View Full Version : Nurfed HUD Customization Thread
Faytte
12-29-2005, 01:28 PM
With the new release of the beta HUD we will be able to use our own textures or those used in other UI's for the hud. This thread is dedicated to showing your combination off or asking questions. If your showing off please post a pic and a link to either the original textures or the moded files for nurfed (help out the community).
Thanks.
(tiv sticky:P)
Faytte
12-29-2005, 01:53 PM
Anyone had a chance to get the Gohan textures to work properly?
Dryad
12-29-2005, 03:17 PM
idd like to low it to ^^
where can you find the textures?
CKeur
12-29-2005, 07:50 PM
Question regarding the HUD, when I unlock the UI, what are the two 'ying-yang' objects below rogue/druid combo points?
Tivoli
12-29-2005, 08:05 PM
Question regarding the HUD, when I unlock the UI, what are the two 'ying-yang' objects below rogue/druid combo points?
Pet HP/MP
Degonite
12-29-2005, 11:24 PM
How can i changed the way the HUD looks like anyway?
I liked the way Uro had his =/
Toshiro
12-30-2005, 03:29 AM
Yeah I'd love the one uro had aswell if he's willing to release it. :)
could anyone possibly put the colors of the standard manabars on the standard healthbars for me?
puuuuleeeeeeeeaaaaazeeeee
Is there anyway to rotate the MP HP bars, so they can go over/under the character and not to the sides of the character?
CKeur
12-30-2005, 12:50 PM
I dont think so. You could make a new texture that looks like that, however the HUD is programmed for a vertical increase/decrease. What that means for your idea, is the health/etc bars would still grow/shrink vertically even though you had a horizontal bar.
I could be wrong, there could be a simple code change to make that work.
Telal
12-31-2005, 06:29 PM
I tried to replace the textures, and when i went back into the game, i just got huge florescent green squares...
I'm assuming, i have to resize the textures I want to be the same size as the textures that come default?
KyesaRRi
12-31-2005, 07:09 PM
Original Nurfed HUD:
http://users.tpg.com.au/aeverdsl/interface.latest.jpg
Current HUD:
http://users.tpg.com.au/aeverdsl/interface.turbostatus.jpg
The new Beta Nurfed HUD is based on turbostatus so these textures will be easy to port over:
http://www.wowui.cn/downdown.asp?id=998&dp=2
Oh and this has the textures that look kind of like the Nurfed HUD Iodine:
http://www.wowui.cn/downdown.asp?id=998&dp=1
Enjoy
EDIT:
Original Nurfed HUD with the modified textures:
http://users.tpg.com.au/aeverdsl/nurfed_hud.rar
Teiris
01-01-2006, 03:27 AM
Hi I was wondering if anyone had the knowledge to use these hud textures
http://www.discordmods.com/cgi-bin/showmessage.pl?msgnum=19908&forum=UI&page=1
and put them into nurfed hud. I do not know exactly how to do it myself so this is why I come here.
I don't know how he places his debuffs but maybe the way as nurfed hud has it and if the hud could be intrusive, meaning I can always see it clearly instead of it fading for combat, or an option for that because sometimes I just want to see the hud the whole time.
Thanks.
Telal
01-01-2006, 03:40 AM
Those are the same ones I tried ot install, and it gave me the big flourescent green boxes. :(
Makes me sad, but I'm loving the new UI stuff, so i can figure it out, or wait to see if it is a problem with the current version of the hud.
Faytte
01-01-2006, 11:57 AM
I tried to DL those dragon like textures but the rar file contains 3 other rar files that are seemingly corrupt. Can you check out the DL link Kyesa?
Incanus
01-01-2006, 12:25 PM
first off you need to rename the texture files so they match the ones previously there. player_HP, player_MP, target_HP, target_MP etc. etc.
none of the textures size up correctly with the regular hud so I resized em all in the lib.lua file.
["player_HP"] = { index = 1, height = 256, width = 184, bar = 256, alpha = 1 },
["player_MP"] = { index = 2, height = 144, width = 120, bar = 144, alpha = 1 },
["target_HP"] = { index = 3, height = 256, width = 184, bar = 256, alpha = 1 },
["target_MP"] = { index = 4, height = 144, width = 120, bar = 144, alpha = 1 },
i havn't really figured out how to make them with the huge curve like in the picture http://www.discordmods.com/cgi-bin/showmessage.pl?msgnum=19908&forum=UI&page=1
http://img303.imageshack.us/my.php?image=nurfedhud4mb.jpg
i'm not really done, and i don't have them positioned very well but those are the basics of how to mess with it. I did the same for the textures posted earlier. It's still sorta hard to move the bars around though.
Peter
01-01-2006, 01:20 PM
how do i remove the 3d target?
CKeur
01-01-2006, 02:04 PM
Peter, first do you want to use the old version of the HUD which has the 3d model, or would you rather 'upgrade' tot eh new HUD which does not have the 3d model?
Sypher
01-01-2006, 03:09 PM
tivoli, any hint as to how to make the "background" for the textures transparent? (ex. I have 50% health, instead of the BG being black, its just transparent)
edit: im going for the same look Incanus is, this is my current progress:
http://img303.imageshack.us/my.php?image=hud9mn.jpg
edit 2: is there any way i can change the positionnig of the texture bars in the lua file? I noticed that it is impossibl to keep the HP bars stationary before moving the MP bars when UI is unlocked.
Incanus
01-01-2006, 03:58 PM
edit 2: is there any way i can change the positionnig of the texture bars in the lua file? I noticed that it is impossibl to keep the HP bars stationary before moving the MP bars when UI is unlocked.
yea i'm having the same problem
made a little progress on it http://img336.imageshack.us/my.php?image=hud29sg.jpg
edit: textures can be downloaded here http://www.mythwear.com/store/images/mythwear/123NoobSRTexture.rar
just change all the file names to player_HP, player_MP, target_HP, target_MP
in the lib.lua file i made these changes
Nurfed_Hud.Bars = {
["player_HP"] = { index = 1, height = 256, width = 200, bar = 256, alpha = 1 },
["player_MP"] = { index = 2, height = 128, width = 120, bar = 128, alpha = 1 },
["target_HP"] = { index = 3, height = 256, width = 200, bar = 256, alpha = 1 },
["target_MP"] = { index = 4, height = 128, width = 120, bar = 128, alpha = 1 },
["pet_HP"] = { index = 5, height = 32, width = 16, bar = 32, alpha = 1 },
["pet_MP"] = { index = 6, height = 32, width = 16, bar = 32, alpha = 1 },
};
Faytte
01-01-2006, 04:07 PM
Mind posting the textures and changes for that incanus?
Faytte
01-01-2006, 04:50 PM
nvm i got it to work. SOOOO Much better. Now if tiv can fix the combo points this will be perfect. Also Id like the % and the current/max health to be seperate elements to move around.
playboy
01-01-2006, 04:56 PM
can someone tell me how to change the original bars to look like these that you have created.
do i have to use Discord or is there a way to just convert the texture?
Soulless
01-01-2006, 05:14 PM
Okay, I got a problem with the size of the bars, esp. the manabars.
I got some new ones, but those were to big, so I used the manabars as hpbars, which worked, but I'm still missing fitting manabars.
Atleast untill uro get's of his lazy ass and posts his. ;)
So is anyone able to help me with this?
P.S.: This (http://home.pages.at/dangerklaus/damn.JPG) is what I'm taking about, as you can see my rage is at 100% just as the mana of my target but the bars don't fill completely
Teiris
01-01-2006, 05:27 PM
ty Incanus
Your work, worked wonders for me, i love those ruin UI bars.
Nightfall
01-01-2006, 05:27 PM
edit 2: is there any way i can change the positionnig of the texture bars in the lua file? I noticed that it is impossibl to keep the HP bars stationary before moving the MP bars when UI is unlocked.
yea i'm having the same problem
made a little progress on it http://img336.imageshack.us/my.php?image=hud29sg.jpg
edit: textures can be downloaded here http://www.mythwear.com/store/images/mythwear/123NoobSRTexture.rar
just change all the file names to player_HP, player_MP, target_HP, target_MP
in the lib.lua file i made these changes
Nurfed_Hud.Bars = {
["player_HP"] = { index = 1, height = 256, width = 200, bar = 256, alpha = 1 },
["player_MP"] = { index = 2, height = 128, width = 120, bar = 128, alpha = 1 },
["target_HP"] = { index = 3, height = 256, width = 200, bar = 256, alpha = 1 },
["target_MP"] = { index = 4, height = 128, width = 120, bar = 128, alpha = 1 },
["pet_HP"] = { index = 5, height = 32, width = 16, bar = 32, alpha = 1 },
["pet_MP"] = { index = 6, height = 32, width = 16, bar = 32, alpha = 1 },
};
That link doesn't seem to be working. I'd love if you could just post your NurfedHUD (modified of course) as a zip so I could download it.
Incanus
01-01-2006, 05:34 PM
edit 2: is there any way i can change the positionnig of the texture bars in the lua file? I noticed that it is impossibl to keep the HP bars stationary before moving the MP bars when UI is unlocked.
yea i'm having the same problem
made a little progress on it http://img336.imageshack.us/my.php?image=hud29sg.jpg
edit: textures can be downloaded here http://www.mythwear.com/store/images/mythwear/123NoobSRTexture.rar
just change all the file names to player_HP, player_MP, target_HP, target_MP
in the lib.lua file i made these changes
Nurfed_Hud.Bars = {
["player_HP"] = { index = 1, height = 256, width = 200, bar = 256, alpha = 1 },
["player_MP"] = { index = 2, height = 128, width = 120, bar = 128, alpha = 1 },
["target_HP"] = { index = 3, height = 256, width = 200, bar = 256, alpha = 1 },
["target_MP"] = { index = 4, height = 128, width = 120, bar = 128, alpha = 1 },
["pet_HP"] = { index = 5, height = 32, width = 16, bar = 32, alpha = 1 },
["pet_MP"] = { index = 6, height = 32, width = 16, bar = 32, alpha = 1 },
};
That link doesn't seem to be working. I'd love if you could just post your NurfedHUD (modified of course) as a zip so I could download it.
oh yea sry, you have to right click save as sry bout that.
Telal
01-01-2006, 06:27 PM
Incanus, i don't know you, but i now love you! :)
Thanks, I will go in and play with the heights as soon as I get home! :)
Nightfall
01-01-2006, 07:01 PM
Anyone know if they can take the textures from wow.epij.org for the HUD and make them work with Nurfed HUD? Be much appreciated.
Telal
01-01-2006, 07:07 PM
You should be able to by just renaming the textures from epij to that of the nurfedhud.
Nightfall
01-01-2006, 07:11 PM
Heh all I see though is 1-2 files that could be the HUD. And I need 4...
Telal
01-01-2006, 07:21 PM
I was just looking at his files, and you're right, he doesn't seem to use different textures for each part of the hud, but some script that reverses the side, and filles in the values.
I have no idea how to work that into the NurfedHud. :(
Nightfall
01-01-2006, 07:24 PM
I was just looking at his files, and you're right, he doesn't seem to use different textures for each part of the hud, but some script that reverses the side, and filles in the values.
I have no idea how to work that into the NurfedHud. :(
/cry
Incanus
01-01-2006, 08:04 PM
yea i see no way of using the stuff from epij, it just doesn't fit with the hud.
Nightfall
01-01-2006, 08:43 PM
I just configured this. I Used TurboStatus' textures as I like the sleeker look, and I changed the pet health rings.
http://www.lostchapter.gzo.com/modules/coppermine/albums/userpics/10042/myhud.jpg
Telal
01-01-2006, 09:07 PM
That looks pretty good!
