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View Full Version : 1.10 Priest Group PvP Talents



Belarin
02-23-2006, 07:06 PM
So, remember when one had to give up Imp Inner Fire to get Imp FHeal + Silence? No longer!

However, the new talent "Blessed Recovery" looks Godly. In group PvP, when being attacked by multiple opponents, one could likely have this up the majority of the fight. (Except that it's probably purgable. God damnit! Why does Bliz hate Alliance priests so much? 50% increased armor AND increased mana cost on Inner Fire?! WTF!)

So, what is your opinion?

Silence, Healing Focus, Spell Warding, Martyrdom, Imp Inner Fire, etc...

vs.

Blessed Recovery, Healing Focus, Spell Warding, Martyrdom, Imp Inner Fire, etc...

My personal feeling is that Disc/Holy wins out now because the core PvP talents are so comparable while the additional points can be spent much better (Power Infusion anyone?).

WindiaN
02-24-2006, 12:59 AM
horde disc/holy / holy/disc priests are going to be TANKS

Belarin
02-24-2006, 01:46 AM
horde disc/holy / holy/disc priests are going to be TANKS

Yup.

/sigh

Rickert
02-24-2006, 02:01 AM
I'm not too crazy about Inner Fire, it's nice if a rogue ganks you, or a mob random aggros you, but farming/tanking or when a train in pvp hits you it will let you down when you need it most.

Trispec looks nice, but after all i play on a pve server atm (yeah *bleh* me) so i'll go for a more "pure" support build again. I'll definatly try out a Power Infusion build tho, looks like a lot of fun :D

Rickert

para
02-24-2006, 03:19 AM
I will try 31/20 for PvP

http://www.worldofwarcraft.com/info/classes/priests2/talents.html?5002321335051012054513000000000000000 0000000000

Discipline Talents - 31 point(s)
Unbreakable Will rank 5/5
Improved Power Word: Fortitude rank 2/2
Improved Power Word: Shield rank 3/3
Martyrdom rank 2/2
Inner Focus rank 1/1
Meditation rank 3/3
Improved Inner Fire rank 3/3
Mental Agility rank 5/5
Mental Strength rank 5/5
Divine Spirit rank 1/1
Power Infusion rank 1/1

Holy Talents - 20 point(s)
Healing Focus rank 2/2
Holy Specialization rank 5/5
Spell Warding rank 4/5
Divine Fury rank 5/5
Holy Nova rank 1/1
Blessed Recovery rank 3/3

m0xr0x
02-24-2006, 07:05 AM
i ll try this pvp/hps build

http://www.worldofwarcraft.com/info/classes/priests2/talents.html?5002320330201002055503000001540000000 0000000000

Discipline Talents - 21 points
Unbreakable Will rank 5/5
Improved Power Word: Fortitude rank 2/2
Improved Power Word: Shield rank 3/3
Martyrdom rank 2/2
Meditation rank 3/3
Improved Inner Fire rank 3/3
Improved Mana Burn rank 2/2
Divine Spirit rank 1/1

Holy Talents - 30 points
Healing Focus rank 2/2
Holy Specialization rank 5/5
Spell Warding rank 5/5
Divine Fury rank 5/5
Blessed Recovery rank 3/3
Spirit of Redemption rank 1/1
Spiritual Guidance rank 5/5
Spiritual Healing rank 4/5

seems to be some some nice improvements! but i ll have to keep an eye on my mana pool :roll:

WindiaN
02-24-2006, 07:48 AM
idefinetly did not realize that power infusion is a castable buff, LOL ARCANE POWER + TOEP + ZHC + POWER INFUSION OUTSKILLED

ToastOMator
02-24-2006, 11:35 AM
Can someone please tell me how Inner Fire is changed?

The official Forum is currently down :(.

KyesaRRi
02-24-2006, 11:53 AM
50% Armour Increase
Lasts 10 mins
Has 20 "Charges"

Its good in ways, bad in others.

Belarin
02-24-2006, 03:49 PM
50% Armour Increase
Lasts 10 mins
Has 20 "Charges"

Its good in ways, bad in others.

