View Full Version : Warrior talent build May 27th.
Indalamar
10-31-2004, 12:44 AM
With the upcoming changes to warrior talents I figured I'd post my updated talent spec even though not much has changed.
5 Deflection
3 Rend
5 Tactical Mastery
1 Anger Management
3 Deep Wound
2 Impale
1 Charge
2 Overpower
1 Sweeping Strike
5 Sword Spec
2 Hamstring
1 Mortal Strike
5 Cruelty
5 Demo shout
1 Piercing Howl
3 Blood Craze
1 Unbriddled Wrath
5 Enrage
Unfortunately even with the new changes to the talents nothing has really changed. Dual Wield got a nice little boost but not nearly enough to swing the favor from Mortal Strike. The latest dps tests which was done before these talent changes came showed that an Arcanite Reaper MS build out damaged 2 Epic 1h weapons with a Fury spec by 40%. Take it for what you will and always play whatever spec you enjoy.
Callist
10-31-2004, 02:19 AM
So is this the build you keep all the time including Instances or just for Solo/PvP?
He stated on the old forum that he never changes his build.
Kintoun
10-31-2004, 05:05 AM
So is this the build you keep all the time including Instances or just for Solo/PvP?
There really is no need to switch to protection builds everytime you hit an instance. Hardly affects your tanking ability. Protection is an insanely worthless build unless you're on the beta server and NEVER PVP.
HeychP
10-31-2004, 07:07 AM
So is this the build you keep all the time including Instances or just for Solo/PvP?
There really is no need to switch to protection builds everytime you hit an instance. Hardly affects your tanking ability. Protection is an insanely worthless build unless you're on the beta server and NEVER PVP.
lol
besides, Callist, we dont even know how to reset the talents in retail, yet. So dont go in protection until you know that information, unless you'll play in beta server. :P
HeychP
10-31-2004, 12:55 PM
Since so many people ask this on a frequent basis Ima just sticky this bloody post. Keep in mind that this talent build is as of the last patch and is subject to change depending on future patches.
5 Deflenction
5 Tactical Mastery
3 Improtved Rend
3 Deep Wound
2 Impale
1 Anger Management
2 Improved Charge
2 Improved Overpower
5 2 Hand Mastery
1 Sweeping Strikes
2 Improved Hamstring
1 Mortal Strike
5 Cruelty
5 Improved Demoralzing Shout
1 Piercing Howl
5 Enrage
3 Improved Inner Rage
Hey Indal, is improved 2h mastery that useful? I mean like wouldnt it be better if u put in spear and polearm specialization or the axe ? or both :P? instead of 2h and hamstring.
And about demoralizing shout...does the damage reduced by your target really high?
Come retail max lvl will be 65 so you should be able to get 5 more talent points.
kernel16
10-31-2004, 01:08 PM
Come retail max lvl will be 65 so you should be able to get 5 more talent points.
... no it wont, 60 is the retail cap.
HeychP
10-31-2004, 01:13 PM
Come retail max lvl will be 65 so you should be able to get 5 more talent points.
where did you heard that?
Lumpi
10-31-2004, 02:35 PM
Manager telled 2days ago, that the cap will be improved with a patch or maybe an expansion...
Ralrra
10-31-2004, 02:55 PM
Since so many people ask this on a frequent basis Ima just sticky this bloody post. Keep in mind that this talent build is as of the last patch and is subject to change depending on future patches.
5 Deflenction
5 Tactical Mastery
3 Improtved Rend
3 Deep Wound
2 Impale
1 Anger Management
2 Improved Charge
2 Improved Overpower
5 2 Hand Mastery
1 Sweeping Strikes
2 Improved Hamstring
1 Mortal Strike
5 Cruelty
5 Improved Demoralzing Shout
1 Piercing Howl
5 Enrage
3 Improved Inner Rage
Hey Indal, is improved 2h mastery that useful? I mean like wouldnt it be better if u put in spear and polearm specialization or the axe ? or both :P? instead of 2h and hamstring.
And about demoralizing shout...does the damage reduced by your target really high?
Basically you put it in 2-hand in general because over the course of a warriors career chances are you'll use every type of weapon. If you put points in a specific weapon talent (sword, axe, mace, etc.) you're somewhat gimping yourself in what gear you can use. Of course, you can still use a sword with axe spec. but that's a waste of talents then. 2-hand spec. effects them all.
sirfabius
10-31-2004, 03:23 PM
I disagree with saying that defense talents are all worthless, there is some good stuff there, improved disarm, improved shield wall, improved blood rage + last stand, improved revenge (keep mobs stunned a good portion of the fight time), improved shield block, the list goes on. This is for pve tanking.
For pvp, I personally go with +10 defense skill, +10% armor skill and +15% stun resistance. The rest goes into arms, with 5 points on +5% crit chance. This helps against all melee in general, especially rogues. Maybe not so much if you are taking on casters, but I put on my resistance gear in that case. =)
Huh i thought in retail its gonna be 65...poo...im stupid?
Zosimus
10-31-2004, 03:58 PM
Huh i thought in retail its gonna be 65...poo...im stupid?
The cap is supposed to increase eventually.
werewolv
10-31-2004, 05:36 PM
I saw Indalamar's pwnage Warrior kill rate video , and in that vid , he uses the Fury line , so INDALAMAR , is mort strike really better than Fury line behind the hands of a good player , like u , i mean could get berserked and whack the nuts outta the enemy on base damage .
Kardrak
10-31-2004, 06:03 PM
since that vid bloodthirst has been nerfed seriously. The fury build is still more or less viable in pve, but for pvp it suffers greatly thanks to slam's drawbacks (immobile while casting, resetting melee timer).
Kardrak
-Retribution-
korvis
10-31-2004, 07:29 PM
And about demoralizing shout...does the damage reduced by your target really high?
im pretty sure he gets this talent so that he can get to piercing howl which owns
werewolv
10-31-2004, 08:46 PM
ah , so that vid was taken before bloodthirst got nerfed ? ahh ok , that explains why indal went for mort strike build..
hmm ...
HeychP
10-31-2004, 08:55 PM
And about demoralizing shout...does the damage reduced by your target really high?
im pretty sure he gets this talent so that he can get to piercing howl which owns
ah your right, completly forgot about that, my bad.
Healo
10-31-2004, 09:25 PM
I'm considering warrior for release, and I was just wondering, why improved inner rage over improved int shout? Just curious, shout looks better to me.
Nisstyr
10-31-2004, 11:57 PM
the purpose of intimidating shout is to make as many mobs as possible to run away which buys you more time, its twice the travel time, away and back, so why would you want them to stick around? i think they designed this talent to be used in conjunction with cleave, but noone uses the fury tree.
Sintor
10-31-2004, 11:58 PM
AFAIK, 61-65 are the "Hero" levels. Could be wrong though.
Mupod
11-01-2004, 04:55 AM
ah , so that vid was taken before bloodthirst got nerfed ?
That video is the *reason* bloodthirst was nerfed...
Zosimus
11-01-2004, 09:16 AM
ah , so that vid was taken before bloodthirst got nerfed ?
That video is the *reason* bloodthirst was nerfed...
...and it was made to get it nerfed, IIRC.
Excrucio
11-01-2004, 05:56 PM
Theres equipment plans that show lvl req's at 70 right now. no idea if their right, or if they'll be implemented.
Theres equipment plans that show lvl req's at 70 right now. no idea if their right, or if they'll be implemented.
The highler the lvl cap, the more talents for me to use, rawr
Achilles
11-02-2004, 01:00 AM
what does nerfed mean :S
Tivoli
11-02-2004, 07:05 AM
nerfed is a term used when something has it's power reduced, like if a weapon is 50 DPS and then next patch it's 40 DPS, that weapon was nerfed. Or if an ability loses some or most of it's affectiveness.
Items that have a level 70 req mean that those items aren't finalized, it makes it easy for blizz to know what items still need to be approved for a finished state for WoW. Once they are finalized the level req will be lowered to the appropriate level for the item.
Excrucio
11-02-2004, 12:19 PM
ah, thanks :) When i saw em i didnt think they made much sense.
Switz
11-05-2004, 08:29 AM
I'm new to the warrior class so I have some questions for all you vets out there. So far I've had a lot of fun with the warrior class in terms of soloing, but I do have some grouping questions.
When you guys group do you stay in defensive stance the whole time or do you try and switch out the other stances once you get aggro?
How do you usually pul?l one mob at a time or a bunch of mobs? Do you attack one target/taunt and than do the same to the other targets or do you focus on just the one and hope the others keep attacking you? Do you spam the taunt key?
Also I'm an undead warrior so I started out with swords how do I train in other weapons like axe, mace, etc.? I went to the weapons master in the Undercity and the only options he gives me is crossbow and polearms (which is quite expensive to train in either).
Thanks for everyones who posts.
Ralrra
11-05-2004, 09:09 AM
Also I'm an undead warrior so I started out with swords how do I train in other weapons like axe, mace, etc.? I went to the weapons master in the Undercity and the only options he gives me is crossbow and polearms (which is quite expensive to train in either).
Thanks for everyones who posts.
First off, all weapon skills except polearms cost 10 silver to train. Secondly, you have to visit the weapons master's in different cities in order to train various weapons. Ogrimmar has axes and bows I believe. For guns and maces and staves you have to go to Thunderbluff.
Rahvin
11-07-2004, 07:50 PM
What about those three points improved inner rage now that they say theyre removing inner rage?
I think http://wowvault.ign.com/ just hasnt updated.
Sintor
11-12-2004, 10:37 PM
What about those three points improved inner rage now that they say theyre removing inner rage?
I think he's putting them in Subtlety or Assassination.
Hey-O!
Rahvin
11-12-2004, 11:56 PM
What about those three points improved inner rage now that they say theyre removing inner rage?
I think he's putting them in Subtlety or Assassination.
Hey-O!
Indeed. wonder what build hes going for.
This is the spec I'm currently leaning towards for retail. Obviously it will probably change when the next patch comes around.
2 Deflection
5 Tactical Mastery
3 Improved Rend
3 Deep Wound
2 Improved Charge
2 Improved Overpower
2 Impale
5 2 Hand Mastery
5 Axe Specialization
1 Sweeping Strikes
1 Mortal Strike
5 Cruelty
1 Unbridled Wrath
5 Improved Demoralzing Shout
1 Piercing Howl
3 Blood Craze
3 Enrage
2 Improved Execute
Klay_of_Kapitol
11-16-2004, 07:48 AM
2 Improved Charge
I'm going with the exact same build except...
I'm leaning torwards Improved hamstring. The extra rage off the bat is nice, but at Rank 3, it's 60% and with 2 tallent points that drops it to 50%. What I'm thinking is that with intercept, I will be able to get "on top" of players again and not lose them as quickly with improved hamstring.