I can't wait til i get home from work (8 hours or so) and try what Incanus put up, to make the 123noob textures work. :)
Xorcist
01-02-2006, 04:02 AM
http://home.comcast.net/~bioxorcist/custex.jpg
I made this one and thanks to some help from reading posts in this thread i got everything sized right, few things im working on that i just noticed but it looks alright.
got it fixed ill post a zip later if yall want it cause its 5:30am here.
tiv nice job on the ui in mc even with raid assit running now im only at 18mb memory.
running smooth as hell.
Some of these look really good. Can't wait to get home and try them ;)
Xorcist
01-02-2006, 09:42 AM
Here it is
http://home.comcast.net/~bioxorcist/Sakhud.zip
all 4 of my files just drop em in and change lib/lua
to this.
Nurfed_Hud.Bars = {
["player_HP"] = { index = 1, height = 256, width = 200, bar = 256, alpha = 1 },
["player_MP"] = { index = 2, height = 256, width = 200, bar = 256, alpha = 1 },
["target_HP"] = { index = 3, height = 256, width = 200, bar = 256, alpha = 1 },
["target_MP"] = { index = 4, height = 256, width = 200, bar = 256, alpha = 1 },
["pet_HP"] = { index = 5, height = 32, width = 16, bar = 32, alpha = 1 },
["pet_MP"] = { index = 6, height = 32, width = 16, bar = 32, alpha = 1 },
};
Still working on someof the settings here
Xorcist
01-02-2006, 02:48 PM
some help on t settings would be nice i have both bars showing fully but the rage bar dosnt rise fast enough for the amount of rage i got. 50% bar is like 40% rage and 10% rage dosnt even show up
Telal
01-02-2006, 06:12 PM
I tried Incanus settings with the 123noob graphics, and i'm still getting huge green boxes instead of stat rings. :(
Makes me a sad panda. :(
Incanus
01-02-2006, 06:32 PM
I tried Incanus settings with the 123noob graphics, and i'm still getting huge green boxes instead of stat rings. :(
Makes me a sad panda. :(
did you make sure to rename the files, because that seems to be the issue causing the green boxes..
Telal
01-02-2006, 06:35 PM
Not only did I rename them, i converted them to tga files (like the original ones) [This is probably my mistake though]..
I was trying to keep it as close to the original as possible. :)
Incanus
01-02-2006, 10:32 PM
alright well try this
http://home.insight.rr.com/incanus/Nurfed_Hud.rar
Telal
01-02-2006, 10:36 PM
I will do, when servers come back up (at work :( ) and Hopefully I will be back here, praising your name. :)
alright well try this
http://home.insight.rr.com/incanus/Nurfed_Hud.rar
Where can I get the dependency?
## RequiredDeps: Nurfed_Utility
Edit: It's integrated in the nurfed_hud.lua, right? Which command do I need to activate it?
Incanus
01-03-2006, 08:24 AM
alright well try this
http://home.insight.rr.com/incanus/Nurfed_Hud.rar
Where can I get the dependency?
## RequiredDeps: Nurfed_Utility
Edit: It's integrated in the nurfed_hud.lua, right? Which command do I need to activate it?
nurfed_utility is part of the entire UI, download it from tivs link at the top of the forum.
Nostag
01-03-2006, 03:04 PM
Is it possible to shift your Mana/Energy/Rage to where the enemys health/mana bar is? Since I'm really bad at working with the files I have no idea what to do atm.
another thing. Is it possible to change transparency?
bhodi
01-03-2006, 10:08 PM
edit: wrong thread for feedback.
Daggo
01-04-2006, 10:27 AM
Is it possible to have an XP bar as well?
Forage
01-04-2006, 05:16 PM
So far the hud is great still working onforming the textures correctly but as of now they are fine with that low memory usage. Overall I have afew issues that I have been trying to get worked out we'll see if anyone can point me in the right direction.
1st the Hud - Target hp % 100/100 is more then I need is there a simple way to change it to targethp % i don't need the current #/# the health percent is plenrty.
On the hud since I havent really played with it a ton what are the 5 boxes when you unlock the hud? I can't find a real use for them other then spacing assistance or something.
2nd Unit Frames - Can we turn of the avatar? I don't need it for any reason other then that love the frames.
3rd Most of the other ui's I have 1 more bar, here I am missing it, not 100% critical I have found ways around it but I really miss those extra button slots.
Not related to Nurfed Hud - UI just general questions to those who seem to make thier own modifications.
4th Item buffs can any reccomend a good addon? I can't find one that will see windfury as a item buff and allow me to move it, so I always have my windfury on top by itself and it's bugs me.
5th any well known replacements to the core of ctmod, mail, buffs, map, viewpoint doing away with ct completely other then RA would be perfect but I just can't locate the replacements.
Troll2407
01-05-2006, 07:08 AM
Is someone able to download following graphics:
http://www.wowui.cn/bbs/UploadFile/2005-12/20051218623920519.jpg
from the homepage http://www.wowui.cn/soft/998.htm
kezzerdrix
01-05-2006, 08:52 AM
i hope the ui comes for the german client v1.9 soon :D
Sneezer
01-05-2006, 09:22 AM
i hope the ui comes for the german client v1.9 soon :D
isn't it localized by deafault?
i was able to get the textures from the following screenshot to work with the hud
http://www.wowui.cn/bbs/UploadFile/2005-12/2005121861496083.jpg
the textures can be downloaded here: http://files.filefront.com/textures_lilac_21zip/;4569214;;/fileinfo.html
Nurfed_Hud.Bars = {
["player_HP"] = { index = 1, height = 256, width = 128, bar = 256, alpha = 1 },
["player_MP"] = { index = 2, height = 256, width = 128, bar = 156, alpha = 1 },
["target_HP"] = { index = 3, height = 256, width = 128, bar = 256, alpha = 1 },
["target_MP"] = { index = 4, height = 256, width = 128, bar = 156, alpha = 1 },
["pet_HP"] = { index = 5, height = 32, width = 16, bar = 32, alpha = 1 },
["pet_MP"] = { index = 6, height = 32, width = 16, bar = 32, alpha = 1 },
};
replace that code in lib.lua
Would love if someone could get epij's hud texture to work with nurfed hud.
This is the site for his UI: http://wow.epij.org/
evilgod
01-05-2006, 05:03 PM
http://paradox.azerothguilds.net/gogu/myhud.jpg
this is what i got so far.
what i need is to take from the old nurfed_hud the target info part (name, debuffs, class, level, etc) and add them to the new one and some ways to lock in place mytargetmodel and allow right click on it for options.
evilgod
01-05-2006, 07:20 PM
me again, after a lot of playing blindly in with the hud code i have managed to combine it with another hud and mytargetmodel to get this :
http://paradox.azerothguilds.net/gogu/update.jpg
but the old nurfed_unitframes (the ones from the release) not working with the new hud (the one from the beta ui) is killing me.
duskie84
01-05-2006, 09:22 PM
Can anyone figure out how to get the HP/MP bar colours like this guy's?
http://www.vismaior.org/aqpics/battlegaurd_sartura_fight.jpg
As well as the target name on the HUD..
And I haven't found anywhere to find out how to adjust the location of the Target of Target, it's rather annoying to look way up considering you're used to the old blizzard target window...
Grochtar
01-06-2006, 12:40 PM
Duskie, that's the old hud - tho I can't remember if it was the first version or the second version (which was based on StatusRings).
But I'm interested to know what MOD he has to make his mini-map appear that way.
duskie84
01-06-2006, 08:50 PM
Duskie, that's the old hud - tho I can't remember if it was the first version or the second version (which was based on StatusRings).
But I'm interested to know what MOD he has to make his mini-map appear that way.I seem to find the colours of the HP and MP bars better.. any idea how to change to that?
ZealotOnAStick
01-07-2006, 02:56 PM
evilgod, the look you have in that image above with the sort of "swoosh" like bars is what I'm looking for.
Can you share any of your files on how to achieve that?
[ill]Tuathal
01-07-2006, 04:02 PM
Original Nurfed HUD:
http://users.tpg.com.au/aeverdsl/interface.latest.jpg
Is this int hat zip file you linked? Cause that is BADASS
Roath
01-07-2006, 05:47 PM
might aswell post the custom HUD versions i have been working on (still having some problems with the colors, but i made a seperate post for that)
http://www.ozonegfx.com/HUD.jpg
My first try, looks nice, works nice, just only for mana users
http://www.ozonegfx.com/HUD2.jpg
http://www.ozonegfx.com/HUD3.jpg
Second try, grundge style, very wide, made them thinner now
and if you want to know if i will be allowing others to get these HUDs if they want, ofcourse, however seeing that i still have some trouble with them and the HUD is still beta, i will first make the publicly available once i got the problem fixed :p
evilgod
01-07-2006, 07:01 PM
evilgod, the look you have in that image above with the sort of "swoosh" like bars is what I'm looking for.
Can you share any of your files on how to achieve that?
i used nurfed_hud with the old texture (first version) and moog_hud (without the actual bars) for the text / icons / debuffs / etc. also i have added my target model.
I gave up on it as i haven`t managed to remove some errors and also couldn`t figure out how to move some stuff around and the version of myTargetModel i was using was working great on npcs / players but with mobs it wasn`t pretty :)
i know tivoli said somewhere that he managed to make the target 3dmodel to show corectly all the mobs (including big mobs onyxia, nef, etc) but i don`t think he posted that anywhere.
my plan was also to modify that version of scrolling combat text, the one that shows the damage you do instead of the one you receive, so it shows the damage i do over the 3d model.
I had big plans for this hud, but my lua knowledge is next to zero and i do not have the time or patience right now to learn it.
i just hope someone that knows how to work with lua will take my ideea and develop it further.
Roath
01-07-2006, 08:50 PM
Links?
if you want links to the custom bars that i am working on, i could give them to you, but you would see that the colors dont show correctly for energy and rage, or for mana if i fix energy and rage. Im sorry but i will first make the custom textures and the installation instructions available for download when i solved all problems.
archzai
01-08-2006, 01:03 AM
but does anyone know how to change textures? i want to know which files to change and where they are.... and where i put the textures i download... thanks!
where is lib.lua and which directory do i put the textures?
ZealotOnAStick
01-08-2006, 02:58 AM
evilgod, the look you have in that image above with the sort of "swoosh" like bars is what I'm looking for.
Can you share any of your files on how to achieve that?
i used nurfed_hud with the old texture (first version) and moog_hud (without the actual bars) for the text / icons / debuffs / etc. also i have added my target model.
I downloaded the nurfed hud, and I can find the old textures in there, but in-game all I see is the statrings form display, and the only / command I could find (/ring - I opened up the lua to investigate it since documentation was lacking) just gave me some information and I couldn't find any way to alter or customize it.
I'd probably be fine with the nurfed hud with those textures (the swoosh-like ones) - I just don't know what to edit or change to get that to happen.
Roath
01-08-2006, 04:52 AM
but does anyone know how to change textures? i want to know which files to change and where they are.... and where i put the textures i download... thanks!
where is lib.lua and which directory do i put the textures?
I havent tested if these files are also in the current stable UI, since im working with the nurfed beta UI, which you can download from the other addons page.
The custom textures is located in a folder inside the Nurfed_HUD folder, the texture folder is called CustomTextures, when you make your own textures or download new ones, remember that the height & width has to be the by the power of 2 (eg. 512x512, 512x256 etc etc.)
The lib.lua files is located directly in the Nurfed_HUD folder and there things in it almost completely explain themselves if you look at it.
Note: if you want to move stuff but dont want to bother reloading your interface hundred times only to move an object a few pixels, you can always unlock the HUD using the nurfed icon at the minimap, then move the stuff around and logout. The data is then stored in the nurfed_hud.lua savevariables file, which you can open to get the placement data to copy into the lib.lua.
I hope this helped.
eelmij
01-08-2006, 06:00 PM
I'm just using the current beta hud for right now, but I was wondering if there was a way to make it incorporate the info from Mobhealth? Right now it just shows the percent twice which is a little redundent. Thanks.
duskie84
01-08-2006, 08:04 PM
Can anyone figure out how to get the HP/MP bar colours like this guy's?
http://www.vismaior.org/aqpics/battlegaurd_sartura_fight.jpg
As well as the target name on the HUD..