Increased mana cost...

Elerion
02-24-2006, 06:07 PM
I don't know how you guys can be considering dropping spirit of redemption. In it's new form, it's almost a divine shield. Not quite, but hella strong for group pvp regardless. It's usefulness will depend slightly on what spells are castable.

Power Infusion looks good, but not worth giving up 10 seconds of free healing for.

Belarin
02-24-2006, 06:45 PM
Look what you did to the Imp Inner Fire talent now, Vhell!

Should have kept the rejoicing undercover till the patch went live. :cry:

WindiaN
02-24-2006, 07:04 PM
because sor is active on death, if you live for 6 minutes that is 40 seconds of either some hardcore healing or someone in your party doing some serious damage. SOR is a very very nice lifesaver though.

Belarin
02-24-2006, 09:20 PM
SOR is a very very nice lifesaver though.

Funny way to talk about improved death.

AzouN
02-27-2006, 08:32 PM
http://www.worldofwarcraft.com/info/classes/priests2/talents.html?5002321335051002335013300001000000000 0000000000

Optimized for an UD Warrior/UD Priest PvP duo, and nothing else. I'd probably have all kinds of shit like Silent Resolve, Divine Fury and Improved Healing if it was a PvE spec at all, but it's not. It's just PvP :P Still believe Flash Heal > All in PvP.

Sgurc
02-28-2006, 03:49 PM
http://www.worldofwarcraft.com/info/classes/priests2/talents.html?5002321335051002335013300001000000000 0000000000

AzouN
02-28-2006, 05:13 PM
http://www.worldofwarcraft.com/info/classes/priests2/talents.html?5002321335051002335013300001000000000 0000000000

Ninja :(

Futurity
03-01-2006, 09:30 PM
as a mage i see great potential in holy type damage spells:
-new holy fire 3,5s cast(3s with talents) damage inceased, cooldown decreased, probably gains 100% from +damage gear,
-smite-2.5s cast(2s with talents), 71% from damage gear

imo new holy fire is weaker version of fireball, smite is better version of scorch(because of the way +damage gear works)

Holy Specialization is more 5% crit, even mages dont have that kind of huge boost to their damage spells. Searing Light and 10% more damage to holy fire and smite is nice too.

Spiritual Guidance+spirit tap is realy cool combo, even with 200 spirit its 50damge(100with spirit tab) to any spell no matter of the casting time.

inner focus+holy fire+2 trinkets+damage gear followed by smite can realy be a lot of damage. all this you can do from 36yards range. if the guy turns to you just SWP and run.

no holy resist+no holy prot potions+no holy reflector make it a lot easier,
imo makes holy damage priest superior to mages.

from my observation in wow its better to kill than heal. i mean its better to kill that warrior than try to overheal his damage. sorry but mortal strike debuff makes heals somehow crappy, its even hard to overheal mages and warlocks in some situations. help kill the warrior then heal up.
heals are important when you can control fight, lately i find it impossible to achieve.
priests were lacking of burst damage, thx to changes to holy damage spells it changed. say hi to mages with heals.

here is my talent build:
http://www.worldofwarcraft.com/info/classes/priests2/talents.html?5002121000000002050513020201500550102 0100000000

i only miss silance and Improved Inner Fire in my spec.

Devilnaut
03-01-2006, 09:48 PM
Sounds like fun... I think I'd prefer this, though:
http://www.worldofwarcraft.com/info/classes/priests2/talents.html?5002321232050512050513020200000000000 0000000000

Gives up SOR, Spiritual Guidance, Spirit Tap, Imp SW:P, Imp scream and mindflay in order to go further up the disc tree..

Then you gain mana efficiency (2/3 med, 2/5 mental agil, 5/5 mental strength), imp inner fire, imp pw:s, as well as power infusion (+20% dmg buff every 3 min) and force of will which = +5% holy damage and 5% crit.

Elerion
03-03-2006, 04:29 AM
because sor is active on death, if you live for 6 minutes that is 40 seconds of either some hardcore healing or someone in your party doing some serious damage. SOR is a very very nice lifesaver though.
6 minutes? Where are you doing your pvp, in Duskwood?

