snaffe
12-22-2004, 02:18 PM
I am playing an orc warlock, but I can't choose which of the following talent builds I want to go for. They are both affliction/destruction, but one's got dark pact, and the other one's got poryclasm and ruin.
With the dark pact build I will have an easier time getting mana without sacrificing too much of my own health, while with the pyroclasm build I will have an increased chance of holding enemies at their spot using RoF/Hellfire (aftermath + pyroclasm) as well as gaining more mana by life tapping. Pyroclasm looks very good on paper, but is it that useful in action? I would love to get it, but I'm afraid I'll end up with a mana shortage problem if I'm not getting dark pact :(
Please give me your opinion on these builds - which one you think is better, and why :)
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OK, here's the dark pact build:
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Affliction Talents (31 points)
# Improved Corruption - 5/5 points
Reduces the casting time of your Corruption spell by 2 seconds.
# Suppression - 5/5 points
Reduces the chance for enemies to resist your Affliction spells by 10%.
# Fel Concentration - 5/5 points
Gives you a 70% chance to avoid interruption caused by damage while channelling the Drain Life, Drain Mana, or Drain Soul spell.
# Amplify Curse - 1/1 point
Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%.
# Grim Reach - 2/2 points
Increases the range of your Affliction spells by 20%.
# Nightfall - 2/2 points
Gives your Corruption and Drain Life spells a 3% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
# Siphon Life - 1/1 point
Transfers 13 health from the target to the caster every 3 seconds. Lasts 30 seconds.
# Curse of Exhaustion - 1/1 point
Reduces the target's speed to 90% of normal for 12 seconds. Only one Curse per Warlock can be active on any one target.
# Improved Curse of Exhaustion - 4/4 points
Increases the speed reduction of your Curse of Exhaustion by 20%.
# Shadow Mastery - 4/5 points
Increases the damage dealt or life drained by your Shadow spells by 8%.
# Dark Pact - 1/1 point
Drains 150 of your pet's Mana, returning 100% to you.
Destruction Talents (20 points)
# Cataclysm - 5/5 points
Reduces the Mana cost of your Destruction spells by 5%.
# Aftermath - 5/5 points
Gives your Destruction spells a 10% chance to daze the target for 5 seconds.
# Devastation - 5/5 points
Increases the critical strike chance of your Destruction spells by 5%.
# Shadowburn - 1/1 point
Instantly blasts the target with 87 to 99 Shadow damage. Requires 1 Soul Shard. If the target dies from Shadowburn, and yields experience, the caster gains a Soul Shard.
# Intensity - 2/2 points
Gives you a 70% chance to resist interruptiong caused by damage while channeling the Rain of Fire or Hellfire spell.
# Destructive Reach - 2/2 points
Increases the range of your Destruction spells by 20%.
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And here's the one with pyroclasm:
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Affliction Talents (28 points)
# Improved Corruption - 5/5 points
Reduces the casting time of your Corruption spell by 2 seconds.
# Suppression - 5/5 points
Reduces the chance for enemies to resist your Affliction spells by 10%.
# Improved Life Tap - 2/2 points
Increases the amount of Mana awarded by your Life Tap spell by 20%.
# Fel Concentration - 5/5 points
Gives you a 70% chance to avoid interruption caused by damage while channelling the Drain Life, Drain Mana, or Drain Soul spell.
# Amplify Curse - 1/1 point
Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%.
# Grim Reach - 2/2 points
Increases the range of your Affliction spells by 20%.
# Nightfall - 2/2 points
Gives your Corruption and Drain Life spells a 3% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
# Siphon Life - 1/1 point
Transfers 13 health from the target to the caster every 3 seconds. Lasts 30 seconds.
# Curse of Exhaustion - 1/1 point
Reduces the target's speed to 90% of normal for 12 seconds. Only one Curse per Warlock can be active on any one target.
# Improved Curse of Exhaustion - 4/4 points
Increases the speed reduction of your Curse of Exhaustion by 20%.
Destruction Talents (23 points)
# Cataclysm - 5/5 points
Reduces the Mana cost of your Destruction spells by 5%.
# Aftermath - 5/5 points
Gives your Destruction spells a 10% chance to daze the target for 5 seconds.
# Devastation - 5/5 points
Increases the critical strike chance of your Destruction spells by 5%.
# Shadowburn - 1/1 point
Instantly blasts the target with 87 to 99 Shadow damage. Requires 1 Soul Shard. If the target dies from Shadowburn, and yields experience, the caster gains a Soul Shard.
# Intensity - 2/2 points
Gives you a 70% chance to resist interruptiong caused by damage while channeling the Rain of Fire or Hellfire spell.
# Destructive Reach - 2/2 points
Increases the range of your Destruction spells by 20%.
# Pyroclasm - 2/2 points
Gives your Rain of Fire and Hellfire spells a 26% chance to stun the target for 3 seconds.
