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Scorpicore
07-30-2005, 01:30 AM
http://www.worldofwarcraft.com/info/classes/hunters/talents.html

reworked beast mastery and survival tree and look more intruiging than before :shock:

moto
07-30-2005, 03:29 AM
Beast is still shit, Survival is monsterous.

Tayosis
07-30-2005, 09:33 AM
Holy shit...they just made so many new viable spec options it's gonna be so hard to decide what is MUST HAVE and what is....just really nice.

as for beast being shit...Intimidation is probably one of the best new skills hunters have for PvP.....well, that or one of the other 10 awesome new skills they just added. 1 minute cooldown, 3 sec stun....or what about the new changes to Imp AoH? 30% attack speed buff proc...that's insane. I'll be busy for the next 3 or 4 weeks playing theorycraft....gg blizz...best class fix I think I've seen in any game.

moto
07-30-2005, 03:39 PM
20 point talent for a 3 second stun on a 1 minute cooldown ? No thanks, if it was a tier 1 or 2 talent i'd probably toy with the idea of using it, but dumping 20 points into an otherwise weak tree ( with the exception of imp aoth ) for a 3 second stun is silly.

The entire survival tree is just a plethora of useful pvp talents: entrapment, improved wingclip, surefooted, detterence. I think if they ever put in the specialized talents that they were talking about awhile ago ( Birds with Silence, Wolfs with Fear, Etc ) the Beastmastery tree might be slightly more entertaining, though now it just seems like a waste of points.

Sintor
07-30-2005, 05:49 PM
Except that your pet is guaranteed to kill a light armor target unless they actually kill the pet first, if you have the 31 point talent. With the flurry proc your pet would maintain 150-180 dps on a soft target. Blink wouldn't get a mage far, considering you would have dash stacked with the 30% move speed. Bestial discipline is now a 20% increase to pet energy regen versus adding to max energy.

The utility of the survival tree is a lot higher now, however, I want to know what the new scale for Trueshot aura is. It starts at 50 instead of 30 now.

Make no mistake though, with the mudflation in WoW, that agility talent will eventually be the Mortal Strike must-have of hunter talents. Expect it to get nerfed eventually.

Edit: If TS Aura scales with the same math as before, it will end up being 100 ap.

keboman
07-30-2005, 06:22 PM
30 survival 21 Marks = way, way too much damage o_0

weird how survival has good damage abilities and survivability all in one..

maybe the new wyvern string.. but it'd be hard losing scatter shot for sure

Sintor
07-30-2005, 06:34 PM
I have to say one of the most Lollerskates talent is 20% to raptor strike crit. That would put it around 45-50% for me, and it crits for 800-1k with a reaper. <3

moto
07-30-2005, 07:59 PM
Yep, improved Raptor Strike is sick and 21/30 I think is gonna be the way to go if it's a percentage of your total agi and not a base.

Landogarner
07-30-2005, 08:42 PM
Survivalist + Tauren racial would be nice if it was tier 1 and 2 points instead of 5

:P

Athrun
07-30-2005, 08:48 PM
yeah it's of the total, unless otherwise specified.
btw won't wyvern sting own?
and what about imp aoth? combined with rapid shot.. wow..
that's a total of 70% increase when stacked on each other or something.
btw i just rerolled a hunter for these changes, i don't think i will feel gimped any more.

Sintor
07-30-2005, 09:07 PM
yeah it's of the total, unless otherwise specified.
btw won't wyvern sting own?
and what about imp aoth? combined with rapid shot.. wow..
that's a total of 70% increase when stacked on each other or something.
btw i just rerolled a hunter for these changes, i don't think i will feel gimped any more.

No, it's not "of the total unless otherwise specified." There have been other talents that had similar vague wording that, unfortunately, don't provide the bonus you think they would. Ranged weapon spec only adds 5% of the base weapon's damage. Don't believe me? Next time you copy to test take the talent and watch your damage barely move at all as you spec it. Perhaps they'll fix it in the rework, who knows. The three second cast time on aimed shot is nice. After they took battle shout away from ranged and said it was never meant to buff range, despite the tool-tip design specifically saying ranged attack power, they could mean anything.