Devilnaut
03-03-2006, 07:46 AM
...what about ... nnnnnow?

WindiaN
03-03-2006, 08:08 AM
because sor is active on death, if you live for 6 minutes that is 40 seconds of either some hardcore healing or someone in your party doing some serious damage. SOR is a very very nice lifesaver though.
6 minutes? Where are you doing your pvp, in Duskwood?

Not all fights involve everyone dying, you can easily be alive for 6 minutes and cast it twice, whereas with SOR you'd want to die to get the 10 seconds which is stupid.

Isaac
03-03-2006, 08:15 AM
I will NEVER spec for a talent that requires me to die.

BUT BUT... LIGHTWELL!

Oh yeah, agree.

Futurity
03-03-2006, 10:17 PM
IMO SOR will be great talent if:
-it will be considered buff so you dont need to wait all 10s
-will gain honor while being spirit.

other than that i dont like it.

roar
03-03-2006, 10:26 PM
What ring from the Brood of Nozdormu rep are you guys planning on taking?

Signet Ring of the Bronze Dragonflight
+13 Strength
+24 Stamina
Equip: Increased defense +7

or

Signet Ring of the Bronze Dragonflight
+8 Stamina
+9 Intellect
Equip: Increases damage and healing done by magical spells and effects by up to 28.
Equip: Restores 5 mana per 5 sec.

Belarin
03-04-2006, 12:16 AM
What ring from the Brood of Nozdormu rep are you guys planning on taking?

Signet Ring of the Bronze Dragonflight
+13 Strength
+24 Stamina
Equip: Increased defense +7

or

Signet Ring of the Bronze Dragonflight
+8 Stamina
+9 Intellect
Equip: Increases damage and healing done by magical spells and effects by up to 28.
Equip: Restores 5 mana per 5 sec.

The tanking signent ring is worse than HDIR and the ring off Nef, imho.

arch
03-04-2006, 11:45 AM
I will NEVER spec for a talent that requires me to die.

Seems stupid seeing as you're dead 99% of the time, lolnoob!

Calantus
03-04-2006, 12:01 PM
I basically see SoR as a talent that punishes my enemies for killing me. Hopefully they'll soon learn to stay the hell offa me so I can get down to the business of healing other people. Or eating grass. Either one.



Oh and Vhell, I distinctly remember your talent spec having SoR when it was a little something like...

http://www.worldofwarcraft.com/info/classes/priests/talents.html?5002321534001005550050020210000000000 0000000

Correct me if I'm wrong of course, but I don't think I am. :P

Elerion
03-06-2006, 06:17 AM
because sor is active on death, if you live for 6 minutes that is 40 seconds of either some hardcore healing or someone in your party doing some serious damage. SOR is a very very nice lifesaver though.
6 minutes? Where are you doing your pvp, in Duskwood?

Not all fights involve everyone dying, you can easily be alive for 6 minutes and cast it twice, whereas with SOR you'd want to die to get the 10 seconds which is stupid.

Why would you want to die? It just so happens that when you do, you fire off 3 targeted GHeals and a renew, that's a lot of healing.

The word is that currently you can't remove the effect on demand though, which does make it considerably worse.

Ford
03-08-2006, 11:01 PM
-------
I posted this one on my old guilds boards...sounded kinda keen so i figured I'd throw it here so FLAME ON!
-------

ok so i've been re-examing how I think things would play out with these new talents...below is what I hope is an extensive examination and explanation of the priest talent changes/additions and what I like and dislike about them for PvP.

of course this is possibly the farthest thing from yalls mind at this time due to the shenanigans in AQ..but I've got some free time and thought I'd try and reactivate the class discussions forums.

1. The bad

the patch NURFT disc/holy PvP priests like myself substantially.

where as before we could have +10% mana pool, 10% off instant cast spells, and +10% ALL healing spells, priests now have choices to make. Obviously both trees now have highs and lows and I'll try to point out why I chose the spec I'm leaning to.

