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Futurity
08-02-2005, 07:44 PM
Recently my guild changed games. We have chosen WoW becuase we thought its good PvP game.
I convinced them to go Archimonde...mostly becuase i wanted to challenge You and We like challenges.

Im level 52 mage now(same name Futurity). I started to learn WoW mechanics, especially WoW so called PvP system. You probably knows where its going.

IMO WoW PvP servers are only PvP from name.

Let me explain why:
PvP stands for Player versus Player. its ONLY about player and his skill.
Your character level and gear is JUST tool used in PvP. Its just happened that level 60 is greater tool than lvl 40.
Simple as that i dont care much if i die(killed by ?? or not). If there is a lot of horde in main game world i just level in instances.
I want to get my main PvP tool(my level) as fast as i can so i can be able to compete in PvP.

EDIT: here is my journey on WoW PvP servers...and how i realized they are not PvP.
Chapter ONE So sometimes i died, ate my corpse run...i dont care. i had ZERO CPs so i couldnt give a lvl ??(probably lvl 60) any CPs(he just wasted his time). But then i learned he will NEVER gain any CPs even if i have some!! then i thought to myself...its not PvP. Its NOT Players versus Player. its game character vs game character in some level range.

Chapter TWO: So later on i gained some CPs and i noticed that i dont loose CPs when i die from player. Staying alive is PvP skill IMO and loosing CPs is based on your survival skills in PvP. i was surprised that WoW is against PvP skill.

Chapter THREE: From my game experince i start to think about abusing such sytem.
i dont care if i die....Lets make 5 mages(or more) AE party. Let them charge 20 players. AE them getting CPs...some of mages obivously dies(sometimes even not gaining any CPs) but we dont care we dont loose CPs. Now if a mage would loose his CPs he would think twice before charging(what if i got killed and dont get any CPs, only loose...). Now this system in WoW leads to mindless PvP and zergs.

Chapter FOUR: Some time passed and i got 50. i start to look around for town raids and mass PvP(i didnt want to be any challenge but i just wanted to see them). Nothing. No town raids, no mass PvP. so i think they are probably having mass PvP in AV. So i started to gather information about it and i was frightened. Its PvE with some PVP!!! There is more NPCs than Players!!
and its 40vs40. its just little close to mass. so i was surprised that players on PvP server are against mass PvP(without PvE involved)...which is best FUN there can be. They werent. it happened that there are NPCs which gives You DKs(and big lost of CPs) so nobody wants to do town raids. Nice, a system that discourage PvP on PvP server. Thats just wrong.


I adressed 4 things that IMO points that WoW PvP servers are only PvP from name. WoW doesnt have PvP. i felt very sad because i had great hopes about this game.

Of course i tried to think whats behind those 4 adressed problems.
Reasons behind ONE Its NOT Players versus Player. its game character vs game character in some level range.
Probably some low level players were killed by ??. They felt its wrong. They wanted PvE in peace and PvP of their own level and still be called PvPers
first PvE in peace:
If they roll on PvP server for PvE(questing, grinding) they made wrong choice. PvE provides You tools(your level, gear) for PvP on PvP server. Its your problem if You cant get your tools. Its just happened that some player has better tools(like lvl 60 character) than other player(with level 40 character). I realy would see their point being valid if they couldnt level at all. but they can level in peace in instances.
PvP of their own level:
You need to realize Its not realy PvP... its game character vs game character in some level range. But i can understand You want challenage with players with same tools. Go Warson Glutch(if You cant find any games there ...You will know where other low level PvPers are..they are getting their tools for challenging PvP in main world).
to be called PvPers:
You can be called PvPer in Your level only if You fight in world available for players in Your level range(players with same tools)... like Warson Glutch. On PvP server main game world is available for all levels(1-60).

So if You want PvE in Peace and/or PvP in your level range through all your levels then You dont belong to PvP server. Let me say it in diffrent way: IF You want BALANCED PvE and PvP from level 1 to 60...then You dont belong in PvP server. If You are a PLAYER who has tools such: level 40 game character and some gear and You think You will be able to compete in main world PvP. You wrong. You just dont have the tools...so go get Your tools or leave.