Just saying, don't take everything at face value.

wargh
07-30-2005, 09:10 PM
I will try this as a tauren hunter:

Marksmanship Talents - 21 points

Improved Concussive Shot rank 5/5
Efficiency rank 2/5
Lethal Shots rank 5/5
Aimed Shot rank 1/1
Barrage rank 2/2
Mortal Shots rank 5/5
Scatter Shot rank 1/1

Survival Talents - 30 points

Humanoid Slaying rank 3/3
Deflection rank 3/5
Savage Strikes rank 2/2
Improved Wing Clip rank 5/5
Survivalist rank 5/5
Deterrence rank 1/1
Surefooted rank 3/3
Killer Instinct rank 3/3
Lightning Reflexes rank 5/5

I just wonder if will miss hawk eye :\

Athrun
07-30-2005, 10:16 PM
Oh sintor, thanks for clearing that up, hehe :)



Marksmanship Talents - 21 points
Improved Concussive Shot rank 5/5
Lethal Shots rank 5/5
Aimed Shot rank 1/1
Improved Arcane Shot rank 4/5
Mortal Shots rank 5/5
Scatter Shot rank 1/1

Survival Talents - 30 points
Humanoid Slaying rank 3/3
Deflection rank 2/5
Savage Strikes rank 2/2
Improved Wing Clip rank 5/5
Survivalist rank 5/5
Deterrence rank 1/1
Surefooted rank 3/3
Killer Instinct rank 3/3
Readiness rank 1/1
Lightning Reflexes rank 5/5
this is what i am going to do, but should this discussion not be done in class discussion :o?
p.s not an actual quote, but looks better like this.

keboman
07-30-2005, 11:17 PM
wow wrong thread.. uhh bump

wargh
07-31-2005, 04:19 AM
Oh yeah readiness... forgot that one ;)

Insaint
07-31-2005, 05:55 AM
My main problem with the talent changes is that when you go high into the survival tree you will miss out on Hawkeye, those 6 yards come in handy with the AoE dmg/curses in MC and in mass pvp.

21/30 would be nice, but I think I'm going for 24/27.

9% more agility would be cool though, if it goes of your max value that is, not off the base.

Athrun
07-31-2005, 03:45 PM
I can't wait for the patch to come now.

khan3817
08-01-2005, 10:04 AM
Lol increases agility by 15%...

Increases your chance to hit by 3% as well as your chance to resist movement impairing effects by 15%...

This should be interesting.

Zando
08-01-2005, 02:25 PM
If Beastial Wrath will break your pets current CC I might think seriously about dropping Scatter Shot for that. For me the Survival tree as posted is looking fierce for PvP. It's going to be the upcoming pet changes that could sway me to BM in the end. Great tease from Blizz!!

Athrun
08-01-2005, 03:08 PM
now if only pets weren't so easy to disable.
i hope the new pet customization comes in 1.7 as well.

keboman
08-01-2005, 03:38 PM
Pet customization is coming in 1.7 according to kdm

Athrun
08-01-2005, 03:47 PM
cool, thx for the info

fj0tt
08-02-2005, 05:38 AM
Except that your pet is guaranteed to kill a light armor target unless they actually kill the pet first, if you have the 31 point talent. With the flurry proc your pet would maintain 150-180 dps on a soft target. Blink wouldn't get a mage far, considering you would have dash stacked with the 30% move speed. Bestial discipline is now a 20% increase to pet energy regen versus adding to max energy.

The utility of the survival tree is a lot higher now, however, I want to know what the new scale for Trueshot aura is. It starts at 50 instead of 30 now.

Make no mistake though, with the mudflation in WoW, that agility talent will eventually be the Mortal Strike must-have of hunter talents. Expect it to get nerfed eventually.

Edit: If TS Aura scales with the same math as before, it will end up being 100 ap.

Hey Sintor! What pet are you using now? since you mentioned dash i guess you've abandoned your Takk.

SandDemon
08-02-2005, 10:14 AM
So just a general view, is the BM worth it over the new Survival line?

With all the pet buffs and pet customization coming...I could see some pets being real nasty - maybe like a fast speed spider with poison in pvp (if it was crippling, omg...) and a full BM line.

Hmmmm

Scorpicore
08-04-2005, 02:29 PM
looks like they already nerfed the BM tree before it was out for testing
spirit bond gets changed now to a 2 point talent:

While your pet is active, you and your pet will regenerate 1%/2% of total health every 10 sec.

no mana costs listed so it might be a passive bonus now


... :/

keboman
08-04-2005, 02:42 PM
Great for leveling now

Athrun
08-06-2005, 01:59 AM
they put counterattack back in survival, 21 talent point.

Sintor
08-06-2005, 02:13 AM
Except that your pet is guaranteed to kill a light armor target unless they actually kill the pet first, if you have the 31 point talent. With the flurry proc your pet would maintain 150-180 dps on a soft target. Blink wouldn't get a mage far, considering you would have dash stacked with the 30% move speed. Bestial discipline is now a 20% increase to pet energy regen versus adding to max energy.

The utility of the survival tree is a lot higher now, however, I want to know what the new scale for Trueshot aura is. It starts at 50 instead of 30 now.

