Twigs
11-22-2004, 01:26 AM
I'm sort of worried if Blizzard will keep skills and talents - especially the ones with static values - up to snuff with the equipment progression in the game. It's already been stated that they will use EQ-type equipment progression for raiding, ie. raid to get gear in order to raid a higher difficulty encounter for equipment in order to raid an even higher difficulty encounter and so on so forth.
While this is all fine and dandy for PvE, this could spell disaster for PvP. As people get better resists, higher armor, stats and better toys, the original set of skills, spells and talents - especially those with static values (like damage spells) - will fall behind. This is sort of similar to what happened to DAoC, where equipment/stats/etc got so out of hand that classes that had static value spells basically became obsolete in comparison to the melee classes. The stage seems to be set for something similar happening in WoW. PvP seems to currently be balanced around what exists at present, with seemingly no mind to the future. Skills, spells and talents that are part of classes on release will be hard to change, since they are part of the measuring stick that raid content is based around. So as PvE "evolves", PvP will be left at the wayside. Perhaps Blizzard has something in mind to address this issue, but I haven't seen any evidence of it.
Thoughts?
While this is all fine and dandy for PvE, this could spell disaster for PvP. As people get better resists, higher armor, stats and better toys, the original set of skills, spells and talents - especially those with static values (like damage spells) - will fall behind. This is sort of similar to what happened to DAoC, where equipment/stats/etc got so out of hand that classes that had static value spells basically became obsolete in comparison to the melee classes. The stage seems to be set for something similar happening in WoW. PvP seems to currently be balanced around what exists at present, with seemingly no mind to the future. Skills, spells and talents that are part of classes on release will be hard to change, since they are part of the measuring stick that raid content is based around. So as PvE "evolves", PvP will be left at the wayside. Perhaps Blizzard has something in mind to address this issue, but I haven't seen any evidence of it.
Thoughts?