Another issue is that some players with crappy tools(low level) but with CPs would have had value to lvl ??... so there would be so called ganking involved....thats invalid bcause player with crappy tools and NO CPs would be same as now and again player would have to be forced to get better tools for PvP so he can be able to compete(read so he can at least keep his CPs)....that leads to another problem of not loosing CPs upon death..

Reasons behind TWO i was surprised that WoW is agains PvP skill.
People are afraid to loose stuff that they worked for(like CPs). But PvP is about skill and every aspect of it should be considered: Making damage and survival. First one is field of damage dealers(mages blah blah) second of healers and individual survival skills. IMO healers were taken of their CPs.(and i know they gain CPs if they in party)

Reasons behind THREENow this system in WoW leads to mindless PvP and zergs.
I have explained why system can be abused it such form...(is it??)

Reasons behind FOURNice, a system that discourage PvP on PvP server.
There are good PvP system which encourage players of PvP and there are bad ones.
Lets try find reasons behind DKs on civilians:
Most raids took place on lowbies area. Which was obvious since players wanted more of PvP and not PvE(monsters around lowbies area are low level aswell). PvPer will look for pure PvP. But in those lowbie towns there are NPC and those NPC has quests. STOP!! Its PvE You talk about. lots of PvE stuff was adrresed in 1st point. No balanced PvE on PvP server. Sorry.
Another reason behind civilians and DKs would be that lots of players in same area would lag the server. Its valid point but if its valid then Blizzard failed with their hardware(You know what i talk about..cables...routers etc :)).

Little conclusion: WoW PvP servers arent PvP. :)


But i dont like to leave stuff like that....with unsolved problems..i like solving stuff....so i will try to suggest a fix to WoW PvP.

General PvP Rules:
EDIT: Please try to think about those changes as overroll, as one and how they will affect PvP. Dont take one out and say in wont work in system we have now(because it wont).
- player can kill any player anywhere, anytime.except realy low levelers.
- player start with no CP.No ganking o lowbies who has no way of PvP
- every player is worth same CPs no matter of tools they have.
- player loose CPs upon death. Same amount he gains from killing another player
- player with no CPs is worth no CPs and is flagged as Chickenso that players with much greater tools would know if he is worth his time.
EDIT: - player flagged as Chicken is worth CPs to players in level range of '1' to 'player level +10'

World changes:
- no Dishonorable kills. Lets promote PvP
- New ingame object: Pillar of Teleportation*

*The main problem with the system i suggested is that there can be ganking on instances entrances( the ganking is there now...but will be much stronger). Therefor i think there should be Pillars of Teleportation spread out over area(like 5 pillars in 1 area), Through those pillars You can choose instance(and only instance) You want to go in that area. Give the casting time on Pillar of Teleportation long enaugh to prevent abuse of it(like escape from PvP). I have a feeling though Pillars of Teleportation are against WoW traveling policy. But there would be one major advantage. Players who want to do instances wouldnt flood main game world with traveling therefor PvP servers would be less stressed out.

Its damn long post. i had real need to write it. i have a feeling its somehow my bye bye to gaming. i doubt WoW will keep me playing(im sure i will get soem tools first though ;)).

if You think im wrong. Please tell me where and why. i have no problem in admitting i was wrong :). But please remember what PvP stands for...
and of course i want to hear what Your idea of PvP server is :)

deathjester
08-02-2005, 07:50 PM
back to UO, that's what i did.

Palmen
08-03-2005, 03:38 AM
Remove the Honor system and add som real Risk Vs Reward (like loot in pvp and stuff like that).

Khalaio
08-03-2005, 04:52 AM
yea WoW is pretty weak on the PvP front

i play guildwars and BF2 for that

Theldon
08-03-2005, 10:14 AM
I can't agree at all with any points you have made. Yes, they have changed things to make the game more 'playable' in terms of PVP. Instances are around so you can actually play the game for its game content, if players were allowed to enter these instances and fight people it would be really gay. I'm not even going to mention the pillars comment as its just ...


"So if You want PvE in Peace and/or PvP in your level range through all your levels then You dont belong to PvP server. "

Are you seriously kidding me? The reason why Battlegrounds promote fair PVP is that players can fight on a level playing ground. Yes it takes skill for a level 54 to beat a level 60, but sometimes you have no chance, even with a lot of luck.

Its really hard to follow your points in this post as everything is so out of order. :/

But I'll cut to the chase:

General PvP Rules:
- player can kill any player anywhere, anytime.except realy low levelers.