# Ruin - 1/1 point
Increases the critical strike damage bonus of your Destruction spells by 100%.
With the dark pact build I will have an easier time getting mana without sacrificing too much of my own health, while with the pyroclasm build I will have an increased chance of holding enemies at their spot using RoF/Hellfire (aftermath + pyroclasm) as well as gaining more mana by life tapping. Pyroclasm looks very good on paper, but is it that useful in action? I would love to get it, but I'm afraid I'll end up with a mana shortage problem if I'm not getting dark pact :(
Please give me your opinion on these builds - which one you think is better, and why :)
--------------------------------------------
OK, here's the dark pact build:
--------------------------------------------
Affliction Talents (31 points)
# Improved Corruption - 5/5 points
Reduces the casting time of your Corruption spell by 2 seconds.
# Suppression - 5/5 points
Reduces the chance for enemies to resist your Affliction spells by 10%.
# Fel Concentration - 5/5 points
Gives you a 70% chance to avoid interruption caused by damage while channelling the Drain Life, Drain Mana, or Drain Soul spell.
# Amplify Curse - 1/1 point
Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%.
# Grim Reach - 2/2 points
Increases the range of your Affliction spells by 20%.
# Nightfall - 2/2 points
Gives your Corruption and Drain Life spells a 3% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
# Siphon Life - 1/1 point
Transfers 13 health from the target to the caster every 3 seconds. Lasts 30 seconds.
# Curse of Exhaustion - 1/1 point
Reduces the target's speed to 90% of normal for 12 seconds. Only one Curse per Warlock can be active on any one target.
# Improved Curse of Exhaustion - 4/4 points
Increases the speed reduction of your Curse of Exhaustion by 20%.
# Shadow Mastery - 4/5 points
Increases the damage dealt or life drained by your Shadow spells by 8%.
# Dark Pact - 1/1 point
Drains 150 of your pet's Mana, returning 100% to you.
Destruction Talents (20 points)
# Cataclysm - 5/5 points
Reduces the Mana cost of your Destruction spells by 5%.
# Aftermath - 5/5 points
Gives your Destruction spells a 10% chance to daze the target for 5 seconds.
# Devastation - 5/5 points
Increases the critical strike chance of your Destruction spells by 5%.
# Shadowburn - 1/1 point
Instantly blasts the target with 87 to 99 Shadow damage. Requires 1 Soul Shard. If the target dies from Shadowburn, and yields experience, the caster gains a Soul Shard.
# Intensity - 2/2 points
Gives you a 70% chance to resist interruptiong caused by damage while channeling the Rain of Fire or Hellfire spell.
# Destructive Reach - 2/2 points
Increases the range of your Destruction spells by 20%.
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And here's the one with pyroclasm:
---------------------------------------------------
Affliction Talents (28 points)
# Improved Corruption - 5/5 points
Reduces the casting time of your Corruption spell by 2 seconds.
# Suppression - 5/5 points
Reduces the chance for enemies to resist your Affliction spells by 10%.
# Improved Life Tap - 2/2 points
Increases the amount of Mana awarded by your Life Tap spell by 20%.
# Fel Concentration - 5/5 points
Gives you a 70% chance to avoid interruption caused by damage while channelling the Drain Life, Drain Mana, or Drain Soul spell.
# Amplify Curse - 1/1 point
Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%.
# Grim Reach - 2/2 points
Increases the range of your Affliction spells by 20%.
# Nightfall - 2/2 points
Gives your Corruption and Drain Life spells a 3% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
# Siphon Life - 1/1 point
Transfers 13 health from the target to the caster every 3 seconds. Lasts 30 seconds.
# Curse of Exhaustion - 1/1 point
Reduces the target's speed to 90% of normal for 12 seconds. Only one Curse per Warlock can be active on any one target.
# Improved Curse of Exhaustion - 4/4 points
Increases the speed reduction of your Curse of Exhaustion by 20%.
Destruction Talents (23 points)
# Cataclysm - 5/5 points
Reduces the Mana cost of your Destruction spells by 5%.
# Aftermath - 5/5 points
Gives your Destruction spells a 10% chance to daze the target for 5 seconds.
# Devastation - 5/5 points
Increases the critical strike chance of your Destruction spells by 5%.
# Shadowburn - 1/1 point
Instantly blasts the target with 87 to 99 Shadow damage. Requires 1 Soul Shard. If the target dies from Shadowburn, and yields experience, the caster gains a Soul Shard.
# Intensity - 2/2 points
Gives you a 70% chance to resist interruptiong caused by damage while channeling the Rain of Fire or Hellfire spell.
# Destructive Reach - 2/2 points
Increases the range of your Destruction spells by 20%.
# Pyroclasm - 2/2 points
Gives your Rain of Fire and Hellfire spells a 26% chance to stun the target for 3 seconds.
# Ruin - 1/1 point
Increases the critical strike damage bonus of your Destruction spells by 100%.