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Klay_of_Kapitol
11-15-2004, 10:23 AM
Kylie posted this http://neppyman.irulethe.net/dndwho/ =) I thought it was pretty funny... I guess you can share results. I guess being this close to release I wonder if your class role for WoW release will match what this test says... mine was suprisingly close...

Orc Warrior for release... and the test says I should be:

------------------------------------------------

Lawful Evil Half-Orc Fighter Paladin
Follower Of Iyachtu Xvim

Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.

Race:
Half-Orcs are a cross between a human and an orc. Generally, this kind of mating does not occur willingly, so half-orcs are almost never raised by a full set of parents. They tend to be less intelligent and attractive than humans, but are generally stronger and hardier. Violence is a part of their nature, and few half-orcs manage to overcome this to follow other professions. They are generally treated with disdain by other races, if not outright hostility.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.

Deity:
Iyachtu Xvim is the Lawful Evil god of fear, hatred, malice, and tyranny. He is also known as the Godson and the Son of Bane. He appears as a gaunt, naked, scimitar-wielding man, or as a black cloud with glowing green eyes. His followers are working to strengthen his position in the world by converting (often by force) other deities' worshippers. They wear black robes with dark green trim, and wear black iron gauntlets with green eyes on the backs. Iyachtu Xvim's symbol is a black hand, inset with green eyes.

--------------------------------------------------------------------------------


Detailed Results:

Alignment:
Lawful Good ----- (-1)
Neutral Good ---- (-4)
Chaotic Good ---- (-2)
Lawful Neutral -- (0)
True Neutral ---- X (1)
Chaotic Neutral - XX (2)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXX (5)
Chaotic Evil ---- X (1)

Race:
Human ---- XXXXXXXXX (9)
Half-Elf - (-3)
Elf ------ (-6)
Halfling - (-3)
Dwarf ---- XXXXX (5)
Half-Orc - XXXXXXXXXXXX (12)
Gnome ---- (0)

Class:
Fighter - XXXXXXXXXXXX (12)
Ranger -- XX (2)
Paladin - XXXXXXX (7)
Cleric -- (-1)
Mage ---- (-1)
Druid --- X (1)
Thief --- (-2)
Bard ---- (-3)
Monk ---- (-5)

Envie
11-15-2004, 10:44 AM
I Am A: True Neutral Elf Cleric

True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.

Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.

-

kyliejennings
11-15-2004, 10:45 AM
Lawful Evil Human Paladin Cleric
Follower Of Iyachtu Xvim

Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.

Secondary Class:
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.

Deity:
Iyachtu Xvim is the Lawful Evil god of fear, hatred, malice, and tyranny. He is also known as the Godson and the Son of Bane. He appears as a gaunt, naked, scimitar-wielding man, or as a black cloud with glowing green eyes. His followers are working to strengthen his position in the world by converting (often by force) other deities' worshippers. They wear black robes with dark green trim, and wear black iron gauntlets with green eyes on the backs. Iyachtu Xvim's symbol is a black hand, inset with green eyes.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXX (6)
Neutral Good ---- (0)
Chaotic Good ---- (0)
Lawful Neutral -- XXXX (4)
True Neutral ---- (-4)
Chaotic Neutral - (-1)
Lawful Evil ----- XXXXXXXX ( 8 )
Neutral Evil ---- (-1)
Chaotic Evil ---- XX (2)

Race:
Human ---- XXXXXX (6)
Half-Elf - XXX (3)
Elf ------ XXX (3)
Halfling - (0)
Dwarf ---- (0)
Half-Orc - XXXXXX (6)
Gnome ---- XXX (3)

Class:
Fighter - XXXXX (5)
Ranger -- XXX (3)
Paladin - XXXXXX (6)
Cleric -- XXXXXX (6)
Mage ---- XX (2)
Druid --- X (1)
Thief --- (-1)
Bard ---- (-3)
Monk ---- XX (2)


kinda odd i was thinking about going healer so ... and if we went alliance i would say this is dead on.

IN-QQQQ
11-15-2004, 10:58 AM
Lawful Good Human Ranger Fighter
Follower Of Mielikki

Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Deity:
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.


Web page and journal code: Copy and paste the following:

I Am A: Lawful Good Human Ranger Fighter


<u>Alignment:</u>
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.


<u>Race:</u>
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.


<u>Primary Class:</u>
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.


<u>Secondary Class:</u>
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.


<u>Deity:</u>
Mielikki is the Neutral Good goddess of the forest and autumn. She is also known as the Lady of the Forest, and is the Patron of Rangers. Her followers are devoted to nature, and believe in the positive and outreaching elements of it. They use light armor, and a variety of weapons suitable for hunting, which they are quite skilled at. Mielikki's symbol is a unicorn head.


Find out What D&amp;D Character Are You? ('http://neppyman.irulethe.net/dndwho/index.html'), courtesy ofhttp://img.livejournal.com/userinfo.gif ('http://www.livejournal.com/userinfo.bml?user=neppyman')NeppyMan ('http://www.livejournal.com/users/neppyman/') (e-mail) ('neppyman@yahoo.com')




Detailed Results:

Alignment:
Lawful Good ----- XXXXXX (6)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXXX (4)
Lawful Neutral -- (-1)
True Neutral ---- (-2)
Chaotic Neutral - (-2)
Lawful Evil ----- XXX (3)
Neutral Evil ---- XXX (3)
Chaotic Evil ---- (0)

Race:
Human ---- XXXXXXX (7)
Half-Elf - XXXXXX (6)
Elf ------ XXXXX (5)
Halfling - (0)
Dwarf ---- (-3)
Half-Orc - X (1)
Gnome ---- XXX (3)

Class:
Fighter - XXXXX (5)
Ranger -- XXXXXXXX (8)
Paladin - (0)
Cleric -- (-2)
Mage ---- XX (2)
Druid --- (-1)
Thief --- (-2)
Bard ---- XXX (3)
Monk ---- (-5)

Klay_of_Kapitol
11-15-2004, 11:03 AM
Lawful good, get out of here Dave =)

rage
11-15-2004, 11:15 AM
clay is a larp god.