And I haven't found anywhere to find out how to adjust the location of the Target of Target, it's rather annoying to look way up considering you're used to the old blizzard target window...
Anyone know how to change the status bar colour ??
Links?
if you want links to the custom bars that i am working on, i could give them to you, but you would see that the colors dont show correctly for energy and rage, or for mana if i fix energy and rage. Im sorry but i will first make the custom textures and the installation instructions available for download when i solved all problems.
I appreciate your consideration. Thanks for not releasing a buggy version!
thesack
01-08-2006, 09:13 PM
Could anyone tell me how to switch the hud bar info so that the left bar shows my targets hp/mana and the right side shows my hp/mana? Thanks in advance.
archzai
01-08-2006, 10:04 PM
but does anyone know how to change textures? i want to know which files to change and where they are.... and where i put the textures i download... thanks!
where is lib.lua and which directory do i put the textures?
I havent tested if these files are also in the current stable UI, since im working with the nurfed beta UI, which you can download from the other addons page.
The custom textures is located in a folder inside the Nurfed_HUD folder, the texture folder is called CustomTextures, when you make your own textures or download new ones, remember that the height & width has to be the by the power of 2 (eg. 512x512, 512x256 etc etc.)
The lib.lua files is located directly in the Nurfed_HUD folder and there things in it almost completely explain themselves if you look at it.
Note: if you want to move stuff but dont want to bother reloading your interface hundred times only to move an object a few pixels, you can always unlock the HUD using the nurfed icon at the minimap, then move the stuff around and logout. The data is then stored in the nurfed_hud.lua savevariables file, which you can open to get the placement data to copy into the lib.lua.
I hope this helped.
cannot find the custom texture folder in my Nurfed_HUD folder, all i have is a folder for ICONS, and RINGS. then a few other files but no Lib.lua as well.
duskie84
01-08-2006, 10:17 PM
but does anyone know how to change textures? i want to know which files to change and where they are.... and where i put the textures i download... thanks!
where is lib.lua and which directory do i put the textures?
I havent tested if these files are also in the current stable UI, since im working with the nurfed beta UI, which you can download from the other addons page.
The custom textures is located in a folder inside the Nurfed_HUD folder, the texture folder is called CustomTextures, when you make your own textures or download new ones, remember that the height & width has to be the by the power of 2 (eg. 512x512, 512x256 etc etc.)
The lib.lua files is located directly in the Nurfed_HUD folder and there things in it almost completely explain themselves if you look at it.
Note: if you want to move stuff but dont want to bother reloading your interface hundred times only to move an object a few pixels, you can always unlock the HUD using the nurfed icon at the minimap, then move the stuff around and logout. The data is then stored in the nurfed_hud.lua savevariables file, which you can open to get the placement data to copy into the lib.lua.
I hope this helped.
cannot find the custom texture folder in my Nurfed_HUD folder, all i have is a folder for ICONS, and RINGS. then a few other files but no Lib.lua as well.
then it means you're using a non-beta..
Specter
01-09-2006, 02:20 AM
Well, since this is a "show-off" thread of my HUD, then here it is ;D
http://i2.photobucket.com/albums/y20/Jankern/WoW/MinUI.jpg
It looks dark, but only because i'am in darkshore ;P
archzai
01-09-2006, 07:02 AM
err i tried to download the beta version but it doesnt work
i download the nerfeduibeta right under the addons in the NurfedUI website?
I typed in the stuff as shown on the forums and now the stats ring doesnt even show... HELP!
did i download the wrong BETA? because when i look at addons inside WoW it says that version is possibly out of date...
Dravin
01-09-2006, 07:32 AM
Well, since this is a "show-off" thread of my HUD, then here it is ;D
http://i2.photobucket.com/albums/y20/Jankern/WoW/MinUI.jpg
It looks dark, but only because i'am in darkshore ;P
Dark? No shit, i can't see any rings :P Seriously, I see no mana or hp rings at all in that screen, they're not just 'dark'. Or am i missing something?
archzai
01-09-2006, 10:33 AM
alright got the custom HUD bars to work now... using the Lilac one posted on page 4, but...
How do i get the bars to stay there all the time instead of only appearing when I'm fighting. Similar to the new version where the bars are ALWAYS there? What commands do I have to type in. Thanks!
Specter
01-09-2006, 11:20 AM
Well, since this is a "show-off" thread of my HUD, then here it is ;D
http://i2.photobucket.com/albums/y20/Jankern/WoW/MinUI.jpg
It looks dark, but only because i'am in darkshore ;P
Dark? No shit, i can't see any rings :P Seriously, I see no mana or hp rings at all in that screen, they're not just 'dark'. Or am i missing something?
rings? what rings, i have Nurfed, i hate alot of "jall" as we say in norway, or should i say shit ;D
I like nurfed UI just the way it is, i just do some config to the way I want it to look
Dravin
01-09-2006, 12:10 PM
rings? what rings, i have Nurfed, i hate alot of "jall" as we say in norway, or should i say shit ;D
I like nurfed UI just the way it is, i just do some config to the way I want it to look
In that case, say you're showing off your UI, not showing off your HUD. The HUD is the thing with the statrings etc...
Tensil
01-09-2006, 01:57 PM
Hey guys.
I really like your modifings of the HUD, but i want to use only the hud, without any other player addons. So far is it ok, but the problem is, that i would really like to have the name of the target shown over the health and mana stats.
I tried a bit with implementig from other HUD addons, but it didn't really work.
So, as much as i've seen of the code it don't seem to me, that this is a lot of work.
Would anyone show me how can i implement it in the Nurfed HUD?
Greets Tensil :wink:
ps: sorry for my bad english
archzai
01-09-2006, 03:13 PM
alright got the custom HUD bars to work now... using the Lilac one posted on page 4, but...
How do i get the bars to stay there all the time instead of only appearing when I'm fighting. Similar to the new version where the bars are ALWAYS there? What commands do I have to type in. Thanks!
GOT IT WORKING PERFECTLY
thanks for all the help guys!!
Sneezer
01-09-2006, 04:24 PM
Well, since this is a "show-off" thread of my HUD, then here it is ;D
http://i2.photobucket.com/albums/y20/Jankern/WoW/MinUI.jpg
It looks dark, but only because i'am in darkshore ;P
Dark? No shit, i can't see any rings :P Seriously, I see no mana or hp rings at all in that screen, they're not just 'dark'. Or am i missing something?
rings? what rings, i have Nurfed, i hate alot of "jall" as we say in norway, or should i say shit ;D
I like nurfed UI just the way it is, i just do some config to the way I want it to look
kind of pointless posting this in this thread then ^^
I've had the nurfed hud UI, apparently it was the non beta one (with 3d models) and I loved it, other than the fact I still needed player/party/target frames up to do anything (i.e. leave group, inspect target)
I downloaded moogs hud, which was an updated version of the nurfed hud, and I loved it, till it gave me an error every 2 seconds when 1.9 came out.
Plus the beta version of the nurfed hud with they more 'stylized' bars is what i have now.
anyway, what i'm getting at is there a way that I can have the nurfed hud, that shows the playerframe in the centerbottom of the bars (like moog did) where I can right click on it for the menu (inspect/leave group)?
I keep my interface clean, and the playerframe/target/party frame just clutters it up for me.
Thx
Roath
01-10-2006, 01:25 PM
Could anyone tell me how to switch the hud bar info so that the left bar shows my targets hp/mana and the right side shows my hp/mana? Thanks in advance.
that is actually quite easy, im guessing that you are using the standard HUD, so here is how to do that:
(NOTE: there will be alot of copy pasting)
First, open lib.lua in notepad (other editors such as wordpad tends to ruin files somehow)
Find:
["Nurfed_Hud_Texture_1"] = {x = -140,y = 0},
["Nurfed_Hud_Texture_2"] = {x = -130,y = 15},
["Nurfed_Hud_Texture_3"] = {x = 140,y = 0},
["Nurfed_Hud_Texture_4"] = {x = 130,y = 15},
now, switch the stuffs placement, texture 1 and 2 is your health and mana/rage/energy, texture 3 and 4 is your targets health and rage/mana/energy, it should end up looking somewhat like this:
["Nurfed_Hud_Texture_1"] = {x = 140,y = 0},
["Nurfed_Hud_Texture_2"] = {x = 130,y = 15},
["Nurfed_Hud_Texture_3"] = {x = -140,y = 0},
["Nurfed_Hud_Texture_4"] = {x = -130,y = 15},
Yup, only changed the - :D
now the bars are correctly placed for what you wanted, however we still need the correct text to be with them too.
Find:
["Nurfed_Hud_Text_1"] = {x = -75,y = -140, name = NURFEDHUD_PLAYERHP},
["Nurfed_Hud_Text_2"] = {x = -75,y = -155, name = NURFEDHUD_PLAYERMP},
["Nurfed_Hud_Text_3"] = {x = 75,y = -140, name = NURFEDHUD_TARGETHP},
["Nurfed_Hud_Text_4"] = {x = 75,y = -155, name = NURFEDHUD_TARGETMP},
again, you make them switch places my chaning the x-axis for them, thus only moving the minus symbol :p
you should get this result:
["Nurfed_Hud_Text_1"] = {x = 75,y = -140, name = NURFEDHUD_PLAYERHP},
["Nurfed_Hud_Text_2"] = {x = 75,y = -155, name = NURFEDHUD_PLAYERMP},
["Nurfed_Hud_Text_3"] = {x = -75,y = -140, name = NURFEDHUD_TARGETHP},
["Nurfed_Hud_Text_4"] = {x = -75,y = -155, name = NURFEDHUD_TARGETMP},
next thing not to forget is the debuffs, they also have to be displayed at the correct bars, even if you dont use them, this way you will have them correctly placed if you happen to use them.
Find:
["Nurfed_Hud_targetDebuff_1"] = {x = 55,y = 45},
["Nurfed_Hud_targetDebuff_2"] = {x = 74,y = 36},
["Nurfed_Hud_targetDebuff_3"] = {x = 93,y = 22},
["Nurfed_Hud_targetDebuff_4"] = {x = 106,y = 5},
["Nurfed_Hud_targetDebuff_5"] = {x = 115,y = -13},
["Nurfed_Hud_targetDebuff_6"] = {x = 120,y = -32},
["Nurfed_Hud_targetDebuff_7"] = {x = 118,y = -51},
["Nurfed_Hud_targetDebuff_8"] = {x = 112,y = -70},
["Nurfed_Hud_playerDebuff_1"] = {x = -55,y = 45},
["Nurfed_Hud_playerDebuff_2"] = {x = -74,y = 36},
["Nurfed_Hud_playerDebuff_3"] = {x = -93,y = 22},
["Nurfed_Hud_playerDebuff_4"] = {x = -106,y = 5},
["Nurfed_Hud_playerDebuff_5"] = {x = -115,y = -13},
["Nurfed_Hud_playerDebuff_6"] = {x = -120,y = -32},
["Nurfed_Hud_playerDebuff_7"] = {x = -118,y = -51},
["Nurfed_Hud_playerDebuff_8"] = {x = -112,y = -70},
and just like before, make the minus sign switch, this should be your result:
["Nurfed_Hud_targetDebuff_1"] = {x = -55,y = 45},
["Nurfed_Hud_targetDebuff_2"] = {x = -74,y = 36},
["Nurfed_Hud_targetDebuff_3"] = {x = -93,y = 22},
["Nurfed_Hud_targetDebuff_4"] = {x = -106,y = 5},
["Nurfed_Hud_targetDebuff_5"] = {x = -115,y = -13},
["Nurfed_Hud_targetDebuff_6"] = {x = -120,y = -32},
["Nurfed_Hud_targetDebuff_7"] = {x = -118,y = -51},
["Nurfed_Hud_targetDebuff_8"] = {x = -112,y = -70},
["Nurfed_Hud_playerDebuff_1"] = {x = 55,y = 45},
["Nurfed_Hud_playerDebuff_2"] = {x = 74,y = 36},
["Nurfed_Hud_playerDebuff_3"] = {x = 93,y = 22},
["Nurfed_Hud_playerDebuff_4"] = {x = 106,y = 5},
["Nurfed_Hud_playerDebuff_5"] = {x = 115,y = -13},
["Nurfed_Hud_playerDebuff_6"] = {x = 120,y = -32},
["Nurfed_Hud_playerDebuff_7"] = {x = 118,y = -51},
["Nurfed_Hud_playerDebuff_8"] = {x = 112,y = -70},
Now everything is fine and dandy you might say, but no it is not, the bars have been moved, so now, instead of a ( ) display you have a ) ( display of the bars, this is however easerly fixed, find these files inside the CustomTextures folder:
player_HP.tga
player_MP.tga
target_HP.tga
target_MP.tga
and guess what, make them switch places, rename the two player_ files to target_ and the two target_ to player_, now your bars have switched place without chaning the looks of the HUD :D
thesack
01-10-2006, 03:19 PM
Thanks alot man, gonna try this out right now, not sure if it matters but I am using the nurfed beta right now, with the standard hud that came with it.
