Jumai
10-26-2004, 07:24 PM
I'm pretty sure I've mentioned here before my current high-level toon is a rogue. She's great fun solo, but frankly, not so much in groups. She doesn't seem to have a role in grup pvp, but my experience in anything above 3v3 is basically nonexistant, as when more players start fighting, my computer punishes me for abusing it by locking down my screen for a good 2 minutes. She's also a mammoth PITA to finda group slot for, since mages are pretty much better at instances and there are rogues crawling out of the bleeding drainpipes these days. So anyways...
I started a casual alt out of boredom, an undead priest. I discovered I really enjoy healing, and that the lack of wand autoshoot is the bane of instance play (or at least highly frustrating). But I'm all over the place on talents.
My initial instinct was Discipline. Meditation looks hot on paper, and I've read what Envie wrote about it once before. But the more I stared at it, the less I liked it. Improved PWS is a soloing luxury and an AOE boon, to be sure, but mental agility seems weak in everything, especially pvp. The first rank immunity talent is much weaker when running Undead, as it only really helps against rogues, and perhaps paladins and their vile Turn Undead. Mental Strength is solid staying power.
Then I did the math on Meditation. It just seems like a waste of points when you look at it seriously. At 300 spirit, you get 10 mana per tick while casting, unless I have done something terribly wrong. And a tick is 2 seconds? 300 free mana per minute...? My priest is 29 and in RFK right now, so I can't say I've had any experience in tough instances. More to the point, while it could arguably be a strong force in terms of staying power during sustained combat, PvP tends to be much more bursty, and the fact I could have kept it up another HOUR would mean nothing if my heal per second just couldn't keep up with the punishment my tank is recieving.
Perhaps logically from this vantage, I turned my attention to the Master Healer talent, the (sadly, unless you count pain + vampiric embrace while healing) one and only talent that reliably increases your ability to lay out the hit points in a short time. My vision of chaincasting 3-4 flash heals and being that little bit stronger while doing it than I would be otherwise says to me this is a strong talent. Especially since, again, nothing else I can buy does this to any real degree.
The problem with this talent, of course, is the fact it demands 25 points of pre-requisites. I feel comfortable, if not really satisfied, taking 5 Holy Specialization and 5 Spiritual Healing. I spent 3 points in renew, and I didn't feel cheated, my patterns right now are using Renew to great effect. I'm happy with Improved Renew. I took improved flash heal, and found it to be a luxury I would no longer choose to be without. This talent is VERY strong.
I began to balk on Improved Healing. 15% cheaper greater heals *sounds* nice, but phrased as buy 7 get one free, it loses something of its lustre. Chaincasting, to get the "free" heal from this talent, you need 32 seconds. That's not a long time but 32 seconds of chaincasting greater heal? Even when four people in RFK managed to aggro 5 mobs (with a bear druid tank no less) I didn't find myself needing to push that much down the pipe. We won that fight, by the way, thanks very much to a quickwitted shaman who whipped out the Earthbind totem and allowed me to aggro-kite 3 mobs while squeezing off renews and flash heals.
Around this time during my thought process, I wound up face to face with NineTailFox, who is sort of a friend once removed. MadMageEater and I became pretty good friends during the dying days of Purge (mostly on rogue talent night, neither of us slept that night/morning, so many duels, so much testing), and he relayed some second party advice from her (she's his wife). Aside: I refuse to refer to them as ninetailcat and casterphage, the naming policy is naziism. She was playing his toon when I sent him some messages and we ended up chatting quite a bit. She buys holy to improved flash heal, and spends the rest of her points in shadow. I don't know her exact build, but she runs both silence and vampiric embrace. Her perspective is somewhat unique, as she typically duos with MME (pvp and pve), so her priorities were a little different than what I've previously encountered. She reccommened against master healer due to the points it drains in pre-requisites. Now, if you've seen these two pvp, you respect their opinion, so I am definitely considering at least dabbling in Shadow for a dps boost and silence (I'm also attracted to the lower cooldown on fear, despite the range on it) mostly on her word.
I'm extremely curious about combat res. Obviously, I can't have it just yet, and the chances of me being in a high level group pvp situation to really test its potential given the level of my toon and the age of my hardware is near nil. I'm going to have to compare advice on this one until such a time as I have the two requisites for trying it for myself (soon I hope).