Guts
11-15-2004, 11:37 AM
You Are A:


Lawful Good Half-Orc Fighter Paladin
Follower Of Tyr

Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Half-Orcs are a cross between a human and an orc. Generally, this kind of mating does not occur willingly, so half-orcs are almost never raised by a full set of parents. They tend to be less intelligent and attractive than humans, but are generally stronger and hardier. Violence is a part of their nature, and few half-orcs manage to overcome this to follow other professions. They are generally treated with disdain by other races, if not outright hostility.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.

Deity:
Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer.


--------------------------------------------------------------------------------

Web page and journal code: Copy and paste the following:


I Am A: Lawful Good Half-OrcFighter Paladin


<u>Alignment:</u>
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.


<u>Race:</u>
Half-Orcs are a cross between a human and an orc. Generally, this kind of mating does not occur willingly, so half-orcs are almost never raised by a full set of parents. They tend to be less intelligent and attractive than humans, but are generally stronger and hardier. Violence is a part of their nature, and few half-orcs manage to overcome this to follow other professions. They are generally treated with disdain by other races, if not outright hostility.


<u>Primary Class:</u>
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.


<u>Secondary Class:</u>
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.


<u>Deity:</u>
Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer.


Find out What D&amp;D Character Are You? ('http://neppyman.irulethe.net/dndwho/index.html'), courtesy ofhttp://img.livejournal.com/userinfo.gif ('http://www.livejournal.com/userinfo.bml?user=neppyman')NeppyMan ('http://www.livejournal.com/users/neppyman/') (e-mail) ('neppyman@yahoo.com')





--------------------------------------------------------------------------------


Detailed Results:

Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXX (3)
Chaos --- XXXXXXXX (8)

Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXX (8)
Evil ---- (0)

Race:
Human ---- XXX (3)
Half-Elf - X (1)
Elf ------ (-2)
Halfling - (-4)
Dwarf ---- X (1)
Half-Orc - XXXXXXX (7)
Gnome ---- (-4)

Class:
Fighter - XXXXXXXXXX (10)
Ranger -- XXXXX (5)
Paladin - XXXXXXXX (8)
Cleric -- (-5)
Mage ---- (-5)
Druid --- (-1)
Thief --- (-5)
Bard ---- (-1)
Monk ---- (-6)

IN-QQQQ
11-15-2004, 11:42 AM
HA!
I'm not the only Lawful good person here. =)

Av
11-15-2004, 12:04 PM
Lawful Evil Gnome Fighter Paladin
Follower Of Urdlen

Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.

Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.

Deity:
Urdlen is the Chaotic Evil gnomish god of greed, bloodlust, and hatred. It is also known as the Crawler Below. Urdlen is generally represented as a huge, furless mole with sharp claws. His followers have changed their love of pranks and jokes to a love of malicious schemes and general evildoing. Their favored weapon is the claw bracer.

kernel16
11-15-2004, 12:31 PM
You Are A:


Lawful Good Half-Elf Paladin Ranger
Follower Of Tyr

Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.

Primary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Deity:
Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer.

-------------------

buff, at least i dont have a lame goddess of the forest crap.

Khalaio
11-15-2004, 01:06 PM
Neutral Evil Human Thief Mage
Follower Of Mask

Alignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Deity:
Mask is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask's symbol is a dark, checkered mask.

Alignment:
Lawful Good ----- (-4)
Neutral Good ---- (-4)
Chaotic Good ---- (-1)
Lawful Neutral -- (-5)
True Neutral ---- (-1)
Chaotic Neutral - XXX (3)
Lawful Evil ----- XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXXXXXXXXX (11)

Race:
Human ---- XXXXXXXXX (9)
Half-Elf - XX (2)
Elf ------ XXXX (4)
Halfling - (-5)
Dwarf ---- XXXX (4)
Half-Orc - XXXX (4)
Gnome ---- (0)

Class:
Fighter - XX (2)
Ranger -- (-3)
Paladin - (-6)
Cleric -- (0)
Mage ---- XXXX (4)
Druid --- (-2)
Thief --- XXXXXX (6)
Bard ---- (0)
Monk ---- (-4)

guess ive been playing to much SB =P

Straem
11-15-2004, 01:07 PM
Lawful Evil Elf Mage Druid
Follower Of Velsharoon

Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.

Deity:
Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.


Web page and journal code: Copy and paste the following:

I Am A: Lawful Evil Elf Mage Druid


<u>Alignment:</u>
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.


<u>Race:</u>
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.


<u>Primary Class:</u>
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.


<u>Secondary Class:</u>
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.


<u>Deity:</u>
Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.


