View Full Version : Best MMO PvP Game
SandDemon
03-03-2006, 01:54 PM
Just curious what the general consensus is - if I missed an option, post away. It's a general question so think of it from a broad term - include balance, general fun, changing content, listening Developer teams, different types of PVP, etc.
kyliejennings
03-03-2006, 02:40 PM
i voted for Shadowbane i wouldnt say it was "the best pvp game" but its was deff the most fun i had when i did pvp.
i really dont think any game has gotten the mechanics right for a pvp game yet.
Ryanzbane
03-03-2006, 02:50 PM
When UO first came out will always be what comes to my mind when I think of greatest PvP game.
Since I've only played WoW serious it's the only game I can pick :<. But I've put WoW aside so, I don't really like it either.
SandDemon
03-03-2006, 03:35 PM
UO - ...oh man the memories.
Shadowbane - was fun but buggy as hell and quickly lost meaning when you were slaughtering groups of people (which is fun for awhile).
DAOC - never got into realm fighting, wasn't high enough
EQ2 - Hear it's the shit but it's SOE....
EVE - Loved it, but mostly it seems to revolve around bigger and more powerful ships win - I'd like a strategy space MMO where the little fast ship can own.
WoW - Makes me want to puke...tired of getting 1shotted. Don't even get me started on my current class (paladin)...
Microsoft Hearts - Nothing like slamming a win on this.
I agree though, most suck. Either EQ2 will perk my interest or Warhammer won't suck....but it's looking bleak. Maybe I should just go back to FPS tournies...*sigh*
Fesan
03-03-2006, 03:59 PM
AC1:)
Phixus
03-03-2006, 04:02 PM
!_UO_!
keboman
03-03-2006, 04:30 PM
Even though I'm not active any more, I'm still gunna have to say WoW has the best _overall_ pvp at the moment. The gameplay is fast paced and the mechanics are fun and easy.
Ralrra
03-03-2006, 05:41 PM
I had the most fun in AC1 back when hollows were introduced for the first time.
Devilnaut
03-03-2006, 05:54 PM
UO > AC > SB > DAoC > WoW
Haven't tried EQ2, but it sounds interesting. I didn't vote for a UO freeshard because it's pretty hard to get a decent community out of one of those... plus the mechanics are often wrong.
The answer is DAoC, but the reason is as much the community as it was the actual game
partoN
03-03-2006, 06:46 PM
Who the fuck voted for WoW
Xenocide
03-03-2006, 06:54 PM
Who the fuck voted for WoW
lmao, qft
eggrollking
03-03-2006, 07:54 PM
you forgot L2, which is actually a pvp game unlike most of those games
I think you're forgetting both Gunbound and Pokemon.
The best two games ever made.
IN88fingers
03-03-2006, 08:43 PM
i have to agree with AC1
on dark tide server i spent many many hours in HH raping it up ^^
Yossarian
Khalaio
03-03-2006, 09:13 PM
Who the fuck voted for WoW
lmao, qft
i went with SB, since i didnt play UO in its hayday ( Diablo1/2 FTW) DAoC also had some good elements but there was always an extreemly overpowered aspect when i played it from DAoC release-> SB release
SandDemon
03-03-2006, 09:33 PM
Man, Gunbound......damn I loved that game :)
*heads to download*
Shotai
03-03-2006, 10:31 PM
Who the fuck voted for WoW
lmao, qft
Seriously, who did? Why the fuck does WoW have as many votes as DAoC? That should never happen. Also, WoW being 'fast paced' aka getting 1-3 shotted and 'easy' is the reason that its NOT one of the top PvP games. Been looking at EQ2 lately and it looks like it has an ass ton of potential. I'm playing there with some kids from Suzerain from DAoC, if anybody knows who they are. I voted DAoC for obvious reasons if anybody ever actually got into a decent group on here. UO was great, but the freeshards never could get it exactly right.
UO i guess ... after that, DaOC and AC1. EVE is close but still ...
RubiksCube
03-06-2006, 10:32 AM
Man, was UO fun with being able to pickpocket other players for ALL their money. Never had that much fun playing any mmo, and boy was I disappointed when Pick Pocket showed "Invalid Target" on a player in WoW.
jusion
03-06-2006, 04:21 PM
DAoC. lol.
I found it to be the most boring and the most unfun PvP experience I had ever had.
Shotai
03-06-2006, 10:46 PM
DAoC. lol.
I found it to be the most boring and the most unfun PvP experience I had ever had.