I'd love to hear some constructive arguement on priest talent builds. I'm sure I've given you enough material that you can find something to object to :p and I know there are a few different opinions on this board. To reiterate, as I can be vague and assume you infer correctly, solo play and xp is a minimal concern of mine, I'm worried about group pve, and all pvp but mainly small group.
I'll try not to fill any more harddrives with my windiness tivoli.
I started a casual alt out of boredom, an undead priest. I discovered I really enjoy healing, and that the lack of wand autoshoot is the bane of instance play (or at least highly frustrating). But I'm all over the place on talents.
My initial instinct was Discipline. Meditation looks hot on paper, and I've read what Envie wrote about it once before. But the more I stared at it, the less I liked it. Improved PWS is a soloing luxury and an AOE boon, to be sure, but mental agility seems weak in everything, especially pvp. The first rank immunity talent is much weaker when running Undead, as it only really helps against rogues, and perhaps paladins and their vile Turn Undead. Mental Strength is solid staying power.
Then I did the math on Meditation. It just seems like a waste of points when you look at it seriously. At 300 spirit, you get 10 mana per tick while casting, unless I have done something terribly wrong. And a tick is 2 seconds? 300 free mana per minute...? My priest is 29 and in RFK right now, so I can't say I've had any experience in tough instances. More to the point, while it could arguably be a strong force in terms of staying power during sustained combat, PvP tends to be much more bursty, and the fact I could have kept it up another HOUR would mean nothing if my heal per second just couldn't keep up with the punishment my tank is recieving.
Perhaps logically from this vantage, I turned my attention to the Master Healer talent, the (sadly, unless you count pain + vampiric embrace while healing) one and only talent that reliably increases your ability to lay out the hit points in a short time. My vision of chaincasting 3-4 flash heals and being that little bit stronger while doing it than I would be otherwise says to me this is a strong talent. Especially since, again, nothing else I can buy does this to any real degree.
The problem with this talent, of course, is the fact it demands 25 points of pre-requisites. I feel comfortable, if not really satisfied, taking 5 Holy Specialization and 5 Spiritual Healing. I spent 3 points in renew, and I didn't feel cheated, my patterns right now are using Renew to great effect. I'm happy with Improved Renew. I took improved flash heal, and found it to be a luxury I would no longer choose to be without. This talent is VERY strong.
I began to balk on Improved Healing. 15% cheaper greater heals *sounds* nice, but phrased as buy 7 get one free, it loses something of its lustre. Chaincasting, to get the "free" heal from this talent, you need 32 seconds. That's not a long time but 32 seconds of chaincasting greater heal? Even when four people in RFK managed to aggro 5 mobs (with a bear druid tank no less) I didn't find myself needing to push that much down the pipe. We won that fight, by the way, thanks very much to a quickwitted shaman who whipped out the Earthbind totem and allowed me to aggro-kite 3 mobs while squeezing off renews and flash heals.
Around this time during my thought process, I wound up face to face with NineTailFox, who is sort of a friend once removed. MadMageEater and I became pretty good friends during the dying days of Purge (mostly on rogue talent night, neither of us slept that night/morning, so many duels, so much testing), and he relayed some second party advice from her (she's his wife). Aside: I refuse to refer to them as ninetailcat and casterphage, the naming policy is naziism. She was playing his toon when I sent him some messages and we ended up chatting quite a bit. She buys holy to improved flash heal, and spends the rest of her points in shadow. I don't know her exact build, but she runs both silence and vampiric embrace. Her perspective is somewhat unique, as she typically duos with MME (pvp and pve), so her priorities were a little different than what I've previously encountered. She reccommened against master healer due to the points it drains in pre-requisites. Now, if you've seen these two pvp, you respect their opinion, so I am definitely considering at least dabbling in Shadow for a dps boost and silence (I'm also attracted to the lower cooldown on fear, despite the range on it) mostly on her word.
I'm extremely curious about combat res. Obviously, I can't have it just yet, and the chances of me being in a high level group pvp situation to really test its potential given the level of my toon and the age of my hardware is near nil. I'm going to have to compare advice on this one until such a time as I have the two requisites for trying it for myself (soon I hope).
I'd love to hear some constructive arguement on priest talent builds. I'm sure I've given you enough material that you can find something to object to :p and I know there are a few different opinions on this board. To reiterate, as I can be vague and assume you infer correctly, solo play and xp is a minimal concern of mine, I'm worried about group pve, and all pvp but mainly small group.
I'll try not to fill any more harddrives with my windiness tivoli.