Find out What D&amp;D Character Are You? ('http://neppyman.irulethe.net/dndwho/index.html'), courtesy ofhttp://img.livejournal.com/userinfo.gif ('http://www.livejournal.com/userinfo.bml?user=neppyman')NeppyMan ('http://www.livejournal.com/users/neppyman/') (e-mail) ('neppyman@yahoo.com')




Detailed Results:

Alignment:
Lawful Good ----- (-3)
Neutral Good ---- (-1)
Chaotic Good ---- (-4)
Lawful Neutral -- XX (2)
True Neutral ---- XX (2)
Chaotic Neutral - X (1)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- XXXX (4)
Chaotic Evil ---- XX (2)

Race:
Human ---- (-4)
Half-Elf - (-1)
Elf ------ XXXXXXX (7)
Halfling - X (1)
Dwarf ---- (0)
Half-Orc - X (1)
Gnome ---- XX (2)

Class:
Fighter - (-2)
Ranger -- XXXX (4)
Paladin - (-2)
Cleric -- (-1)
Mage ---- XXXXXX (6)
Druid --- XXXXX (5)
Thief --- (0)
Bard ---- X (1)
Monk ---- XX (2)

Ralrra
11-15-2004, 01:12 PM
You Are A:


Lawful Good Human Fighter Paladin
Follower Of Tyr

Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.

Deity:
Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer.

Stabface
11-15-2004, 02:18 PM
Shit. Chaotic evil?!?! Uh oh..

Fighter / Bard makes sense, as my rogues are always sword (and now mace) and I prefer to be a front lines/damage dealer, than a sneaky stealth rogue to deal damage.

You Are A:


Chaotic Evil Human Fighter Bard
Follower Of Talos

Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.

rjah
11-15-2004, 03:55 PM
Pretty much sums it up. Mages & evil bards =)

besides there is nothing like petrifying a companion to get more treasure. No messy blood trail, and you now have a new ornament for the house!


Alignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Deity:
Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.

Jumai
11-15-2004, 04:38 PM
True Neutral Elf Ranger Monk
Follower Of Silvanus

Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Monks are strange and generally not understood by the world at large. They live apart from people, and follow strict codes that restrain their behavior and lifestyle. They have an exceptionally calm outlook on life, and generally do not resort to violence unless absolutely necessary. Even when they do, their code of conduct forbids the use of all weapons - except their hands. As such, monks are extremely skilled at hand-to-hand combat, and no other style.

Deity:
Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak leaf.



Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXX (9)

Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXXXXXX (14)
Evil ---- XXXX (4)

Race:
Human ---- (0)
Half-Elf - X (1)
Elf ------ XXXXXXXX (8)
Halfling - (-6)
Dwarf ---- XX (2)
Half-Orc - XX (2)
Gnome ---- XXXX (4)

Class:
Fighter - XXX (3)
Ranger -- XXXXXXX (7)
Paladin - XX (2)
Cleric -- (0)
Mage ---- XX (2)
Druid --- X (1)
Thief --- (-1)
Bard ---- XXXX (4)
Monk ---- XXXXX (5)


I think it broke and lied when I put in the big city as both best and worst place to be (which is true imo) :p

Actually, it's reasonably accurate.

kaiser
11-15-2004, 04:50 PM
Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.

Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.

Primary Class:
Monks are strange and generally not understood by the world at large. They live apart from people, and follow strict codes that restrain their behavior and lifestyle. They have an exceptionally calm outlook on life, and generally do not resort to violence unless absolutely necessary. Even when they do, their code of conduct forbids the use of all weapons - except their hands. As such, monks are extremely skilled at hand-to-hand combat, and no other style.

Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.

Deity:
Gond is the True Neutral god of artifice, craft, and construction. He is also known as Gond Wonderbringer. His followers believe that 'actions count' - that is, that what is accomplished in the end is what is truly important. They wear saffron clothing, with red sashes containing all manner of mechanical devices. Their preferred weapons are firearms, since the followers of Gond had a large hand in their making and invention. They also wear plate mail (no shield), but generally prefer to have bodyguards, instead. Gond's symbol is a toothed wheel, made of ivory, bone, or metal.


--------------------------------------------------------------------------------

Web page and journal code: Copy and paste the following:


I Am A: True Neutral Half-Elf Druid


<u>Alignment:</u>
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.


<u>Race:</u>
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.


<u>Primary Class:</u>
Monks are strange and generally not understood by the world at large. They live apart from people, and follow strict codes that restrain their behavior and lifestyle. They have an exceptionally calm outlook on life, and generally do not resort to violence unless absolutely necessary. Even when they do, their code of conduct forbids the use of all weapons - except their hands. As such, monks are extremely skilled at hand-to-hand combat, and no other style.


<u>Secondary Class:</u>
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.


<u>Deity:</u>
Gond is the True Neutral god of artifice, craft, and construction. He is also known as Gond Wonderbringer. His followers believe that 'actions count' - that is, that what is accomplished in the end is what is truly important. They wear saffron clothing, with red sashes containing all manner of mechanical devices. Their preferred weapons are firearms, since the followers of Gond had a large hand in their making and invention. They also wear plate mail (no shield), but generally prefer to have bodyguards, instead. Gond's symbol is a toothed wheel, made of ivory, bone, or metal.


