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View Full Version : Another Warrior Build, Plz Help!



Scrubs
11-20-2004, 04:29 AM
Okay I have a warrior build I'd like to be disected lolz, also I have a few questions. I haven't put any skills into protection and from what i've seen most offensive warriors don't at all but. From how I understand warriors now...the new warriors, jumping between stances is a must in any dual it seems now. Skills like Sunder armor which I use a lot now that it can be used in battle stance, Last stand, Improved shield bash since its the only stop we have now for casters...a lot of the defensive skills now seem somewhat needed for pvp the way warriors are now. Is it better now to put some skills in defensive? Or should even todays warrior not bother with it, just seems like now adays warrior has to jump to 1h and shield more often to pvp than before. Any how this is my pvp build without protection, Only thing I dislike about it is no 2handed specialization...I'll be an orc warrior and prefer using an axe but might not always have one. Also I've seen a lot of builds where the warrior only puts 2 of 5 skills into parry, I like parry and don't see why anyone wouldn't. But I am a noob warrior only played to lvl 32, so I could really use some advice. This is my build as follows attempting an offensive warrior path without gettin rocked by every other class.

Arms Talents (32 points)

# Deflection - 5/5 points
Increases your Parry chance by 5%.

# Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.

# Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.

# Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.

# Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.

# Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.

# Anger Management - 1/1 point
Increases the time required for your Rage to decay while out of combat by 30%.

# Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed weapons melee weapons by 5%.

# Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.

# Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.

# Improved Hamstring - 2/2 points
Increases the movement slow effect of your Hamstring ability by 20%.

# Mortal Strike - 1/1 point
A vicious strike that deals 200% weapon damage and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.



Fury Talents (19 points)

# Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.

# Unbridled Wrath - 5/5 points
Gives you a 40% chance to generate an additional Rage point when you deal melee damage.

# Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.

# Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.

# Enrage - 3/5 points
Gives you a 24% melee damage bonus for 4 swings any time you are the victim of a critical strike.



Protection Talents (0 points)

# None

kernel16
11-21-2004, 10:58 AM
Improved charge isnt worth it, take 1 off and put it in enrage.


Also even b4 if you wanted to be any good of a war in pvp you had to change stances quite a bit anyway, only thing that has changed now are the reasons why and bezerker added to the list.

And no, defensive talents are still as useless as before.

Also you dont have to max out 2h if you dont want, in the end 5% is like 20-30 dmg more, if you think the the stuff you get from the other weapon mastery are better you can devide the 5 talents into all the mastery you think youll be using, sure it mightonly be 1% BUT maxing 2h is only 20-30 dmg more anyway, so having a extra hit or crit is still better. But it all depends of you.

Dashiva
11-21-2004, 11:04 AM
He can only remove 1 point from Arms and still keep MS.

You should remove a point from hamstring and put it in enrage, the talent isnt even worth investing in anymore.

kernel16
11-21-2004, 11:11 AM
He can only remove 1 point from Arms and still keep MS.

You should remove a point from hamstring and put it in enrage, the talent isnt even worth investing in anymore.

Why hamstring, why not 1 point off impoved charge.

Scrubs
11-21-2004, 11:02 PM
What about Parry? Should I keep it 5 of 5? I've seen a lot of builds go 2/5 with parry.

Sardaukar
11-22-2004, 12:10 AM
I think parry is one talent that I would not skimp on. 5 additional percent to totally and compeltely block all melee damage is awesome. On a related note, does anyone else think its an absolute travesty that Shamans get flurry at the 15 point level and warriors at the 25? Blizz needs to fix this. Oh wait, never mind. Considering how blizzard "fixes" things they will probably move shaman flurry up to the 25 point level instead of lowering warrior flurry to the 15 point level. Better not say anything...

Dashiva
11-22-2004, 03:11 AM
Why hamstring, why not 1 point off impoved charge.

I would rather have 3 extra rage to work with than 5% more snare on hamstring.

Scrubs
11-22-2004, 03:34 AM
Well...So far it seems my structure is decent other than taking 1 out of hamstring or charge. But what if... I wanted to put 5 pts into a weapon mastery like 2h axes...what would u guys suggest I take points out of to work with that. I've seen a lot take from parry...but other than that...everyone seems to like enrange and piercing howls n what not in the fury tree...so what would i take points out of if i wanted 5 pts in axe mastery.

kernel16
11-22-2004, 11:35 AM
Well...So far it seems my structure is decent other than taking 1 out of hamstring or charge. But what if... I wanted to put 5 pts into a weapon mastery like 2h axes...what would u guys suggest I take points out of to work with that. I've seen a lot take from parry...but other than that...everyone seems to like enrange and piercing howls n what not in the fury tree...so what would i take points out of if i wanted 5 pts in axe mastery.

Take of 2h mastery then and put it in axe maxtery if you know all your going to be using are axes... i mean in the 5% weapon dmg is like 20-30 dmg more only.

Or you can put 1 in 2h master, 1 in sword, 1 in axe, 1 in polearm, 2 in mace. Meh now you have at least a slight chance to do anything.

rjah
11-22-2004, 01:48 PM
I think parry is one talent that I would not skimp on. 5 additional percent to totally and compeltely block all melee damage is awesome. On a related note, does anyone else think its an absolute travesty that Shamans get flurry at the 15 point level and warriors at the 25? Blizz needs to fix this. Oh wait, never mind. Considering how blizzard "fixes" things they will probably move shaman flurry up to the 25 point level instead of lowering warrior flurry to the 15 point level. Better not say anything...

I think that was done so people would actually spend points into the Shaman Enhancement tree. I mean all 3 trees are supposed to be viable options, but I doubt as many people would put anything into enhancement if they had to get flurry at 25. There are just too many good options in our other trees.

As for warriors not getting it until 25, sorry bro I have no idea =/

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