Nurlith
01-10-2006, 08:37 PM
Might be my enormous stupidity, but where do i find that nurfed_utility? i looked at links from tiv, couldnt find a thing, i used to use the beta(i think) from the "other addons" tab , and didnt need it, now im lost Oo, please help a desperate gnome out :)
Telal
01-10-2006, 08:51 PM
I'm trying to locate the new hud as well!
thesack
01-10-2006, 11:49 PM
Might be my enormous stupidity, but where do i find that nurfed_utility? i looked at links from tiv, couldnt find a thing, i used to use the beta(i think) from the "other addons" tab , and didnt need it, now im lost Oo, please help a desperate gnome out :)
the utility is in the nurfed beta ui folder which can be downloaded here (http://www.nurfedui.net/download.php?file=nurfeduibeta.zip)
Noris
01-11-2006, 03:03 AM
Is there any way to add Target of Target name on Hud?
If there is, I can turn off target unit frame...
Racarr
01-11-2006, 06:27 AM
IS there anyway to make the rage hud of nurfed one to be a bit more bright red? Its really hard to see how much rage you have..
http://img214.imageshack.us/img214/3214/nurfedhud0ih.jpg
As you can see, my eergy bar is located a bit too far to the right, cants ee it in this pic, but my targets mana bar is too far to the left, anyway to change it so it makes a prefect fit ^^, if its of any use, i have MoveAnything and DFm, tho DFM is a bit too complicated for my taste :P
also, anyway to show the HUD out of combat?
Cirin
01-11-2006, 09:55 AM
Wow, that's easily the most horrendous setup I've ever seen. But to answer your question. Just click the nurfed icon to unlock everything and drag it the way you like. The frame for the health is rather large so you have to move it out of the way then move the mana to where you want it and move the health back.
Thirst
01-11-2006, 10:24 AM
I can't get the version of nurfed hud to work, which allows custome skins. whenever i try that one, the enemies hp won't show up. Could I be missing the right version, as there seem to be people here who got it to work?
Wow, that's easily the most horrendous setup I've ever seen. But to answer your question. Just click the nurfed icon to unlock everything and drag it the way you like. The frame for the health is rather large so you have to move it out of the way then move the mana to where you want it and move the health back.
Thanks for ur judgement, didnt ask for it, im constantly tinkering it, for now it works, i may change it in a few days, may keep it longer...
anyway, if i click the nurfed icon it doesnt do much else then allow me to relocate buttons on my bars, it seems the health bars are not textures or something, tried 2 frame finders(MoveAnything and DFM), nothing showed up... :S
Edit: nvm found out how, any1 know how to change when it shows? e.g i want it to show not only in combat, but also in stealth(maybe) or when i target some1, any options? All i found was a toggle box with show in combat, if i untoggled it it still didnt show...
Edit2: nvm, im an idiot, or my game is messed up, working as intended
Magjua
01-11-2006, 11:22 AM
Hi all, good looking work in this thread!
Question: do I need the entire Beta UI installed or can I just use the Utility folder and the HUD folder?
Been having alot of problems since 1.9 and I already use Discord and a touch of CT and am worried about installing another package :)
Thanks!
Coldshiver
01-11-2006, 09:42 PM
I've been poking around for a few days now with a design idea I had. I've got the basics done, but I've run into a few snags. Here is a picture:
http://img.photobucket.com/albums/v11/mo0nsw0lf/CurrentDesign.jpg
Ideally, I'd like to do 4 things to finalize this HUD.
a) The red boxes around the health percentage. I'd like to get rid of them, but I've not yet found how to disable them in lib.lua. Anyone have any ideas how to do so?
b) In the original Nurfed_Hud, the stat rings were always visible (alpha'd way down), but once you acquired a target, they became fully visible, and then returned to their low alpha'd state once target was deselected. Has anyone figured out how to re-accomplish this with the new version?
c) Also in the original version of Nurfed_Hud, the stat rings would become ttransparent upon emptying. At the moment, this version leaves a opaque black background, rather than empty space when emptying. Once again, I have as yet to find an option to adjust this in lib.lua. Anyone have any ideas how to accomplish this?
d) In the screenshot, you can see that my pet's HP bar is horizontally based. I would ideally love to be able to have that particular bar empty horizontally in this pattern: F---->E<----F. Anyone have any thoughts on how to accomplish this?
Anyhow, that's the idea I've been poking around with, but I am stuck at the moment. I've spent a full day staring at the various lines in lib.lua trying to figure out if any of these is accomplishable via that file...thus far no luck, or I'm just blind. Hopefully one of you has come across something I have not.
Roath
01-12-2006, 01:49 AM
I've been poking around for a few days now with a design idea I had. I've got the basics done, but I've run into a few snags. Here is a picture:
<- IMAGE WAS HERE ->
Ideally, I'd like to do 4 things to finalize this HUD.
a) The red boxes around the health percentage. I'd like to get rid of them, but I've not yet found how to disable them in lib.lua. Anyone have any ideas how to do so?
b) In the original Nurfed_Hud, the stat rings were always visible (alpha'd way down), but once you acquired a target, they became fully visible, and then returned to their low alpha'd state once target was deselected. Has anyone figured out how to re-accomplish this with the new version?
c) Also in the original version of Nurfed_Hud, the stat rings would become ttransparent upon emptying. At the moment, this version leaves a opaque black background, rather than empty space when emptying. Once again, I have as yet to find an option to adjust this in lib.lua. Anyone have any ideas how to accomplish this?
d) In the screenshot, you can see that my pet's HP bar is horizontally based. I would ideally love to be able to have that particular bar empty horizontally in this pattern: F---->E<----F. Anyone have any thoughts on how to accomplish this?
Anyhow, that's the idea I've been poking around with, but I am stuck at the moment. I've spent a full day staring at the various lines in lib.lua trying to figure out if any of these is accomplishable via that file...thus far no luck, or I'm just blind. Hopefully one of you has come across something I have not.
i totally agree on your points there, however there is something i dont like, it would require people to edit their lua files, and many players either dont have the knowledge to do so, or wouldn't like to mess with them of fear of ruining it.
So having this as an option to the HUD would be great, something like this:
ofcourse these should be seperately adjustable for pet, player and target.
This would leave us that make custom textures alot more freedome and we will be able to make much more different HUD textures.
Healthbar direction: (Dropdown) Up, Down, Left, Right
Healthbar Orientation: (Dropdown) Horisonal, Vertical
Mana/Rage/Energybar Direction: (Dropdown) Up, Down, Left, Right
Mana/Rage/Energybar Orientation: (Dropdown) Horisontal, Vertical
You could also add an option to add a 45 degree angle, but i think that would be too "complicated" to add, the options i have listed would be more than enough for me
on a side note:
would you mind that i use your UD design? i could clean it up and make the pet bars place better instead of overlapping the player/target bars :p no offence to your bars, they look great, might also be the resize of the screenshot that made them "corny"
Roath
01-12-2006, 06:05 AM
Was bored, so i took the freedom to start on the "cleanup" of the tribal HUD you are using, i will add "3D" effect to it later today and upload the textures once i have tested them
http://www.ozonegfx.com/HUD4.gif
so i had a bit more time on my hands and carried on with the coloring, this is how they "should" look inside WoW, but the actualy textures for the HDU will be greyscale since the HUD will add the colors
http://www.ozonegfx.com/HUD4.jpg
atm. juno will be helping me with the testing as i have no access to WoW myself, if anyone else wants to help me test the HUDs i make just send me a PM.
ofcourse i will first go any further with this HUD once Coldshiver has given me green light, if he is the original author of the "shape" used in his HUD
atm. juno will be helping me with the testing as i have no access to WoW myself, if anyone else wants to help me test the HUDs i make just send me a PM.
ofcourse i will first go any further with this HUD once Coldshiver has given me green light, if he is the original author of the "shape" used in his HUD
Yeah...sorry in taking so long to get back to you, I have been doing finals in school this week so I lost all the free time I had. The two versions of your HUD you sent me look great, I took the liberty of brightening up the textures a little with photoshop (they seemed rather dark) and making the health texture light green instead of grayscale. I have not tested whether I can change the color of the mana bar and have no problems.
Great graphics by the way, are you a graphic designer?
Tivoli
01-12-2006, 08:03 AM
I will be making a page on the nurfedui site just for custom images and layouts very soon so people can download all the different ones made. I can host them now if you want to email me your lua file and the images ^^.
Once i finish up the UnitFrames (which should be very soon) i will be working on all the other mods, the horizontal options wouldn't be hard to add, i will also be putting in options for sizing, fading in and out when combat begins/ends, showing when not full HP/MP, etc.
Jedus
01-12-2006, 08:06 AM
Where do I get that minimap? It looks warlocky ;x
Roath
01-12-2006, 08:31 AM
I will be making a page on the nurfedui site just for custom images and layouts very soon so people can download all the different ones made. I can host them now if you want to email me your lua file and the images ^^.
Once i finish up the UnitFrames (which should be very soon) i will be working on all the other mods, the horizontal options wouldn't be hard to add, i will also be putting in options for sizing, fading in and out when combat begins/ends, showing when not full HP/MP, etc.
Woa, that sounds awsome, I think it would be best that you host them, but atm. they are still being tested (debuff placement and such need to be corrected in my two first ones and i havent even started on the LUA code placement yet on the tribal one)
Suggestion:
make the texture placement part in the lib.lua file be in a seperate files so that we dont risk scrweing up anything else in the lib.lua file, maybe texture_placement.lua or something like that, this would make it MUCH easier for you to update the rest of the mod without worrying on the custom HUD textures screwing it up if they dont have your new code.
another thing, now that i got my ideas rolling, is something that might not really be needed, but would be very nice.
inside the custom textures folder, each custom hud should have its own folder, and inside that folder the textures and the texture_placement.lua file would be, the HUD mod itself then generates a list of custom HUDs in-game (either by dropdown or console printout in chatbox) where you can easerly switch between the HUD textures.
Roath
01-12-2006, 08:45 AM
...
are you a graphic designer?
hehe, people might think that, but actually I'm a web-Integrator, my hobby is just making graphics for stuff, even though i cant play wow due to a firewall blocking it (they wont open the ports needed) im still making graphics for wow, and that is also why i need as much input and details about how it looks and such (screenshots help alot, i can open tga files, please dont convert them) so i can finish them.