Find out What D&amp;D Character Are You? ('http://neppyman.irulethe.net/dndwho/index.html'), courtesy ofhttp://img.livejournal.com/userinfo.gif ('http://www.livejournal.com/userinfo.bml?user=neppyman')NeppyMan ('http://www.livejournal.com/users/neppyman/') (e-mail) ('neppyman@yahoo.com')





--------------------------------------------------------------------------------


Detailed Results:

Alignment:
Lawful Good ----- (0)
Neutral Good ---- (-1)
Chaotic Good ---- X (1)
Lawful Neutral -- XXX (3)
True Neutral ---- XXXXXX (6)
Chaotic Neutral - X (1)
Lawful Evil ----- XXX (3)
Neutral Evil ---- (0)
Chaotic Evil ---- XX (2)

Race:
Human ---- (0)
Half-Elf - XXXXXX (6)
Elf ------ (0)
Halfling - (-5)
Dwarf ---- XXXX (4)
Half-Orc - (0)
Gnome ---- (-4)

Class:
Fighter - (-2)
Ranger -- XXXXXXXXX (9)
Paladin - X (1)
Cleric -- XXXX (4)
Mage ---- (-1)
Druid --- XXXXXXXXXXX (11)
Thief --- (-4)
Bard ---- (-2)
Monk ---- XXXXXXXXXXXX (12)

thglid5
11-15-2004, 05:11 PM
Lawful Good Human Fighter Ranger
Follower Of Tyr


errr...

Anomandaris
11-15-2004, 05:26 PM
WHAT?!, I ain't no stinking gnome...

----

Lawful Neutral Gnome Thief Mage
Follower Of Calladuran Smoothhands

Alignment:
Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.

Race:
Gnomes are also short, like dwarves, but much skinnier. They have no beards, and are very inclined towards technology, although they have been known to dabble in magic, too. They tend to be fun-loving and fond of jokes and humor. Some gnomes live underground, and some live in cities and villages. They are very tolerant of other races, and are generally well-liked, though occasionally considered frivolous.

Primary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Deity:
Callarduran Smoothhands is the True Neutral gnomish god of stone, the underground, and mining. He is also known as the Deep Brother and the Master of Stone. His followers enjoy mining - especially for rubies. Their favorite weapon is the battleaxe.

Klay_of_Kapitol
11-15-2004, 05:39 PM
what is with all these lawful good players....I know you're all... EVIL

Rekuul'
11-15-2004, 11:03 PM
Haha, its got me as a necromancer/warlock. Chaotic Evil... what can I say? Ive always had a vindictive gaming streak. My RL friends tell me: "Kyle, your one of the nicest people I know, but you start gaming and you just become a total bastard."

------------------------

You Are A:

Chaotic Evil Elf Mage Bard
Follower Of Velsharoon

Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Deity:
Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.

Detailed Results:

Alignment:
Lawful Good ----- (-4)
Neutral Good ---- (-5)
Chaotic Good ---- (-1)
Lawful Neutral -- (-2)
True Neutral ---- XX (2)
Chaotic Neutral - XX (2)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- XXXX (4)
Chaotic Evil ---- XXXXXX (6)

Race:
Human ---- XXXX (4)
Half-Elf - XX (2)
Elf ------ XXXXXX (6)
Halfling - (-2)
Dwarf ---- (-1)
Half-Orc - (-2)
Gnome ---- XXXX (4)

Class:
Fighter - (0)
Ranger -- (-1)
Paladin - (-6)
Cleric -- XX (2)
Mage ---- XXXXXXXXXXXXX (13)
Druid --- (-4)
Thief --- X (1)
Bard ---- XXXXXXX (7)
Monk ---- (-5)

Indalamar
11-16-2004, 04:49 AM
You Are A:

Lawful Good Half-Elf Bard Fighter
Follower Of Oghma

Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Deity:
Oghma is the Neutral Good god of knowledge and invention. He is also known as the Binder of What is Known, and is the Patron of Bards. His followers believe that knowledge reigns supreme, and is the basis for everything else that is done. They wear white shirts and pants, with a black and gold braided vest, and a small, box-like hat. All priests of Oghma are known as Loremasters. Oghma's symbol is a scroll.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXX (8)
Neutral Good ---- XXXXXX (6)
Chaotic Good ---- XXXX (4)
Lawful Neutral -- XXXXXX (6)
True Neutral ---- XX (2)
Chaotic Neutral - (0)
Lawful Evil ----- XX (2)
Neutral Evil ---- (0)
Chaotic Evil ---- X (1)

Race:
Human ---- XXXXX (5)
Half-Elf - XXXXXXX (7)
Elf ------ X (1)
Halfling - XX (2)
Dwarf ---- (-3)
Half-Orc - (-1)
Gnome ---- XXXXXX (6)

Class:
Fighter - XX (2)
Ranger -- X (1)
Paladin - X (1)
Cleric -- (-2)
Mage ---- (-1)
Druid --- (-5)
Thief --- (0)
Bard ---- XXXXXX (6)
Monk ---- (-1)

alcaras
11-16-2004, 06:55 AM
Pretty accurate since Mage + Priest are the two classes I've always liked to play... even from early MUD days, I would always play a Mage/Priest hybrid :)


You Are A:

Lawful Good Dwarf Mage Cleric
Follower Of Mystra

Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.

Deity:
Mystra is the Neutral Good goddess of magic. She is also known as the Lady of Mysteries. Followers of Mystra wear armor and carry shields with her symbol on them. Mystra's symbol is a ring of stars.


Web page and journal code: Copy and paste the following:

I Am A: Lawful Good Dwarf Mage Cleric


<u>Alignment:</u>
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.


<u>Race:</u>
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.


<u>Primary Class:</u>
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.


<u>Secondary Class:</u>
Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.


<u>Deity:</u>
Mystra is the Neutral Good goddess of magic. She is also known as the Lady of Mysteries. Followers of Mystra wear armor and carry shields with her symbol on them. Mystra's symbol is a ring of stars.