Thats pretty much how it is 20+, dont see what your so "concerned" about here.

every player is worth same CPs no matter of tools they have.

Why? Are you saying that Warlord, who has a lot of experience and has some pretty pimp epic pvp gear should be worth the same as a Scout/Private? You need to rethink things.

player loose CPs upon death. Same amount he gains from killing another player

Meh thats not a bad one, but the penalty would be too stiff if it was the same amount from killing another player. This is probably the most legitamit point of all.

- player with no CPs is worth no CPs and is flagged as Chickenso that players with much greater tools would know if he is worth his time.


No comment this is self-explanitory, you can see ranks, although pretty unclear. But remember, if your a high ranked pvp'er and you see a chicken, he's going to go after you like crazy because your worth a lot of CP, and your just going to ignore him? LOL?

World changes:
- no Dishonorable kills. Lets promote PvP


Seriously? You sound like a griefer who has ported over to WoW. The more I attempt to comment on this bad post, the more i realize this, strange.

New ingame object: Pillar of Teleportation*

See worldofwarcraft.com suggestion forum please with all the other lame and unrealistic ideas.

Ralrra
08-03-2005, 03:57 PM
World changes:
- no Dishonorable kills. Lets promote PvP


Seriously? You sound like a griefer who has ported over to WoW. The more I attempt to comment on this bad post, the more i realize this, strange.

nuff said

Futurity
08-03-2005, 03:57 PM
Thank You for Your replay.
I would like to defend myself.
Im not a griefer or a ganker(please spare me your explonation You didnt call me grieer directly). i wont comment on this one but please dont offend people.





"So if You want PvE in Peace and/or PvP in your level range through all your levels then You dont belong to PvP server. "

Are you seriously kidding me? The reason why Battlegrounds promote fair PVP is that players can fight on a level playing ground. Yes it takes skill for a level 54 to beat a level 60, but sometimes you have no chance, even with a lot of luck.
BGs are available on PvE servers.

Yep You right BGs promote lets call them fair fights.
Becuase You assumed the level is what determines fairness in PvP.
Well IMO You wrong. IMO there is NO fair fight in mmorpgs. having diffrent classes already makes mmorpg unfair(some are better in PvP some are worse). more unfairness comes from your level and even more from your gear.
Another unfairness come from numbers. Would You play BG totally outnumbered(WSG 5vs10)?? Do You have a chance of winning such BG??
Do You just afk/leave or try win already lost battle?? Its same as lowbie killed by level 60 and trying to fight back.
Do You realy want fair fights?? spam forum so BGs only start when players maximum number cap will be reached.

I have been playing mmorpgs with PvP systems for some time and i have never fought fair(even) fights. i have fought challenging fights. i have been zerged. but i have never fought even(fair) fights. never(for above reasons). mmorpg and fair PvP fights...realy You are beyond me.
I play mmorpgs becuase i agree to unfairness because mmorpgs with PvP system provides lots of challenge.

Great You noticed that BGs have level range:
WSG - Level 21-60 players (level range breakup: 21-30, 31-40, 41-50, and 51-60)
AV - Level 51-60 players
Main game world - Level 1-60(i agree its most unfair of all).

If level30 is trying PvP and he is trying to be challenging in world that level range is 1 to 60. I wish him good luck and lots of kills.



Its really hard to follow your points in this post as everything is so out of order. :/

ill try to make it more clear:)




General Pvp rules
every player is worth same CPs no matter of tools they have.

Why? Are you saying that Warlord, who has a lot of experience and has some pretty pimp epic pvp gear should be worth the same as a Scout/Private? You need to rethink things.

Players usually fails to look on PvP system as overroll. They dont like something and they whine about it but they dont want to look how it will affect other PvP rules. Im sorry if You misunderstood me. I wanted overall exploantion why would it fail and then point which changes are bad.

Let me explain:
what does your rank mean?? that You have better PvP skills?? or that You simply play longer?? Now in WoW you just farm for CPs...playing longer means higher rank...this system is against PvP skill.
When two even opponents(same gear, class) meets with diffrent ranks they should be worth same CPs becuase CPs should be depended on PvP skill, not on how long You play.

I know the point behind your reasoning: like in RL commnaders should be killed to stop chain of command, to lower soldiers morale.
im sorry but Its a game and nobody cares if someone with high rank dies or not.