You must have been a zerging faggot tower humper.
8v8 in daoc has been the best pvp ever.
qft, nothing has compared to it yet
6v6 in EQ2 looks pretty good though.
Khalaio
03-07-2006, 12:53 AM
10 V 20+ SB
I had the most fun playing on early darktide in AC. I cannot however make a case for it being the best game, especially when it came to balance and devs paying attention.
EVE - Loved it, but mostly it seems to revolve around bigger and more powerful ships win - I'd like a strategy space MMO where the little fast ship can own.
Wrong. If you knew anything about the game you'd know this was not true. Bigger ships have bigger, slower guns which makes it harder to track smaller faster ships. In group pvp, you send the smaller ships in to orbit the bigger ships at high speeds and disable their weapons/shields/warp drives etc. Smaller ships play a big role in that game :P
Ninor
03-07-2006, 03:15 AM
Notum wars in AO was the most fun pvp i've had in an mmo. Although AO isn't really a pvp game, the mechanics pre shadowlands was actually pretty good.
Soruss
03-07-2006, 04:11 AM
I definitely have the most happy pvp memories from UO... but i did play it for almost 5 yrs.
I'd say SB had the best design, but it was made so poorly :(
I think EQ2 is looking good right now, and if Blizzard magically doesn't fuck up the world pvp changes in 1.11, then maybe it migth redeem itself (doubtful). I hope it does, because it looks like I'm stuck playing it as my main mmo for a while.
So uh.. I'd vote for UO, but I only see a freeshards option. Which is lame.
Mylar
03-07-2006, 04:31 AM
I like wow better then daoc to some extent. You have less zerg/add-o-rama drama and well even though rogues/warriors/locks/mages have had/still have their time in the sun, they never were anything like pre 1.62 zerks, savages, chanters/sorcs/cabs/rm's @ toa etc, buffbot-fests and running with adds/leechers (willing and unwilling)
I was about to bring up toa, because it was just fucked up the amount of time you had to spend to gear up originally. Sure its the same-ish in wow, but I dunno, i think of wow as the lesser of two evils here. (mainly because i dont have to camp an encounter 15+hrs a day where I cant do fuck all but sit and stare at that fucking statue that never pops and the sphinxes)
What kills me in wow are endless queues(clustered bg's COME THE FUCK ON!) And the worst of it all, the pvp-rank system. Its so retarded that you'd think blizzard did it on purpose. (Guys, we need a pvp system in wow, the theme of it will be "Endless, breakless retarded grind" now lets brainstorm!)
The fact that i personally sincerely hate alliance warriors/rogues(im a priest with shit armor who really loves fearward)
Dual-trinkut nukers are also not very fun(/wave) and pallies are simply the ultimate pvp support class(which is my job ffs ^^, well hi2u 1.10 lets see how it works out, but im betting on pally still remaining on top)
Soruss
03-07-2006, 05:46 AM
... well even though rogues/warriors/locks/mages have had/still have their time in the sun..
Don't forget shamans, paladins, and hunters.
I think druids and priests are the only class to never get the "omg that's bullshit" award. Well, except for shadow priests. And uhh, yeah.
, they never were anything like pre 1.62 zerks, savages, chanters/sorcs/cabs/rm's @ toa etc, buffbot-fests and running with adds/leechers (willing and unwilling)
I remember being on hibernia and comparing abilities to the classes that were supposed to be equal on midgard. It was a joke.
Traumatize
03-07-2006, 06:03 AM
Voted for DAoC, allthough i really enjoyed pvp in Shadowbane and EVE aswell.
What i fail to grasp is how people can vote wow... wtf ?
partoN
03-07-2006, 07:15 AM
I'm fucking serious now, who the fuck keeps voting for WoW? Please explain yourself
Senta
03-07-2006, 07:22 AM
Ultima Online, pre UO:R was the ultimate.
Nastrand
03-07-2006, 07:52 AM
Ultima Online Pre- Trammel Bullshit.
DAoC 8 man
I am hoping EQ2 pvp is going to rock.
IN-QQQQ
03-07-2006, 08:19 AM
Let me know if it's any good Nasty!
Soruss
03-07-2006, 08:38 AM
Ultima Online Pre- Trammel Bullshit.
Mind blast days on siege were good too.
ScotterMonk
03-08-2006, 12:17 AM
I voted for WoW.
If you had put "UO" as in the first UO, back when it first came out, as opposed to "UO shards" I would have voted for that.
