ro_forums
12-18-2004, 08:22 PM
Argh, I've been having doubts lately.. I have a rogue, and I've been thinking about going warrior. With my rogue, I know I can do damage but, so far, I'm questioning my survivability. I've looked at warrior and played one to low level and I have the feeling that though my damage doesn't match a rogue's DPS output, the survivability and general consistency seem like pretty good points.
I just want a character I feel very comfortable with (my only desire is to play only one char, I like to devote all my time to one), and rogue's survivability is making me uncomfortable, but sometimes I think that with warrior I might just feel like a damage soaker that isn't quite capable of doing a big difference in the battlefield, except for popping hamstrings and shouts.
To people who have played CB, do rogues really lack the survivability, and do warriors have enough variety and usefulness to bust out of the "damage soaker" stereotype? I am aware that every character has it's role, but all I'm doing now is trying to get a clearer image in my head about the finer aspects of both classes.
And by the way, I don't care about the current problems balance-wise; I'm looking at this decision as a long-term one, and I'm pretty sure game balance will even out in the future.
I just want a character I feel very comfortable with (my only desire is to play only one char, I like to devote all my time to one), and rogue's survivability is making me uncomfortable, but sometimes I think that with warrior I might just feel like a damage soaker that isn't quite capable of doing a big difference in the battlefield, except for popping hamstrings and shouts.
To people who have played CB, do rogues really lack the survivability, and do warriors have enough variety and usefulness to bust out of the "damage soaker" stereotype? I am aware that every character has it's role, but all I'm doing now is trying to get a clearer image in my head about the finer aspects of both classes.
And by the way, I don't care about the current problems balance-wise; I'm looking at this decision as a long-term one, and I'm pretty sure game balance will even out in the future.