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SandDemon
02-13-2006, 03:19 PM
So, RFOnline. After a 1.2gig download and some time leveling various characters in the last few days (Accretian Warrior, Cora Spirutual (2) and a Bellato Ranged - all to 20 at least), I think I've got a handle on the game and thought I'd let ya guys know how it went.

1) If you loved Diablo and it raped your life away for months at a time, RFOnline is your next coccaine. All gear has the prefix/suffix bonuses, potions are taking like candy and leveling is a breeze...and speaking of potions...

2) Potion system is quite honestly just awesome - posted directly from one of their community reps:


Healing potions are your primary means of healing and they have a 3 second delay between uses. This allows for no downtime when fighting solo or in groups when it comes to health regeneration. Potions come in several different replenishment sizes including: 50hp, 125hp, 250hp, 500hp, 1000hp, 2000hp, 3000hp, 4000hp, and 5000hp.

You can carry potions in stacks of 99 and as many stacks as you want as long as you have room in your inventory for them

This method of potion spamming is necessary to somewhat eliminate pvp on the micro (1v1) scale. The point of this game is cooperation as a race and pvp on the macro scale (5v5,10v10,1000v1000, ect) Potion spamming is a method to survive, but there's a limit.

Potions are only one factor in a fight

For example:

If you are being hit by 3 people each doing 1000 damage every 2 seconds, and you have 2000hp potions that you can only use every 3 seconds chances are you will not survive. Thus the object of the pvp in this game, is to work cooperatively with your fellow race members to overwelm your opponents healing abilities.


Simplified - if you got money, you have no downtime at all. 1on1 are possible but very unlikely to the point where most dont even bother. There's only 3 healing abilities in the entire game, most are Bellato Holy spiritualists - so healing isn't expected. There's quite a bit of debuff/buff abilities in the game that can mess with healing.

3) PvP is grand-scale, fast-paced and very team oriented. Let me give you an example of a Core War I watched yesterday before the login system went kapoot (beta afterall).

The Core War begins and all three races start swarming the mine to try and take the center guardian (huge beast that rapes anyone alone, but if you win he guards your mine).
The Accretian robot race gets there first...they move a lot faster than any other race, and they setup their offensive line of Siege Launchers (specialist classes get these rocket launchers with siege mode - aka they cant move and they throw volleys of rockets).
The Bellato race comes in - few casters and ranged, but a lot of Mech users. Mechs are really strong in certain level ranges, and crappy elsewise - LOTS of hps. They stand back far enough from the rocket line...whoever gets to close gets a face full of rocket pain.
The Cora come in - almost all casters with summons (only class that can), they quickly swarm the Bellatio. All kinds of crazy AoE goes off (meteor storms, sand storms, tornados, tidal waves, etc) and the Mechs start retreating back hoping the Accretian get in the mix.
The Accretian come on the Cora from behind - they're not the most damaging but those rocket lines HURT. Cora, not paying real attention get fragged.
The Accretian push forward to the Bellato who are hoping to be buffed enough to handle the onslaught when a few Accretian Dementers walk into the mix and self-destruct. Bellato become pink mist.

And Accretian's take the mine and win the right to mine for 24 hours (good money) near the guardian (best mining).

4) Experience isn't everything - it's skill points. Very UO like in the fact that experience just raises your maximum allowed points, but skill points are key. If you level too fast, you'll "deadend" - the term for someone who didn't get his points and now cant anymore because he misses everything on higher level mobs.

5) UI is a bit clunky - no keybinding, no real auto-run...it's kind of a pain in the ass. But it's Beta, hopefully it gets better.

6) Classes are specialized. Your base class and 2 sub-classes (one at 30, one at 40) define your maximum points allowed in different skills - you can pretty much learn anything you want as any class...but remember, if you spread out too much you won't get Tier 4 skills (which are a must, really). Warriors can cast snares, casters can melee...depends on what you want to focus on - my warrior wears ranged gear so he swings faster, gets resistances from the armor, and can move faster...and all I had to do was practice my throwing knives for awhile :)

7) Balance seems like an issue right now...supposedly there are some changes come to fix it out. MUA (Mechs) have real power spikes...gods from 30-35, useless 36-39, gods 40-44, and 45-50 complete shit (50 is level cap).

8) Bugs....what'd be a beta without bugs. Some things are real bad (try and shoot a grenade launcher right now and it hard crashes), some are little (UI hiccups) and some are expected (stress test knocked out the login server).


So ya....I give it a 8/10 for now but it's beta. If nothing changes to production, it'll be 6 or 7 outta 10. It could be a 9 if they fix some problems/balance/etc. We'll see how it goes.

If ya got any questions, just ask.

SandDemon
02-13-2006, 03:26 PM
Oh and 3 more things:

-Phase3 beta started today, so if ya preordered or signed up for beta ya should get in

-I'm trying to get a char to 30 but can't decide on what I like. I'm gonna try one more (specialist) then pick.