Find out What D&amp;D Character Are You? ('http://neppyman.irulethe.net/dndwho/index.html'), courtesy ofhttp://img.livejournal.com/userinfo.gif ('http://www.livejournal.com/userinfo.bml?user=neppyman')NeppyMan ('http://www.livejournal.com/users/neppyman/') (e-mail) ('neppyman@yahoo.com')




Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXX (11)
Neutral Good ---- (0)
Chaotic Good ---- XX (2)
Lawful Neutral -- XXXXXXXX (8)
True Neutral ---- (-1)
Chaotic Neutral - (-1)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- (-5)
Chaotic Evil ---- (-1)

Race:
Human ---- XX (2)
Half-Elf - (-3)
Elf ------ XXXX (4)
Halfling - (0)
Dwarf ---- XXXXX (5)
Half-Orc - (-2)
Gnome ---- (-1)

Class:
Fighter - (-2)
Ranger -- (-3)
Paladin - XX (2)
Cleric -- XXXX (4)
Mage ---- XXXXXXXX (8)
Druid --- (-7)
Thief --- (-3)
Bard ---- XX (2)
Monk ---- (-2)


Like this survey? Copy, paste, and edit the code to make your own! Please give me credit if you do so, of course. ^_^

Questions? Comments? Suggestions? E-mail Me!

(close this window)

Klay_of_Kapitol
11-16-2004, 07:26 AM
Race:
Half-Elf - XXXXXXX (7)
Gnome ---- XXXXXX (6)


One wrong answer and you would have been a gnome (http://www.wowzard.com/attachments/screenshot/gnome_Warrior.jpg).

Nastrand
11-16-2004, 07:50 AM
Neutral Evil Human Fighter Ranger
Follower Of Cyric

Alignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Deity:
Cyric is the Neutral Evil god of death, murder, the dead, strife, tyranny, deception, and illusion. His followers are working to secure his position as a new god, and are in conflict with many worshippers of other deities. They wear black or dark purple robes, with silver trimming, and wear silver bracelets. Cyric's symbol is a skull set in a purple starburst.


--------------------------------------------------------------------------------
Detailed Results:

Alignment:
Lawful Good ----- (-2)
Neutral Good ---- (0)
Chaotic Good ---- (-1)
Lawful Neutral -- (-2)
True Neutral ---- (0)
Chaotic Neutral - XXX (3)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- XXXXXXX (7)
Chaotic Evil ---- XXXXXX (6)

Race:
Human ---- XXXXX (5)
Half-Elf - XX (2)
Elf ------ XXX (3)
Halfling - X (1)
Dwarf ---- (0)
Half-Orc - XXXX (4)
Gnome ---- (-1)

Class:
Fighter - XXX (3)
Ranger -- XXX (3)
Paladin - (-4)
Cleric -- (-3)
Mage ---- XX (2)
Druid --- XXX (3)
Thief --- XXX (3)
Bard ---- (-1)
Monk ---- (-2)

Tivoli
11-16-2004, 08:38 AM
Chaotic Good Elf Bard Mage
Follower Of Hanali Cenanil

Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Deity:
Hanali Cenanil is the Chaotic Good elven goddess of love, beauty, and art. She is also known as the Heart of Gold and Lady Goldheart. Her followers delight in creation and youth, and work to spread happiness, love, and beauty. Their preferred weapon is the dagger.

Detailed Results:

Alignment:
Lawful Good ----- XXXX (4)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXXXXX (6)
Lawful Neutral -- XXX (3)
True Neutral ---- XXXXX (5)
Chaotic Neutral - X (1)
Lawful Evil ----- X (1)
Neutral Evil ---- XX (2)
Chaotic Evil ---- X (1)

Race:
Human ---- (-4)
Half-Elf - XXXX (4)
Elf ------ XXXXXXXXX (9)
Halfling - (-3)
Dwarf ---- XXXX (4)
Half-Orc - XX (2)
Gnome ---- XXXXX (5)

Class:
Fighter - X (1)
Ranger -- XX (2)
Paladin - (-5)
Cleric -- (-2)
Mage ---- XXX (3)
Druid --- (-3)
Thief --- (-2)
Bard ---- XXXXXX (6)
Monk ---- (-3)

rage
11-16-2004, 11:48 AM
Lawful Evil Half-Elf Ranger Bard
Follower Of Iyachtu Xvim

Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.

Race:
Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Deity:
Iyachtu Xvim is the Lawful Evil god of fear, hatred, malice, and tyranny. He is also known as the Godson and the Son of Bane. He appears as a gaunt, naked, scimitar-wielding man, or as a black cloud with glowing green eyes. His followers are working to strengthen his position in the world by converting (often by force) other deities' worshippers. They wear black robes with dark green trim, and wear black iron gauntlets with green eyes on the backs. Iyachtu Xvim's symbol is a black hand, inset with green eyes.

Detailed Results:

Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXX (4)
Chaos --- (0)

Good & Evil:
Good ---- XXXXXX (6)
Neutral - (-3)
Evil ---- XXXXXXX (7)

Race:
Human ---- XXX (3)
Half-Elf - XXXXXX (6)
Elf ------ XXX (3)
Halfling - (-1)
Dwarf ---- (-2)
Half-Orc - XXXXX (5)
Gnome ---- XXXXX (5)

Class:
Fighter - XXXXXX (6)
Ranger -- XXXXXXXXX (9)
Paladin - XXX (3)
Cleric -- (-1)
Mage ---- (-1)
Druid --- (-1)
Thief --- XXXX (4)
Bard ---- XXXXXXX (7)
Monk ---- (-2)

--------------------------------------------------

so am i cool now pals? ;o

Shotai
11-16-2004, 12:08 PM
Well I like elves, but I'm currently a troll priest, and for retail I'm going undead priest.

