View Full Version : Healer dilema
wheaties
07-18-2005, 06:55 AM
+healing...+spirit...+ int...or +mana/5sec.
I know I love all of the above, but with the new enchants from the argent dawn guy, you now have the choice of either of these..
Personally I'm leaning towards mana/5sec.
Opinions?
Krissam
07-18-2005, 08:04 AM
my prefference is:
+healing > spirit > int > mp/5sec
it some might argue that the +healing should come later since it might just be overhealed, but anyway:
i like being able to regen and in long fights where we're healer rotating i'm always helping the other group(s) because i'm at 100%
however i'm a bit gimped in fights where i'm supposed to heal the entire fight like domo's adds or garr untill adds are down etc
Tivoli
07-18-2005, 02:54 PM
i do +healing, +mp/5 sec, +int, +spr, sometimes i overheal, but most of the time i don't and in fights like rag where he will burst a 4k hit on a tank that +healing saves you mana in the long run.
fj0tt
07-19-2005, 03:36 AM
Does +Healing matter that much?
I mean, you need so much of it to notice the difference on FH. and thats pretty much the only thing i cast when my guild is in MC. Other than dispell and shield ofc.
Or are you guys cool enough to use GH's to heal? That would seem like a gamble to me..
You get something like 37% of the base on FH. So +20 on a 1k heal, not that remarkable. With the epic gear +heal is sort of a given, I've built up +200 (+74 on FH) without paying particular attention to it (as well as 60ish mana / 5 seconds and a decent mana and hp pool). My PvP problems are more apt to be HP or Mana not the amount of healing / sec.
My aurastone has +heal on it (as it was the only 1hr healer enchant for awhile), my staff will be +22int.
Tivoli
07-19-2005, 02:56 PM
+Healing like any +damage isn't noticable in small amounts, but i have a ton of it currently and my FH normally heals for ~1200 crit ~1800, and my renew ticks for 277.
+Healing also helps in pvp when you are trying to heal through an MS.
Scorch
07-19-2005, 07:47 PM
+mana/5sec is way too common and overpowered now, it overshadows spirit in every way and judging from new itemization they're phasing spirit out. Unless you're a Druid there's no reason to pick spirit over, say a 75% equivalent +mana/5sec. And imo Int doesn't matter much after the first 15 seconds of a fight if you're a healer, so I'd go
+mana/5sec > +heal > int > spirit for a Priest imo.
Spirit > +mana/5sec > +heal > Int for myself (druid).
fj0tt
07-20-2005, 04:18 AM
Ok, that sounds healthy i guess.
And while we're at it. Do you have a char-profile of some sorts, Tivoli? I'd love to see what equipment you have that makes your FH heal for ~1200.
+Healing like any +damage isn't noticable in small amounts, but i have a ton of it currently and my FH normally heals for ~1200 crit ~1800, and my renew ticks for 277.
+Healing also helps in pvp when you are trying to heal through an MS.
Having other healers around is what helps me heal through MS ;). You make a good point though, +heal is the only way to increase your HP/s, and there are times when that saves lives.
I just find most of the discussion moot. There is not a lot of room to sacrifice stats for +heal when youre on blue gear and +heal comes by default when you get purple. There are only so many gear options for priests and you're gonna get them all sooner then later. Also it just doesn't feel like +heal has the kind of impact that +damage does for DPS classes. For me the 3 piece proph bonus was the biggest upgrade I've had for PvP (mind you... you can't see the 1.4 FH without having a lot of +heal equipped, but it did feel like a big jump when I got the third piece).
Main thing is to have enough mana and hp to do what you need, then flesh it out with mana regen and +heal... hell resists have a role even, pyroblast criting you for next to nothing is always good :D
On renew ticks -- mine is 267 without paying attention to +heal ;)
Oddly enough I actually have the formula for what I prefer ;). We decided to reverse engineer items based on their stats when we did DKP values and my perspective was this:
10 int = 80 +heal/damage = 15 Sta = 5 mana / 5 second = 35 spi = 40 resists = 2% crit
This is biased because I know what priest gear tends to have on it, and what I don't want to pay a ton of DKP for, eg: spirit has a low value, and there is usually little sta with a resonable amount of Int so paying a bit more for sta makes the items that have it cost.
I want 10,000hp 10,000 mana.
---
Armor I didn't factor in. It has a big impact, but there isn't much variety in cloth pieces, seemed like armor needs are best served by librams.
BTW you guys experimented with Coreleather patches at all? We're still using our MC mats to do FR gear for people.
WindiaN
07-22-2005, 02:22 PM
Does anyone know what the tick/second rate is? It would be interesting to do calculations with that and the innervate trinket from those new cards. Depending on what type of 2% blizz decided to make it spirit might actually be pretty awesome. Add in meditation + 3 piece trans and i'd prolly replace most of my mana/5 for it. But +heal is the shit anyways.
Scorch
07-22-2005, 10:06 PM
Priest = 15 + spirit/4 = mana/tic
Molakar
07-23-2005, 01:25 AM
And how is mana/sec calculated for a druid?
Scorch
07-24-2005, 12:42 AM
Druid = 15 + spirit/5 = mana/tic
troopa
07-24-2005, 10:26 AM
Well going along with this discussion, I have never been a great fan of +healing items, however have collected a fair few, and as stated above the difference starts to show once they are all stacked up. Anyhow enchants, ive got the stock +9 spir on bracers, but with the +24 healing or 4 mana every 5 seconds the choice is tricky. Im leaning towards the mana, however having read above it sounds like you would go for the +24 healing option.