Status on my custom HUD textures:
Victorian Butterfly - 99% (bugtesting)
Grunge Boxes - 90% (Debuff placement and general usablility test)
Tribal - 50% (Waiting for word from Coldshiver before i continue)
Bubble - 20% (B/W shape done, working on light and shadow)
Snake - 20% (B/W shape done - ON HOLD - )
Custom Nurfed - 0% (Idea only, waiting to finish others first)
As i wrote before, if anyone wants to help Juno test my custom textures, just send me a PM, however it is recommended that you have some basic knowledge of modifying LUA files correctly to avoid any complications there.
[ill]Tuathal
01-12-2006, 09:28 AM
You Rock Tiv!
Coldshiver
01-12-2006, 10:14 AM
Where do I get that minimap? It looks warlocky ;x
If you're referring to the rune around the minimap in my screenshot, you can get it at www.wowtextures.com I don't recall which section it is in right off the top of my head, but it and many other designs are there.
...
are you a graphic designer?
hehe, people might think that, but actually I'm a web-Integrator, my hobby is just making graphics for stuff, even though i cant play wow due to a firewall blocking it (they wont open the ports needed) im still making graphics for wow, and that is also why i need as much input and details about how it looks and such (screenshots help alot, i can open tga files, please dont convert them) so i can finish them.
Status on my custom HUD textures:
Victorian Butterfly - 99% (bugtesting)
Grunge Boxes - 90% (Debuff placement and general usablility test)
Tribal - 50% (Waiting for word from Coldshiver before i continue)
Bubble - 20% (B/W shape done, working on light and shadow)
Snake - 20% (B/W shape done - ON HOLD - )
Custom Nurfed - 0% (Idea only, waiting to finish others first)
As i wrote before, if anyone wants to help Juno test my custom textures, just send me a PM, however it is recommended that you have some basic knowledge of modifying LUA files correctly to avoid any complications there.
I don't have a place where I can upload a 7mb file, which is the size of the TGA screenshots. Do you mind if I convert them to PNG or JPEG?
Roath
01-12-2006, 11:54 AM
not a problem, just upload what you are able too
Cirin
01-12-2006, 03:08 PM
might aswell post the custom HUD versions i have been working on (still having some problems with the colors, but i made a seperate post for that)
http://www.ozonegfx.com/HUD3.jpg
Second try, grundge style, very wide, made them thinner now
and if you want to know if i will be allowing others to get these HUDs if they want, ofcourse, however seeing that i still have some trouble with them and the HUD is still beta, i will first make the publicly available once i got the problem fixed :p
Any news on these bars? I think they look great and would really like to use em.
is there a way to make them transparent, when it comes to editing custom UI's in WoW i'm literally 1st day noob.
Roath
01-13-2006, 12:03 AM
http://www.ozonegfx.com/HUD3.jpg
Any news on these bars? I think they look great and would really like to use em.
they are being tested atm. that screenshot is a bit misleading as the current version is almost half the width, since i didn't like them so "fat", once it is done testing i will release it with another HUD texture that is done (Victorian Butterfly - thanks to juno for testing)
Roath
01-13-2006, 12:07 AM
is there a way to make them transparent, when it comes to editing custom UI's in WoW i'm literally 1st day noob.
yes, there are several ways, but the way textures work in WoW so that they have transparency/partly transparency, is that they have an "alpha channel" which is a greyscale "silouette" of the actual change, where all the black is 100% transparent and as we move more towards white it gets less and less transparent. this is how it works in photoshop, since its the only program i use.
What texture are you referring to? if it is only of those i am working on, they will always include 2 versions, 1 solid and one semi transparent (how much depends on the texture itself)
Roath
01-13-2006, 01:59 AM
here is the first preview of the colored "Bubble" textures, i might change them later on.
http://www.ozonegfx.com/Bubble.gif
and here is a preview of the custom nurfed bars (dont really know if i should call them nurfed as its just oval shaped bars :P, name suggestions are welcome)
http://www.ozonegfx.com/custom_nurfed.gif
here you can see 3 variations of the bars, i dont know which one i will use, i might end up making all 3 shapes (one of them is almost original nurfed bar shape, so that one wont be made)
http://www.ozonegfx.com/snake.gif
thought that i might aswell show you the shape of the snake, im not good at drawing snakes, so it turned into a snake-like thingie, however this one might cause me some trouble once adding highlights and shadows
progress update:
Victorian Butterfly - 99% (bugtesting)
Grunge Boxes - 99% (bugtesting)
Tribal - 50% (working on pet bars as we cant make them go from two sides and then into the center)
Bubble - 35% (light and shadow done, working on lua)
Snake - 20% (B/W shape done - ON HOLD - )
Custom Nurfed - 15% (shapes done, deciding which one to use)
blutrausch
01-13-2006, 07:57 AM
i'd kill for the grunge boxes with half of the width ;)
very nice work indeed, roath
Cirin
01-13-2006, 09:30 AM
Yeah, I agree, half the width like you said in your original post sounds ideal!
Roath
01-13-2006, 01:41 PM
small update, since i will mainly be relaxing this weekend.
Victorian Butterfly - 100% (DONE)
Grunge Boxes - 99% (bugtesting)
Tribal - 50% (Working on placementcodes in lib.lua)
Bubble - 50% (Working on placementcodes in lib.lua)
Snake - 20% (B/W shape done - ON HOLD - )
Custom Nurfed - 15% (shapes done, deciding which one to use)
Nightfall
01-13-2006, 02:14 PM
Give us the butterfly download! I wanna try it.
Roath
01-13-2006, 02:48 PM
hehe, dont worry you will get the download soon enough, for now, im heading for bed :D
no, actually i need to write fool'proof instructions on how to add the custom textures, which comes first on my priority list, making the completed HUD textures downloadable is second on the list.
anyway, im off for bed, cya tomorrow
Thirst
01-13-2006, 03:10 PM
THANK you, roath. those fool-proof instructions are exactly what I and future readers will need, i myself needed ages to set up a working beta hud, since they're confusingly described at the dl page
blutrausch
01-14-2006, 06:26 AM
cant wait to try out the grunge ones :>
Roath
01-14-2006, 07:21 AM
i expect to have the instructions done on monday, since im taking it easy this weekend :p
If you are looking for the grunge, well it is still being tested, however it might end up complete very soon so that it can be released along with victorian butterfly and installation instructions.
xelon
01-15-2006, 10:13 AM
Just wondering, but has anyone made any custom combo points? I would love to use circular combo points instead of rectangular ones.
i was able to get the textures from the following screenshot to work with the hud
http://www.wowui.cn/bbs/UploadFile/2005-12/2005121861496083.jpg
the textures can be downloaded here: http://files.filefront.com/textures_lilac_21zip/;4569214;;/fileinfo.html
Nurfed_Hud.Bars = {
["player_HP"] = { index = 1, height = 256, width = 128, bar = 256, alpha = 1 },
["player_MP"] = { index = 2, height = 256, width = 128, bar = 156, alpha = 1 },
["target_HP"] = { index = 3, height = 256, width = 128, bar = 256, alpha = 1 },
["target_MP"] = { index = 4, height = 256, width = 128, bar = 156, alpha = 1 },
["pet_HP"] = { index = 5, height = 32, width = 16, bar = 32, alpha = 1 },
["pet_MP"] = { index = 6, height = 32, width = 16, bar = 32, alpha = 1 },
};
replace that code in lib.lua
Could you help again making it work with the new BetaHUD?
Thx Miya
Tivoli
01-16-2006, 08:00 AM
Just open the old Lib.lua file that was included, then go into the new Layout.lua and copy over all the x, y, height and width variables into the new table.
mad_max911
01-16-2006, 06:54 PM
Any way of making the HUD dissapear while out of combat?
there is an option for that, open the Hud options ( if you don't have Nurfed_General, you can type this: /script ShowUIPanel(Nurfed_HudOptions); ) and check Show in combat.
Lew Dog
01-17-2006, 01:25 AM
Interface\AddOns\Nurfed_HUD\Lib.lua:269:attempt to index local 'info' (a nil value)
lcal size = info.bar * p;
thats the line its error on.
local p = currhp / maxhp;
i can see thats whats p is defined to, but i dont see where you create the index for p at.
nyogauth
01-17-2006, 02:00 AM
I saw one or two people ask this in the earlier pages but didn't see an answer.
Is there a way to not leave behind the black silhouette as hp/mana decrease?
Also, is it possible to change the colors used for the bars, I'm not much of a coder and haven't deciphered where this is set in the code.
Tivoli
01-17-2006, 02:25 AM
For a lot of the problems, i just uploaded a new version, make sure you are updated to the latest one.
There is an option for the background transparency, setting it to 0 will hide the background,
The color of the bars changes depending on mana type, current health percent and spell casting, so it's not simple to do at the moment.
Ninor
01-17-2006, 07:08 AM
Will there be an option to hide the casting bar?
Tivoli
01-17-2006, 08:02 AM
Will there be an option to hide the casting bar?
It's already in the latest version ^^.
Lew Dog
01-17-2006, 01:20 PM
There are FAR to many error in yesterdays update to make it workable.
is that so? once I hit the reset button, every errors where gone...
Yeah, clicky the reset button in the HUD config.
Ninor
01-17-2006, 04:43 PM
Will there be an option to hide the casting bar?
It's already in the latest version ^^.
When I Unlock the Hud by left-clicking the N button on the minimap, the nurfed_casting bar appears with all the rest of the bars. But when I lock the hud again, the casting bar remains visible. I have to right-click, select hud and hide the casting bar again to get it away.
Btw, I would loove a way to resize the pet bars. Those look awsome when they are a bit bigger, with those signs on them.
Lew Dog
01-17-2006, 08:31 PM
Maybe you guys needa dl the newest version ok?
i just got chain errors when i installed yesterdays update.
Tivoli
01-18-2006, 01:34 AM
Will there be an option to hide the casting bar?
It's already in the latest version ^^.
When I Unlock the Hud by left-clicking the N button on the minimap, the nurfed_casting bar appears with all the rest of the bars. But when I lock the hud again, the casting bar remains visible. I have to right-click, select hud and hide the casting bar again to get it away.
Btw, I would loove a way to resize the pet bars. Those look awsome when they are a bit bigger, with those signs on them.
Make sure you have the newest Nurfed_Hud and Nurfed_Utility. I actually just updated them as well ^^.
Manturion
01-18-2006, 03:09 AM
hi,
it apears the player_hp/player_MP are different shaped than the target_HP/target_MP. it's just a small detail, but it would look better if they got the same shape. I tried to horizontal flip the player bars and save them over the target bars, but it seems I have to edit the textures to, can't find them though. apart from that, It's perfect!
greets
Joep Bijhold
mad_max911
01-18-2006, 12:07 PM
Where do i find this code?
Nurfed_Hud.Bars = {
["player_HP"] = { index = 1, height = 256, width = 128, bar = 256, alpha = 1 },
["player_MP"] = { index = 2, height = 256, width = 128, bar = 156, alpha = 1 },
["target_HP"] = { index = 3, height = 256, width = 128, bar = 256, alpha = 1 },
["target_MP"] = { index = 4, height = 256, width = 128, bar = 156, alpha = 1 },
["pet_HP"] = { index = 5, height = 32, width = 16, bar = 32, alpha = 1 },
["pet_MP"] = { index = 6, height = 32, width = 16, bar = 32, alpha = 1 },
};
i used find function in the lib.lua file but i cant find it anywhere. Also tried downloading another HUD version without any luck
mad_max911
01-18-2006, 12:21 PM
Also what program can use to edit the existing TGA files in the image folder?
Tivoli
01-18-2006, 06:51 PM
Where do i find this code?
