View Full Version : Best High End Instance Healing Build
eternity
12-22-2004, 10:16 PM
After some testing I got a build I think that will be viable for high instances, btw I got a 54 (55) priest on Tichondrius.
17 into shadow to get imp fade
this is pretty much the best part of the build, imp fade keeps monsters off you for 20 seconds instead of 10, a huge help in high instances.
24 in healing to prayer of healing
this is your basic holy build without imp gheal
rest into disc
you get imp fort and imp pws, you dont get 10% off instants, this wont matter in instances since most of your healing is actual heals and the amount of mana saved from not having to heal yourself is good
you dont get inner focus or 10% more mana
but those things are made up for by mana you dont need to spend healing yourself.
Of course overall this build wouldnt be necessary if you had the perfect tank. I dont think that exists anymore.
Eternity
etheran
12-30-2004, 06:47 AM
sorry for bumping an old thread, but eternity is correct (well at least in my peon exp.- 49 priest cenarius). i dumped 2 points to max out improved fade and i believe the extra 10 seconds is much needed breathing room.
yea for horde the imp fade is more of an issue but for alliance they got pallies which allow u to make the traditional disc/holy build that rocks the house.
Ellestar
12-30-2004, 10:35 AM
No reason to make a priest that will be gimped in PvP. Well, maybe it's ok for a fixed 5-player PvP team that uses 2 Shadow priests (as a healer/dispeller/assist nuker, w/o Shadowform of course). But these teams can hold their own in PvE without improved fade i think.
Tivoli
12-30-2004, 04:17 PM
It's all dependant on who you play with, i don't find any value to improved fade since my tanks can usually keep them off me without fading, and using spaced out large heals and renew keeps my threat pretty low.
etheran
12-31-2004, 04:30 AM
It's all dependant on who you play with, i don't find any value to improved fade since my tanks can usually keep them off me without fading, and using spaced out large heals and renew keeps my threat pretty low.
i suppose that makes sense. are you still using the build you listed in the priest build thread?
eternity
12-31-2004, 06:14 AM
how about a pull of 6 monsters tivoli?
can your warrior hold aggro on all 6 while you pump out gheals on him?
i mean like 4 elites, 2 non
Straem
12-31-2004, 08:06 AM
how about a pull of 6 monsters tivoli?
can your warrior hold aggro on all 6 while you pump out gheals on him?
i mean like 4 elites, 2 non
I would have to say, definitely.
Dendriath
12-31-2004, 09:13 PM
Indalamar can do anything, he's god.
Aradorn
01-01-2005, 12:12 PM
holding agro on 6 mobs isnt tough if you know what your doing =)
Janus
01-01-2005, 12:56 PM
It's all dependant on who you play with, i don't find any value to improved fade since my tanks can usually keep them off me without fading, and using spaced out large heals and renew keeps my threat pretty low.
What is the typical group dynamic like for your group on a multiple, hairy pull? I'm assuming your tank is usually Indalamar. My experience as a priest has been something like this:
a. tank pulls, and in this case, pulls multiple tied mobs
b. the rest of the group assists the tank in attacking and attempting to bring down the first mob
c. I wait till the warrior has about 75% life and then cast a flash heal + renew combo. Or wait till the warrior has about 50% life and start to cast a greater heal + renew.
d. At this point, the other mobs aggro on to me. When they reach me, I fade. The mobs run back to the tank.
e. With default fade duration, the first mob is hopefully dead by the time my fade ends and the mobs come running back to me. At that point, I will renew myself (and shield if the mobs hit hard enough) and the warrior comes running to try and pull aggro off of me while the rest of the group stays focused on the original target.
Rinse and repeat the above as we switch to each target. Occasionally, we might have the shaman offtank one (and my example is assuming the mobs can't be crowd controlled by sap/poly/etc) but usually the shaman assists on the party target. Our warrior is a fury build after the nerfed MS patch, and attempts his AoEs, but sometimes those miss or fail to hold aggro sufficiently.
As an aside, I've noticed that fade only works well on the first fade when the untouched mobs come running to me. Usually, by the time my fade cooldown has finished, using it a second time doesn't seem to turn the mobs away.
How is your group dynamic dissimilar to the above? Is Indalamar switching to each mob target to pull aggro off you while the rest of the party focuses on the original target? What else is he doing to maintain aggro on such a pull?
Blacktastic
01-01-2005, 07:49 PM
If the warrior charges in, whirlwind, cleave, whirlwind, he should be able to hold aggro on all mobs with relative ease. This is assuming he doesnt get a string of misses to start and that hes also using a 2H weapon to gain the necessary rage quickly.
Doodle
01-01-2005, 11:59 PM
how about a pull of 6 monsters tivoli?
can your warrior hold aggro on all 6 while you pump out gheals on him?
i mean like 4 elites, 2 non
i can do that with my paladin :o
seal of fury/judgment/aoe
this works if everyone focuses on one target at the time, if they aoe they madly outdamage my aoe and everyone dies hehe
its harder to keep aggro on 1 mobs imo :P
but with warriors it must be easier
Tivoli
01-03-2005, 11:10 AM
Spacing out Gheals takes a little while to get used to, you have to gauge how fast your tank is losing life so you know when to start casting, if they are losing life relatively slow, then you can start around 50% HP, have it land at 25% HP to fill them up, if they are losing life fast, then start at 75%.
I'm not saying i don't get aggro, but for the most part i rarely do, even with our big pulls, (the entire room of skeles in strath with the Magister ^^) i don't get aggro.
As far as tanking, Dal is the tank a fair amount, but verb, sintor, archazar, moto, nym all tank with the same efficiency and end result.
I'd have to agree with Tivoli. Good Tanks > Fade.
Firecrak
01-06-2005, 05:23 PM
Never seen my priest (who i group with regularly) use fade....ever. Not saying he never gets agro, but its alot more mana efficient to just wait, instead of dumping mana early. I tank 7 mob pulls fine, charge>zerk rage > demo > whirlwind> stomp > cleave. If anything breaks, offtank will take care of it.
Powered by vBulletin® Version 4.1.9 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.