You're going orc I take it on release?
Indalamar
11-16-2004, 01:08 PM
Hey brad, that build doesnt work. You need 15 points in fury to open up Enrage and Execute. You will only have 5 points to split between the 2.
Klay_of_Kapitol
11-16-2004, 02:17 PM
Hey brad, that build doesnt work. You need 15 points in fury to open up Enrage and Execute. You will only have 5 points to split between the 2.
I just saw that, I'm looking @ the new tree now and I'm actually more curious on what you open those two with, I have 11 points already:
Cruelty Rank 5
Improved Demoralizing Shout Rank 5
Piercing Howl Rank 1
And I need 4 more to open up Enraged. I'm thinking of putting this into 4 points of Improved Battle Shout but im curious on what everyone else is spending those early fury points on.
the 5 remaining points is going into enraged.
Kakarot
11-16-2004, 07:29 PM
Ok I did LOTS of testing all weekend with every build I could possibly think of. Unfortunately I came to the conclusion that as far as 1v1 goes I still think my old MS build is the only viable option. However on a different note I did find a build that stacked up ALMOST as well in 1v1 as the MS build but which I think would be much more potent for group pvp. Ill just lay it all out and explain the logic behind my thought process.[...]
what kind of weapon works best with this new build, still Blackhand Doomsaw (low speed, high damage on hit) or faster Weapons with the same dps?
Hey brad, that build doesnt work. You need 15 points in fury to open up Enrage and Execute. You will only have 5 points to split between the 2.
Good call, I ran it through the talent generator instead of just basing it off your build like before and gave things a few tweaks here and there.
Murr0w
11-16-2004, 08:24 PM
Eh, was screwing around with the talent calculator because I can't play 'til I get a new computer (stupid old slow POS). Since Silvermoon's going alliance, I was thinking of this for a dwarf warrior. I hated anything defensive in Shadowbane, loved running through masses of people with my mino barb ganking left and right. So, I think this is sort of in the spirit of that.
3 Imp. Heroic Strike
3 Imp. Rend
5 Deflection
2 Imp. Charge
2 Imp. Overpower
3 Deep Wounds
5 Two-Handed Weapon Spec.
2 Impale
1 Sweeping Strikes
2 Axe Specialization
2 Improved Hamstring
1 Mortal Strike
5 Booming Voice
3 Cruelty
5 Unbridled Wrath
5 Imp. Battle Shout
2 Imp. Execute
31 Arms
20 Fury
Fierce
11-17-2004, 05:15 PM
3 Imp. Heroic Strike
Heroic strike is one of the worst waste's of rage. its dammage per rage is very low, and because it occures on your next attack, you won't get rage from that attack, making the DPR even lower.
personally, i don't even use heroic strike unless i have rage to just waste, or i really need to pull a mob off of someone. useing talents on this skill is a bad idea IMHO.
Murr0w
11-17-2004, 06:26 PM
Yeah, only real reason why I put Imp. HS in was for the MS req. Probably put them into deflection instead.
HeychP
11-18-2004, 04:48 PM
someone will have to explain me this...
Why does everyone go put 5points in 2h mastery, i mean seriously, is it because its a personnal interest choice or something? because i find that putting 5 points in there is not worthless but stupid.(unless that im wrong based on what that talent really does) 5% ? is it really good? 5% of lets say an average warrior damage (250) 5% of that is 12.5 that the total increase u get to your "250 dmg" , so now you do 262.5 damage. woopi!
Wasting 5 points in there? hell if either axe specialization or polearm would have only 1% chance of increasing your critical strikes, I would put my points there since you never know when you do a crit but just by putting talents in there, i would know that i can now do more crits. And thats only "if", those 2 talents have each a 5% increase, im drooling. Who said something about "gimping"? Your not gimping yourself! When you will find a good axe or pole or even sword (because 5% of better hits is awesome as well) you'll be like "NICE!" but if you don't, you'll just do 12.5 dmg less, lol.
Hell, if you dont like putting 5 points like that ( for i have no idea why ) and that you wanna generalise like some people say, just put 1 point in each with another on either ones ( mace, sword, pole, axe).
Its pointless to put 5 points in 2h mastery. Unless that I completly miscaculated this whole thing, and im stupid.
Azrael
11-18-2004, 04:55 PM
Would the 4 Unbridled Wrath from your previous build be better for non-trolls over the Blood Craze/Booming Voice?
Murr0w
11-18-2004, 05:04 PM
someone will have to explain me this...
Why does everyone go put 5points in 2h mastery, i mean seriously, is it because its a personnal interest choice or something? because i find that putting 5 points in there is not worthless but stupid.(unless that im wrong based on what that talent really does) 5% ? is it really good? 5% of lets say an average warrior damage (250) 5% of that is 12.5 that the total increase u get to your "250 dmg" , so now you do 262.5 damage. woopi!
Wasting 5 points in there? hell if either axe specialization or polearm would have only 1% chance of increasing your critical strikes, I would put my points there since you never know when you do a crit but just by putting talents in there, i would know that i can now do more crits. And thats only "if", those 2 talents have each a 5% increase, im drooling. Who said something about "gimping"? Your not gimping yourself! When you will find a good axe or pole or even sword (because 5% of better hits is awesome as well) you'll be like "NICE!" but if you don't, you'll just do 12.5 dmg less, lol.
Hell, if you dont like putting 5 points like that ( for i have no idea why ) and that you wanna generalise like some people say, just put 1 point in each with another on either ones ( mace, sword, pole, axe).
Its pointless to put 5 points in 2h mastery. Unless that I completly miscaculated this whole thing, and im stupid.
Ahem. It's because, unless you're tanking PvE, you want more damage. One big-ass axe does more damage than a little plinker. And since we're mostly PvPers here, we try to emphasize that. And besides, as everyone has stated REPEATEDLY, prot builds suck nads. You only use a shield once in a blue moon.
HeychP
11-18-2004, 07:54 PM
someone will have to explain me this...
Why does everyone go put 5points in 2h mastery, i mean seriously, is it because its a personnal interest choice or something? because i find that putting 5 points in there is not worthless but stupid.(unless that im wrong based on what that talent really does) 5% ? is it really good? 5% of lets say an average warrior damage (250) 5% of that is 12.5 that the total increase u get to your "250 dmg" , so now you do 262.5 damage. woopi!
Wasting 5 points in there? hell if either axe specialization or polearm would have only 1% chance of increasing your critical strikes, I would put my points there since you never know when you do a crit but just by putting talents in there, i would know that i can now do more crits. And thats only "if", those 2 talents have each a 5% increase, im drooling. Who said something about "gimping"? Your not gimping yourself! When you will find a good axe or pole or even sword (because 5% of better hits is awesome as well) you'll be like "NICE!" but if you don't, you'll just do 12.5 dmg less, lol.
Hell, if you dont like putting 5 points like that ( for i have no idea why ) and that you wanna generalise like some people say, just put 1 point in each with another on either ones ( mace, sword, pole, axe).
Its pointless to put 5 points in 2h mastery. Unless that I completly miscaculated this whole thing, and im stupid.
Ahem. It's because, unless you're tanking PvE, you want more damage. One big-ass axe does more damage than a little plinker. And since we're mostly PvPers here, we try to emphasize that. And besides, as everyone has stated REPEATEDLY, prot builds suck nads. You only use a shield once in a blue moon.
Pardon me, but what is prot build? and why are you talking about shield? You have a choice on either chosing between 1 hand or 2. And yes you will probably want to do more damage (12.5 or maybe 20 when u find the epicest of items) ridiculously uncomparable for even 0.001% of getting more crits.
Murr0w
11-18-2004, 09:09 PM
Protection build. And if you aren't a total tard, you get the crit AND damage talents. 2h, axe spec, whatever.
Saxony
11-19-2004, 02:48 AM
My build for a troll warrior.
Character type: Level 60 Warrior
Arms Talents (31 points)
Deflection - 5/5 points
Improved Rend - 3/3 points
Improved Charge - 1/2 points
Tactical Mastery - 5/5 points
Anger Management - 1/1 points
Deep Wounds - 3/3 points
Impale - 2/2 points
Improved Overpower - 2/2 points
Mace Specialization - 5/5 points
Improved Hamstring - 2/2 points
Sweeping Strikes - 1/1 points
Mortal Strike - 1/1 points
Fury Talents (0 points)
None
Protection Talents (20 points)
Shield Specialization - 5/5 points
Improved Bloodrage - 2/2 points
Iron Will - 5/5 points
Improved Shield Block - 1/3 points
Last Stand - 1/1 points
Improved Sunder Armor - 3/3 points
Improved Revenge - 3/3 points
Unspent talent points: 0
I really really wanted to do a protection spec, but can not afford to forego the loss of an improved hamstring and mortal strike is crazy nice. The ability to do that damage and for pvp the ability to reduce their healing by half for 10 seconds is just needed. Especially for group pvp. If I had the power I would've gotten improved shield wall and concussion blow. I was so close to them I could feel it.
Ok points on why I took the things I took, rend can be used in defensive and battle, and the chain it follows is good for all stances. Maces for stunning, using 2h mace and 1h mace/shield. I put 1 rank into improved shield block and I think you would be crazy to put more then that into it. The first rank gives you an extra attack blocked, the last 2 just adjust the duration very slightly. I figured shield specialization outweighs anticipation. Key abilities I was gunning for were last stand, great combo with troll haste, haste, last stand and switch to battle to MS/hamstring. Tactical mastery is an obvious choice I feel, anger management is cheap and useful for gaining the lvls up to 60, potentially I could see it as being one that I would forego by doing the talent skill quest and taking that and the improved charge and placing them in 2h spec or something. I chose iron will over toughness. I chose improved revenge for the chance at stunning, and coupled with defensive I find it's a nice combo.
I was surprised to see that indalamars was actually somewhat similar to mine. He has way more experience then me, so I might have to reconsider some of my points.
-Saxony
Saxony
11-19-2004, 02:57 AM
My strategy is basically like this, if I have the upper hand I would start in battle and charge, swap to defensive and shield wall immediately. The main reason being to avoid caster damage, after shield wall is up most casters will be mana drained in more ways then one and it will become something of a non issue. Use defensive stance to get a few stuns in then when I get under 20% troll haste followed by last stand to gain 30% HP. Use rage up to 25 pts remaining or less, then swap to arms. DPS until the end. My major fear with this build is being susceptible to fear, however, if I take the smithing profession I can do the glimmering mithril insignia quest. Problem solved.
-Saxony
Fjord
11-19-2004, 03:23 AM
Hey Indalamar how can you not include Anger Management? Its an absolute must for any build and you've got the 5 point in tactical mastery pre req anyway.