Nurfed_Hud.Bars = {
["player_HP"] = { index = 1, height = 256, width = 128, bar = 256, alpha = 1 },
["player_MP"] = { index = 2, height = 256, width = 128, bar = 156, alpha = 1 },
["target_HP"] = { index = 3, height = 256, width = 128, bar = 256, alpha = 1 },
["target_MP"] = { index = 4, height = 256, width = 128, bar = 156, alpha = 1 },
["pet_HP"] = { index = 5, height = 32, width = 16, bar = 32, alpha = 1 },
["pet_MP"] = { index = 6, height = 32, width = 16, bar = 32, alpha = 1 },
};
i used find function in the lib.lua file but i cant find it anywhere. Also tried downloading another HUD version without any luck
Everything is in a file called Layout.lua. To edit tga files i use photoshop, but irfanview is another popular program that is free.
shirow
01-18-2006, 07:32 PM
first of all, great work tiv and all the other peeps workin on the hud stuff. But i've run into a problem and before I tear my hair out trying to sort it out, I thought I would ask here before I do anything else.
Currently I downloaded the latest beta of the hud, and my aim was to get my bars looking like Kyessa's screenshot :
http://users.tpg.com.au/aeverdsl/interface.latest.jpg
However after reading through the thread and following the instructions to change the values in the Layout.lib to :
Nurfed_HudLayout.Layout = {
["Nurfed_Hud_playerHP"] = { x = -150, y = 0, height = 256, width = 200, bar = 256, fill = "top", texture = "player_HP" },
["Nurfed_Hud_playerMP"] = { x = -140, y = 15, height = 128, width = 120, bar = 128, fill = "top", texture = "player_MP" },
["Nurfed_Hud_targetHP"] = { x = 150, y = 0, height = 256, width = 200, bar = 256, fill = "top", texture = "target_HP" },
["Nurfed_Hud_targetMP"] = { x = 140, y = 15, height = 128, width = 120, bar = 128, fill = "top", texture = "target_MP" },
["Nurfed_Hud_petHP"] = { x = -8, y = -160, height = 32, width = 16, bar = 32, fill = "top", texture = "pet_HP" },
["Nurfed_Hud_petMP"] = { x = 8, y = -160, height = 32, width = 16, bar = 32, fill = "top", texture = "pet_MP" },
["Nurfed_Hud_Casting"] = { x = -180, y = 0, height = 256, width = 128, bar = 200, fill = "top", texture = "casting" },
I'm still stuck with deformed bars (all be it with the right textures) as you can see here:
http://www.bada-inc.com/jx_ui.jpg
What am I doing wrong and what do I need to change to fix it so I get it looking like it should do.
Thanks in advance :))
jx
EDIT: nvm... i finished it... after making the changes in the file... all I needed to do was to press the Reset button in the HUD menu...
mad_max911
01-19-2006, 12:21 AM
Where do i find this code?
Nurfed_Hud.Bars = {
["player_HP"] = { index = 1, height = 256, width = 128, bar = 256, alpha = 1 },
["player_MP"] = { index = 2, height = 256, width = 128, bar = 156, alpha = 1 },
["target_HP"] = { index = 3, height = 256, width = 128, bar = 256, alpha = 1 },
["target_MP"] = { index = 4, height = 256, width = 128, bar = 156, alpha = 1 },
["pet_HP"] = { index = 5, height = 32, width = 16, bar = 32, alpha = 1 },
["pet_MP"] = { index = 6, height = 32, width = 16, bar = 32, alpha = 1 },
};
i used find function in the lib.lua file but i cant find it anywhere. Also tried downloading another HUD version without any luck
Everything is in a file called Layout.lua. To edit tga files i use photoshop, but irfanview is another popular program that is free.
I cant find it in the layout.lua file..
Nurfed_HudLayout.Layout = {
["Nurfed_Hud_playerHP"] = { x = -150, y = 0, height = 256, width = 128, bar = 200, fill = "top", texture = "player_HP" },
["Nurfed_Hud_playerMP"] = { x = -140, y = 15, height = 256, width = 128, bar = 156, fill = "top", texture = "player_MP" },
["Nurfed_Hud_targetHP"] = { x = 150, y = 0, height = 256, width = 128, bar = 200, fill = "top", texture = "target_HP" },
["Nurfed_Hud_targetMP"] = { x = 140, y = 15, height = 256, width = 128, bar = 156, fill = "top", texture = "target_MP" },
["Nurfed_Hud_petHP"] = { x = -8, y = -160, height = 32, width = 16, bar = 32, fill = "top", texture = "pet_HP" },
["Nurfed_Hud_petMP"] = { x = 8, y = -160, height = 32, width = 16, bar = 32, fill = "top", texture = "pet_MP" },
["Nurfed_Hud_Casting"] = { x = -180, y = 0, height = 256, width = 128, bar = 200, fill = "top", texture = "casting" },
This is what i find in layout.lua but in the first responses on this thread you mention something in th lib.lua file and also starts with Nurfed_Hud.Bars and not Nurfed_HudLayout.Layout like you mention here.
So is it the same thing and just recoded in the new version?
mad_max911
01-19-2006, 12:35 AM
Well now i tried making my own Player_HP.tga file but ingame its just gone. Dont know what im doing wrong
Manturion
01-19-2006, 09:59 AM
Well now i tried making my own Player_HP.tga file but ingame its just gone. Dont know what im doing wrong
I had the same problem, I overwrited the old player_HP image file with the new 1, it did work but the background of the image didn't show as 100 traspendance (dunno how to spell it :P) in game
mad_max911
01-19-2006, 10:19 AM
Well now i tried making my own Player_HP.tga file but ingame its just gone. Dont know what im doing wrong
I had the same problem, I overwrited the old player_HP image file with the new 1, it did work but the background of the image didn't show as 100 traspendance (dunno how to spell it :P) in game
I have tried editing the existing one doing nothing else but draw a small line inside the actual bar but even then the whole bar is gone ingame :cry:
So something is going bad. just dont know what.
Pixen
01-19-2006, 06:24 PM
How would I go about changing the font size of the player hp/mp target hp/mp texts?
elderbre
01-20-2006, 12:58 AM
Incanus' textures file,
This is the HUD version as of 18 january 06
http://valor-guild.com/Nurfed_Hud.zip
underOATH
01-20-2006, 01:02 AM
<3 elder
Randall
01-20-2006, 01:02 AM
Thx yo.
Dravin
01-20-2006, 11:49 AM
I've been tweaking Incanus's textures (trying at least :P) and I've run into a problem. Here's a screen, can anyone tell me why I get that box? And how to fix it ofc :)
Ty
http://pic7.picturetrail.com/VOL201/1916437/3710850/126436711.jpg
hadoken
01-20-2006, 12:53 PM
Dravin - what addon do u use to make your minimap look like that?
Dravin
01-20-2006, 01:25 PM
ehm, not exactly what I was asking for but it's dlxminimap or something like that
DLX something
Incanus
01-20-2006, 01:50 PM
http://home.insight.rr.com/incanus/Nurfed_Hud.rar
thats mine, the casting bar and the mana bars are way off to the sides so that you can click on them easier, seems that if they are in the normal spots it's really difficult to click them and you get the health bars instead.
mad_max911
01-20-2006, 02:08 PM
Can someone please tell my why the health bare goes missing when i try to edit the bar with paintshop pro?
Im not doing anything else than adding a small line inside the colored area of the image just to see if it works.. i then save the image as a uncompressed TGA file so it has roughly same size as the original.
But ingame the bar is gone.
I can then put back an original version of the image and then it works again.
Dravin
01-20-2006, 03:48 PM
http://home.insight.rr.com/incanus/Nurfed_Hud.rar
thats mine, the casting bar and the mana bars are way off to the sides so that you can click on them easier, seems that if they are in the normal spots it's really difficult to click them and you get the health bars instead.
I used your original mod Incanus, I just edited the tga's and embossed them to give them a bit more body, and they turned out like in the screen above. All I wanted to know is if you know how come and what I could do to fix it? :)
Incanus
01-20-2006, 04:45 PM
i've never had a problem like that, but then again I've never tried to create or edit any textures.
Dravin
01-20-2006, 09:10 PM
Well I've worked it out anyway, this is what it looks like ATM:
http://www.imagedump.com/index.cgi?pick=get&tp=372594
How did you fix taht issue? Im having it as well.
Ok so im having the same issue with the background not being transparent and also it seems that any editing that i do in the layout.lua file has no effect whatsoever. Any suggestions?
Dravin
01-21-2006, 04:19 PM
My problem was basically that I had nothing to edit TGA files with. So I got this crappy converter freeware thing, converted them to BMP, then converted them back. This would in a sense create a background for the images. So I just practiced the ancient art of patience and got Photoshop to edit the tga's with. Photoshop, being a much better piece of software, recognised tranpsarent backgrounds for what they were and allowed me to edit the textures while leaving the transparency intact. Long story short, get photoshop or something of comparable quality to edit or create your textures with.
That is what I am aready doing. I created my texture in Photoshop CS with a transparent background and I still get a background outline.
mad_max911
01-21-2006, 05:17 PM
i guess no one knows why i cant edit the TGA files without them go missing ingame :cry:
How can I be sure that I am saving the transparency in Photoshop?
Tivoli
01-22-2006, 12:57 AM
How can I be sure that I am saving the transparency in Photoshop?
There is a check box when you save it called Alpha Channels, then after that you will get another window, save it as 32 bit.
I figured it out. Thanks a lot. This is what I have so far. Im having some problems with the player mana bar not filling up roperly but otherwise its close to completion.
http://i25.photobucket.com/albums/c58/jasperPAK/1.jpg
[eXulo]Ansgar
01-22-2006, 11:53 AM
hey, where can i download this one
http://users.tpg.com.au/aeverdsl/interface.latest.jpg
it's realy great!
plz zip it and post an uploadlink :D
elderbre
01-22-2006, 12:18 PM
Ansgar]hey, where can i download this one
http://users.tpg.com.au/aeverdsl/interface.latest.jpg
it's realy great!
plz zip it and post an uploadlink :D
PAge 11, Incanus' post or mine
[eXulo]Ansgar
01-22-2006, 12:31 PM
is it already updated for 1.9 scaling?
mad_max911
01-22-2006, 01:02 PM
I figured it out. Thanks a lot. This is what I have so far. Im having some problems with the player mana bar not filling up roperly but otherwise its close to completion.
Ana can you please tell me how you made your own bar's? I cant do it with paintshop pro.
elderbre
01-22-2006, 01:13 PM
I figured it out. Thanks a lot. This is what I have so far. Im having some problems with the player mana bar not filling up roperly but otherwise its close to completion.
Ana can you please tell me how you made your own bar's? I cant do it with paintshop pro.
Tivoli said:
There is a check box when you save it called Alpha Channels, then after that you will get another window, save it as 32 bit.
That should be enough information, make sure you're saving like that and it should work.
mad_max911
01-22-2006, 01:35 PM
That function is not in paintshop pro 8.
Are you having problems with drawing the textures or with saving them?
by the way currently Im working on spacing of my bars. Am I correct in saying that its basically hit and miss? Just blindly testing numbers?
mad_max911
01-22-2006, 04:09 PM
Are you having problems with drawing the textures or with saving them?
by the way currently Im working on spacing of my bars. Am I correct in saying that its basically hit and miss? Just blindly testing numbers?
What i do is open the TGA file in paintshop pro and all i see is a black image with the bar in the middle and no layers or anything.
im trying to install photoshop instead and work with it that way
mad_max911
01-22-2006, 04:24 PM
just installed photoshop.. Finally im getting somewhere.. things are working..
So to anyone else trying with paintshop. It doesnt work..
Well maybe it does but not with the guides in here.
mad_max911
01-22-2006, 05:12 PM
What should i type in the lua file if i make horizontal bars?
I cant make the bars fill from left to right even if i type horizontal or left or right in the "Fill = xxxxx"
Still goes from top to bottom
[eXulo]Ansgar
01-22-2006, 05:26 PM
i cann't move the bars, if they are unlogged.
but why?
elderbre
01-22-2006, 07:44 PM
Are you having problems with drawing the textures or with saving them?
by the way currently Im working on spacing of my bars. Am I correct in saying that its basically hit and miss? Just blindly testing numbers?