However, I am a....

Neutral Good Elf Mage Ranger
Follower Of Mystra

Alignment:
Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Deity:
Mystra is the Neutral Good goddess of magic. She is also known as the Lady of Mysteries. Followers of Mystra wear armor and carry shields with her symbol on them. Mystra's symbol is a ring of stars.

Shotai
11-16-2004, 12:10 PM
Woops ^^

Alignment:
Lawful Good ----- XXXX (4)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXXX (4)
Lawful Neutral -- (-1)
True Neutral ---- (-4)
Chaotic Neutral - (-1)
Lawful Evil ----- XXX (3)
Neutral Evil ---- XXX (3)
Chaotic Evil ---- XXX (3)

Race:
Human ---- (-1)
Half-Elf - XXX (3)
Elf ------ XXXXXXX (7)
Halfling - XXXX (4)
Dwarf ---- (-5)
Half-Orc - (-3)
Gnome ---- XXX (3)

Class:
Fighter - (-5)
Ranger -- XXXX (4)
Paladin - (0)
Cleric -- XXXX (4)
Mage ---- XXXXXXX (7)
Druid --- XX (2)
Thief --- (-3)
Bard ---- X (1)
Monk ---- (-2)

epidemik
11-16-2004, 01:00 PM
Lawful evil human fighter ranger
Alignment:
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Deity:
Iyachtu Xvim is the Lawful Evil god of fear, hatred, malice, and tyranny. He is also known as the Godson and the Son of Bane. He appears as a gaunt, naked, scimitar-wielding man, or as a black cloud with glowing green eyes. His followers are working to strengthen his position in the world by converting (often by force) other deities' worshippers. They wear black robes with dark green trim, and wear black iron gauntlets with green eyes on the backs. Iyachtu Xvim's symbol is a black hand, inset with green eyes.


--------------------------------------------------------------------------------

Web page and journal code: Copy and paste the following:


I Am A: Lawful Evil Human Fighter Ranger


<u>Alignment:</u>
Lawful Evil characters believe that a nice, orderly system of life is perfect for them to abuse for their own advancement. They will work within 'the system' to get the best that they can for themselves.


<u>Race:</u>
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.


<u>Primary Class:</u>
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.


<u>Secondary Class:</u>
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.


<u>Deity:</u>
Iyachtu Xvim is the Lawful Evil god of fear, hatred, malice, and tyranny. He is also known as the Godson and the Son of Bane. He appears as a gaunt, naked, scimitar-wielding man, or as a black cloud with glowing green eyes. His followers are working to strengthen his position in the world by converting (often by force) other deities' worshippers. They wear black robes with dark green trim, and wear black iron gauntlets with green eyes on the backs. Iyachtu Xvim's symbol is a black hand, inset with green eyes.


Find out What D&amp;D Character Are You? ('http://neppyman.irulethe.net/dndwho/index.html'), courtesy ofhttp://img.livejournal.com/userinfo.gif ('http://www.livejournal.com/userinfo.bml?user=neppyman')NeppyMan ('http://www.livejournal.com/users/neppyman/') (e-mail) ('neppyman@yahoo.com')





--------------------------------------------------------------------------------


Detailed Results:

Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXX (5)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- (-3)
Neutral - XXXXX (5)
Evil ---- XXXXXXXXXXXXXXXX (16)

Race:
Human ---- XXXXXXXXX (9)
Half-Elf - (-3)
Elf ------ (-3)
Halfling - (-8)
Dwarf ---- XXXXXX (6)
Half-Orc - XXXX (4)
Gnome ---- XXX (3)

Class:
Fighter - XXXXXXXXXX (10)
Ranger -- XXXXX (5)
Paladin - XXX (3)
Cleric -- XX (2)
Mage ---- X (1)
Druid --- (-6)
Thief --- X (1)
Bard ---- (-2)

Murr0w
11-16-2004, 08:40 PM
'Least I'm honest about my greed. Even though that might be the only thing I'm honest about.... :twisted:


Neutral Evil Human Thief Fighter
Follower Of Mask

Alignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

Secondary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Deity:
Mask is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask's symbol is a dark, checkered mask.

Detailed Results:

Alignment:
Lawful Good ----- (0)
Neutral Good ---- (-1)
Chaotic Good ---- XXXX (4)
Lawful Neutral -- (-4)
True Neutral ---- (-2)
Chaotic Neutral - XXX (3)
Lawful Evil ----- XXXX (4)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXXX (9)

Race:
Human ---- XXXXXXXXXXX (11)
Half-Elf - XXXX (4)
Elf ------ XXX (3)
Halfling - (-5)
Dwarf ---- XXXXXXX (7)
Half-Orc - XX (2)
Gnome ---- XX (2)

Class:
Fighter - XXX (3)
Ranger -- XXX (3)
Paladin - (-2)
Cleric -- X (1)
Mage ---- X (1)
Druid --- (-4)
Thief --- XXXXXXX (7)
Bard ---- XX (2)
Monk ---- (-6)

Dagam
11-17-2004, 06:05 AM
You Are A:

Neutral Evil Elf Ranger Thief
Follower Of Cyric

Alignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

Deity:
Cyric is the Neutral Evil god of death, murder, the dead, strife, tyranny, deception, and illusion. His followers are working to secure his position as a new god, and are in conflict with many worshippers of other deities. They wear black or dark purple robes, with silver trimming, and wear silver bracelets. Cyric's symbol is a skull set in a purple starburst.