I thought you knew about it but the reason its so good is it does much more then the skill description says (something like reduce rage loss out of combat by 30%). The way it actually works (or the way I assume the math works) is out of combat you lose around 2.5 rage per tick right? In combat you still lose 2.5 rage per tick but it makes you gain 2.5 rage per tick so it looks like your rage doesn't move, anger management cuts this down the loss to 2 rage per tick in and out of combat. What this basically all means is that in combat you will actually slowly gain rage for doing nothing. A good way you can test this is bloodrage, bloodrage generates 20 rage and puts you in combat right? If you have anger management you will generate an extra 4 because you're in combat so you'll end up with 24 rage.
The build I was testing against you actually performs pretty well in group combat too, Getting hit with my concussive blow was a death sentence to any of the alliance silly enough to get in melee range. Of course my shield build is only effective when you can get a good number of them focusing on you which wouldn't work too well against experienced PvPers.
shdking
11-19-2004, 03:27 AM
someone will have to explain me this...
Why does everyone go put 5points in 2h mastery, i mean seriously, is it because its a personnal interest choice or something? because i find that putting 5 points in there is not worthless but stupid.(unless that im wrong based on what that talent really does) 5% ? is it really good? 5% of lets say an average warrior damage (250) 5% of that is 12.5 that the total increase u get to your "250 dmg" , so now you do 262.5 damage. woopi!
Wasting 5 points in there? hell if either axe specialization or polearm would have only 1% chance of increasing your critical strikes, I would put my points there since you never know when you do a crit but just by putting talents in there, i would know that i can now do more crits. And thats only "if", those 2 talents have each a 5% increase, im drooling. Who said something about "gimping"? Your not gimping yourself! When you will find a good axe or pole or even sword (because 5% of better hits is awesome as well) you'll be like "NICE!" but if you don't, you'll just do 12.5 dmg less, lol.
Hell, if you dont like putting 5 points like that ( for i have no idea why ) and that you wanna generalise like some people say, just put 1 point in each with another on either ones ( mace, sword, pole, axe).
Its pointless to put 5 points in 2h mastery. Unless that I completly miscaculated this whole thing, and im stupid.
Actually 2h mastery is exactly as effective as axe mastery for example. Axe mastery gives you a 5% chance to crit, which means 1 in 20 of your hits will deal double damage. 2h mastery gives you a 5% dmb bonus to all of your 20 hits. The amounts of damage are exactly the same.
My concern is if 2h or 1h mastery work at all, after putting points in them i didnt see any dps increase in my character screen. Too lazy to spend a good amount of time to record my dps with and without them.
Fjord
11-19-2004, 03:35 AM
Saxony any strategy that uses a warrior 30min isn't really a strategy at all. Mithril insignia will do very little to solve your fear problem, its 10 seconds of protection every 10mins and you have to anticipate the fear, plus it takes up a trinket slot. I think you're going to find your under 20% trick alot harder to pull off then you imagine especially in group pvp. I'd recommend just moving the points you spent in protection into fury as fury has much better stand alone talents and you can't reach mortal strike AND concussive blow so there's really no point in protection if you're going mortal strike.
Fjord
11-19-2004, 03:45 AM
someone will have to explain me this...
Why does everyone go put 5points in 2h mastery, i mean seriously, is it because its a personnal interest choice or something? because i find that putting 5 points in there is not worthless but stupid.(unless that im wrong based on what that talent really does) 5% ? is it really good? 5% of lets say an average warrior damage (250) 5% of that is 12.5 that the total increase u get to your "250 dmg" , so now you do 262.5 damage. woopi!
Wasting 5 points in there? hell if either axe specialization or polearm would have only 1% chance of increasing your critical strikes, I would put my points there since you never know when you do a crit but just by putting talents in there, i would know that i can now do more crits. And thats only "if", those 2 talents have each a 5% increase, im drooling. Who said something about "gimping"? Your not gimping yourself! When you will find a good axe or pole or even sword (because 5% of better hits is awesome as well) you'll be like "NICE!" but if you don't, you'll just do 12.5 dmg less, lol.
Hell, if you dont like putting 5 points like that ( for i have no idea why ) and that you wanna generalise like some people say, just put 1 point in each with another on either ones ( mace, sword, pole, axe).
Its pointless to put 5 points in 2h mastery. Unless that I completly miscaculated this whole thing, and im stupid.
Actually 2h mastery is exactly as effective as axe mastery for example. Axe mastery gives you a 5% chance to crit, which means 1 in 20 of your hits will deal double damage. 2h mastery gives you a 5% dmb bonus to all of your 20 hits. The amounts of damage are exactly the same.
My concern is if 2h or 1h mastery work at all, after putting points in them i didnt see any dps increase in my character screen. Too lazy to spend a good amount of time to record my dps with and without them.
I appreciate you rebutting that scrub shdking but its not quite true that 2h mastery and axe mastery are equally effective. They would be if there weren't talents like deep wounds, impale and flurry which have synergy with critical hit talents. Also axe mastery works when using a one handed axe and a shield.
Two handed specialization is probably the best way to go but if I had to pick a specialization it would be axe because of the crit %, polearms are all two handed and a very high number of the top weapons are axes.
HeychP
11-19-2004, 08:43 AM
someone will have to explain me this...
Why does everyone go put 5points in 2h mastery, i mean seriously, is it because its a personnal interest choice or something? because i find that putting 5 points in there is not worthless but stupid.(unless that im wrong based on what that talent really does) 5% ? is it really good? 5% of lets say an average warrior damage (250) 5% of that is 12.5 that the total increase u get to your "250 dmg" , so now you do 262.5 damage. woopi!
Wasting 5 points in there? hell if either axe specialization or polearm would have only 1% chance of increasing your critical strikes, I would put my points there since you never know when you do a crit but just by putting talents in there, i would know that i can now do more crits. And thats only "if", those 2 talents have each a 5% increase, im drooling. Who said something about "gimping"? Your not gimping yourself! When you will find a good axe or pole or even sword (because 5% of better hits is awesome as well) you'll be like "NICE!" but if you don't, you'll just do 12.5 dmg less, lol.
Hell, if you dont like putting 5 points like that ( for i have no idea why ) and that you wanna generalise like some people say, just put 1 point in each with another on either ones ( mace, sword, pole, axe).
Its pointless to put 5 points in 2h mastery. Unless that I completly miscaculated this whole thing, and im stupid.
Actually 2h mastery is exactly as effective as axe mastery for example. Axe mastery gives you a 5% chance to crit, which means 1 in 20 of your hits will deal double damage. 2h mastery gives you a 5% dmb bonus to all of your 20 hits. The amounts of damage are exactly the same.
My concern is if 2h or 1h mastery work at all, after putting points in them i didnt see any dps increase in my character screen. Too lazy to spend a good amount of time to record my dps with and without them.
You are right, but it works better for pve then pvp.
Fierce
11-19-2004, 09:31 AM
Hey Indalamar how can you not include Anger Management? Its an absolute must for any build and you've got the 5 point in tactical mastery pre req anyway.
I thought you knew about it but the reason its so good is it does much more then the skill description says (something like reduce rage loss out of combat by 30%). The way it actually works (or the way I assume the math works) is out of combat you lose around 2.5 rage per tick right? In combat you still lose 2.5 rage per tick but it makes you gain 2.5 rage per tick so it looks like your rage doesn't move, anger management cuts this down the loss to 2 rage per tick in and out of combat. What this basically all means is that in combat you will actually slowly gain rage for doing nothing. A good way you can test this is bloodrage, bloodrage generates 20 rage and puts you in combat right? If you have anger management you will generate an extra 4 because you're in combat so you'll end up with 24 rage.
The build I was testing against you actually performs pretty well in group combat too, Getting hit with my concussive blow was a death sentence to any of the alliance silly enough to get in melee range. Of course my shield build is only effective when you can get a good number of them focusing on you which wouldn't work too well against experienced PvPers.
Your missing one very important point. Anger Managment was stealth nerfed to be this :
'Increases the time required for your Rage to decay while out of combat by 30%.'
and therefor, this talent blows.
wurzeltim
11-19-2004, 02:30 PM
i have question to indalamar, why do you choose troll for retail? is it because of the racial treats or because you like their style ;)
if you choose troll because of the treats, can you make a little statement about your decision. i think for myself all the horde treats are good for a warrior, but only one can be the best ... =)
i took the tauren, because of the hp boost and the stun ..now without pummel, i can only interrupt spellcasters with the stun ;)
but i also thought about the trolls, because wounded for a warrior is still a lot of hp left
Landogarner
11-19-2004, 03:34 PM
Wurzel: think
(100+ hp regen per tick @ lvl 60) * (blood craze + troll regen) * (20 seconds / 3 seconds per tick)
Now muliply that by around 2 (per min) and you get what dal was thinking when he made his decision.
Think I'm still going undead, I've grown attached to them and I like having an activateable cc breaker.
Kakarot
11-19-2004, 05:03 PM
Troll Warrior
5 Deflection
5 Tactical Mastery
3 Rend
3 Deep Wound
2 Charge
2 Overpower
2 Impale
5 2h Spec
1 Sweeping Strikes
2 Hamstring
1 MS
5 Cruelty
5 Demo Shout
1 Piercing Howl
3 Blood Craze
1 Booming Voice
5 Enrage
No Anger Management? One point in Improved Harmstring over Anger Mangement, is it really worth it? I couldn't bring my Warrior high enough to choose it and test it, in the Open Beta. Can you please explain?
my build would be something like this:
Arms Talents (31 points)
Deflection - 5/5 points
Improved Rend - 3/3 points
Tactical Mastery - 5/5 points
Improved Charge - 2/2 points
Deep Wounds - 3/3 points
Improved Overpower - 2/2 points
Two-Handed Weapon Specialization - 5/5 points
Impale - 2/2 points
Sweeping Strikes - 1/1 point
Improved Hamstring - 2/2 points
Mortal Strike - 1/1 point
Fury Talents (20 points)
Cruelty - 5
Improved Demoralizing Shout - 5
Piercing Howl - 1
Blood Craze - 3
Improved Battle Shout - 1
Improved Execute - 2
Enrage - 3
Protection Talents (0 points)
None
---
Compared to your build, I put Anger Management over +10% Slow effect of my Harmstring ability. Improved Battle Shout over Booming Voice, i like +10% attack power bonus from Battle shout, more then +12/+3sec duration. Points in Improved Execute and 3 points in Enrage over 5 points in Enrage. I wasn't very often victim of a crit, so i think to dish out Execute with 5 rage points less, is a good choice.
I appreciate any comments.