X = horinzontal position, 0 being middle of the screen
Y = vertical, same thing
Bloody
01-23-2006, 05:21 AM
Request
Any method oof increasing the size of the HP/mana text size?
as a rogue i find i need to look at my energy / mana numbers quite often and i would like the font of the hp/mana/energy numbers to be larger.
Tivoli
01-23-2006, 07:51 AM
Request
Any method oof increasing the size of the HP/mana text size?
as a rogue i find i need to look at my energy / mana numbers quite often and i would like the font of the hp/mana/energy numbers to be larger.
There will be soon.
[eXulo]Ansgar
01-23-2006, 10:08 AM
Ansgar]i cann't move the bars, if they are unlogged.
but why?
have anyone an idea?
Tivoli
01-23-2006, 12:50 PM
Ansgar]
Ansgar]i cann't move the bars, if they are unlogged.
but why?
have anyone an idea?
Not sure, i haven't been able to reproduce this yet.
[eXulo]Ansgar
01-23-2006, 03:44 PM
ok, ive found the issure, it may that this is only in combination with discordunitframe.
if i dont choose them, the nurfed_hud will be show, if i unlock them, other way they dont
How would I go about changing what values are displayed on each bar? The textures are fine as is, I just want my HP on one side and mana on the other side rather than have them right next to each other.
Maybe I'm just doing something wrong... I'm in the process of creating my own textures, but for some reason none of the coords I put in are being accepted. I can get my textures to display, but I have been unable to position via lua coords, as well as getting the mana bar to fill up beyond 200 pixles.
This is how my slightly modified hud is looking :)
It just has some small bugs with the casting bar. The Casting background is a mirrored pic of the castbar ... don't know why :/
http://www.stinktso.org/hud.jpg
elderbre
01-28-2006, 12:36 PM
Maybe I'm just doing something wrong... I'm in the process of creating my own textures, but for some reason none of the coords I put in are being accepted. I can get my textures to display, but I have been unable to position via lua coords, as well as getting the mana bar to fill up beyond 200 pixles.
Dumb question, but are you using the Reset button each time you change the coords?
Entrak
01-28-2006, 01:51 PM
Heyya.
I've tried to create a custom hud now for several hours, but I just can't figure it out.
I've tried making the graphics from scratch, edit old ones, read through all posts in here, but still the graphics won't show up or just appear within the old graphic.
I've tried to reset the nurfed hud, but to no avail.
I just can not get my own graphics to show properly.
I'm using photoshop CS2 9.0.
Any ideas?
Gigamo
01-30-2006, 03:26 PM
Anyone know where to find the textures Uro uses in this screenshot?
http://whataboutpp.com/users/uro/ui12_31.jpg
_flip
02-03-2006, 03:19 AM
Couple things I wanna try to do. If possible.
1. Is it even remotely possible that we can change the Pet bars to show Target's Target info? Seems like it should just be a simple change from Pet_MP and Pet_HP to Targetstarget_HP or something like that. Nurfed_Utility would handle this ?
2. Change the colors of the bars / text. I have found that the mana text with the Alternative bars is dark blue, as is the bar. This is Extremely hard to see, and looks ugly as hell. I would like to set mana to purple if possible.
Any responses are appreciated.
Is it possible to import to old iodine textures into the new versions of the Hud?
Thanks!
--Sean
Tivoli
02-03-2006, 06:25 PM
Yep, you can drop in any images you want.
I will be putting in the ability to put in TargetofTarget+++ soon.
elmannis
02-03-2006, 08:03 PM
very nice work tivoli thx alot.
1.question how can one make the hud to show constantly ?
_flip
02-04-2006, 01:19 AM
http://img140.imageshack.us/img140/5393/iodine2wl.jpg
Like this ? This is a custom layout. I found the textures somewhere on this forum, and just changed the width / height, and the bar value. Works fine :). Also moved the bars coords a bit and the text coords.
To show the bar constantly, go into the nurfed hud options menu, and untick "Show In Combat". Speaking of which, Tivoli, you might want to change this, cause it is kinda confusing. I thought if I unticked this it would stop showing in combat. Perhaps change the button to "Show Out Of Combat" and have it unticked by default ?
Can't wait for TargetofTarget bars :).
_flip
02-04-2006, 02:50 AM
Ooooer, experimenting with custom textures:
http://img139.imageshack.us/img139/2792/customhud9vz.jpg
Made it myself :D. I like it anyways :P.
Cirin
02-05-2006, 08:11 AM
Ooooer, experimenting with custom textures:
http://img139.imageshack.us/img139/2792/customhud9vz.jpg
Made it myself :D. I like it anyways :P.
Those are nice, any chance of a d/l?
_flip
02-05-2006, 03:18 PM
http://rapidshare.de/files/12642540/TechnoHUD.rar.html
Bam. Rapidshare cause I'm cheap... Called TechnoHUD cause I'm unoriginal and completely unimaginative.
Enjoy.
Note: Some of the files are compressed cause I'm a compression whore. I uncompressed a few things but got lazy. They should still work fine on your computer. If there's any problems with the hud not working, I'll reupload. But should work fine as is.
Michad
02-06-2006, 06:55 PM
Well I've worked it out anyway, this is what it looks like ATM:
http://www.imagedump.com/index.cgi?pick=get&tp=372594
Could you put that up for download? Thats hot.
Roath
02-07-2006, 04:28 AM
Is it possible to import to old iodine textures into the new versions of the Hud?
Thanks!
--Sean
Yes, I am currently looking for the old Iodine textures so that i can convert them to work with the new Nurfed HUD, if anyone know where i can get them or have them themselves, please send me a PM
Phats
02-07-2006, 12:05 PM
k, feelin kinda nubbish lol, but is there a brief "how-to" on puttin custom textures into the nurfed hud, cuz i <3 my nurfed hud but was gonna try to spice it up a lil bit
thx
-Good hunting
lowdown
02-09-2006, 04:15 AM
Ooooer, experimenting with custom textures:
http://img139.imageshack.us/img139/2792/customhud9vz.jpg
Made it myself :D. I like it anyways :P.
What player frames are you using?
Thx =)
Roath
02-09-2006, 06:41 AM
k, feelin kinda nubbish lol, but is there a brief "how-to" on puttin custom textures into the nurfed hud, cuz i <3 my nurfed hud but was gonna try to spice it up a lil bit
thx
-Good hunting
Im writing a tutorial document that will cover just about everything from creating your own textures, to making them work in Nurfed HUD, however its far from done
Phats
02-09-2006, 11:04 AM
sweet thx roath, lookin forward to it
carmelion
02-09-2006, 07:37 PM
Incanus' textures file,
This is the HUD version as of 18 january 06
http://valor-guild.com/Nurfed_Hud.zip
I downloaded this and copied everything in the folder and pasted it in my original Nurfed_hud folder.. it looks great and my bar has finally changed from the default look after ages or reading and trying new things, but when i click on someone i get this error:
im so close yet so far :(
http://www.patu.orcon.net.nz/hmm.JPG
does anyone know how to fix this error?
carmelion
02-09-2006, 11:19 PM
/bump
anyone know how to fix that error? im so close i can taste it :?
Darclite
02-10-2006, 06:56 AM
/bump
anyone know how to fix that error? im so close i can taste it :?
Im not sure but try to remove evry mobhealth addon tht you have and get the mobhealth wich is in nurfeduibeta.zip
Tivoli
02-10-2006, 10:16 AM
/bump
anyone know how to fix that error? im so close i can taste it :?
Working on it today actually ^^.
I am a hopeless noob, I've been trolling these forums for 3 hours now and can't find what I really want. Its Evil(something)'s UI that he posted
http://paradox.azerothguilds.net/gogu/update.jpg
I really like the two 'fat' bars, and also the targeting factor, having the target underneath my bars. He stated that he could'nt left click and thereby whisper/inspect/invite/bla bla. If someone could compile or link this hud with a working targeting left click, I would seriously <3 u.
thanks
Kiera
02-11-2006, 09:23 AM
Forgive me, I'm a newb at UI customization and I promise I did a search for casting bar and clicked on every thread before posting this. I've been using the old version of Nurfed HUD (found on Curse Gaming) for quite some time now, so I'm used to the old position of the casting bar. However, I just learned about the new version and LOVE IT! I was wondering if there is a way to flip the casting bar in the new version so that I can put it on the other side of the circle like in the old version, and if so, is there a "for dummies" how to do it? Much appreciated! I just discovered Nurfed unit Frames, too. These mods are awesome! Keep up the great work!
Thanks,
-Emma
Sneezer
02-11-2006, 10:15 AM
Forgive me, I'm a newb at UI customization and I promise I did a search for casting bar and clicked on every thread before posting this. I've been using the old version of Nurfed HUD (found on Curse Gaming) for quite some time now, so I'm used to the old position of the casting bar. However, I just learned about the new version and LOVE IT! I was wondering if there is a way to flip the casting bar in the new version so that I can put it on the other side of the circle like in the old version, and if so, is there a "for dummies" how to do it? Much appreciated! I just discovered Nurfed unit Frames, too. These mods are awesome! Keep up the great work!
Thanks,
-Emma
i think that the way to do this is to
1. open up the castingbar image in a program like photoshop or gimp
2. reverse it (make an mirror image or what's it might be called)
3. start wow and move move the cast bar to the position you want it at.
Kiera
02-11-2006, 01:17 PM
Got it! Thank you! :D
Vortigar
02-11-2006, 10:15 PM
My current setup is a ported version of some modified textures available for the Chinese TurboStatus.
http://img133.imageshack.us/img133/1783/hud5lv.jpg
I like my bars small vertically so these work well for me.
quantum_leap
02-15-2006, 10:12 AM
Hi,
I saw a video form sorren, you could see it here too :
http://files.filefront.com/SorrenPvPwmv/;4550479;;/fileinfo.html
or just for a pic :
http://www.curse-gaming.com/modscreens.php?id=5806
On those documents, we can see a lifebar and manabar with a circle pattern. I asked to everyone how it coold be done, and every one answer me that's nurfed hud. So i tried nurfed's hud, and i very like it but i really would like to got this circle feature.
I didn't know nothing about programming, so i tried to do this with my desing skill, and i realized quickly that was not enough.
Some one could help me to got the same feature ? I'll be greatly thankful.
Grochtar
02-16-2006, 06:50 PM
I'm afraid that's not the Nurfed HUD, but one of the other HUDs available - the name escapes me at the moment though :/
Now for one of my own questions - is it possible at all to get rid of the bars themselves & just keep the text below? I'm running on a rather slow system & the rings obscure a pretty large part of my screen, but I absolutely love the minimalistic feel of the text below them - especially since it would free up some more space. I've tried just about everything, including deleting all references to them in the Layout.lua file, but no luck so far.
NiGHTsC
02-17-2006, 11:37 PM
bliq
I am a hopeless noob, I've been trolling these forums for 3 hours now and can't find what I really want. Its Evil(something)'s UI that he posted
http://paradox.azerothguilds.net/gogu/update.jpg
I really like the two 'fat' bars, and also the targeting factor, having the target underneath my bars. He stated that he could'nt left click and thereby whisper/inspect/invite/bla bla. If someone could compile or link this hud with a working targeting left click, I would seriously <3 u.
thanksBump for this texture .
shirow
02-19-2006, 12:48 PM
Tiv, are u planning on making the HUD bars sort of smoothly diminish as u lose/gain HP/Mana.
I watched a movie where the fella was using discord HUD and it was very cool to see the bars sort of slide down as he lost HP, rather than big chunks just dissapearing.
Tivoli
02-19-2006, 12:57 PM
Tiv, are u planning on making the HUD bars sort of smoothly diminish as u lose/gain HP/Mana.
I watched a movie where the fella was using discord HUD and it was very cool to see the bars sort of slide down as he lost HP, rather than big chunks just dissapearing.