I would just like a few opinions, I will probably get one of each put on different bracers and try them out.
Enchant Bracer - Healing Power http://www.thottbot.com/?sp=23802
Enchant Bracer - Mana Regeneration http://www.thottbot.com/?sp=23801
Enchant Bracer - Superior Spirit http://www.thottbot.com/?sp=20009
Beldur
07-26-2005, 04:33 PM
With the latest changes to the pRophecy set you can clearly see that +spirit will get obsolet. +mana / 5 secs is the new way to go.
So I came to the conclusion:
1. + healing
2. mana / 5 secs
3. intellect
personally I will take +4 Mana / 5 secs on my bracers because I already have + 386 healing. With this value my Flash Heal is nearly everytime > 1200 and crits for about 1800. My Renew regens 280 per tick and my Greater Heal crits for 4980. ( http://www.prophecy-guild.de/screens/critheal.jpg ) And there are some items I want to have. For example the + 47 healing ring from majordomo and three prophecy set items.
With all this items it is like you bought a new Rank for all your healing spells. Healing +20% with Flash Heal is very much!
My Profile: http://wow.allakhazam.com/profile.html?57260
Backdoor Beauty
07-26-2005, 07:12 PM
From what i hear, and aside from popular opinion i would take spirit over +mana/5sec.
Why? well from what i've heard (not actually tested myself) both the 3 piece transcendance bonus' and meditation stack. That gives you 30% mana regen while casting, and from what i'm told (haven't tested) mana regen is something like */4 +12 or something. That means if you have say.. 400 spirit (doable) you'll have about 112 mana/tick and then while casting you'd have 33.6 mana/tick which works it way out to be about 67.2 mana every six seconds, not bad, but not super great either.
You may say prophecy is looking to phase out +spirit, but the 3 piece transcendance bonus encourages a spirit build. Not to mention the discipline tree.
10 int = 80 +heal/damage = 15 Sta = 5 mana / 5 second = 35 spi = 40 resists = 2% crit
How did you calculate +80 heal to be equivalent to 2% crit? I've never actually took the time to do the math out for something like this, but my equation is (assuming ~1200 Flash Heal)..
(1200 + 0.37x)(100) = (1200)(99) + (1.5)(1200)(1)
120,000 + 37x = 120,600
37x = 600
x ~= 16.22
Could be completey wrong.. but from my math, 1 crit = 16.22 +healing? :O
Elerion
08-12-2005, 06:02 PM
1200 + 0.43x = 1200 + 0.01 * 600
0.43x = 6
x = ~14
With worse gear, assume 1000 per FH:
1000 + 0.43x = 1000 + 0.01 * 500
0.43x = 5
x = ~11.6
So 2% crit should be worth anywhere from 22 to 30'ish +healing, depending on your gear. With extreme +healing values, it could hit 40. However, there is also the question of wether you have an inspiration build, in which case crit grows quite a bit. Without inspiration, I'd actually value crit lower. Unpredictability is great for damage, but detrimental to healing.
Actually, one thing that has been bugging me is Mindtap Talisman vs Eyes of the Beast for a Disc/Holy build that has Inspiration (mine). Right now, I am using Eyes of the Beast and I have my top 3 ranks of Flash Heal on my bar. I like to spam my 3rd Flash Heal until it crits, then use my 1st one until Inspiration wears off, and repeat.
Scorpicore
08-13-2005, 02:03 AM
spirit is good for out-of-casting-mode regenerating mana and innervate, when you have that pause (=healing rotation) then spirit outshines +mana/sec over time
however, mana/sec is the better regen in combat then spirit even with meditation + 3 piece transcendence
you can get all up to at least +60/68 mana/sec regen when combining several pieces of prophecy ( girdle +4, gloves +6, pants +6, bracer +2 adding +4 mana enchant) or instead of prophecy pants using manastorm leggings (+14), shard of the scale (+16), mindtap talisman (+11) and anathema (+7)
AzouN
08-16-2005, 03:01 AM
spirit is good for out-of-casting-mode regenerating mana and innervate, when you have that pause (=healing rotation) then spirit outshines +mana/sec over time
however, mana/sec is the better regen in combat then spirit even with meditation + 3 piece transcendence
you can get all up to at least +60/68 mana/sec regen when combining several pieces of prophecy ( girdle +4, gloves +6, pants +6, bracer +2 adding +4 mana enchant) or instead of prophecy pants using manastorm leggings (+14), shard of the scale (+16), mindtap talisman (+11) and anathema (+7)
Perhaps. But even 68mana/5sec is only 27mana/2sec (or a tick in spirit). 3 Piece Transcendence setbonus and 5/5meditation will take you to that kind of mana/tick with only 330 spirit which is more than feasible. And then you still have the uber 100/tick regen in out of combat, as opposed to like, 70-80 with all your +mana/5sec items.
IMO, from what I see, +mana/5sec > Spirit w/o 3p Transcendence, and Spirit > +mana/5sec with 3p Transcendence.
Or did I miss something?
// Azo
AzouN
08-16-2005, 03:05 AM
I suppose it's basically a matter of whether or not you have: 5/5 Meditation, 3piece Transcendence, and if you have both, it's a matter of the +mana/5sec alternative to whatever spirit you could get. Even with 30% mana regen in combat, a +mana/5sec bonus from equipping an item can outshine your +spirit from the alternative item, if the margin is huge enough. I cba to do the math though :P
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