gzyzwc
11-18-2005, 01:29 PM
Hello,
I have a 60 druid on Deathwing (horde) and am having a few problems, with the new spec I should use.
I want to be able to provide what a group needs for pve, as well as enjoy pvp.
I currently need to finish the Onxyia key quest (2 more runs of UBRS and the 4 dragons) And am going to be joining a rather large guild on our server for MC/Onxyia/ZG raids. (I am very tired of doing ubrs/lbrs/scholo - My druid is my 3rd 60 - and the one the large guild wants me to play. I also have a priest and a mage.)
I like playing the healer so have no problem with a resto druid. I am just curious if this is the ideal setup for what I want to do.
A little about it, I am a Herbalist/Aclhemist - FA/Cooking/Fishing
I like having Stealth, also like it knocked up their. helps farm wpl/epl/ungoro for herbage to make nice pots. Plus having the added stealth means I can stealth near a flag, make it look solo defended and come outta stealth to throw a big heal on the defender.
Here is the spec I am considering.
Balance Talents (5 points)
# Nature's Grasp - 1/1 point
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.
Level 18: Entangling Roots (Rank 2)
Level 28: Entangling Roots (Rank 3)
Level 38: Entangling Roots (Rank 4)
Level 48: Entangling Roots (Rank 5)
Level 58: Entangling Roots (Rank 6)
# Improved Nature's Grasp - 4/4 points
Increases the chance for your Nature's Grasp to entangle an enemy by 65%.
Feral Combat Talents (15 points)
# Ferocity - 5/5 points
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
# Brutal Impact - 2/2 points
Increases the stun duration of your Bash and Pounce abilities by 1 sec.
# Feral Instinct - 5/5 points
Increases threat caused in Bear and Dire Bear Form by 15% and reduces the chance enemies have to detect you while Prowling.
# Feline Swiftness - 2/2 points
Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 4%.
# Feral Charge - 1/1 point
Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds.
Restoration Talents (31 points)
# Furor - 5/5 points
Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
# Improved Healing Touch - 5/5 points
Reduces the cast time of your Healing Touch spell by 0.5 sec.
# Nature's Focus - 5/5 points
Gives you a 70% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
# Insect Swarm - 1/1 point
The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
# Tranquil Spirit - 5/5 points
Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
# Improved Rejuvenation - 3/3 points
Increases the effect of your Rejuvenation spell by 15%.
# Nature's Swiftness - 1/1 point
When activated, your next Nature spell becomes an instant cast spell.
# Improved Regrowth - 5/5 points
Increases the critical effect chance of your Regrowth spell by 50%.
# Innervate - 1/1 point
Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 seconds.
So tell me I am really torn between Natures Grasp and Improved MOTW. I just don't think that 35% is worth the investment, how much will it be frowned on upon doyou think for my motw to be 35% less effective? I am a fan of furor, Since I am so heavily into the Fearl line, for stealth may as well get charge, and furor to charge is nice addition.
Please somebody let me know y0ur thoughts.
Belgar Horde Druid.
I have a 60 druid on Deathwing (horde) and am having a few problems, with the new spec I should use.
I want to be able to provide what a group needs for pve, as well as enjoy pvp.
I currently need to finish the Onxyia key quest (2 more runs of UBRS and the 4 dragons) And am going to be joining a rather large guild on our server for MC/Onxyia/ZG raids. (I am very tired of doing ubrs/lbrs/scholo - My druid is my 3rd 60 - and the one the large guild wants me to play. I also have a priest and a mage.)
I like playing the healer so have no problem with a resto druid. I am just curious if this is the ideal setup for what I want to do.
A little about it, I am a Herbalist/Aclhemist - FA/Cooking/Fishing
I like having Stealth, also like it knocked up their. helps farm wpl/epl/ungoro for herbage to make nice pots. Plus having the added stealth means I can stealth near a flag, make it look solo defended and come outta stealth to throw a big heal on the defender.
Here is the spec I am considering.
Balance Talents (5 points)
# Nature's Grasp - 1/1 point
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.
Level 18: Entangling Roots (Rank 2)
Level 28: Entangling Roots (Rank 3)
Level 38: Entangling Roots (Rank 4)
Level 48: Entangling Roots (Rank 5)
Level 58: Entangling Roots (Rank 6)
# Improved Nature's Grasp - 4/4 points
Increases the chance for your Nature's Grasp to entangle an enemy by 65%.
Feral Combat Talents (15 points)
# Ferocity - 5/5 points
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
# Brutal Impact - 2/2 points
Increases the stun duration of your Bash and Pounce abilities by 1 sec.
# Feral Instinct - 5/5 points
Increases threat caused in Bear and Dire Bear Form by 15% and reduces the chance enemies have to detect you while Prowling.
# Feline Swiftness - 2/2 points
Increases your movement speed by 30% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 4%.
# Feral Charge - 1/1 point
Causes you to charge an enemy, stopping its movement and interrupting any spell being cast for 4 seconds.
Restoration Talents (31 points)
# Furor - 5/5 points
Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
# Improved Healing Touch - 5/5 points
Reduces the cast time of your Healing Touch spell by 0.5 sec.
# Nature's Focus - 5/5 points
Gives you a 70% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
# Insect Swarm - 1/1 point
The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
# Tranquil Spirit - 5/5 points
Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
# Improved Rejuvenation - 3/3 points
Increases the effect of your Rejuvenation spell by 15%.
# Nature's Swiftness - 1/1 point
When activated, your next Nature spell becomes an instant cast spell.
# Improved Regrowth - 5/5 points
Increases the critical effect chance of your Regrowth spell by 50%.
# Innervate - 1/1 point
Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 seconds.
So tell me I am really torn between Natures Grasp and Improved MOTW. I just don't think that 35% is worth the investment, how much will it be frowned on upon doyou think for my motw to be 35% less effective? I am a fan of furor, Since I am so heavily into the Fearl line, for stealth may as well get charge, and furor to charge is nice addition.
Please somebody let me know y0ur thoughts.
Belgar Horde Druid.