Yes, just like the original version did.
shirow
02-19-2006, 01:02 PM
great stuff!!! can't wait for the next beta :) keep up the great work!! im lookin forward to the new nurfed clock too!
marshall
02-19-2006, 03:31 PM
I recently tried viewport to create a black area at the bottom. But nurfed hud doesn't scale with it. Any tips?
Perhaps it would be nice if you could move the whole hud frame instead of each piece :)
Randall
02-20-2006, 11:46 PM
My current setup is a ported version of some modified textures available for the Chinese TurboStatus.
http://img133.imageshack.us/img133/1783/hud5lv.jpg
I like my bars small vertically so these work well for me.
Mind posting a DL link for your hud
NiGHTsC
02-21-2006, 11:15 PM
nodo
This is how my slightly modified hud is looking :)
It just has some small bugs with the casting bar. The Casting background is a mirrored pic of the castbar ... don't know why :/
http://www.stinktso.org/hud.jpgSeriously ,your Casting bar looks AWESOME ,nodo .
just one question ,do the casting move left to right ,nothing to red ball ?
or the red ball is just a image and casting something will fill it up ?
I hope you understand I mean ,thanx alot .:D
Anthal
02-26-2006, 01:05 PM
I liked what _flip had done, so i took his general idea and created some bars of my own. They are extremely simple and practical, and don't get in the way.
http://files.lostanarchy.com/Anthal/hudidle.jpg
http://files.lostanarchy.com/Anthal/hudcombat.jpg
Kazum
02-27-2006, 10:10 AM
I liked what _flip had done, so i took his general idea and created some bars of my own. They are extremely simple and practical, and don't get in the way.
http://files.lostanarchy.com/Anthal/hudidle.jpg
http://files.lostanarchy.com/Anthal/hudcombat.jpg
I see a habit of ppl posting only screenshots :)
Id very much like yours for download, it looks simple and cool.
Same goes for Gogusrl's :D
Anthal
02-27-2006, 08:16 PM
I changed it a bit, and "finished" it. I aligned the debuffs, made a cast bar, and aligned everything just the way I like it.
http://files.lostanarchy.com/Anthal/hudfinal.jpg
http://files.lostanarchy.com/Anthal/hudfinal-idle.jpg
You'll notice that I switched the Player_MP and Target_HP around, which is easy to reverse if you know how (Instructions below). The cast bar is designed for a pet class, so that's why it will seem small for everyone else. Again, easy to mod that, but I'm not gunna bother, someone else can
http://files.lostanarchy.com/Anthal/Nurfed_Hud.rar
To switch the HP/MP back to my original SS, open Layout.lua
Find:
Nurfed_HudLayout.Layout = {
["Nurfed_Hud_playerHP"] = { x = -150, y = -70, height = 256, width = 64, bar = 256, fill = "top", texture = "player_HP" },
["Nurfed_Hud_targetHP"] = { x = -138, y = -46, height = 256, width = 16, bar = 208, fill = "top", texture = "player_mp" },
["Nurfed_Hud_playerMP"] = { x = 150, y = -70, height = 256, width = 64, bar = 256, fill = "top", texture = "target_HP" },
["Nurfed_Hud_targetMP"] = { x = 138, y = -46, height = 256, width = 16, bar = 208, fill = "top", texture = "target_MP" },
["Nurfed_Hud_petHP"] = { x = -110, y = -164, height = 64, width = 32, bar = 64, fill = "top", texture = "pet_HP" },
["Nurfed_Hud_petMP"] = { x = 110, y = -164, height = 64, width = 32, bar = 64, fill = "top", texture = "pet_HP" },
["Nurfed_Hud_Casting"] = { x = 0, y = -188, height = 16, width = 184, bar = 188, fill = "right", texture = "casting" },
Replace with:
Nurfed_HudLayout.Layout = {
["Nurfed_Hud_playerHP"] = { x = -150, y = -70, height = 256, width = 64, bar = 256, fill = "top", texture = "player_HP" },
["Nurfed_Hud_playerMP"] = { x = -138, y = -46, height = 256, width = 16, bar = 208, fill = "top", texture = "player_mp" },
["Nurfed_Hud_targetHP"] = { x = 150, y = -70, height = 256, width = 64, bar = 256, fill = "top", texture = "target_HP" },
["Nurfed_Hud_targetMP"] = { x = 138, y = -46, height = 256, width = 16, bar = 208, fill = "top", texture = "target_MP" },
["Nurfed_Hud_petHP"] = { x = -110, y = -164, height = 64, width = 32, bar = 64, fill = "top", texture = "pet_HP" },
["Nurfed_Hud_petMP"] = { x = 110, y = -164, height = 64, width = 32, bar = 64, fill = "top", texture = "pet_HP" },
["Nurfed_Hud_Casting"] = { x = 0, y = -188, height = 16, width = 184, bar = 188, fill = "right", texture = "casting" },
Edit: Forgot the text!
Find:
["Nurfed_Hud_playerHPText"] = { x = -75, y = -220},
["Nurfed_Hud_targetHPText"] = { x = -75, y = -235},
["Nurfed_Hud_playerMPText"] = { x = 75, y = -220},
["Nurfed_Hud_targetMPText"] = { x = 75, y = -235},
Replace with
["Nurfed_Hud_playerHPText"] = { x = -75, y = -220},
["Nurfed_Hud_targetMPText"] = { x = -75, y = -235},
["Nurfed_Hud_playerHPText"] = { x = 75, y = -220},
["Nurfed_Hud_targetMPText"] = { x = 75, y = -235},
Riobravo73
02-28-2006, 05:47 PM
I've gone over the lua code a few times trying to see what was different so I could edit your textures to your original style. Am I missing something because they look exactly the same. A copy/paste and delete the custom code doesn't work either.
Could you double check the code or tell me what I'm missing please?
It's got a great look to it I just want the setup like your original setup.
Thanks in Advance!
Anthal
02-28-2006, 07:36 PM
You need to switch the Target_HP and Player_MP in the graphic and text areas.
The difference is small (4 chars on 4 lines total), but the graphical change is noticable :)
Kazum
03-01-2006, 10:01 AM
Sorry for being newb, but didnt really understand your last post, Ive edited all in the lua aswell and it doesnt work :shock:
Anthal
03-01-2006, 01:14 PM
Try doing a /console reloadui if you edited while ingame. Otherwise click the reset button in the HUD CP :)
sciophobia
03-01-2006, 03:23 PM
doesn't work for me either. Deleted WTF files, and closed game before edititng
Anthal
03-01-2006, 06:01 PM
Getting it to properly reset is a bit tricky. I just double checked and it should work. For those still having problems, I've included a download link with my original setup below. Just overwrite the files (Although the only one changed is layout.lua). You MIGHT need to click reset in the HUD Control Panel.
I know with DAB/DUF I need to reloadui, click reset, and reloadui again for any LUA changes I make to actually stick.
And I never expected it to be so popular, it's just a simple mod o_o
http://files.lostanarchy.com/Anthal/Nurfed_Hud-original.rar
http://files.lostanarchy.com/Anthal/hud_original.jpg
Edit: Dunno if anyone else has though of this, but using DUF I moved my buffs to the hud and had them display horizontally accross the bottom, looks pretty neat :)
http://files.lostanarchy.com/Anthal/hud_current_buffs.jpg
sciophobia
03-01-2006, 06:55 PM
ahhhhh the reset did it, thanks, I was just trying /console reloadui
sorry to try and blame you :-P
As for the popularity, its very clean, and not too big, exactly what many of us were looking for :-P
Kazum
03-02-2006, 01:47 PM
And I never expected it to be so popular, it's just a simple mod o_o
Well that might just be the reason :P
Most of the other HUD's are so neat, I for one wanted a clean and simple one and yours is excellent.
Ty for uploading the oringal aswell.
Sergerathas
03-02-2006, 11:12 PM
omg anthal that is the worst texture ive ever seen <3
Monkeh
03-06-2006, 03:19 AM
Hey there. I'm trying to change the HUD to what Anthal did, but I don't think I'm doing it right. I downloaded all the things he's put up so far but they all just had a casting.tga file in them, nothing else. I replaced the existing textures with that one, but this is what I get.
http://img133.imageshack.us/img133/6300/borkedui9hi.jpg
I'm using the latest beta versions of HUD, General, and Utility, and I applied the fix for getting the error when you target someone. I read the posts in this topic and I'm still pretty confused as to how to install these modifications. What am I doing wrong? :(
EDIT: Nevermind, I got it working. My download was corrupted somehow, a friend downloaded it and transferred to me on AIM, so I have it working now.
iamed
03-10-2006, 04:51 PM
i edited arcanis's one... got this
http://img146.imageshack.us/img146/5466/ui5aq.th.jpg (http://img146.imageshack.us/my.php?image=ui5aq.jpg)
from left to right is health sphere file then player_hp file then how it looks in the game ... help please?
i messed around with it and have gotten it to this:
http://img100.imageshack.us/img100/1599/ui25wz.jpg (http://imageshack.us)
Lesly
03-13-2006, 01:10 PM
I liked what _flip had done, so i took his general idea and created some bars of my own. They are extremely simple and practical, and don't get in the way.
http://files.lostanarchy.com/Anthal/hudidle.jpg
http://files.lostanarchy.com/Anthal/hudcombat.jpg
very nice !
Anthal
03-14-2006, 08:51 AM
i edited arcanis's one... got this
http://img146.imageshack.us/img146/5466/ui5aq.th.jpg (http://img146.imageshack.us/my.php?image=ui5aq.jpg)
from left to right is health sphere file then player_hp file then how it looks in the game ... help please?
i messed around with it and have gotten it to this:
http://img100.imageshack.us/img100/1599/ui25wz.jpg (http://imageshack.us)
You need to change the alpha channel so that the black shows as transparent. If you're unsure how to do it with your software program, check the help manual.
ninjaneer
03-17-2006, 08:15 PM
Ooooer, experimenting with custom textures:
http://img139.imageshack.us/img139/2792/customhud9vz.jpg
Made it myself :D. I like it anyways :P.
Wow, that UI looks nice. What unit frame, action bars, and combat log mods are you using?
(On the left, 10- gain rage, etc.)
I just configured this. I Used TurboStatus' textures as I like the sleeker look, and I changed the pet health rings.
http://www.lostchapter.gzo.com/modules/coppermine/albums/userpics/10042/myhud.jpg
I have a quick question...what AddOn gives you that black bar at the bottom?
Roath
03-18-2006, 06:32 PM
i think he's usign CT_Viewport
ninjaneer
03-19-2006, 01:44 AM
i think he's usign CT_Viewport
Roath, do you know what addon flip is using here?
http://img139.imageshack.us/img139/2792/customhud9vz.jpg
I mean the left side combat log-looking thing/unitframes?
Roath
03-19-2006, 08:36 AM
nope, never played warrior so i dont know what addon it is, sorry
iamed
03-20-2006, 10:42 AM
thanks for the suggestion btw im using photoshop C2 so i'll try that when i get home
Belili
03-20-2006, 04:17 PM
Is there a place which i have not found that lists exactly how to position everything when creating a new layout?
Whenever i make a new custom skin, either it doesnt fill the bars right or the fill misses completely.
Is it because of the image size?
X and Y are zero from center, bar = zero from top?
Anyone have any tips on how they placed everything on their custom skins?
Please help, have some nice stuff started that i want to share sometime!!
:oops:
Anthal
03-20-2006, 11:26 PM
Bar is where it starts. If you have a 256 tall health bar, and it's filling from the top, setting it at 128 will make it start half way up.
This is useful for when you have an image taller (or wider) than the graphic. Say your bar is only 250 pixels high, but the image is 256 pixels in height, you set Bar to 250 to have it start at the proper place.
0 is the center, to the left, and down is negative, to the right, and up is positive. It just takes alot of tweaking tog et it how you like it :)
Belili
03-21-2006, 07:46 AM
thanks a lot.
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