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Ultimus
12-14-2004, 10:40 AM
This might be a little old but I really enjoyed the Warrior write-up on the front page. I played a Warrior for five years in Everquest and I would consider it my area of expertise. When I first got into World of Warcraft a year ago, I was torn between the Warrior and the Warlock class. I was unsure which class I would play in retail. Eventually, I decided to play the Warlock.

I spent a lot of time trying to make the Warlock into a great class. Unlike the Warrior, the Warlock hit rock bottom before the end of beta. Blizzard did fix the Warlock and it became a very powerful class. However, I was very disappointed with the end game pets (Felhunter, Infernal, and Doomguard) after waiting so long. I loathed the implementation of Infernal and Doomguard requiring them to be charmed. In my opinion, a master pet class should not be forced to use an unreliable charm as their final pets. The developers specifically stated the end game pets would not change and that it was final despite cries from the entire Warlock community.

With the implementation of the current Warlock end game pets I decided I would go back to my roots as a Warrior. From what it sounds like, many Warriors that played in beta are burned out (According to the article some left for EQ2). Hopefully I can help shape this class like many before me in beta.

I read one of your suggestions regarding rage management and it sounded like a good idea. The second I read the first sentence the same idea popped into my head. (I didn't even read your idea yet but smiled thinking we were on the same level of thought) In my opinion, perhaps this "buff" could be a shout of some sort but requiring a person to remain nearby to generate rage. Additionally, another idea I had was a shield ability similar to Everquest. In Everquest, you could /shield another player absorbing 75% of their incoming damage and reducing their damage taken by 50%. An ability like this could be could be added with a rage generation bonus for when the Warrior looses aggro. This could allow the Warrior to generate rage faster then normal.

Good write-up though and thanks for taking the time to write it.

Straem
12-14-2004, 11:38 AM
In Everquest, you could /shield another player absorbing 75% of their incoming damage and reducing their damage taken by 50%. An ability like this could be could be added with a rage generation bonus for when the Warrior looses aggro





Like guard in DAOC, I feel this is an addition that the WoW warrior is lacking, it would make the warrior a bit more fun especially for those people who love defensive warriors.

Watzit2ya
12-14-2004, 11:50 AM
An ability like that effectively reduces warriors to shield bitches. Thats a PvE ability, obviously because its taken from EQ. That kind of ability put in PvP doesnt belong.

Anonymous
12-14-2004, 11:54 AM
every tree should get a new talents Improved [Battle, Berserker, Defensive] stance something like increased armor 200per point 1000armor @ 5/5 def talent but the talents shouldnt be tier1 maybe 3-4

Straem
12-14-2004, 12:09 PM
An ability like that effectively reduces warriors to shield bitches. Thats a PvE ability, obviously because its taken from EQ. That kind of ability put in PvP doesnt belong.


uhm doesnt belong in pvp? You have a mage/warlock run in with priest shield and a guarding warrior for some pbae damage its deadly. Clearly you never played DAoC with PBAE bomber groups. Adding skills doesnt limit a class in anyway, it diversifies it. They wouldnt have to be blockbots unless they wanted to be.

Anonymous
12-14-2004, 12:30 PM
yea warrior definitely needs better def talents !

Watzit2ya
12-14-2004, 12:44 PM
So basically any warrior who wants to get a good group will have to be shield specced and will be asigned to sticking the caster/healer? Yea im well aware of the capabilitys it could produce. I dont like it, and it deffinatly isnt a step in the right direction. You have nothin but ae, or PBAE gank squads running around with shield bitches. Hrmm... I thought I quit Daoc: :P Not trying to argue just disgussing :)

BTW Just recently started posting, and I love the UI tell your boys to keep up the good work.

P.S I spent 3 years in DAOC and the last year or so I lead around an all pbae group, 3 chanters 1 Eld, 2 bards 2 druids. Ugh sorry for the needless daoc mention.

Edit: The suggestion is good but then you nock out any other melee classes ability to take out that player. So instead of a rogue tearing that priest/mage up now hes just hitting a warrior which can absorb the damage alot easier and freeing that caster. I would love to see warrior improvements, ( and druids heh )

Straem
12-14-2004, 02:12 PM
So basically any warrior who wants to get a good group will have to be shield specced and will be asigned to sticking the caster/healer? Yea im well aware of the capabilitys it could produce. I dont like it, and it deffinatly isnt a step in the right direction. You have nothin but ae, or PBAE gank squads running around with shield bitches. Hrmm... I thought I quit Daoc: :P Not trying to argue just disgussing :)

BTW Just recently started posting, and I love the UI tell your boys to keep up the good work.

P.S I spent 3 years in DAOC and the last year or so I lead around an all pbae group, 3 chanters 1 Eld, 2 bards 2 druids. Ugh sorry for the needless daoc mention.

Edit: The suggestion is good but then you nock out any other melee classes ability to take out that player. So instead of a rogue tearing that priest/mage up now hes just hitting a warrior which can absorb the damage alot easier and freeing that caster. I would love to see warrior improvements, ( and druids heh )

I agree with that, but the option should be there they could put it as a timed skill of like 5 minute refresh, Where you can guard the caster from say 1200 damage at the expense of your own hps. Think of it as the Warrior version of Priest Shield. I'm just being a greedy cloth wearer is all. I also apologize if my first post came out as condesending it was not my intention at all.

