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Jumai
12-22-2004, 06:15 PM
A combination of this

From mainhand/offhand to mainhand
Script to switch from items in both hands to one item in the main hand. offhandBag, offhandBagSlot and mainhandBag, mainhandBagSlot need to be specified (duh). Weapons will end up on the slots specified.

/script if ( not CursorHasItem() ) then PickupInventoryItem(17); if ( CursorHasItem() ) then PickupContainerItem(offhandBag, offhandBagSlot); end PickupContainerItem(mainhandBag, mainhandBagSlot); PickupInventoryItem(16); PickupContainerItem(mainhandBag, mainhandBagSlot); end

/cast Mortal Strike rank 4

From mainhand to mainhand/offhand
Script to switch from item in main hand to other items in both hands. offhandBag, offhandBagSlot and mainhandBag, mainhandBagSlot need to be specified (duh). Weapon in main hand will end up in mainhandBag, mainhandBagSlot.

/script if ( not CursorHasItem() ) then PickupContainerItem(mainhandBag, mainhandBagSlot); PickupInventoryItem(16); PickupContainerItem(mainhandBag, mainhandBagSlot); PickupContainerItem(offhandBag, offhandBagSlot); PickupInventoryItem(17); if ( CursorHasItem() ) then PickupContainerItem(offhandBag, offhandBagSlot); end end


and this


Arms Talents (31 points)


Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.


Deflection - 5/5 points
Increases your Parry chance by 5%.


Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.


Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.


Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.


Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.


Anger Management - 1/1 point
Increases the time required for your Rage to decay while out of combat by 30%.


Two-Handed Weapon Specialization - 1/5 point
Increases the damage you deal with two-handed weapons melee weapons by 1%.


Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.


Mace Specialization - 5/5 points
Gives you a 6% chance to stun your target for 3 seconds with a mace.


Improved Hamstring - 2/2 points
Increases the movement slow effect of your Hamstring ability by 20%.


Mortal Strike - 1/1 point
A vicious strike that deals 200% weapon damage and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.




Fury Talents (20 points)


Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.


Unbridled Wrath - 5/5 points
Gives you a 40% chance to generate an additional Rage point when you deal melee damage.


Improved Battle Shout - 5/5 points
Increases the Attack Power bonus of your Battle Shout by 25%.


Improved Execute - 2/2 points
Reduces the Rage cost of your Execute ability by 5.


Enrage - 3/5 points
Gives you a 24% melee damage bonus for 4 swings any time you are the victim of a critical strike.

and two of these
http://thottbot.com/index.cgi?i=18424

and one of these
http://thottbot.com/beta.cgi?i=18877



Anyone else see it?

Dashiva
12-22-2004, 06:53 PM
Why use doomsaw instead this http://www.thottbot.com/beta.cgi?i=28348

Murr0w
12-23-2004, 02:37 AM
Timmah!

Silth
12-23-2004, 11:49 AM
well wouldnt the pike be better, since A) higher dps with the new MS rules, B) It has chance to inflict major wounds,, and C) it adds armor like a shield.

I dunno. Just speculating.

Jumai
12-23-2004, 02:02 PM
I guess you don't see it then.

It's a dual weild build. You swing two Cruel Hands, which are fast, procing many mace stuns and +1 rage. At 30 rage you use the macro to MS using the doomsaw.

Ei
12-23-2004, 02:30 PM
imo its not worth a macro !

Kakarot
12-23-2004, 02:59 PM
/script if ( not CursorHasItem() ) then PickupInventoryItem(17); if ( CursorHasItem() ) then PickupContainerItem(offhandBag, offhandBagSlot); end PickupContainerItem(mainhandBag, mainhandBagSlot); PickupInventoryItem(16); PickupContainerItem(mainhandBag, mainhandBagSlot); end

/cast Mortal Strike rank 4


---

does this macro really work?

Weapon change should be no problem, but does your Warrior perform a Mortal Strike if you trigger it?

Grombar
12-23-2004, 06:27 PM
As far as I know, you actually have to perform two key presses to make this work. The first press will switch your weapons, and the second press will perform mortal strike and switch them back. This is because there's a delay between when you try to equip a weapon and when the game thinks it's actually equipped (your macro will try to perform mortal strike before the game registers you as having swapped weapons).

Now that I think about it, the macro above probably would work, it would just perform Mortal Strike with your one hander.

Honestly, I find it's easier to just make a macro (actually, I do it through an AddOn) that will toggle back and forth between your sets of weapons. Then you can just hit your weapon swap, mash on your MS key until it goes off, then hit your weapon swap again.

I've played with this a bit, and it really just doesn't seem worth it to me. Swapping weapons back and forth really messes with your swing timing, and I usually feel more effective just sticking with a 2 hander.

Kakarot
12-23-2004, 08:09 PM
(your macro will try to perform mortal strike before the game registers you as having swapped weapons).

Now that I think about it, the macro above probably would work, it would just perform Mortal Strike with your one hander.
exactly, first the game performs the cast, then the weapon swap, doesn't matter in which order you typ the commands. I haven't found a solution for that, would be nice to create a macro which swaps weapon and then performs the cast.

Grombar
12-23-2004, 08:49 PM
You're not going to be able to make a macro that does it all in one key press. The best you could do is to make a macro that would perform it as fast as possible if you just kept jamming on they key. As I said before, though, I think it's easier to just make one macro to toggle switch your weapons. Hit that once, mash on your MS key, then hit it again. You can use it for any ability too... overpower, slam, whatever. If you realy want it in one key, though, you'd have to do it as an AddOn (not enough room in a macro). The logic would go something like this (this is psuedo-code in my imaginery language):


-- Start off the flag at none
processFlag = 0

-- Do this stuff when you hit the key:
if( processFlag == 0 )
{
if( Two hander is equipped )
{
perform mortal strike
}
else
{
equip two hander
processFlag = 1
}
}
else if( two hander is equipped )
{
perform mortal strike
equip dual wield
processFlag = 0
}

If you wrote something along those lines, you could just mash on the key and it would take you from dual wield -> two hander -> MS - > dual wield.

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