Cripple
11-19-2004, 05:24 PM
Improved Hamstring is 5% per point spent now, for a total of 10%.
Can't say I feel it would be worth investing two talent points into making your hamstring go down from 60% to 50%. The difference won't be very significant in any kind of situation, that I can think of at least.. and if you really need a 50% speed reduction just use Piercing Howl instead.
Fjord
11-19-2004, 06:19 PM
Your missing one very important point. Anger Managment was stealth nerfed to be this :
'Increases the time required for your Rage to decay while out of combat by 30%.'
and therefor, this talent blows.
Actually it still works in combat as of the end of world event so probably in retail.
keboman
11-20-2004, 02:09 AM
Indalamar, have you done calculations on the effectiveness of troll regen? Or did that and berserking just seem enough on their own? I'm curious as to why you chose troll.
Thanks.
Sardaukar
11-20-2004, 02:58 AM
Improved Hamstring is 5% per point spent now, for a total of 10%.
Can't say I feel it would be worth investing two talent points into making your hamstring go down from 60% to 50%. The difference won't be very significant in any kind of situation, that I can think of at least.. and if you really need a 50% speed reduction just use Piercing Howl instead.
Actually, if you hamstring them and then they use a swiftness potion which buffs movement speed by 50% for 15 seconds, wouldn't the 2 points into imp hamstring mean that instead of them running at 110% (60%+50%?) they only run at 100 (50%+50% or normal run speed) which means they won't get away. Minor but it might be critical :)
ShackR
11-20-2004, 07:36 AM
i think anger anagement is not so very important 30% rage decay out of combat isnt that great
and hamstring is 10% per point so that that 40% http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=5
i think the reason is that inda goes 4 troll is the 10% hp regen in combat with blood craze its 25 after a critical that's very nice and the 10 in combat isnt bad at all leaning towards troll myself because their pretty cool the way they speak but you cant fuck with a orc warrior so its difficult think you dont need to look @ the racial because orc has a nice 1 too 25% more strength in combo with a nice priest the hp loss isnt something to worry about and the stunn resistance is nice 2 think its important that you feel nice about the char so you like orc go orc you like troll go troll etc etc
Cripple
11-20-2004, 08:06 AM
and hamstring is 10% per point so that that 40% http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=5
http://www.thottbot.com/?ti=Warrior
It's 5% in-game. Good stealth nerf on Blizzard's part, seems like not many noticed, not even wowvault. :)
About 'Anger Management', I think it's a nice talent, as you gain rage each tick if you're in battle. It's not a drastic change in rage generation, but it is noticeable and it does help.
Landogarner
11-20-2004, 10:45 AM
Kebo: I spoke with dal about why he chose troll and you can view the results on page 4 of this thread, the last post.
keboman
11-21-2004, 10:41 AM
Thanks for the heads-up Landogarner. Quite a bit of HP from what I've calculated, but now that's got me thinking of a Troll Shaman with combat endurance ;-D
Switz
11-21-2004, 10:57 AM
Can concussion blow be used in any stance? Charge is only arms/berserker stance correct? Thanks.
Senta
11-22-2004, 06:57 AM
Thanks for the heads-up Landogarner. Quite a bit of HP from what I've calculated, but now that's got me thinking of a Troll Shaman with combat endurance ;-D
Could you share what the numbers were you calculated?
I have no idea how to work it out.
I can't see how hp regen would benefit you in a fight, the duration of the fight wouldn't be long enough to be noticable.
Unless a trolls total regen rate is stupidly high.
Landogarner
11-22-2004, 09:05 AM
Senta: plz refer to my post at the bottom of page 4 for the numbers...
blood craze + troll regen = 25%
Senta
11-22-2004, 10:20 AM
coudl you just explain it for a lamen, i read it fine. I just can't understand it
wtf is a tick. whats your starting hp regen?
i dont understand it
Landogarner
11-22-2004, 10:29 AM
A tick is a reference to a unit of time in WoW. One tick lasts 3 seconds, and because blood craze lasts 20 seconds this is why you divide 20 by 3 to determine how many hitpoints you will regen in that 20 second time frame.
25% of your total regen for 20 seconds (100+ hp per tick out of combat @ lvl 60) is what a troll warrior will effectively get when choosing bloodcraze in conjunction with the troll racial trait of +10% regen.
Hope this helps.
Both PvP and Raid fights tend to last upwards of 8-10 minutes. Even the upper spire boss fight takes about 5 minutes and the rend encounter around 10. There are alot of fights where the troll regen will be useful, espsecially in the late game when you will be looking at upwards of 5000 hp regen'd.
wargh
11-22-2004, 11:50 AM
doesnt the berserking skill only work when u are below 20% health? i wonder if u ever get to use it because your teammates probably will heal you when u are at such low hp?
Senta
11-22-2004, 12:09 PM
A tick is a reference to a unit of time in WoW. One tick lasts 3 seconds, and because blood craze lasts 20 seconds this is why you divide 20 by 3 to determine how many hitpoints you will regen in that 20 second time frame.
25% of your total regen for 20 seconds (100+ hp per tick out of combat @ lvl 60) is what a troll warrior will effectively get when choosing bloodcraze in conjunction with the troll racial trait of +10% regen.
Hope this helps.
Thanks for your help Landogarner, it did help a lot. Cleared everything up and now that it is clear....
wow :O
Jozen
11-22-2004, 12:15 PM
So everyone is sure that Blood Craze works with Troll Regen? But I've also been told many times that it doesn't work with Shaman Combat Endurance? Why would it stack with one and not the other?
Switz
11-22-2004, 03:45 PM
Doesn't the berserk wear off once you are healed from when you go down 20%? Furthermore if you drop down to 20% and are fighting another warrior they will just execute you.
Sardaukar
11-22-2004, 08:02 PM
Doesn't the berserk wear off once you are healed from when you go down 20%? Furthermore if you drop down to 20% and are fighting another warrior they will just execute you.
It doesn't wear off when you go above 20%. It just has a timer (30 seconds?, dont remember) when activated and it lasts until it runs out or you die :)
wurzeltim
11-23-2004, 01:28 PM
do you take cruelty first or do you put all the points in arms until you have ms? i played the open and started with cruelty but im not sure if i should do that, because otherwise you would have ms earlier ..i was happy with the early crit hits but early ms could be better, i just dont know :P
@dal: just saw that all of your warrior mates took a weapon specialization and have different builds. why are you the only one that didnt took a specialization? i think you nurfed warriors thought something about your templates :P, did you take/didnt take the skills, because you have different roles in in raids or whatever?
Saxony
11-24-2004, 02:13 AM
Switz, use shield wall and last stand to berserk and protect yourself from the onslaught of finishing moves, not only will a warrior execute but expect a lot of priest and mage nukes to start coming your way.
-Saxony
Sardaukar
11-24-2004, 09:58 PM
do you take cruelty first or do you put all the points in arms until you have ms? i played the open and started with cruelty but im not sure if i should do that, because otherwise you would have ms earlier ..i was happy with the early crit hits but early ms could be better, i just dont know :P
@dal: just saw that all of your warrior mates took a weapon specialization and have different builds. why are you the only one that didnt took a specialization? i think you nurfed warriors thought something about your templates :P, did you take/didnt take the skills, because you have different roles in in raids or whatever?
One option is to use your talent points pre lvl 40 for whatever is most useful while leveling up. Then, at 40, just respec for 1 g to get MS.
Alqwa
11-25-2004, 02:07 AM
Can you still respec in retail? O.o
Can you still respec in retail? O.o
Yes. Talk to your level 60 trainer. They have the option for you. First one costs 1g. After that its cost in gold is based off of your level & how many times you have done it already. The price goes up and up until it caps at 50g.
Alqwa
11-25-2004, 02:20 AM
Heh... Kinda silly. I was hoping they will remove the respec thingy for release. Now, there is no way to screw your character...
Palmen
11-25-2004, 04:30 AM
Heh... Kinda silly. I was hoping they will remove the respec thingy for release. Now, there is no way to screw your character...
And how is that a bad thing?
Do you know how many times Blizzard will nerf /unnerf talents and skills during the time WoW is online... 1 to 2 patches can screw your char so much that he is unplayeble if you can respec him.
The respec is one of the best things about WoW
wurzeltim
11-25-2004, 03:27 PM
uff and another question, with the one abouth still unanswered :P
would it be a good idea to go with dual wield until i have ms? i know you are all big fans of 2h weapons (me too btw ;) ) but without ms, 2h could be worse than dual wield, because with it i could spam heroic strike ...
so go with dual wield until i would reach ms and then respecc??
Switz
11-25-2004, 04:23 PM
Switz, use shield wall and last stand to berserk and protect yourself from the onslaught of finishing moves, not only will a warrior execute but expect a lot of priest and mage nukes to start coming your way.
-Saxony
Great tip thanks saxony. Now could anyone please tell me how to make a macro so i can swap between a 2hander and a 1 hander/shield? I've seen some samples but I can't get it to work...yes I am a noob at this. Thanks.
UFTimmy
11-26-2004, 08:38 PM
What order do people recommend taking the talents? As you need them and then respect at 40 to get MS?
I'm new to playing a warrior and not really sure which talents would be useful along the way. I know some seem like they're not very useful but you need them to get better talents later on, etc.
Fierce
12-08-2004, 01:28 PM
its probably best to spend your points on talents with the best inital help. like, cruelty and deflection are great for early on, 5% more crits, 5% more parries =D
BarryManilow
12-08-2004, 02:34 PM
im currently a lvl 34 warrior and was pretty much sticking with Indalamar's build...i havent been putting my pts into Tactical Mastery as im not sure why i would want that over say axe mastery? do you often switch stances in high lvl pvp/pve? i pretty much only use battle stance ATM. please advise
also, whats the deal w/ Unbridled Wrath? it sounds good in theory but i dont see anyone picking it?
Kakarot
12-08-2004, 06:32 PM
If you want to use a slow 2H Weapon with high onehit damage, Unbridled Wrath is not useful, cause you don't hit that much. With UW you have a chance to generate an additional rage point, when you deal damage, by hitting very fast, with a 1H Weapon or even two of them, you can generate a lot rage from UW.
MS is nice with slow 2H Weapons, as Indal already explained, so if you go for a MS build, there are talents which are more useful then UW.
Alqwa
12-09-2004, 04:15 AM
im currently a lvl 34 warrior and was pretty much sticking with Indalamar's build...i havent been putting my pts into Tactical Mastery as im not sure why i would want that over say axe mastery? do you often switch stances in high lvl pvp/pve? i pretty much only use battle stance ATM. please advise
I personaly think that Tactical Mastery is one of the must have talents. Not just for PvP, but for PvE also. Switch to defensive, disarm and back to battle. Whirlwind is awesome skill and switching to berserk and not being able to use it right away sucks. Also switching from defensive to battle just for overpower is really worth it.