- player with no CPs is worth no CPs and is flagged as Chicken..so that players with much greater tools would know if he is worth his time.

No comment this is self-explanitory, you can see ranks, although pretty unclear. But remember, if your a high ranked pvp'er and you see a chicken, he's going to go after you like crazy because your worth a lot of CP, and your just going to ignore him? LOL?

why ignore him?? kill him! though he is worth nothing.
look at my changes as overroll. if somehow someone with CPs loose his CPs to chicken..he can hunt him (he wont be chicken because he took You CPs) and You can take all your CPs back just by killing him once(becuase every player is worth same CPs)

in my system lowbie flagged as Chicken is lowbie now.
thx to You though i found a hole in my PvP system. thx. and i will fix it.



World changes:
New ingame object: Pillar of Teleportation*

See worldofwarcraft.com suggestion forum please with all the other lame and unrealistic ideas.

yeah i dont need it, but those whiners does.
i know ill break Your heart but You are not playing PvP server. sorry(i wrote why in previous post).

Ralrra
08-03-2005, 04:05 PM
You're trying to compare MMO's with essentially FPS's, it's apples and oranged, stop trying.

unforgetable
08-03-2005, 04:43 PM
I agree with Theldon 100%.

Futurity
08-03-2005, 04:52 PM
You're trying to compare MMO's with essentially FPS's, it's apples and oranged, stop trying.
no :(
FPS is fair PvP. No doubt about that. But mmo's aren't fair in PvP for many reasons i wrote.
i agree to unfairness in mmo's with PvP system(read previous post), only whiners dont.

unforgetable
08-03-2005, 04:57 PM
FPS is fair PvP. No doubt about that. But mmo's aren't fair in PvP for many reasons i wrote.
i agree to unfairness in mmo's with PvP system(read previous post), only whiners dont.

FPS is NOT fair PvP. You will not find Fair pvp in online games because there are too many variables keeping it from becoming 100% fair ie computer, connection, etc. There is a degree of unfairness in all games, but I think mostly in MMOs you BUILD your character to become better in PvP. Therefore, the time you put into it, is the benefits you get in PvP.

Futurity
08-03-2005, 05:16 PM
FPS is fair PvP. No doubt about that. But mmo's aren't fair in PvP for many reasons i wrote.
i agree to unfairness in mmo's with PvP system(read previous post), only whiners dont.

FPS is NOT fair PvP. You will not find Fair pvp in online games because there are too many variables keeping it from becoming 100% fair ie computer, connection, etc.
i couldnt say it better myself :). But it doesnt change fact that PvP in mmo is much more unfair than PvP in FPS. And its like that because You have to build your character.


[quote]
but I think mostly in MMOs you BUILD your character to become better in PvP. Therefore, the time you put into it, is the benefits you get in PvP.
Exacly. Tell me then why there are whiners who dont want to level, dont want to build their character so they benefit in PvP? They say they cant level because they are griefed and ganked all the time. its a lie! Blizzard created instances which are PvE. You can level there in peace, its not fun as questing in main world...but hey! questing is PvE content that You obviously dont look for on PvP server.

unforgetable
08-03-2005, 05:28 PM
You just contradicted everything you said in your original post.

Syphus
08-03-2005, 06:09 PM
Ultima Online old school free server FTW

I think Rebirth is the new one ever since IPY closed. If anyone knows what that is...

=P WoW PvP is pretty watered down...

Futurity
08-03-2005, 06:28 PM
You just contradicted everything you said in your original post.
:(
in my original post i said that PvP system should encourage PvP.
PvP servers should encourage PvP.
PvP should promote PvP skills...i never wrote that its only about PvP skill.
(i wrote that its only about player and his skill...thats diffrent)
i know that PvP in mmo is not only about skill(but it doesnt change fact it should promote it on PvP server) its about your PvP tools too(level, gear)

and i know that your character build is very important and to some point its a key. You need good tools(at least lvl60) for PvP. Without them You are like level 40 whining that he was killed by level 60.