First and foremost, I like hybrid specs. I don't think one could argue that either the holy or disc 31 point talents aren't great, but are definately situational, and lead to either spamming as soon as cool downs are up, or careful decisive actions on when is best to use either ability.

For my spec I say boo urns to them both

http://www.worldofwarcraft.com/info/classes/priests2/talents.html?5002321313001002330513003000550000000 0000000000

What's different:

Starting with the HOLY tree you'll notice this spec doesnt invest any points in spell warding. For a while I thought this will be a great freaking talent...and I'm sure it wont hurt at all, but in my mind just looking at some numbers here's how I see it.

1. Warding only effects you.

And say worste case scenario you get hit by a frost bolt for 1.7k. that's a measly 170 hp saved. A stock priests renew ticks for more then that. Not to say that when you add another mage, a warlock, and some bass ackwards shadow priest that mitigation cant add up, but that's why we have resists, and the wonder known as line of sight. There are very few occasions a priest with decent fire/shadow resists, and close to 4k hp unbuffed especially after next patch wont be able to get off a shield or flash heal before the priest is completely dead. (unless you add in maybe a lucky silence or kick, which is the breaks)

My build is definately healing oriented, and I need as much efficiency out of my spells as possible. 10% less dmg for myself isn't enough mana saved vs. trying to kick out gheals in pvp.

2. Gheals -.5 seconds

At first it seemed like such a waste..but I really think it will pay off for pvp, just look at how an extra .1 sec off fheals changes things for priests with the changes to priest trees you're looking at MORE protection GETTING your cast off then you did with the old imp fheal. I'll be the first to say that pvp is a moving game especially in WSG where planting yourself for 2.5 or even 1.5 seconds may not be an option. however, for any open field battle, or AB/AV games I dont see any reason why we won't see gheals being used more then fheals.

3. No lightwell/Spirit of redemption

I've never gotten spirit of redemption and I'm not starting now which also means no lightwell. Reason for no SoR is just like the nurfed guys say, I wont invest points in any ability that requires me to die. If I am dead the match has allready been decided, one way or the other.

moving onto the disc tree

1. NO POWER INFUSION!!!

20% more dmg/healing every 15 seconds is great i suppose...especially for the dmg, but for a healing build for pvp I just can't justify losing +10% to healing ALL THE TIME plus another 73 dmg and healing from spiritual guidance for 15 seconds of 20% more of both every 3 minutes. I'll be the first to say that No where like PvP does +healing buffs pay off like the zand hero charm, or that sick +healing trink off the world dragons, but you lose way too much overall healing ability to justify getting power infusion.

2. ONLY 1 POINT IMP INNER FIRE SACHEM??!?!

yea, I know it's crazy. I would only take 1 point of imp inner fire. with 1.1 allready increasing the effectiveness of the spell by 50% adding one point for a total 60% will put me well over 3k armor for pvp. My target for pvp is 3k armor...I think much more and you're just wasting valuable slots for other +stats. that being the case, you could max out imp inner and easily fill your ring of protection ring slot with a band of sulfuras, or cauterizing band and not lose much as far as melee dmg mitigation is concened. It would be your call, but by not maxing out the talent i get a small bit off instant cast spells and a bit more dmg and healing for pvp.

3. 3 Points mental agility

For priests that have forgotten, LOTS of pvp spells are instant cast.

inner fire, renew, dispel, shadow buff, shield, fort, power infusion, holy nova.

you get the idea, in PvP where snappy spells make/break the game having them cost less is critical. However with the Priest nurf in 1.1 you can only get 3/5 points with this build. better then nothing I guess.

4. Divine spirit

Aside from the improved regen you're also looking at an extra 8.75 dmg and healing sure it's a buff, and magic dispellable...but hey, with the right order with your shadow, fort, inner fire, and divine spirit you can make the first dispel take off only your shadow and divine spirit buffs and keep your +sta and +armor....untill the next instant cast dispel =P

So that's my story. I hope that this is a relatively original build from what you've bothered to decifer on other boards, and I hope I have made myself clear why I think it would be best for any of you priests wanting to put it all on the line in PvP for 1.1

-cheers

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