Murr0w
12-09-2004, 04:30 PM
Well, here's my latest and greatest. Designed to be a mean, in-your-face-and-shoving-my-axe-up-your-nose 2h warrior for pure PvP.
Arms (31)
5 Deflection
3 Imp. Rend
2 Imp. Charge
2 Imp. Overpower
3 Deep Wounds
2 Impale
5 Two-Handed Weapon Spec.
5 Axe Spec.
1 Sweeping Strikes
2 Imp. Hamstring
1 Mortal Strike
Fury (20)
5 Booming Voice
2 Cruelty
5 Imp. Demo. Shout
1 Piercing Howl
5 Imp. Battle Shout
2 Imp. Execute
Or, gank Demo. Shout and Piercing Howl, dump the last 3 into Cruelty and spread the other 3 wherever.
About your Fury spec Indalamar, in what order would you spec from lvl 10?
dr_AllCOM3
12-14-2004, 10:27 AM
For a protection build, should I take a fast or slow 1h weapon? O r just the best I can get?
Anonymous
12-14-2004, 10:36 AM
Hm
1h with sta good dam and mabye a good special ability like
CHance to slow target , lower armor , leech life etc.
http://www.thottbot.com/beta.cgi?i=Rubidium%20Hammer
http://www.thottbot.com/beta.cgi?i=21232
http://www.thottbot.com/beta.cgi?i=19219
Palmen
12-14-2004, 10:49 AM
Is blood craze worth it if your playing a UD warrior?
SandDemon
12-17-2004, 05:02 PM
Saw this not long ago on another warrior - blood craze was quite nice with a troll warrior. Why you ask? Well they have 110% normal regen anyways, and with that get a nice 30% hp regen in combat. Add in the warrior was an alchemist (troll blood regen) , wearing some +spirit with his +sta, and finally was with a druid (more +sta/+spir).....that troll was regenerating in combat quite nicely.
Can't remember what he said, but he said it was somewhere in the 20s.
Hiero
12-20-2004, 08:44 PM
i think there has been some work done on this board that suggests that the troll innate regen doesn't stack with combat regen effects
Sintor
12-20-2004, 08:53 PM
It does.
Firecrak
01-23-2005, 07:14 PM
Sint, repost your spec currently if possible, I may be bringing the old gimp monkey back after next patch if they give us some love.
Unamed
01-25-2005, 03:21 PM
Build i'm experimenting with for grinding, level 49 warrior:
Arms Talents (11 points)
# Deflection - 2/5 points
Increases your Parry chance by 2%.
# Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.
# Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
# Anger Management - 1/1 point
Increases the time required for your Rage to decay while out of combat by 30%.
Fury Talents (29 points)
# Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
# Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.
# Unbridled Wrath - 4/5 points
Gives you a 32% chance to generate an additional Rage point when you deal melee damage.
# Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.
# Enrage - 5/5 points
Gives you a 40% melee damage bonus for 4 swings any time you are the victim of a critical strike.
# Improved Slam - 5/5 points
Decreases the casting time of your Slam ability by 0.5 seconds.
# Flurry - 4/5 points
Increases your attack speed by 25% for your next 3 swings after dealing a critical strike.
I've tried both of Ilamdars Fury and MS builds. I'm a bit biased on how well the MS build grinds, because when i was speced in it, i was in my 38-47 roughing it with a whirlwind axe the entire time, and never got to feel rank 2 ms. I tried the fury build at 48, thought it was ok, but was annoyed that i actually had to waste rage/hotbar slot on heroic strike because i had nothing to spend rage on. I'm experimenting with this build purely for grinding (because slam is worthless in pvp i believe). You are basically trading the following talent points:
# Improved Execute - 2/2 points
Reduces the Rage cost of your Execute ability by 5.
# Improved Intercept - 2/2 points
Reduces the cooldown of your Intercept ability by 10 seconds.
# Death Wish - 1/1 point
When activated, increases your melee damage by 20% and makes you immune to fear, but lowers your defense against all types of damage by 20%. Lasts 30 seconds.
For improved slam. Intercept won't improve your grinding much, it's utility in pvp is worth sacking in a pve temp. Execute talent at level 48 adds 60 dmg, this isn't that bad, but this doesn't help much with the rage spending problem, and i'm taking chances with improved slam as a rage burner. I also took umbridled wrath to 4, simply because the rest of the skills suck: Improved Battleshout adds miniscule dmg improvement, booming shout is adds convenience and only adds 30 seconds and a minute to your 2 shouts, and i wasn't that impressed by bloodthirst when i was experimenting with ilamdars build, maybe worthwhile if you're a troll. Slam is basically worthless in pvp, but i'm liking it as a place to spend rage as a fury grinding spec.
keboman
01-31-2005, 03:57 AM
Would two deathstrikers and a fury build add up to a lot of dps? I know from a rogue on my server with two that they both proc.
khan3817
02-03-2005, 08:39 PM
Well, here's my latest and greatest. Designed to be a mean, in-your-face-and-shoving-my-axe-up-your-nose 2h warrior for pure PvP.
Arms (31)
5 Deflection
3 Imp. Rend
2 Imp. Charge
2 Imp. Overpower
3 Deep Wounds
2 Impale
5 Two-Handed Weapon Spec.
5 Axe Spec.
1 Sweeping Strikes
2 Imp. Hamstring
1 Mortal Strike
Fury (20)
5 Booming Voice
2 Cruelty
5 Imp. Demo. Shout
1 Piercing Howl
5 Imp. Battle Shout
2 Imp. Execute
Or, gank Demo. Shout and Piercing Howl, dump the last 3 into Cruelty and spread the other 3 wherever.Well, for an extreme in your face 2h AND axe warrior, you should have posted this.
You get the best of both worlds in your twohandedness AND axes, and with the 40% dmg bonus from 5/5 enrage (which now goes off more since you dodge 3% less from the Deflection talent drop) stacked with 2/2 impale and a much higher chance to crit from the axe spec, it makes for some nice damage streaks.
<Arms> 31
Deflection 2/5
Rend 3/3 -- Wounds 3/3 -- Impale 2/2
Hamstring 1/2
Tactics 5/5
Overpower Crit 2/2
Anger Management 1/1
Two-Handed Damage Spec. 5/5
Axe Crit Spec. 5/5
Sweeping Strikes 1/1 -- Mortal Strike 1/1
<Fury> 20
Cruelty 5/5
Booming Voice 1/5
Demoralizing Shout 5/5
Piercing Howl 1/1
Imp. Cleave 3/3 (This is my choice over 3/3 BC..which only gives me about 100hp health regen in battle over an extended period of time, worthless IMO)
Enrage 5/5
mosdef
02-14-2005, 07:34 PM
Hey Indalamar Can you list in what order to put your talents into for the MS build? Really really new to warriors and prety clueless about them.
Hey Indalamar Can you list in what order to put your talents into for the MS build? Really really new to warriors and prety clueless about them.
IMO, if you're willing to respec at 40 for MS, you'd want to start w/ Cruelty, then Deflection. From there it doesn't really matter till you can respec all the way down to Mortal Strike. Although from 20-40 you'd probably wanna grab Tactical Mastery just to "get used" to it.
jwtiger69
04-06-2005, 07:36 AM
Please comment on this build.
Arms Talents (18 points)
Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.
Deflection - 2/5 points
Increases your Parry chance by 2%.
Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.
Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.
Anger Management - 1/1 points
Increases the time required for your Rage to decay while out of combat by 30%.
Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.
Fury Talents (33 points)
Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.
Improved Cleave - 3/3 points
Increases the bonus damage done by your Cleave ability by 60%.
Piercing Howl - 1/1 points
Causes all enemies near the warrior to be dazed for 6 seconds.
Blood Craze - 3/3 points
Allows 15% of your Health regeneration to work during combat for 20 seconds after being the victim of a critical strike.
Enrage - 5/5 points
Gives you a 40% melee damage bonus for 4 swings any time you are the victim of a critical strike.
Death Wish - 1/1 points
When activated, increases your melee damage by 20% and makes you immune to fear, but lowers your defense against all types of damage by 20%. Lasts 30 seconds.
Improved Intercept - 2/2 points
Reduces the cooldown of your Intercept ability by 10 seconds.
Improved Berserker Rage - 2/2 points
Increases the duration of your Berserker Rage ability by 6 seconds.
Flurry - 5/5 points
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
Bloodthirst - 1/1 points
Activates after dealing a killing blow. Your next melee weapon attack deals a 100% increased damage
Most of the builds that i have seen have most points in arms. I was wondering what any of you guys think about a build like this. I am a complete noob to the warrior and was thinking about rolling one seeing that i am completely bored with my 54 rogue. Thanks......
Murr0w
04-11-2005, 11:09 PM
Meh, here's a nice dilemma. To 2h spec, or to tac-mast spec? Ugh...
silic0sis
04-12-2005, 10:19 PM
http://www.nurfed.com/talents.php?n=Indalamar
Indalamar, sword specced? For duel wield?
dr_AllCOM3
04-15-2005, 06:46 AM
http://www.nurfed.com/talents.php?n=Indalamar
Indalamar, sword specced? For duel wield?
noticed that too
^Deman
04-17-2005, 09:29 AM
First of all,hello to everyone ..my first post here on the boards
Im playing a lvl 60 Nightelf warrior and having problems with finding the right talent build to satisfys me.Tryed almoust every possible variation at the skill tree spent over 1000 g and still cant find the right option.
I had moust fun with the 31 fury 20arms talents but in lack of dmg i changed and currently use Ms build 31 arms/20 fury build specs but since almoust every class finishes my warrior in under a minute im kinda dissapointed.
rouges with cheap shot ,palas stun/1,2,3,5 heals and immunity shields ect makes me somethimes to push the delete character button even with almoust full valor gear.
But on the other hand theres an easy sentence...i dont hate palas,every game has easy mode ^^
BubbleGR
05-11-2005, 06:29 AM
no its a trick! to fool alliance spies on the forums!!! -.-V
i have to say that if u got an AR or something better, u should always go for MS build...
i dont think putting 5 points into 2h master is worth it as the increase in dmg is very small..
also bear in mind, that blizzard has said that the fury and defence trees will receive some love in upcoming patches so hang in there tight...
me atm, i have switched to a farmin build mainly fury, but also using rend, deep wounds imp overpower + tac mastery... works pretty well...
First of all,hello to everyone ..my first post here on the boards
Im playing a lvl 60 Nightelf warrior and having problems with finding the right talent build to satisfys me.Tryed almoust every possible variation at the skill tree spent over 1000 g and still cant find the right option.
