View Full Version : interview point re: priests
Im curious as to your justification for priest imbalance issues. Priest vs. other caster I agree, no problems. On the other hand, against a high dps melee, while a priest does have the ability stay alive for a respectable amount of time, they are ultimately doomed by the ability of the other class to maintain its dps while mana will run out.
So, in regards to 1v1 I do not see how a priest is producing the dps while defending to defeat a strong melee class. Shields last 2-3 hits, renew takes off 25% of the incoming dps. Assuming no resists, the priests opening volley may take off ideally 30% of the target's health. Shield lasts about 5-6 sec, fear, and 1 maybe 2 nukes as they come back in. Now with an opponent at, say 50%, and the priest full, there will be a ~9 sec window between shields where you are taking 20% of your total hps per 2 sec or so. And at which point your offense is mostly reduced to sw:p and maybe a mind blast.
As I have fought few warriors 1v1, I cannot speculate as well, but against sword or mace wielding combat rogues played by smart players, it is basically just run to guards/friends or get squashed. Lacking greater mobility, their damage outdoes my healing after about 20-30 sec, assuming fear sticks.
Now, alot of this may also have to do with racial choice. Shadow spec UD with devouring plague, sw: p, mind blast, and flay could front load so much damage that another class would be crippled in the opening seconds. As a NE group oriented PK, I am happy with starshards and a holy spec. I am just curious really as to how you have analyzed priest power in 1v1.
Off topic as well, but I wonder if WoW on the PvP servers will evolve as SB did, with the power classes overwhelmingly overrepresented and FotM specs tossed in. Among the top players(who have obviously played CB/OB) shaman rogue hunter or paladin rogue hunter account for roughly 60% of the players. For more casual players, I could easily see most content being more easily managed by a group of 3 paladins/shamans and maybe rogues hunters or mages added. (As is, I always ask paladins to drop the first few heals in order to manage agro. ) PvP wise, in most cases a paladin, shaman, or rogue is worth 2 of a lesser class.
Shotai
12-22-2004, 10:25 PM
Im a Holy/Disc priest and I killed a warrior 2 levels higher than me which I shouldnt be able to do. Basically casted SW:P, MB, and Smite then when I needed to heal I would shield myself and flash heal. It wasnt even close. Rogues are the only classes that have a chance to kill me even con. Another instance is a mage, Xosa from LFD, 2 levels higher than me casting on me while I danced with her, when I got to 20% hp I shielded, healed, and casted my spells to kill her pretty quick. Basically the main healer shouldnt be able to do that.
Firecrak
12-22-2004, 11:28 PM
Dot, Double Dot, Devouring plague, fear...GG
Ellestar
12-23-2004, 04:29 AM
Off topic as well, but I wonder if WoW on the PvP servers will evolve as SB did, with the power classes overwhelmingly overrepresented and FotM specs tossed in. Among the top players(who have obviously played CB/OB) shaman rogue hunter or paladin rogue hunter account for roughly 60% of the players. For more casual players, I could easily see most content being more easily managed by a group of 3 paladins/shamans and maybe rogues hunters or mages added. (As is, I always ask paladins to drop the first few heals in order to manage agro. ) PvP wise, in most cases a paladin, shaman, or rogue is worth 2 of a lesser class.
In SB, it's easy to level FoTM. Like 2 days of a nonstop macro. Also, in SB there is a different class/group model - certain classes are better for certain tasks (but levelling is fast so everyone has alts).
In WoW, they want to make so each class have a certain role in a group and there is no "best" class. So, they'll nerf all imbalances sooner or later and you'll be left with an "ordinary" class, so it will be hard for you to find groups (both PvP and PvE ones) when there will be a crowd of FoTM-makers that made a character of your class too.
Also, if you'll spend time levelling FoTM, then others just PvP and farm instances at that time, and i bet that a balanced group with WoW PvP experience and with an uber gear >> new lvl 60 FoTM group even if some FoTM group setups will be imba.
Envie
12-23-2004, 09:30 AM
A shadow spec'd priest can 'kite' any melee around with Mind Flay indefinitely, it's a very low mana cost spell... in shadowform, a priest becomes an effective (but slightly watered down) warlock/mage type caster that can dish out some pretty severe DoT and shadow damage.