-And that core war was easily 300 people

kyliejennings
02-13-2006, 03:28 PM
i would give the game a 3.5 / 10 for fun factor, spamming 4 powers over and over again is pretty boring.


loot system is uh i think 5 item names put on 12? tires of weapons

SandDemon
02-13-2006, 03:34 PM
Leveling to 30 is boring, but pvp isn't. I was a caster for the most part though, so it's a lot more fun with spells that only effect other races.

And ya the looting is real basic. There's upgrade gems though (diablo-type combinations) and supposedly uniques and stuff on PitBosses - their version of world bosses.

Sintor
02-13-2006, 04:27 PM
I'm going to debunk this myth for you people.

Black MAU from Giga 3 (just put onto american beta servers two weeks ago) WITH levels is the strongest class/equip available. A real bellato takes anywhere from 2-4x as much exp to "level" as a regular character. The MAU levels. The problem you're seeing with mech power levels is that people aren't levelling their mechs. The reason it looks like 30-35 and 40-44 are god levels for MAU is because that is the new rank of MAU and it is on par with characters up to four levels above it. A fully trained tier 2 mau (40) with proper exp at 50 is almost unstoppable, but I haven't seen a single person in American beta that actually bothered to level the mau. They get personal levels and/or just get a mau and pvp. It works just like "dead-ending" except it's 100 times worse because MAU exp is so slow and it just flat out gets torched if it isn't levelled.

On the other hand, should you have something like 1 billion gold and some rare items from ACE 50's or what the hell ever, you get one of these:

http://img.photobucket.com/albums/v78/sabaw/150khp.jpg

Fully exp'd, they were killing several accretian 50's at once. If I remember correctly, only two people on the oldest JP beta server ever capped a black MAU's driver/mech xp together, and those guys were considered unkillable.

SandDemon
02-13-2006, 04:44 PM
Well that's good to know.....personally I have seen them get raped, but I have no personal knowledge of them. You want to see something crazy though...

Dementers + Scientists = seriously fucked up Accretian combo

During that Core War, I saw like 4 dementers and 2 scientists wipe at least 50 people out in a couple of seconds.

Sintor
02-13-2006, 04:58 PM
Well that's good to know.....personally I have seen them get raped, but I have no personal knowledge of them. You want to see something crazy though...

Dementers + Scientists = seriously fucked up Accretian combo

During that Core War, I saw like 4 dementers and 2 scientists wipe at least 50 people out in a couple of seconds.

Half levelled black mech kills level 50 accretian Archons in 2 hits. The reason people don't level their mechs is because your character doesn't gain exp if you are using the mech to kill. It takes all of the exp. Show me the rushing American beta player who is going to level their mech from base level to max while their characters stays low, heh. That screenshot is the phRFO.

It's funny because people refer to acc/cor as the late bloomers, when the latest bloomer of all is a fully levelled black mech. Supposedly it took the two guys four months to hit cap.

SandDemon
02-13-2006, 05:43 PM
oh I'm not doubting the power of a fully skilled Mech...I gotta get a screenshot of the Dementer madness though. Nothing like an auto-destruct massive AoE followed by an instant ressurect

Soruss
02-14-2006, 02:20 AM
The potion system sounds stupid.

SandDemon
02-15-2006, 08:42 AM
Well, it's like Diablo - so take it as that. I personally love it - zero downtime is a big thing for me since I'm getting ever so tired of giving my life to some game to get a level/craft/shiney

Soruss
02-16-2006, 01:17 AM
Well, it's like Diablo - so take it as that. I personally love it - zero downtime is a big thing for me since I'm getting ever so tired of giving my life to some game to get a level/craft/shiney

I could think of a million ways to minimize downtime without making 1vs1 PvP trivial and group pvp being about focus fire dps eventually being greater than pot spam hps.

Even OSI eventually realized that a substantial pot timer was necessary.

Also, everytime I hear a developer say they're balancing PvP for group vs. group I want to reach through my monitor and ring their neck (I realize this wasn't specifically said, but I was reminded of it and felt like ranting). "balancing for group pvp" is a bureacratic excuse for poor balance.

div--
02-16-2006, 05:26 AM
Also, everytime I hear a developer say they're balancing PvP for group vs. group I want to reach through my monitor and ring their neck (I realize this wasn't specifically said, but I was reminded of it and felt like ranting). "balancing for group pvp" is a bureacratic excuse for poor balance.


So true, balance for 1v1, and group vs group balance will follow.

ScotterMonk
02-28-2006, 07:57 PM
I am considering a new MMO.
Finally done with WoW. It was great but time to move on.
The PvP action of RFO sounds great. The movies look amazing.
Big question: Is the combat system the typical RPG-like where you select an enemy and then do you spell or other action like in WoW, EQ, UO, etc. or is it more FPS-like as in Planetside and the coming Huxley?
Thanks!

Jin
03-08-2006, 09:36 AM
Well, the game sounds and looks pretty neat.
One thing worries me however: is there, or will there be a Timecard payment available?

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