I had moust fun with the 31 fury 20arms talents but in lack of dmg i changed and currently use Ms build 31 arms/20 fury build specs but since almoust every class finishes my warrior in under a minute im kinda dissapointed.
rouges with cheap shot ,palas stun/1,2,3,5 heals and immunity shields ect makes me somethimes to push the delete character button even with almoust full valor gear.
But on the other hand theres an easy sentence...i dont hate palas,every game has easy mode ^^
First off, fun is really what's important, if Fury/Arms is most fun maybe the next patch will make it viable. But for a lot of people being successful and having fun are one in the same.
That said, your best bet is the standard 31 arms/20 fury. The weapon you use matters a lot in your success. You never said what weapon you use, but like everyone will tell you, aim for the Arcanite Reaper. It's really not that hard to get if you can get someone to do the combine, just takes some time. Dreadforge Retaliator is a good substitute, some say Doomsaw but I'm not fond of the placement of Polearm spec.
With the new honor reward trinket rogues shouldn't be much of a problem. The only time I had problems with rogues is when they used prep and kept me stunned indefinitely.
As far as Paladins go, I don't have a lot of experience fighting them since I'm Alliance, I've dueled them a couple of times and they don't seem like the gods people say they are. Once they use up their shields and run low on mana they're not bad. Just bandage when they shield, use intimidating shout/bandage combo, and just try and burst them into execute range. But again, I don't have a lot of experience with them, I tend not to want to duel them since it's fairly boring :P
You said you wear almost full Valor, for PvP I wouldn't bother. Aim for +crit gear, the crit% highly outweighs the set bonus from Valor.
keboman
05-29-2005, 05:46 AM
Does the new bloodcraze and the complete removal of spirit from end-game sets kinda cheapen the whole benefit of playing troll? Seems to be a lot less useful than before.
Indalamar
05-29-2005, 05:53 AM
Unfortunately it does, but when I decided to make a troll I was planing for 2 years into the game. One day we will have +50 to all stats on armor and when that happens it'll work out. The new troll racial is nice but all things being equal I would have gone undead again. I think I just didn't do undead mainly because I was sick of looking at the exact same attack animations and armor looks for the year I played prior to release.
keboman
05-29-2005, 05:54 AM
Maybe Troll Warriors will get to be Berserkers ;/ Hero classes could save the day ;)
edit: But won't the change to bloodcraze make even that mass amount of spirit not that amazing? 2 years down the road I mean..
Indalamar
05-29-2005, 06:08 AM
Yeah but we will have built in Combat Endurance which could still be good. If I had 200 hp a tick out of combat that would be 20 a tick in combat, thats not to shabby.
keboman
05-29-2005, 06:11 AM
Yeah, but chances are there will be the uber DPS gear and the all around gear.. generally some trade-off somewhere. But I guess 2 years from now if the regen is significant there will be a lot of people painfully rerolling to get it, it's the curse of being a powergamer. Then again WOTF is pretty freaking amazing, almost to the point of being broken. I kinda like the idea of having Blackhand's Breadth AND the Hand of Justice, rather than the PVP trinket.
Indalamar
05-29-2005, 06:16 AM
Yeah wotf is godly. All things being equal undead has always and still is the best race for a warrior imo. I'm really just hoping that if they ever put in Hero classes that trolls will get something uber. Honestly though the new troll racial really is freakin amazing. 25% melee and spell haste for 20 seconds while taking 10% more damage. Thats monstrous.
keboman
05-29-2005, 06:30 AM
It's the 10% damage part that's the kicker though.. I usually don't have major rage problems in pvp and a slight increase to something that's less than 50% of my damage (default melee attacks) and in increased chance to activate overpower is kinda meh. If anything fears will increase in duration with uber gear since there are classes dependant on it and I _really_ doubt there will be fear breaking gear.
I have the feeling the troll hero class could be sick though. Maybe an extra innate regen or something ;-D
Indalamar
05-29-2005, 06:33 AM
That is the biggest misconception about warriors people don't realize that raw dps increase is in fact massively important. Increased melee attack speed is increased dmg AND increased rage generation as a result which means that you can actually generate rage fast enough to use MS every time it's up instead of having lulls of time where it's unusable due to the timer being ready but not having rage.
keboman
05-29-2005, 06:35 AM
Hmm good point. I didn't think about the fact that the extra damage taken was more rage.
And one more enraged hit _is_ an asston of rage. Nice..
Warrior would probably be dispell object #1 anyway, bet rolling with a good group it'd get taken off immediately..
Hey, that's pretty close to my build. Except I'm taking Battle Shoult.
Now I can brag to my enemies (kinda sad I don't have any friends ^^), that I have Indal's build, so I'm unstopable :)
edit: So you decided, that 2h mastery isn't worth it? Now I'm totally convinced, that I was right.
keboman
05-29-2005, 07:08 PM
Hmm.. apparently one of the CMs plays a troll warrior. Maybe he knows something ;)
Hmm.. Im atm using my Thunderstrike/Shadowstrike.. After so i see i do more dps with that one then i do with Arcanite reaper or Typhoon.. The main reason i guess from Arcanite reaper is the 3.10 speed and only loose 30 max dmg (Yes i know its more with attack power) vs the typhoon i loose 5% crit chance wich i find of very importance.. Ye i may not get 1.8k MS crits like with AR but i get 1.5k and the big difference is the rage generation.. With my thunderstrike i can get 1 whirlwind between each mortal strike i do.. (Dont generate enough rage with AR).
And concerning the build.. I would much rather have 2h spec 5/5 then having anger management and 5/5 parry.. I dont got imp hamstring as i rather use piercing howl (same slow amount and same rage) So i got the things in the talents wich i see i get much more use for then anger management, 3x more in defl. and 2/2 hamstring.. Like 2/2 Charge wich gives me an mortal strike after 1 none crit hit with my thunderstrike.. The 5% extra damage from 5/5 2h spec also helps alot..
I dont got time to setup my talent in a talent builder atm..
jwinterk
05-30-2005, 06:03 PM
your writing style indicates that you suck at life.
oupupu
05-30-2005, 10:07 PM
the increase atatck speed also increaces your chance to get a crit wich equals more rage...that 25% attack speed would ruffly =25% faster rage generation..IMO
edit:if i could reroll i would make a gnome warrior =) Pink hair FTW
jwinterk that u even care about that makes u an idiot.
UFTimmy
05-31-2005, 06:20 PM
A couple of noob questions:
Why sword spec? What sword are you using?
Why 1 unbridled wrath when you're using a slow 2 hander? Why not improved battle shout?
Oh, Idnal, you're on-line. Then I have a question.
Right now I have an argument what's better Massacre sword of the Monkey, Agility, or Bear. What do you think? I'm leaning toward Monkey or Agility, other guy - Bear.
Indalamar
05-31-2005, 07:23 PM
Erm none of the above?
I prefer str to agil, I like consistancy.
I would use 2h spec in addition and skip a few points from other things but I main tank our raid content so I need parry etc.
Ralrra
05-31-2005, 10:23 PM
Unfortunately even with the new changes to the talents nothing has really changed. Dual Wield got a nice little boost but not nearly enough to swing the favor from Mortal Strike. The latest dps tests which was done before these talent changes came showed that an Arcanite Reaper MS build out damaged 2 Epic 1h weapons with a Fury spec by 40%. Take it for what you will and always play whatever spec you enjoy.
So are you still dual-wielding swords and macro-switching for MS/Overpower? Or did you go back to straight 2h?
keboman
05-31-2005, 10:53 PM
Erm none of the above?
I prefer str to agil, I like consistancy.
I would use 2h spec in addition and skip a few points from other things but I main tank our raid content so I need parry etc.
I remember some post on the FOH forums that showed that parry didn't work that well tanking raids.. any truth to that? Said it barely worked at all.
Erm none of the above?
I prefer str to agil, I like consistancy.
To tell you the truth, I don't understand you. 3 choices were Agility (+25-26 agi), Monkey (+16-17 agi, +16-17 sta), or Bear (+16-17 sta, +16-17 str). If you like str, then I suppose you like Bear Items, or what else can it be?
Of Strengh (+25-26 str)?
If I'd be so reckless, I'd Choose Tiger (AtkPwr, Dodge, Crit.. everything)
Well yeah i guess if ur main tank it would make sence with parry...
I would respec to sword if i had managed to get my hands on a bonereaver or maybe an obs. blade (banana blade).
Rekuul'
06-01-2005, 10:49 AM
He chose obisidian edged blade so my guess would be +str!
-Rek
Deserteur
06-02-2005, 09:52 AM
*** Sorry for my english, i'm french :)***
1 / Is Unbridled wrath helpful ? Cause 8% chance tu gain 1 rage point :x ( with one point ) ?
2 / Considerating only pvp, must i put one point in anger management ?
*Deserteur wa 60*
Indalamar's fan :))
I wouldnt use anger management even for pve :| For tanking in MC ur rage goes from 1-100 in 2secs and for pvp u r must incombat.. for wrath i would put the point in Battleshout instead as that will actually give me more dps.. 8% to get 1 rage per 3.80 sec (asuming ur using arcanite reaper) is not worth to point imo..
Indalamar
06-02-2005, 07:20 PM
I always take the item that will give me the biggest net benefit. So if the choice is +20 stam or +12 str +12 stam, I'd take the str/stam.
I have Anger Management because of the way it works. It slows your rage loss by giving you 1 rage every 6 seconds or so. So when you are in combat mode you slowly generate rage for free.
keboman
06-04-2005, 05:53 AM
Anyone know if the Biznick scope works in melee? Tooltip implies it doesn't but who knows.
For Indal,
Is your new updated talent build still the build you use to keep tanking in instances? Also is the sword specialization better than the 2h weapon specialization? I'm still building my warrior up though, I use to play a hunter. Also does the sword specialization also work for 2h sword weapons? I'm pretty sure it does since it categorizes it as sword on 2h sword weapons but i would like to know before i dump some talents into it.
So as the new patch came, what do you think of the changes Indal?
Murr0w
07-12-2005, 11:09 PM
So as the new patch came, what do you think of the changes Indal?
It sucks bright red babboon ass.
Here's my take on fury:
5 Booming Voice
5 Cruelty
3 Imp. Cleave
1 Piercing Howl
5 Imp. Battle Shout
5 Dual Wield Spec.
5 Enrage
5 Flurry
3 Imp. Heroic Strike
5 Deflection
2 Imp. Charge
5 Tactical Mastery
2 Imp. Overpower
Swap booming voice for unbridled wrath or something if you want. Either way, you're conserving or building rage so it has around the same effect, though with imp. HS you might want to grab unbridled for extra spammability. Since the new bloodthirst is a piece of shit, I get imp. cleave instead! Just make a macro to ifcheck your weapons, swap out for a beefy 2her, cleave, and swap back! Same for overpower, nothing big there. You don't really need tac mastery with dual wield's insane rage generation, but it's better than having to gank imp. HS also to get impale.
