Ratama
11-16-2004, 12:30 PM
Does anyone know for sure if dual-wielding also reduces accuracy for any of the Rogue special moves? Or are those calculated seperately?
I just put together a spreadsheet to check dual-wield vs. 1hand damage based on certain miss rates, and assuming:
- Dual wield miss % is 20% greater than 1hand only
- Offhand weapon of the same DPS as mainhand
- Specials moves always do the same damage for 1hand or dual wield (i.e. dual wield does NOT cause them to miss more)
If all of these are true then it is Dual-Wield reaches zero damage added once your base chance to hit the target hits 60% (dual wield chance to hit would be 40% then).
If dual-wield effects your chance to hit with SS, Backstab, and other specials, then dual wield becomes totally useless. Assuming that SS and/or Backstabs only add 100% of normal mainhand hits (I esimtimate that the actual number is more like 150-200% at low levels and as much as 300-400% at higher levels depending on builds and situations) then dual wield does less damage in all cases against all levels of monsters.
I just put together a spreadsheet to check dual-wield vs. 1hand damage based on certain miss rates, and assuming:
- Dual wield miss % is 20% greater than 1hand only
- Offhand weapon of the same DPS as mainhand
- Specials moves always do the same damage for 1hand or dual wield (i.e. dual wield does NOT cause them to miss more)
If all of these are true then it is Dual-Wield reaches zero damage added once your base chance to hit the target hits 60% (dual wield chance to hit would be 40% then).
If dual-wield effects your chance to hit with SS, Backstab, and other specials, then dual wield becomes totally useless. Assuming that SS and/or Backstabs only add 100% of normal mainhand hits (I esimtimate that the actual number is more like 150-200% at low levels and as much as 300-400% at higher levels depending on builds and situations) then dual wield does less damage in all cases against all levels of monsters.