But I left WoW because I was finally done with the whole "clikc on a target and then do your stuff" as opposed to FPS. So now I'm playing Planetside and waiting for Summer when Huxley comes out. I want to see more MMOFPS games!!! If anyone knows of one, please tell me. I'd love to see a fantasy MMOFPS. Was it AD&D Online that is supposed to be a mix? From what I hear it's not really a true twitch-aim/hit system, though... ? And I heard they went HALF-WAY there with Star Wars Galaxies and that it suckst the way they implemented it... ?
Mylar
03-08-2006, 07:00 AM
I'm fucking serious now, who the fuck keeps voting for WoW? Please explain yourself
actual pvp in wow isnt _that_ bad. its the pvp honor system thats teh worst bit imo
partoN
03-08-2006, 08:35 AM
I'm fucking serious now, who the fuck keeps voting for WoW? Please explain yourself
actual pvp in wow isnt _that_ bad. its the pvp honor system thats teh worst bit imo
Agreed, the gameplay is nice.. But blizz fucked the whole system up.
But this thread is about the game itself, including the system.
BarryManilow
03-09-2006, 10:09 AM
UO back in its prime (when red PKs ruled the land) was clearly the best...i would do anything to have that game back. looting houses, raiding guild castles, pking roleplayers, i could go on and on.
the best freeshard ever (IPY) was shutdown before WoW came out...really sad. none other since then impress me cuz they arent real UO (i.e. paying IRL money to get 7gm? plz)
awesome fights that really required coordination and had absolutely nothing to do with gear.
that game was so more organic than all the POS mmos since.
old UO all the way.
craft a crate >> put some expolsive trap in it >> place it on a road an hide behind a tree >> wait for a noob to look into the crate *BOOM* >> loot ALL his items/gold >> unbeatable PvP-fun
Syphus
03-09-2006, 01:57 PM
My vote is for UO oldschool and the oldschool freeshards.
Anyone know any good freeshards now? Maybe even some setskill ones?
I remember being on hibernia and comparing abilities to the classes that were supposed to be equal on midgard. It was a joke.
That was kinda the idea of DAoC and probably the most remarkable thing about it. Despite the fact that every realm had it's own set of classes, it was still pretty balanced. It had its spurts, such as Left Axe, but you could always compete and overcome, which is what WoW lacks.
Degonite
03-09-2006, 05:23 PM
I see alot of people talking abought DAoC ive seen screen shots of it and ect but can some 1 fill me in on this game is it like a WoW type thing? Im looking for a new game to play WoW just really sucks atm none the less im a pally =/ As in how is this game played =)
Edit: and if DAoC is as good as i hear why do you guys play WoW =D
wargh
03-09-2006, 10:59 PM
Coz daoc gfx sucks :D
When it comes to good pvp i pray for warhammeronline becoming kickass.
http://www.warhammeronline.com
Shotai
03-09-2006, 11:18 PM
Coz daoc gfx sucks :D
When it comes to good pvp i pray for warhammeronline becoming kickass.
http://www.warhammeronline.com
Becaseause graphics make the game... as stated before UO had the worst graphics and the best pvp. I'd still play DAoC if I didn't get banned. I would not recommend picking it up as a new game as you will find absolutely nobody at low levels to play with, and trying to get into RvR right now with no experience? You can forget it.
Mylar
03-10-2006, 03:23 AM
I remember being on hibernia and comparing abilities to the classes that were supposed to be equal on midgard. It was a joke.
That was kinda the idea of DAoC and probably the most remarkable thing about it. Despite the fact that every realm had it's own set of classes, it was still pretty balanced. It had its spurts, such as Left Axe, but you could always compete and overcome, which is what WoW lacks.
show me overcome with 3xsavage, 3x healer, sham, skald. I played hib druid during that time and it was sick, you had to preheal/instaheal to get a single heal off on anything. casters were basically dead as soon as the savages /stuck on them. Me, in mp scale was basically (hi2u slashvuln) same story.
We had rr3 groups with savages raping rr8-10 groups. There was ONE hib group, set group, average rr10 who would stand up to "normal" guildgroups of savages(not set groups, that was not fair game, but they did win some times) with an average rr up to 6-7. This was the fucking top of perfection on hib, and they would very very rarely win versus mids top set-group, they did beat normal groups with savages pretty well though.
