Apotheosis
07-26-2005, 01:10 PM
Hello. While I'm aware of the general principles behind +healing and +spell damage, I was hoping to find more specific information about their implementation.
To my knowledge, these things are approximately true: 1.5 second cast heals recieve about 40 percent of the total +healing bonus, while 3 second cast spells recieve about 80 percent of the bonus.
My questions are as follows. Are these approximations generally correct? Are they exact? Does +spell damage operate on the same scale? (40 percent for 1.5 second casts, etc) Does this represent a flat D/s and HP/s increase -- so that all spells will gain the same increase in time efficiency regardless of casting time? Lastly, how much +healing is needed to see an increase of 1 HP/s?
Thanks in advance for any answers you might have.
To my knowledge, these things are approximately true: 1.5 second cast heals recieve about 40 percent of the total +healing bonus, while 3 second cast spells recieve about 80 percent of the bonus.
My questions are as follows. Are these approximations generally correct? Are they exact? Does +spell damage operate on the same scale? (40 percent for 1.5 second casts, etc) Does this represent a flat D/s and HP/s increase -- so that all spells will gain the same increase in time efficiency regardless of casting time? Lastly, how much +healing is needed to see an increase of 1 HP/s?
Thanks in advance for any answers you might have.