div--
11-30-2005, 01:33 AM
As mentioned in another thread, my guild is migrating from a custom null dkp system to NDKP currently, and we've been using it for our last 3 raids now. As with anything DKP related, this switch has, and continues to be heavily debated, and one particular issue that is a pain in the ass to resolve is how to deal with recruits that have epic gear, but have no loot history within our guild.
We migrated our guild's entire loot history to NDKP and use the dkp that we ended up with this way to determine who gets items etc, but it has caused a seemingly unfair end dkp result for some of our new recruits. Especially because our old system allowed new recruits to simply upgrade from the gear they had, some of them did this, and now with moving to ndkp, since they have no loot history, they are deeply in debt to the system all of a sudden.
Now, I know that stuff can be looted to Bank/Bank for new recruits, but this is another extreme, since it would allow new recruits with epics for most slots to upgrade a lot of items before the old timers that were negative get their shot. We are considering having the epic gear of new recruits be worth a percentage of it's normal value, so they still get to upgrade, but not as effectively as people that got their gear within our guild. Unfortunately, the NDKP software does not facilitate doing this (yet? :)) but my idea was to be able to select a percentage in the dropdown box that currently determines wether a member payed regular or full dkp for an item.
Are there any other thoughts on how to deal with recruits in such a situation ?
We migrated our guild's entire loot history to NDKP and use the dkp that we ended up with this way to determine who gets items etc, but it has caused a seemingly unfair end dkp result for some of our new recruits. Especially because our old system allowed new recruits to simply upgrade from the gear they had, some of them did this, and now with moving to ndkp, since they have no loot history, they are deeply in debt to the system all of a sudden.
Now, I know that stuff can be looted to Bank/Bank for new recruits, but this is another extreme, since it would allow new recruits with epics for most slots to upgrade a lot of items before the old timers that were negative get their shot. We are considering having the epic gear of new recruits be worth a percentage of it's normal value, so they still get to upgrade, but not as effectively as people that got their gear within our guild. Unfortunately, the NDKP software does not facilitate doing this (yet? :)) but my idea was to be able to select a percentage in the dropdown box that currently determines wether a member payed regular or full dkp for an item.
Are there any other thoughts on how to deal with recruits in such a situation ?