go nuts with more endgame equip

Molakar
06-28-2006, 03:02 AM
Wouldn't it be hardcore if your DPS-classes got 2% threat on their gloves and your tanks got subtley on their cloaks?

Bai
07-02-2006, 12:59 PM
...

Traumatize
07-02-2006, 06:51 PM
To those Warriors saying that they never lose aggro:

You're obviously not considering both sides of the equation. A terrible Warrior might never lose aggro if Mages/Locks are also terrible, or if they are good but deliberately restrain themselves to.. say, 10 percent of their max damage over time.

I can promise you this: a high end Mage or Warlock with, say, 500 or more damage would pull aggro if they went all out for the duration of a boss fight even when protected by good warriors (perhaps this won't be true for mages once the new talents are released, but we'll see). A hunter whose FD is resisted would fall into the same category.

If you always keep aggro, it's not just because you're the awesomest tank ever. It's also because your DPS (and in some cases, even your healing) know how to mitigate their aggro. Even for alliance.

Fuck off I am the awesomest tank ever!

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