Watzit2ya
12-14-2004, 02:16 PM
Thats actually a good idea. Gives them a good ability but its not overpowered and usable 100% of the time. I like the idea that a warrior can *Gasp* be a warrior and defend a caster, but not like completely gaurd him to the point of annoyin. I'm just a noob druid waiting for some drood love :P I dont know anything anyways!

Straem
12-14-2004, 02:22 PM
I pray for your druid love too. The day Scorch gets to be overpowered and cant complain about his druid will be a day from heavan!

kyliejennings
12-14-2004, 02:26 PM
So basically any warrior who wants to get a good group will have to be shield specced and will be asigned to sticking the caster/healer? Yea im well aware of the capabilitys it could produce. I dont like it, and it deffinatly isnt a step in the right direction. You have nothin but ae, or PBAE gank squads running around with shield bitches. Hrmm... I thought I quit Daoc: :P Not trying to argue just disgussing :)

BTW Just recently started posting, and I love the UI tell your boys to keep up the good work.

P.S I spent 3 years in DAOC and the last year or so I lead around an all pbae group, 3 chanters 1 Eld, 2 bards 2 druids. Ugh sorry for the needless daoc mention.

Edit: The suggestion is good but then you nock out any other melee classes ability to take out that player. So instead of a rogue tearing that priest/mage up now hes just hitting a warrior which can absorb the damage alot easier and freeing that caster. I would love to see warrior improvements, ( and druids heh )

in no way i think all warriors will do that, u will have some going arms for MS mass DPS and then some Shiled with low dps to none its how the person wants to play the class.

right now all warriors are Mass DPS spec with MS, imo its really stupid and i hate to see that done with any class.

mages u can have 3 diff lines of sec all good in there own way. i would hope blizzard would try and do this with all the classes not just mages.

in a perfect world you should be able to pick any of the talent lines for any of class depending on how you like to play and each of the talent trees should be somewhat balanced with each other.

things that kinda piss me off is: priest shadowbuild can match or even better some mage single target dps. i think healers should HEAL and not get a dmg tree thats just fucking stupid on blizzard part. its the same with shamans.

EDIT and if they want to be able to match mage dps it should cost alot of mana and not be even close to mana effective as a mage.

Watzit2ya
12-14-2004, 02:29 PM
I will just count on the rest of my guild to carry me along till I am
un-gimpafied.

Klay_of_Kapitol
12-14-2004, 03:05 PM
I like the idea of having a warrior building agro from another class getting hit, but I think it should take into account the armor of the people getting hit when generating rage. Something like this on a 1 min cool down would be hot.

I was actually thinking of another skill where you can target a group member and use an ability where the next attack or spell from this group member will generate threat for you. This would be hot AoE combat control by targeting the priest doing a big heal on you with this ability to generate agro on all the mobs in combat with you. This would take some team work to coordinate and would be a great tool for an AoE pull. This ability should not work with channeling spells, for obvious reasons. I can see something like this on a 10 min timer making warrior agro management more viable for larger fights.

Warriors should have more in-combat abilities that promote utility and team work rather than just DPS, taunting and shouting. These things require no team work on the part of the warrior and more coordination with other classes would go a long way.

Firecrak
12-14-2004, 05:27 PM
Unfortunatly what you are proposing isn't even guard, its battlemaster ML7 ability. No thank you. Tagging a team mate to generate rage when they are hit/nuked is a great idea, blocking thier damage is not. Theres a reason there is no /face or /stick in this game...the pvp is alot more fluid. Fixing the class with rage issues, to-hit/miss bullshit and revamping our talents, even as they stand now...would go about 75% of the way to making the warrior diverse again. As it stands, in my opinion, people spec MS simply because...

A. The end talents are pathetic
B. MS is still a solid skill, 2 nerfs down the track
C. We still have no other purpose to use anything else in pvp...hammy misses and we have no real escape methods, so really, all you can do is pray for a heal and keep swinging.

Grishnahk
12-14-2004, 07:34 PM
That is not bad information that you just shared, I think Blizzard is really pissing off alot of people, not just you guys though, all the server troubles, ON TOP OF THAT, warriors are totally NERFED, no pummel, requiring a shield hotkey not to use shieldbash, and also, MS more Rage, LESS Damage....

Setzar
12-14-2004, 08:17 PM
Nuklear Power 8-Bit Theatre (www.nuklearpower.com)

There was his opinion write up, and have several valid points (also has THE BEST web-comic IMHO). After playing warrior pre-release, the only problem I had was rage generation. Perhaps it was I was only level 20ish, or maybe my outlook. I could solo well against mobs my own level and felt useful in a group.

What's overshadowing a group now are shaman/paladins. As a shaman, I can hold agro better than I could as a Warrior (with Rockbiter and Earth Shock). Since most warriors opt for dual weild or a 2h weapon, I can use a shield and a weapon with an enhancement and its like I'm a Warrior with a 2h weapon and mail armor. Of course, Warriors should hold this role much better, but with a healer backing me up, I can come close. I honestly don't know why there would be any Alliance Warriors, simply because Paladins have all the Warrior's strenghts and more.

Anyways, the only issue that I've seen Warriors need work with is Rage generation, that and a bit of agro-management.

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