Make no mistake though, with the mudflation in WoW, that agility talent will eventually be the Mortal Strike must-have of hunter talents. Expect it to get nerfed eventually.

Edit: If TS Aura scales with the same math as before, it will end up being 100 ap.

Hey Sintor! What pet are you using now? since you mentioned dash i guess you've abandoned your Takk.

Have a Rhak'Shiri or whatever the silver-dragon blue-striped tiger from north winterspring is. Found another speed pet but too lazy to level it.

Otzo
08-08-2005, 07:26 PM
So Sintor, you going 0/20/31 build like every other hunter seems?

Sintor
08-08-2005, 07:37 PM
21/30, I have less love for an out-of-combat ranged sleep that deals 600 damage than for my lovely scattershot.

StrikeFear
08-16-2005, 11:08 AM
You can now train your pet in passive abilities such as increased Armor, Stamina, Fire Resistance, Nature Resistance, Shadow Resistance, Frost Resistance, and Arcane Resistance using their training points.

In addition, there are specialized abilities for certain types of pets:

* Bats, Owls, and Carrion Birds can now learn the Screech ability, a fast, single-target attack that also lowers the attack power of all enemies within melee range of the pet.
* Cats can now learn the Stealth ability. In addition to being unseen, they receive a damage bonus for their first attack coming out of Stealth.
* Scorpids can now learn Scorpid Poison. This poison deals Nature damage over time and stacks up to five times on a single enemy.
* Wolves can now learn Furious Howl. The howl adds a flat amount of damage to all nearby party members' next attack (within 15 yards).


The training point costs for all pet abilities have been rebalanced, and Growl is now free for all pets. You can untrain your pet's training points from any Pet Trainer in the major cities for a fee. Similar to talent respecs, untraining a specific pet scales up as you do it more times: 10s, 50s, 1g, 2g, 3g, etc... capping at 10g.


Just to update the thread.


BM is starting to look like a possible contender for PvP and PvE when combined with the move of Hawk-Eye to tier 3 of MM. Improved mend should help with CC making the Giantstalker bonuses actually mean something.

BW+Windfury is going to be sick. Going to blow having to spend training points on cower.

SandDemon
08-16-2005, 01:54 PM
I just grabbed the Death Flayer scorpid to try out the testing of this....so far he completely blows (but he's 10 levels lower than me still) and I'm debating how useful he'll be in the long run even with the poison - mostly since he doesn't have bite. Claw + Growl don't really mix well....eh, maybe the poison will be cool.

If not, I still got the Rake lion with 1.2 attack speed.

So what do you guys think of the other pet customizations?
-Stealting cats looks stupid...depending on how much damage that first strike out of stealth is.
-Screech looks like a glorified Demorilizing Shout, that won't be as good as the other contenders and won't stack I bet.
-Furious Howl looks "semi" ok, mostly since it can't be resisted (doubt poison will work in MC) and it'll help against an aimed shot or mortal strike or whatever - depending on how much it is.

I think now though the ultimate pullers are going to be Survival/Marksmanship - with the ability to get hawk-eye and all the top end Survival talents (Entrapment, Improved Feign Death, Wyvern Sting, etc).....ya, uber sexy pullers.

Still think my orc BM will be nice though.

Tayosis
08-16-2005, 02:25 PM
21/30, I have less love for an out-of-combat ranged sleep that deals 600 damage than for my lovely scattershot.

They need to make it an AE mez for it to be worthwhile IMO.

kenspeckle
08-17-2005, 12:14 PM
The stealth for cats might be nice combined with eyes of the beast for an opening move. You could literally scout with your cat and pull the rogue quick kills with eyes of the beast, stealth in, attack f/b bestial wrath....OUCH.

This is the non BM template i'm noodling (strictly pvp)....

Beast Mastery Talents - 5 points

# Improved Aspect of the Hawk - rank 5/5

Marksmanship Talents - 22 points

# Efficiency - rank 5/5
# Improved Hunter's Mark - rank 1/5
# Lethal Shots - rank 5/5
# Aimed Shot - rank 1/1
# Hawk Eye - rank 3/3
# Mortal Shots - rank 5/5
# Scatter Shot - rank 1/1
# Barrage - rank 1/3

Survival Talents - 24 points

# Humanoid Slaying - rank 3/3
# Deflection - rank 5/5
# Savage Strikes - rank 2/2
# Trap Efficiency - rank 2/2
# Survivalist - rank 5/5
# Deterrence - rank 1/1
# Surefooted - rank 3/3
# Killer Instinct - rank 3/3

Any thoughts on that build?

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