As for a holy/disc priest (my preferred path) - killing a warrior is -much- more difficult and I have rarely done so alone unless the warrior just plain sucks and I used sticky glue plus potions to get the job done.
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Shotai
12-23-2004, 10:57 AM
A shadow spec'd priest can 'kite' any melee around with Mind Flay indefinitely, it's a very low mana cost spell... in shadowform, a priest becomes an effective (but slightly watered down) warlock/mage type caster that can dish out some pretty severe DoT and shadow damage.
As for a holy/disc priest (my preferred path) - killing a warrior is -much- more difficult and I have rarely done so alone unless the warrior just plain sucks and I used sticky glue plus potions to get the job done.
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Got any of that sticky glue for me? I have a rogue problem in Arathi. ^^
Firecrak
12-23-2004, 11:10 AM
A shadow spec'd priest can 'kite' any melee around with Mind Flay indefinitely, it's a very low mana cost spell... in shadowform, a priest becomes an effective (but slightly watered down) warlock/mage type caster that can dish out some pretty severe DoT and shadow damage.
As for a holy/disc priest (my preferred path) - killing a warrior is -much- more difficult and I have rarely done so alone unless the warrior just plain sucks and I used sticky glue plus potions to get the job done.
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Agreed, a well played holy/disc priest is a tough fight, but a fair one. A well played shadow priest....is pretty unstoppable in a warriors eyes.
Silth
12-23-2004, 11:57 AM
I am not entirely sure what this post is about.
Is it about priests not being able to kill a melee?
In that case, no caster should survive a melee, if the melee gets in range, and stays in melee range. Just as no melee character should be able to defeat a mage/warlock/ or druid even if the respected class gets the ranged drop on them.
If this post is about other stuff then I dont know. I believe any class should be able to kill any other class of equal level If played correctly.
Player skill is a HUGE HUGE HUGE determining factor on how good a set of skills are, and how good a character class is.
Problem is its really hard to determine who is a good player and who sucks when dealing with all the forum whiners, and fighting nurf bats.
The only class I see being to good atm is Rogues, Rogues should not be able to kill warriors with no challenge unless they get the drop, and crit from shadows.
thats my opinion.
Shotai
12-23-2004, 12:27 PM
Player skill is a HUGE HUGE HUGE determining factor on how good a set of skills are, and how good a character class is.
Exactly. It's easy to see who on the forum's is a newb by looking at people who say 'nerf this' and 'nerf that' about things that really dont need a nerf.
Envie
12-23-2004, 01:00 PM
Got any of that sticky glue for me? I have a rogue problem in Arathi. ^^
Well, those who have played extensively with me know that sticky glue is my trademark secret weapon in PvP! There's even a shot of someone getting 'glued' in one of the Nurfed group PvP videos... hah!
It's no real secret, but not many use this great tool and so I only share the advice with those who can really benefit (like us poor priests with no way to stop or root an enemy!) :wink: All you alliance lurkers can buzz off too!
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Straem
12-23-2004, 01:22 PM
Envie makes a lot of men create natural sticky....oh nm thats inappropriate!
Rekuul'
12-23-2004, 02:28 PM
:shock:
-Rek
Tlear
12-23-2004, 04:14 PM
yet another overpowered item that none of the beta testers complained about
Current list of things that will get the nerf:
1.Rocket helm haha who the F)(* thought this one up?
2.Glue, ok more retarded then number one
3.healing items from Felwood, wtf??
4.healing items from UNgoro, ok I give up
5.Buffing items from Blasted lands
6.The lepper gnome creating thing, just what we need more gnomes
7.Mithril insignia, wow just wow
All of this trash shold be removed from game. Period.
I am sure there is dozen other, "skill" based pvp items that I havent discovered yet, not being in CB ever. You know when people kill you and brag about the skill check the log, chances are you got owned by one of these items. BTW being paladin most of that stuff doesnt realy do much to me, it still retarded anyway (but I will use it till they nerf the crap out of it)
Shotai
12-23-2004, 04:36 PM
Envie makes a lot of men create natural sticky....oh nm thats inappropriate!
Does it work on Alliance though?
eggrollking
12-27-2004, 11:37 PM
skill hardly has anything to do with wow pvp
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