And no, I dont think that rr10average setgroup who plays 10-14hrs a day with eachother is fair game for anything but their counter-realm equivalent (where they lost alot more then they won)
Degonite
03-10-2006, 10:16 PM
Well i couldnt find any s/s of warhammer but that front page of the site looks kick ass but its so far away to November =P
Kargath
03-14-2006, 03:52 PM
I'd have to say UO, hands down.
If trammel and all that crap wouldn't have been put in I would most likely still be playing it. I played up until Age of Shadows which totally destroyed the game. I missed the old Order/Chaos fighting but Factions weren't so bad.
UO > all.
Sneezer
03-14-2006, 04:00 PM
eh guys, i never played UO, what was trammel and what made it so bad?
Jonny
03-14-2006, 05:24 PM
wow, cuz its my first, and probably only mmorpg :[
deathjester
03-14-2006, 07:35 PM
!_UO_!
Devilnaut
03-14-2006, 09:04 PM
eh guys, i never played UO, what was trammel and what made it so bad?
One day in UO they came out with a patch that created a mirror of the entire world, minus the ability to attack other players. They called the non-pvp half trammel, and the pvp half felucca (named after Ultima's moons). Most players simply moved all of their day to day activities to trammel and felucca became a bit barren.
A few months before this they also added it so that when a murderer (4+ player kills in under a couple days or something) died, he lost like 20% of his skills permanently... IE imagine dying as a 60 in WoW and turning into a level 40 :P
Sneezer
03-15-2006, 03:27 AM
that's just nasty!
although i can understand why people that'd been killed enough times and don't enjoy pvp that much move, but the other part! O.o!
show me overcome with 3xsavage, 3x healer, sham, skald. I played hib druid during that time and it was sick, you had to preheal/instaheal to get a single heal off on anything. casters were basically dead as soon as the savages /stuck on them. Me, in mp scale was basically (hi2u slashvuln) same story.
We had rr3 groups with savages raping rr8-10 groups. There was ONE hib group, set group, average rr10 who would stand up to "normal" guildgroups of savages(not set groups, that was not fair game, but they did win some times) with an average rr up to 6-7. This was the fucking top of perfection on hib, and they would very very rarely win versus mids top set-group, they did beat normal groups with savages pretty well though.
And no, I dont think that rr10average setgroup who plays 10-14hrs a day with eachother is fair game for anything but their counter-realm equivalent (where they lost alot more then they won)
I can't "show you" anything, but I was an Alb and did fine against these type of groups. Admittedly if the jump was bad, we could get raped pretty quickly, but taking down the savage MA first would usually seal a win for us.
But yea, I was in an rr8-10 well known alb group at the time, for the average player the savage era was as bad as the left axe era.
DAoC wasn't perfect, but from my experiences as an endgame player, it was exceptionally balanced, and exceptionally fun. Diversity between the realms was one of my favorite points of the game, looking back.
deathjester
03-15-2006, 09:02 PM
eh guys, i never played UO, what was trammel and what made it so bad?
One day in UO they came out with a patch that created a mirror of the entire world, minus the ability to attack other players. They called the non-pvp half trammel, and the pvp half felucca (named after Ultima's moons). Most players simply moved all of their day to day activities to trammel and felucca became a bit barren.
A few months before this they also added it so that when a murderer (4+ player kills in under a couple days or something) died, he lost like 20% of his skills permanently... IE imagine dying as a 60 in WoW and turning into a level 40 :P
statloss was the best ever happened to real PKs. finally all the 4th character newby tamer bitches who wanted to be cool and made a red had to give it up.
if you didnt die, you didnt have statloss. best PKs didnt just have most kills, they didnt die
im still playing UO (freeshards) and until an equivalent game will be released i wont quit
btw. i like some uo:r features but loved pre uo:r
the whole pvp engine in uo:r isnt bad though, just some systems fucked osi up
edit: and to statloss, its important to know, that you just lost stats/skills if you killed "innocents". not for normal pvp (guildwars, chaos/order, f.e.)
Knight Online was the only good mmorpg I ever played, graphics werent amazing, almost no quests and leveling was terrible, grp grinding same mobs over and over.
But PVP rocked!
Fast paced, pot chucking, /town was insta tp, great community, PvE was in PvP territory so you had 2 PvP.
Buffs where dependant, debuffers where feared by all.
You could slide to avoid damage in a special way and really had 2 move in a special way instead of pressing buttons only.
I played the beta about 2 years ago, too bad leveling takes soo long and my friends play WoW/RF now.
//skip
Xenocide
03-16-2006, 08:17 PM
neocron>
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