Imorlok
11-22-2004, 06:52 AM
It was wierd reading your fury spec warrior, considering this is what I had decided to work with from the start of retail (played til 32 OB trying to achieve this build hehe) to see if it was more or less, just as viable a build than the traditional MS/arms.
Why decide to go fury? I figured passives and more often natural hits was the way I wanted to go, I felt as though fury had some nice pvp skills that were being untapped as a natural build. While this may not work or be as feasable a build as MS, I will stick it out regardless 8) . I guess my plan of battle never took duels into account, as pvp group style roaming was my main focus and wanted something to scare the bejesus outta people off the get go and do high output damage (raw power is always a good methodology with warriors I think). But most of my theory will prolly be flawed come to the higher levels and I see where my build really stands.
-As I saw anger management might of been a waste of a point at higher levels pvp, but I wouldnt know right now, so my build does have room to play around with a few points here and there to see what benefits the most come time to ding lvl 60. I noticed that berserker rage got me so much rage that I didnt need an over excessive abundance of rage sitting in my bar unless I needed it.
-Side Note: I was hoping Blizz would return Execute back to fury where it belongs, so that it makes fury more unique as a stance to take upon for pvp. I guess thats me being greedy, but hey, I really like the skill, its a great pvp ender.
-The one point in unbridled wrath was for extra rage to squeeze out in battle only because I dont have a feel for how much rage you get in a lvl 60 pvp battle. That might get dropped come time to see where I need most of my more vital points.
Arms Talents (18 points)
Improved Rend - 3/3 points
Deflection - 4/5 points
Tactical Mastery - 5/5 points
Deep Wounds - 3/3 points
Impale - 2/2 points
Two-Handed Weapon Specialization - 1/5 point
Fury Talents (33 points)
Cruelty - 5/5 points
Improved Demoralizing Shout - 5/5 points
Unbridled Wrath - 1/5 point
Piercing Howl - 1/1 point
Blood Craze - 3/3 points
Improved Execute - 2/2 points
Enrage - 5/5 points
Death Wish - 1/1 point
Improved Intercept - 2/2 points
Improved Berserker Rage - 2/2 points
Flurry - 5/5 points
Bloodthirst - 1/1 point
Protection Talents (0 points)
*As I saw it, I wanted to maximize full DMG output, I mean, nothing is more scarier than seeing high crits and natural dmg, especially with a weapon like Rend polearm, I was hoping to squeeze out more points out of fury, and try to add more towards 2handed specialization, but with how fury is set up, im pretty much screwed to a tight spot with one point to throw around anywhere, and 33 is the lowest without having to remove Bloodthirst (which I hope they re-do into something a bit more effective than the inferior 7th tier talent it is now)
The only question is, can I survive long enough to take all the dmg from 20% dmg input from zerk stance to keep on going and fighting in pvp, God I hope so.
Also, be glad you aint forced into making alliance warriors, not fighting against shamans (warrior bane as I call them right now) and the horde racial traits suit warriors much more better than a dwarf with treasure finding, frost resistance, and gun specialization, though stoneform is nice for making 20 percent dmg input to 15 percent for 30 seconds of heavy melee instead. Although the 70 percent reduction in movement really sucks and makes for only well timed usage.
Sorry for the long winded newbie post, come time for retail and my actual achievement of lvl 60, I can then post with atleast some more wisdom and "more importantly" experience (alongside some math to see if fury actually makes all the dmg input and output worthwhile to select as a viable build in group pvp)
If anyone has any comments, I would be glad to recieve any, Im sure most of you can comment better on the higher levels for where my build has more flaws.
Why decide to go fury? I figured passives and more often natural hits was the way I wanted to go, I felt as though fury had some nice pvp skills that were being untapped as a natural build. While this may not work or be as feasable a build as MS, I will stick it out regardless 8) . I guess my plan of battle never took duels into account, as pvp group style roaming was my main focus and wanted something to scare the bejesus outta people off the get go and do high output damage (raw power is always a good methodology with warriors I think). But most of my theory will prolly be flawed come to the higher levels and I see where my build really stands.
-As I saw anger management might of been a waste of a point at higher levels pvp, but I wouldnt know right now, so my build does have room to play around with a few points here and there to see what benefits the most come time to ding lvl 60. I noticed that berserker rage got me so much rage that I didnt need an over excessive abundance of rage sitting in my bar unless I needed it.
-Side Note: I was hoping Blizz would return Execute back to fury where it belongs, so that it makes fury more unique as a stance to take upon for pvp. I guess thats me being greedy, but hey, I really like the skill, its a great pvp ender.
-The one point in unbridled wrath was for extra rage to squeeze out in battle only because I dont have a feel for how much rage you get in a lvl 60 pvp battle. That might get dropped come time to see where I need most of my more vital points.
Arms Talents (18 points)
Improved Rend - 3/3 points
Deflection - 4/5 points
Tactical Mastery - 5/5 points
Deep Wounds - 3/3 points
Impale - 2/2 points
Two-Handed Weapon Specialization - 1/5 point
Fury Talents (33 points)
Cruelty - 5/5 points
Improved Demoralizing Shout - 5/5 points
Unbridled Wrath - 1/5 point
Piercing Howl - 1/1 point
Blood Craze - 3/3 points
Improved Execute - 2/2 points
Enrage - 5/5 points
Death Wish - 1/1 point
Improved Intercept - 2/2 points
Improved Berserker Rage - 2/2 points
Flurry - 5/5 points
Bloodthirst - 1/1 point
Protection Talents (0 points)
*As I saw it, I wanted to maximize full DMG output, I mean, nothing is more scarier than seeing high crits and natural dmg, especially with a weapon like Rend polearm, I was hoping to squeeze out more points out of fury, and try to add more towards 2handed specialization, but with how fury is set up, im pretty much screwed to a tight spot with one point to throw around anywhere, and 33 is the lowest without having to remove Bloodthirst (which I hope they re-do into something a bit more effective than the inferior 7th tier talent it is now)
The only question is, can I survive long enough to take all the dmg from 20% dmg input from zerk stance to keep on going and fighting in pvp, God I hope so.
Also, be glad you aint forced into making alliance warriors, not fighting against shamans (warrior bane as I call them right now) and the horde racial traits suit warriors much more better than a dwarf with treasure finding, frost resistance, and gun specialization, though stoneform is nice for making 20 percent dmg input to 15 percent for 30 seconds of heavy melee instead. Although the 70 percent reduction in movement really sucks and makes for only well timed usage.
Sorry for the long winded newbie post, come time for retail and my actual achievement of lvl 60, I can then post with atleast some more wisdom and "more importantly" experience (alongside some math to see if fury actually makes all the dmg input and output worthwhile to select as a viable build in group pvp)
If anyone has any comments, I would be glad to recieve any, Im sure most of you can comment better on the higher levels for where my build has more flaws.