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Hercus
12-18-2004, 05:39 AM
this what i got from the EU beta patch note's :

Warriors
Warriors will start swinging after performing a Slam attack.

New Ability: Pummel (Berserker Stance) (Level 38) - Instant attack that causes damage and interrupts spellcasting for a short duration.

Shield Bash: No longer usable in Berserker Stance.
Intercept: Cost reduced from 15 rage to 10 rage, damage reduced accordingly.

Bloodrage: Now generates 10 rage immediately and 10 rage across the duration.

Improved Bloodrage: Now reduces the health cost of Bloodrage by 25% (rank 1) and 50% (rank 2).

Berserker Stance: Now increases critical strike chance by 3% instead of granting 10% melee haste. Extra damage taken reduced from 20% to 10%.


source: http://en.wow-europe.com/patchnotes/patch-12-18-04.shtml

only good thing i can see atm is the swing after slam :)

hellion
12-18-2004, 05:58 AM
"yes", they are changes.

Eltharion
12-18-2004, 10:13 AM
after readint the full patch notes.... all i can see is that the warriors got the shaft again..... they made druids better tanks than us now as well makeing us 3rd best tanks. They didnt balance Paladins nor shamans. The only good thing i saw was hat they made all fear affects easier to break earlier..... whitch is good vs warlocks and priests. but shamans and paladins kept all of their skills unchanged..... i thought for sure the shamans earth shock would get nerfed. i mean honestly..... HUGE dmg/spell inturupt insta cast available at lvl 4. and frost shock is still insta cast. sigh...... i stuck with warrior b/c i thought for sure they would give us some good changes, instead they made one of our only good skills left HORRIBLE. ANOTHER MS NERF...... and this one takes the cake. now we actually have to sink gold into making our only decent talent good. WTF is all i have to say. I am seriously thinking of rerolling now. :cry:

Pretender
12-18-2004, 03:04 PM
Ive read the full patch notes and about MS... It says this: Mortal Strike changed to deal weapon damage + a flat amount (85, 110, 135, 160) instead of percentage-based damage. Additional ranks available on Warrior trainers. This means its the same as heroic strike but then stronger. MS only costs 2 times as much. And heroic strike increases melee damage +124. And if u take the talents in heroic strike u can decrease the rage points by 3 wich takes it down to 12 rage per heroic strike. Wich means u can get an aditional 124 damage for 12 rage with heroic strike (12,33 damage per rage point) and an aditional 160 damage for 30 rage with MS (5,33 damage per rage point). Wich makes MS very sucky IMO. Correct me if im wrong though.

arch
12-18-2004, 03:45 PM
Ive read the full patch notes and about MS... It says this: Mortal Strike changed to deal weapon damage + a flat amount (85, 110, 135, 160) instead of percentage-based damage. Additional ranks available on Warrior trainers. This means its the same as heroic strike but then stronger. MS only costs 2 times as much. And heroic strike increases melee damage +124. And if u take the talents in heroic strike u can decrease the rage points by 3 wich takes it down to 12 rage per heroic strike. Wich means u can get an aditional 124 damage for 12 rage with heroic strike (12,33 damage per rage point) and an aditional 160 damage for 30 rage with MS (5,33 damage per rage point). Wich makes MS very sucky IMO. Correct me if im wrong though.

MS is instant dmg, heroic just adds up to your next weapon swing.

Tlear
12-18-2004, 05:21 PM
HS removes the rage generated by the swing it is applied on so its cost is much higher. Not to even mention the fact that MS applies the healing debuff

Bloodrage and intercept changes are nice means you can Bloodrage then intercept instantly. Dont need to rely on the rage pots as much

Doodle
12-18-2004, 10:48 PM
the new MS changes are great for faster hitting weapons and one hand weapons, not so great for slower weapons

but i still dont get why they felt the need to even do anything like this

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