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Inconsiderable
06-03-2005, 08:01 AM
Hello.

Lets say you got a nice guild with 60s and now some cool guy from the other faction starts a new char and you recruit him. Now the problem is: He is level-1, your guild has only level-60s.

Beside sending lots of gold, what else can you do to help him level?
Can tapleveling somehow work with 30+ level difference?

I thought about casting curse of weakness/elements/shadows on the mobs to speed it up.

Anonymous
06-03-2005, 08:20 AM
I level my twink a lot lately with guildies helping me.

Tabbing is not all to effective with that difference.

Gold helps a lot and some "pulling through questlines".

Also i noticed that, when i was doing instance runs with one level 60 at my side, i would still get like 60XP per mob, what isnt bad considering i was like level 25 and it was the stockades.

Really, you'd prolly have him level as fast as he can till level 48 than start tabbing him like mad. We pulled 48 to 60 in like 3 days of dedicated playing... with a 48 warrior, 60 warrior, 60 druid. It wasn't fun, but effective.

Ladro
06-03-2005, 08:24 AM
i remember the old time, when u got full xp from lvl 60 mobs as a lvl 1

partoN
06-03-2005, 10:54 AM
tapleveling works 48+

rage
06-03-2005, 12:20 PM
If you were very dedicated to the cause, I would recommend setting up a 'tap leveling ladder' for ultimate speed in leveling. The idea basically works like this: Because you can only tap level on a player 12 lvls below you, you could feasibly locate the spawn with ideal experience for each set of 12 lvls and have a designated 5 man to assist in tap leveling. Assuming each group would contain a warlock and a mage, I'd wager that if you had a quality system setup, you could do 1-60 in a weekend, EQ-style. Now if only we had members who would be willing to level up chars to lvl 47, 36, 25, 14...

Trixx
06-03-2005, 12:26 PM
I have a lvl 31-2 rogue, I stopped playing him though...Add him to the ladder for the 36 spot.

Wyvvy
06-03-2005, 12:58 PM
If you were very dedicated to the cause, I would recommend setting up a 'tap leveling ladder' for ultimate speed in leveling. The idea basically works like this: Because you can only tap level on a player 12 lvls below you, you could feasibly locate the spawn with ideal experience for each set of 12 lvls and have a designated 5 man to assist in tap leveling. Assuming each group would contain a warlock and a mage, I'd wager that if you had a quality system setup, you could do 1-60 in a weekend, EQ-style. Now if only we had members who would be willing to level up chars to lvl 47, 36, 25, 14...

great idea! lets do it!

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