Im aware of it thats why at very beginning of my post i wrote:
"I want to get my main PvP tool(my level) as fast as i can, so i can be able to compete in PvP"
i KNOW and i like that PvE gives me better PvP tools(character level, gear) but its nothing more than just a PvP tool. and IMO this is how You should think about your PvE achievment on PvP server. and whats more important You shouldnt whine that because of PvP You couldnt achieve something in PvE. Not on PvP server.

i just wanted to say You cant PvP without good tools(lvl60 at least).

You just misunderstood me. i dont want everyone to look the same at 60. Thats would be no mmo. Everyone should be diffrent. as You said it all depends what was their affort in building their character. but PvP system should encourage PvP.

Devilnaut
08-03-2005, 06:55 PM
Ultima Online old school free server FTW

I think Rebirth is the new one ever since IPY closed. If anyone knows what that is...

=P WoW PvP is pretty watered down...

Redemption.

http://www.uoredemption.com/news.php


And yes, UO owns WoW... :(

Pulz
08-03-2005, 07:00 PM
My biggest problem with WoW PvP is that it's just too much ME ME ME!
All rewards are for you and you only, it's a MMO not a singelplayer game!

Give us guild or faction rewards aswell as personal rewards if it's the reward-road we are to play on and not one with negative effects of PvP (dieing). That would atleast give me alot more meaningfull PvP.

Palmen
08-04-2005, 07:56 AM
WoWs problem is that it only promote "fair fights" in a controled instance, and ther is no Risk Vs Reward.

Instance pvp is boring, after 2 weaks of BG you knew every good team out ther, you knew how they play what proffesions they bring and how you should play to own them (or not get that ownd).

Nothing new can happen, its the same thing everytime.

If its the "A-team" you know you are fighting 4 rouges whit Sprint, FAPs and Prep and 1 druid whit FAPs.. the entire fight is all about trying to stop a rouge whit 2x spring and a FAP (rest of ther team is runing around Sheeping and rooting you).

If its som of the big guilds your fighting a 10 man zerg whit focus fire and 3-4 healers. (you normaly beat this whitout any problems).

And if you fight a random team you kill them and camp ther GY untill they leave or you tagged the flag 3 times.

Open field on the other hand have alot of things that can go wrong, every fight bring somthing new and you hafto adept to that.. Too bad ther is no point what so ever to fight outside BG in WoW (becous ther is nothing to gain from it, so everyone went to BG). And when you hit rank 14 ther is no point in going back to BG.


/edit: You know that the PvP is BS when PvP guilds is leaveing WoW for UO and SB................

Aurora
08-05-2005, 04:40 AM
i agree with some of your statements futurity and that palmen hits the nail on the head with the risk vs. reward. blizzard seems to be directing this game more of a pve sellpoint (ever since the start) by reducing any sort of negativity or grief that could occur. theyve already stated they will never have anything lootable off a corpse (save for bg objectives and a couple silver).

i just don't think blizzard ever intended wow to be a high-end competitive game. or if they did, they took out all element of risk that they could and kept the bare necessities that consist of 'pvp' to the strictest sense of the term.

i don't really hate them for using a different formula. they are after all doing it to make money. its a shame we are looked at as the minority in terms of sales and so our opinions seem to hold lesser value to them. D:

Futurity
08-05-2005, 09:18 AM
Yes, for me WoW PvP is like:
"Everyone is equal but some are more equal than others"
i mean that everyone should be considered equal in PvP no matter of gear, level, PvP skill, achievments.

Palmen nicely pointed that there is no Risk Vs Reward and i agree with him completely. My suggestions are ment for existing PvP servers. I just wanted to promote PvP and excitement from PvP.

I agree that real PvP is about high Risk Vs Reward ratio. You can gain a lot and You can loose a lot (like gear loosing), but im realistic and i know it wont happen on existing "PvP" servers. its because most of players just dont know what PvP stands for. We just need new real PvP server. Im just surprised that Blizzard didnt come out with one and didnt keep real PvPers with them therefor increasing overroll rating of WoW(especially in PvP). Im even more surprised because Blizzard was hardcore before.

Theldon
08-05-2005, 04:18 PM
I wouldn't mind if Blizzard implemented a Guild Wars pickup PVP setup. Where 5 random players get paired together and fight 5v5. No powerups, just 5v5 in a small arena. That could be fun. Random to the point where it would try to match up according the class to get a decent party. Ie. Not just all rogues.

exarc
08-06-2005, 12:22 AM
Instanced/pre-set fights suck. :[

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