---

Word.

ro_forums
11-18-2004, 09:40 PM
Alignment:
True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Deity:
Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak leaf.

Detailed Results:

Alignment:
Lawful Good ----- (0)
Neutral Good ---- XXXXX (5)
Chaotic Good ---- XXXXX (5)
Lawful Neutral -- XXX (3)
True Neutral ---- XXXXXX (6)
Chaotic Neutral - (0)
Lawful Evil ----- (-2)
Neutral Evil ---- (-1)
Chaotic Evil ---- XX (2)

Race:
Human ---- (-3)
Half-Elf - XX (2)
Elf ------ XXXXXXXXXXX (11)
Halfling - XX (2)
Dwarf ---- (-1)
Half-Orc - (-2)
Gnome ---- XXXXXX (6)

Class:
Fighter - (0)
Ranger -- XXXXXXXX (8)
Paladin - (-4)
Cleric -- (0)
Mage ---- XXXX (4)
Druid --- XXXX (4)
Thief --- XX (2)
Bard ---- XXXXXXX (7)
Monk ---- (-1)

Ellix
11-18-2004, 09:58 PM
Chaotic Good Human Fighter Ranger
Follower Of Tymora

Alignment:
Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Deity:
Tymora is the Chaotic Good goddess of luck and good fortune. She is also known as Lady Luck, and also Tyche's fair-tressed daughter. Followers of Tymora believe in the tenent that, 'Fortune Favors the Bold,' and will throw caution to the wind and trust to luck to work things out for the best. Tymora's symbol is an unmarked silver disk.


Detailed Results:

Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXX (5)
Chaos --- XXXXXXXXXX (10)

Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - (0)
Evil ---- XXXXXXXX (8)

Race:
Human ---- XXXXXXX (7)
Half-Elf - XX (2)
Elf ------ XXX (3)
Halfling - (-10)
Dwarf ---- XX (2)
Half-Orc - XXXX (4)
Gnome ---- (-1)

Class:
Fighter - XXXXXXXXX (9)
Ranger -- XXXXXXX (7)
Paladin - XXX (3)
Cleric -- (-2)
Mage ---- (-2)
Druid --- (-1)
Thief --- (-3)
Bard ---- X (1)
Monk ---- (-2)

Hiero
11-18-2004, 11:35 PM
You Are A:

Chaotic Neutral Elf Mage

Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.

Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

well, i was thinking undead mage, fits the alignment better and screw living 1000 years when you can live forever!

hellion
11-18-2004, 11:52 PM
Lawful Evil Dwarf Thief Mage
Follower Of Mask

Zaknafien
11-19-2004, 12:12 AM
Lawful Neutral Elf Ranger Druid
Follower Of Silvanus

Alignment:
Lawful Neutral characters believe in the triumph of law and order above all else. It does not matter whether the leader is for good or evil; the leader will be followed, because the order they provide is the most important thing.

Race:
Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:
Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.

Deity:
Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak leaf.

Jozen
11-19-2004, 02:25 AM
I Am A: Chaotic Evil Elf Druid Ranger
Alignment:Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.

Race:Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

Primary Class:Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.

Secondary Class:Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

Deity:Talos is the Chaotic Evil god of storms, forest fires, earthquakes, tornadoes, and destruction in general. He is also known as the Destroyer. His followers fear him more than worship him, and they revel in the destructive fury of nature - while praying to be spared from its wrath. Talos's symbol is three lightning bolts, of different colors, coming from a central point.



That's kinda like a Troll Shaman.... right?

MadMan
11-19-2004, 04:34 AM
Chaotic Evil Human Mage Bard
Follower Of Velsharoon

Alignment:
Chaotic Evil characters are the most 'evil' people out there. They are willing to do anything to get ahead, and will kill anyone who stands in their way. A chaotic evil person sees no value in order and governments, and believes to the utmost in the tenant that 'Might Makes Right'.

Race:
Humans are the 'average' race. They have the shortest life spans, and because of this, they tend to avoid the racial prejudices that other races are known for. They are also very curious and tend to live 'for the moment'.

Primary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Secondary Class:
Bards are the entertainers. They sing, dance, and play instruments to make other people happy, and, frequently, make money. They also tend to dabble in magic a bit.

Deity:
Velsharoon is the Neutral Evil god of necromancy, liches, and undeath. He is also known as the Vaunted, the Archmage of Necromancy, and the Lord of the Forgotten Crypt. His followers practice the necromantic arts, and raise the dead to do their bidding. His symbol is a crowned skull.

Detailed Results:

Law & Chaos:
Law ----- X (1)
Neutral - XXXX (4)
Chaos --- XXXXXXXXX (9)

Good & Evil:
Good ---- (-6)
Neutral - XXX (3)
Evil ---- XXXXXXXXXXXXXXXXX (17)

Race:
Human ---- XXXXXXXX (8)
Half-Elf - (0)
Elf ------ XXXXX (5)
Halfling - (-6)
Dwarf ---- XX (2)
Half-Orc - (-2)
Gnome ---- XX (2)

Class:
Fighter - X (1)
Ranger -- (-5)
Paladin - (-7)
Cleric -- (0)
Mage ---- XXXXXXXX (8)
Druid --- (-3)
Thief --- XX (2)
Bard ---- XXX (3)
Monk ---- (-5)

Awsome looks like Undead Warlock I am fit for.... Seeing as I've been one for so damn long. Lets see here... Mage as primary mage.. but a chaotic mage? Warlock. Secondary Bard.. entertainer..... hmm sounds like an Infernal to me. Warlock. Diety Velsharoon... nuff said... :D

MrO
11-19-2004, 05:54 AM
Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.