Indalamar
07-12-2005, 11:26 PM
With the new warrior changes fury is a semi viable spec now.
DWing with Quel Serrar and Labotomizer a fury/arms spec does 20% more then Unstoppable Force Arms/Fury MS build.
Fury is considerably more powerful for pve since the 100hp/6sec from bloodthirst is actually quite nice. However for pvp you are giving up the massive frontload and half heal effect from MS.
Either build is viable now I personally lean towards the MS build still for the anti heal debuff and the front loaded dmg however if you have more then 1 warrior grouped up you only really need 1 to have MS to apply the debuff and the rest could be furry dw spec for the increased overall dps.
keboman
07-12-2005, 11:38 PM
I imagine being able to take 5/5 unbridled wrath is a big part of that dps increase? I ran some numbers on it and it was something like 15-20% (edit: while flurried with 1.8 speed weapons) more rage dual weilding o_0
One question for any warriors around.. is the untalented hamstring the same % as the old talented one? If so I wouldn't even take it personally.
Murr0w
07-13-2005, 12:00 PM
I imagine being able to take 5/5 unbridled wrath is a big part of that dps increase? I ran some numbers on it and it was something like 15-20% (edit: while flurried with 1.8 speed weapons) more rage dual weilding o_0
One question for any warriors around.. is the untalented hamstring the same % as the old talented one? If so I wouldn't even take it personally.
It's at 50% untalented now, and the talent is.....
Improved Hamstring - Design changed. No longer improves the movement slowing effect. It is now a 3 point talent that gives a 5/10/15% chance to immobilize the target for 5 seconds.
keboman
07-14-2005, 06:21 AM
Hmm.. if fury is higher dps now the extra utility might be really nice. Something really appealing about that reduced intercept cooldown ;)
sector
07-14-2005, 12:54 PM
guys can someone help me?
i wanna start a warrior with destiny enchanted with crusader
but now!
what talents should i take?
the weapon is fast so i should take more in the fury tree right?
or should i go for 31/20 with sword spec?
someone played allready a 20/31 build with an 2hand weapon?
could need some infos about that build!
Jerboa
08-02-2005, 12:50 PM
What I don't understand:
Why 1/2 Imp. Charge
and
2/3 Imp HS
and not 0/2 and 3/3 or 2/2 and 1/3?
keboman
08-08-2005, 05:47 AM
edit; NM, now that I think about it this would suck to get nerfed.
bryan
08-09-2005, 07:59 PM
With the new warrior changes fury is a semi viable spec now.
DWing with Quel Serrar and Labotomizer a fury/arms spec does 20% more then Unstoppable Force Arms/Fury MS build.
Fury is considerably more powerful for pve since the 100hp/6sec from bloodthirst is actually quite nice. However for pvp you are giving up the massive frontload and half heal effect from MS.
Either build is viable now I personally lean towards the MS build still for the anti heal debuff and the front loaded dmg however if you have more then 1 warrior grouped up you only really need 1 to have MS to apply the debuff and the rest could be furry dw spec for the increased overall dps.
Could you please post the fury dw spec you mention here?
Nechtan
08-30-2005, 10:07 AM
Indalamaar,
Has your build changed at all from the original post date? Also just a side note... That warrior video of yours from beta3 rocked... it made me make a warrior in OB.. In your opinion do you think the warrior as it is right now in 1.7 compares to the warrior of prior betas or releases?
F4n4tiC
08-31-2005, 02:19 AM
..do you think the warrior as it is right now in 1.7 compares to the warrior of prior betas or releases?
I'm not Indalamar but my answer is... no no no and no. never.
The good Old Beta Warrior was >>>>>>> all.
FallenDevil
08-31-2005, 09:51 PM
..do you think the warrior as it is right now in 1.7 compares to the warrior of prior betas or releases?
I'm not Indalamar but my answer is... no no no and no. never.
The good Old Beta Warrior was >>>>>>> all.
agree!!!!
Bones
09-01-2005, 01:58 PM
My guildmates are at odds with themselves on what a good spec for a warrior is nowadays. So i've decided to take it all the way from Burning Blade to the crew I know can answer it :wink: With the patch enabling a warrior to attain Piercing howl without going through Imp. Demoralizing Shout, is it worth it to even put points in Imp. Demo shout anymore? and if not, where should i put those points? I'm an Arms/Fury build (with Ice Barbed Spear, thats is until i can get my hands on TUF or the equivelant thereof) my Spec chart is as follows...
Arms (34 pts.) :
3/3 Imp. Heroic Strike
5/5 Deflection
3/3 Imp. Rend
2/2 Imp. Charge
3/3 Imp. Thunder Clap
2/2 Imp. Overpower
3/3 Deep Wounds
2/2 Impale
1/5 2H Spec.
1/1 Sweeping Strikes
5/5 Polearm Spec.
3/3 Imp. Hamstring
1/1 Mortal Strike
Fury (15 pts. ):
5/5 Cruelty
5/5 Unbridled Wrath
1/1 Piercing Howl
3/3 Blood Rage
1/5 Imp. Battle Shout
Equipment:
Head: Avenguard Helm
Neck: Woven Ivy Necklace
Shoulder: Big Bad Pauldrons
Back: Warstrike Cape
Chest: Energized Chestplate
Wrist: Lightforge Bracers*
Hand: Gauntlets of Valor*
Waist: Girdle of Uther
Legs: Elemental Rockridge Leggings
Feet: Deathbone Sabatons*
Finger 1: Masons Fraternity Ring
Finger 2: Mark of Hakkar
Trinket 1: Carrot on a Stick
Trinket 2: Rune of the Gaurd Captain
Weapon: Ice Barbed Spear (Crusader)
Ranged Weapon: Galgann's Fireblaster
Ammo: Thorium Shells
Tank Gear:
Main Hand: Bone Slicing Hatchet
Off Hand: Templar Shield of the Bear
Trinket: Gaurdian Talisman
* Set pieces
I know I don't have the best gear in the world, but i make due :roll:
(I know i shouldn't have Lightforge set peices but hey, I found it, I keep it till i can afford to buy Valor Bracers...)
I'm trying to get my hands on Valor (like every other Warrior :? ) and am trying to gather a group for UBRS for the Draconian Deflector in that same respect i'm also after Blackhand's Breadth. I wouldn't mind getting Hand of Justice either. But I'm at a loss for what cloak, necklace and rings I need to be searching for. A secondary Trinket option would be nice as well..
So I place myself at the mercy of Indalamar and the rest of the Warriors of Nurfed. Tell me what i need to change, remove, attain, etc.
keboman
09-01-2005, 04:47 PM
I'd say improved Demo. shout is worth it for sure.. it cripples the damage of rogues and warriors.. very good debuff.
BTW, point for point enrage is one of the best talents.. don't miss it.
F4n4tiC
09-02-2005, 01:01 AM
Here you can see my Char-Build and Item-Template. All important information are in english. But the blubb blaw blaw is in german. Maybe the template can help some1.
http://www.bloodshed-guild.com/forum/viewtopic.php?t=194
FallenDevil
09-02-2005, 01:27 AM
DW warriors are making a hugh comeback lately on my server. mainly because of great one hand weapons have emerged and alot of warriors figure its faster wear somone down with alot of smaller fast crits rather then hit the hard with big slow crits. Good idea? bad idea? and anyone notice this on different servers? thanks
F4n4tiC
09-02-2005, 07:06 PM
DW warriors are making a hugh comeback lately on my server. mainly because of great one hand weapons have emerged and alot of warriors figure its faster wear somone down with alot of smaller fast crits rather then hit the hard with big slow crits. Good idea? bad idea? and anyone notice this on different servers? thanks
Not on my server. Every warrior there knows for sure that in pvp burstdmg is >>> dps.
sad but true. :/
FallenDevil
09-02-2005, 10:01 PM
Ya this new wave i have notice is still intriguing. Most people are the MC deckout DPS tanks. My warrior is more PvP bias cuz the guild on my server are flaky at best. So getting the epic one handers is a bigger challenge for me. in PvP i use my AR for the big hits ofcourse since i am working on my rep for TUF, But seeing warriors with teh brutality and spineshatter has been increasing astronomically. I DW in PvE all the time since the 4 guilds that i roll into MC with all have 2 dedicated main tanks already, making me dps melee whicj is why i have spent rogue weapons as in PvE it is essentially what i am playing like. deathbringer and felstriker acually get my DPS within the top 3 on every mob. but like i said in PvP 2 shotting cloth and leather is WAY more effecent the 15 hits. 2 hand warriors vs. DW warriors usually even out whereas a shielded warrior is still far far behind. for people wondering i am fury arms for PvE cuz MS doesnt stack and debuff limit is still 8. :/
Traumatize
09-07-2005, 12:17 AM
DW warriors are making a hugh comeback lately on my server. mainly because of great one hand weapons have emerged and alot of warriors figure its faster wear somone down with alot of smaller fast crits rather then hit the hard with big slow crits. Good idea? bad idea? and anyone notice this on different servers? thanks
Yeah, seen quite afew DW warriors on Kor'Gall aswell.
I've yet to lose against one though.
Goofus
09-08-2005, 11:40 PM
bones is that spec for pvp? i hope it isnt becuase you have some very bad talents if it is. imp heroic strike? imp thunderclap? get rid of that crap. if you are going to do a pvp ms build make sure its 31/20 because enrage= very sexy in pvp. ur fury should be more like 5/5 cruelty 5/5 imp demo 1/1 PH 4/5 imp BS 5/5 enrage. imp hamstring is nice but not having enrage isnt worth it for pvp. Also you can get imp hamstring if you really want once you get rid of your polearm spec for another weapon since you can get ur weapon spec sooner.
Bones
09-09-2005, 09:06 PM
The spec i posted above was just the general spec, I've since respecced and gotten my Enrage, and i'l lend up respeccign again once i toss the ICB :wink:
jaybe
10-08-2005, 06:35 AM
Hi, i play a dw warri with quel and a stupid blue sword. In pvp i pwn realy good with a 17/34 build.
Now my problem, wtf is bloodthirst good for? In most times the dmg from heroic strike is higher, and 100 hp over 5 hits isnt realy important. I thing bloothist issnt as good as Ms, hope blizzard will change something.
Ok next patch Ms with reaper or unstoppable will be nerfed lil bit, but this doesnt change that nobody need bloodt.
