Scrubs
11-20-2004, 04:29 AM
Okay I have a warrior build I'd like to be disected lolz, also I have a few questions. I haven't put any skills into protection and from what i've seen most offensive warriors don't at all but. From how I understand warriors now...the new warriors, jumping between stances is a must in any dual it seems now. Skills like Sunder armor which I use a lot now that it can be used in battle stance, Last stand, Improved shield bash since its the only stop we have now for casters...a lot of the defensive skills now seem somewhat needed for pvp the way warriors are now. Is it better now to put some skills in defensive? Or should even todays warrior not bother with it, just seems like now adays warrior has to jump to 1h and shield more often to pvp than before. Any how this is my pvp build without protection, Only thing I dislike about it is no 2handed specialization...I'll be an orc warrior and prefer using an axe but might not always have one. Also I've seen a lot of builds where the warrior only puts 2 of 5 skills into parry, I like parry and don't see why anyone wouldn't. But I am a noob warrior only played to lvl 32, so I could really use some advice. This is my build as follows attempting an offensive warrior path without gettin rocked by every other class.
Arms Talents (32 points)
# Deflection - 5/5 points
Increases your Parry chance by 5%.
# Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.
# Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
# Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.
# Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.
# Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.
# Anger Management - 1/1 point
Increases the time required for your Rage to decay while out of combat by 30%.
# Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed weapons melee weapons by 5%.
# Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.
# Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.
# Improved Hamstring - 2/2 points
Increases the movement slow effect of your Hamstring ability by 20%.
# Mortal Strike - 1/1 point
A vicious strike that deals 200% weapon damage and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.
Fury Talents (19 points)
# Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
# Unbridled Wrath - 5/5 points
Gives you a 40% chance to generate an additional Rage point when you deal melee damage.
# Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.
# Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.
# Enrage - 3/5 points
Gives you a 24% melee damage bonus for 4 swings any time you are the victim of a critical strike.
Protection Talents (0 points)
# None
Arms Talents (32 points)
# Deflection - 5/5 points
Increases your Parry chance by 5%.
# Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.
# Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
# Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.
# Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.
# Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.
# Anger Management - 1/1 point
Increases the time required for your Rage to decay while out of combat by 30%.
# Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed weapons melee weapons by 5%.
# Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.
# Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.
# Improved Hamstring - 2/2 points
Increases the movement slow effect of your Hamstring ability by 20%.
# Mortal Strike - 1/1 point
A vicious strike that deals 200% weapon damage and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.
Fury Talents (19 points)
# Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
# Unbridled Wrath - 5/5 points
Gives you a 40% chance to generate an additional Rage point when you deal melee damage.
# Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.
# Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.
# Enrage - 3/5 points
Gives you a 24% melee damage bonus for 4 swings any time you are the victim of a critical strike.
Protection Talents (0 points)
# None