Traumatize
12-05-2005, 03:15 PM
Hm been fiddling with some sort of 2h Fury build atm, mainly for pve dps. Im still just on the idea stage so far so i don't have the talents all made up, allthough im thinking about some kind of 21/30
How would that in theory work compared to a cookiecutter build as a PvE damagedealer?
My current weapon is the oeb btw.
In most times the dmg from heroic strike is higher
What is your AP? I have 1k ap unbuffed and my BT crits for around 900+ with Blessing of Might / Battle Shout on.
Syphus
01-23-2006, 02:35 PM
Indal!!
I wanna hear it from you, is it worht going 2/5 deflection and 0/3 in imp hamstring and getting 2h weapon spec 5/5 instead? Along with sword spec, to increase the overall dmg..
Also i know a lot of warrior are going 4/5 imp battleshout, is it worth it?
All you need to have is MS, sword spec and enrage, and then you're good to go.
krunkpanda
05-09-2006, 10:41 PM
With the upcoming changes to warrior talents I figured I'd post my updated talent spec even though not much has changed.
5 Deflection
3 Rend
5 Tactical Mastery
1 Anger Management
3 Deep Wound
2 Impale
1 Charge
2 Overpower
1 Sweeping Strike
5 Sword Spec
2 Hamstring
1 Mortal Strike
5 Cruelty
5 Demo shout
1 Piercing Howl
3 Blood Craze
1 Unbriddled Wrath
5 Enrage
Unfortunately even with the new changes to the talents nothing has really changed. Dual Wield got a nice little boost but not nearly enough to swing the favor from Mortal Strike. The latest dps tests which was done before these talent changes came showed that an Arcanite Reaper MS build out damaged 2 Epic 1h weapons with a Fury spec by 40%. Take it for what you will and always play whatever spec you enjoy.
this must be like the best build cuz i saw your video and damn you were doing like bazillion damage!!!
cool video btw :)
Molakar
05-10-2006, 06:28 AM
Yeah it's not like the movie is 1.5-2 years old and warriors have been nurfed since then.. nope nothing like that at all. And I was under the impression that Indalamar had deathwish when he did that movie.
RubiksCube
05-10-2006, 06:48 AM
It's not like in the video he was fury specced not arms either
lol poor krunkpanda, i think you need to lay off the krunkjuice bro :p
krunkpanda
05-16-2006, 07:18 PM
lol poor krunkpanda, i think you need to lay off the krunkjuice bro :p
hehe
NEVER!!! >:/
jp :P
keboman
09-23-2006, 04:15 AM
Anyone else think Orc might be better than Undead in TBC?
Losing WOTF sucks of course, but you have Deathwish with the cookie build and gain +axe spec (which is really good combined with the new +skill arms talent) so being a cookie cutter MS build wouldn't be as much of a PVE damage nerf. That and you get 40% stun resistance with iron will.
So Orc would easily be > undead in PVE and about equal in PVP?
And apparently BE priests have a -% chance to stun racial spell?
keboman
10-03-2006, 09:16 AM
eh, forget anything I said, they nerfed the orc racials for warriors.
keboman
10-14-2006, 02:26 AM
What are you guys planning to spec for BC? After actually trying less than 5/5 TM I figured it's pretty much needed. Second Wind looks insanely good and weapon mastery is -100% disarm, so I decided on this:
http://www.worldofwarcraft.com/info/classes/bc-warrior/talents.html?0502032134201052001300550001040050110 00000005000000000000000000000
Improved thunderclap will be nice for arena and the 100% damage means it'll be doing a couple hundred damage.. not terrible.
Kakarot
10-14-2006, 04:27 AM
http://www.worldofwarcraft.com/info/classes/bc-warrior/talents.html?0502502131251000301000055001040052120 00000005000000000000000000000
keboman
10-14-2006, 04:36 AM
Did you look at Second Wind? It's easily the best new talent o_o
Kakarot
10-14-2006, 04:58 AM
Doesn't fit in my "intercept stun --> slam" built.
Move 2 Points from Imp. Intercept to Second Wind if you like.
keboman
10-14-2006, 05:00 AM
o_0
oh uhh..... have fun with that ;)
Soruss
10-15-2006, 06:18 PM
http://www.worldofwarcraft.com/info/classes/bc-warrior/talents.html?3202532130201052001100055001310050120 00000005000000000000000000000
imo.
since the arms-talents are pretty sweet, i´m going for an heavy-arms-build: http://www.wowhead.com/?talent-bc=TVMcdAioM0stVZt0t0h
since 5points in def is a must-have, so why spend no 10 additional points there? last stand seems to make more sense than the early fury-talents you can get with 41arms.
keboman
10-16-2006, 12:37 AM
No enrage? No Deathwish?
Anduryondon
10-16-2006, 02:18 AM
http://www.worldofwarcraft.com/info/classes/bc-warrior/talents.html?3202502035201052001000050501040050120 00000005000000000000000000000
My PvP BC Spec because iam not rly sure if endless rage isnt just cc´ed and you have 2 secs without race cost.
Btw mate told me that on the beta weapon mastery gives only 25%/50% immune to disarm. Bug or Feature?
BC MS spec:
http://www.worldofwarcraft.com/info/classes/bc-warrior/talents.html?3202302134251002001200055001040050120 00000005000000000000000000000
5/5 TM because of the rage cost of spell reflect.
http://www.worldofwarcraft.com/info/classes/bc-warrior/talents.html?3202502035201052001000050501040050120 00000005000000000000000000000
My PvP BC Spec because iam not rly sure if endless rage isnt just cc´ed and you have 2 secs without race cost.
Btw mate told me that on the beta weapon mastery gives only 25%/50% immune to disarm. Bug or Feature?
It's going to be 100% the next beta update.
_miny
10-16-2006, 09:59 AM
ArenaPvP: http://www.worldofwarcraft.com/info/classes/bc-warrior/talents.html?0500502035251002001200055001310050120 00000005000000000000000000000
I don't think EndlessRage or Laststand are worth it till they are on a too long cd imo.
Kakarot
10-16-2006, 12:22 PM
New Talents are up:
http://www.worldofwarcraft.com/info/classes/bc-warrior/talents.html?0232302133251000302122005500104005010 00000000300000000000000000000
Anduryondon
10-16-2006, 04:20 PM
wtf u have 2 points in deathwish? xD
heres mine now, pvp spec ofc:
http://www.worldofwarcraft.com/info/classes/bc-warrior/talents.html?3202302035201052002125105050104005000 00000000000000000000000000000
for pvp, more than likely this:
http://www.worldofwarcraft.com/info/classes/bc-warrior/talents.html?3202302134251002002125005500104005010 00000000000000000000000000000
The Arc
10-16-2006, 10:12 PM
for pvp, more than likely this:
http://www.worldofwarcraft.com/info/classes/bc-warrior/talents.html?3202302134251002002125005500104005010 00000000000000000000000000000
Just curious, has anybody in beta compared endless rage and deathwish?
im guessing you mean current endless rage? yeah. it's garbage
im not sure if they understand how jesus a 41pt is gotta be for us to take over dw, but whatever! guess i'll see what's with the new endless rage when it's up on thursday(?) oh - tooltip is wrong, it's 25% on melee done only
haven't played much since I hit 67 early on. if they screwed with the way warriors gain rage even more, than the new 41 arms is jesus.
Anduryondon
10-17-2006, 01:36 AM
well, imho especially with the 5s ms cd its essentially to have more rage. But i dont play beta, dunno how goot er is.
Btw is the 5% MS Bonus for the whole MS Damage or only the MS dmg add (+300 or what it is)
Kakarot
10-17-2006, 05:07 AM
i didn't get the point why to spec imp. heroic strike if using a 2h weapon, ragegain is even slower, so loosing one hit to gain rage for a bit extra Damage on a swing is not worth it in most cases. And even if you do a heroic strike, saving 3 rage is nothing.
imo parry or imp. rend > imp. hs
elmannis
10-17-2006, 08:02 AM
eh, forget anything I said, they nerfed the orc racials for warriors.
eh what?
how? and where you read that?
Anduryondon
10-17-2006, 10:01 AM
i didn't get the point why to spec imp. heroic strike if using a 2h weapon, ragegain is even slower, so loosing one hit to gain rage for a bit extra Damage on a swing is not worth it in most cases. And even if you do a heroic strike, saving 3 rage is nothing.
imo parry or imp. rend > imp. hs
But sometimes (dunno how its in BC, but in classic it definately is) you have enough rage and then u save 2 rage. Anyway, 2% parry is nice too.
Pennyman
10-18-2006, 08:55 AM
http://www.worldofwarcraft.com/info/classes/bc-warrior/talents.html?0500502035201052002125155000105004000 00000000000000000000000000000
keboman
10-20-2006, 11:39 PM
I sold my old undead warrior and some of my friends start playing again right after ;/
What do you guys think of Escape Artist in BC? 1 minute cooldown instant cast now. I'll probably miss WOTF no matter how good it is ;) This is my first time playing alliance too.. I think I've had more duel requests in my first 26 levels than I've ever had.
elmannis
10-21-2006, 07:11 AM
someone fill me in about the orc racials for warrior nerfs
Bloodfury doesn't scale with gear or something like that, meaning you receive about 100 less AP in expansion? +weaponskill racials won't work with glacial blows or something like that, and orc hardiness lost 10% or got down to 10% :P
Margus
11-12-2006, 04:59 PM
what do you mean with "weaponskill racials won't work with glancing blows"?
Q u o t e:
- +weapon skill was changed for a few reasons. First, it was "too good" point-for-point. However, we also made some slight improvements to +weapon skill to offset the nerf in order to maintain its use as the "best" stat you can get against a target 3 levels or higher than you, but not by as wide of a margin. In addition, we didn't want +weapon skill to affect glancing blows because glancing blows (along with crushing blows) are our sacrosanct protection against players fighting mobs they're simply not supposed to be fighting.
so hmm whats everyone going to spec when 1.13 patch comes? :P was thinking about something like this: http://www.wowhead.com/?talent-bc=LGMcbAioM0dbZVxzm0o
Anduryondon
11-15-2006, 09:06 AM
more strange specs o0
mine for 1.13:
http://www.wowhead.com/?talent-bc=LVMebAbog0dioV
scoli
11-15-2006, 09:58 AM
http://www.wowhead.com/?talent-bc=pbhgZxxbhhZbE0cch
http://www.wowhead.com/?talent-bc=TZVVzVgxoiuVof
Morvan
01-05-2007, 09:56 AM
yo,
another question...does indalamar still play wow? :o
ah...and....with this ill send you to bad
http://www.worldofwarcraft.com/info/classes/bc-warrior/talents.html?0500502035251000022125005500005005010 00000000000000000000000000000
Peace from Germany (Aegwynn)
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