Primary Class:
Monks are strange and generally not understood by the world at large. They live apart from people, and follow strict codes that restrain their behavior and lifestyle. They have an exceptionally calm outlook on life, and generally do not resort to violence unless absolutely necessary. Even when they do, their code of conduct forbids the use of all weapons - except their hands. As such, monks are extremely skilled at hand-to-hand combat, and no other style.

Secondary Class:
Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

Deity:
Moradin is the Lawful Good dwarven god of stone, rock, fire, and metal. He is also known as the Creator God, because he is the creator of the dwarven race. Followers of Moradin believe that a person's worth is determined by the things they do. They also are trained to work in the forge, creating weapons in the name and spirit of Moradin. They can use any weapon, but it must be one that they have created themselves. Moradin's symbol is a hammer and an anvil.


Law & Chaos:
Law ----- XXXXXXXXXXX (11)
Neutral - XXXXX (5)
Chaos --- XXX (3)

Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXX (4)
Evil ---- (0)

Race:
Human ---- (-1)
Half-Elf - X (1)
Elf ------ (0)
Halfling - (-2)
Dwarf ---- XXXXX (5)
Half-Orc - XXXXX (5)
Gnome ---- X (1)

Class:
Fighter - XXX (3)
Ranger -- (-3)
Paladin - XXX (3)
Cleric -- XXX (3)
Mage ---- XXXX (4)
Druid --- (-4)
Thief --- (-1)
Bard ---- XXXX (4)
Monk ---- XXXXX (5)

Jekal
11-19-2004, 06:23 AM
You Are A:

Neutral Evil Dwarf Thief Druid
Follower Of Mask

Alignment:
Neutral Evil characters believe in Number One. Their personal gain takes precedance over all else, and they will work with whomever necessary and whatever institutions necessary to further their own goals.

Race:
Dwarves are short and stout, and easily recognizable by their well-cared-for beards. They are hard workers, and adept at stonework and engineering. They tend to live apart from other races; generally in deep, underground excavated systems, and as such tend to be distant from other races.

Primary Class:
Thieves are the most roguish of the classes. They are sneaky and nimble-fingered, and have skills with traps and locks. While not all use these skills for burglary, that is a common occupation of this class.

Secondary Class:
Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.

Deity:
Mask is the Neutral Evil god of rogues, thieves. He is also known as the Lord of Shadows. He appears as a lithe man, shadowed, wearing dark clothing. His followers believe in stealth and wariness. They wear black and gray clothing, and carry weapons and armor similar to that of a thief. They frequently wear masks to conceal their identity. Mask's symbol is a dark, checkered mask.



Detailed Results:

Alignment:
Lawful Good ----- (-8 )
Neutral Good ---- (-6)
Chaotic Good ---- (-3)
Lawful Neutral -- (-4)
True Neutral ---- XX (2)
Chaotic Neutral - XXXXXXX (7)
Lawful Evil ----- XXXX (4)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXXXX (10)

Race:
Human ---- XXXX (4)
Half-Elf - (0)
Elf ------ X (1)
Halfling - XXXX (4)
Dwarf ---- XXXXXX (6)
Half-Orc - XX (2)
Gnome ---- (-1)

Class:
Fighter - (-1)
Ranger -- XXXXX (5)
Paladin - (-7)
Cleric -- (-1)
Mage ---- (0)
Druid --- XXXXXX (6)
Thief --- XXXXXXXXXXX (11)
Bard ---- (-7)
Monk ---- (-2)

Palmen
11-19-2004, 06:37 AM
Chaotic Evil Human Fighter Paladin
Follower Of Talos

Detailed Results:

Alignment:
Lawful Good ----- (-2)
Neutral Good ---- (-4)
Chaotic Good ---- (0)
Lawful Neutral -- (-5)
True Neutral ---- (-1)
Chaotic Neutral - XX (2)
Lawful Evil ----- XXXXXXX (7)
Neutral Evil ---- XXXX (4)
Chaotic Evil ---- XXXXXXXXXX (10)

Race:
Human ---- XXXXXXXXXXXX (12)
Half-Elf - (-6)
Elf ------ (-7)
Halfling - (-6)
Dwarf ---- XXXXX (5)
Half-Orc - XXXXXXX (7)
Gnome ---- (-4)

Class:
Fighter - XXXXXXXXX (9)
Ranger -- (-5)
Paladin - X (1)
Cleric -- (0)
Mage ---- X (1)
Druid --- (-7)
Thief --- X (1)
Bard ---- (-3)
Monk ---- (-8)

Anonymous
11-19-2004, 08:13 AM
Lawful Good Half-Orc Fighter Paladin
Follower Of Tyr

Alignment:
Lawful Good characters are the epitome of all that is just and good. They believe in order and governments that work for the benefit of all, and generally do not mind doing direct work to further their beliefs.

Race:
Half-Orcs are a cross between a human and an orc. Generally, this kind of mating does not occur willingly, so half-orcs are almost never raised by a full set of parents. They tend to be less intelligent and attractive than humans, but are generally stronger and hardier. Violence is a part of their nature, and few half-orcs manage to overcome this to follow other professions. They are generally treated with disdain by other races, if not outright hostility.

Primary Class:
Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

Secondary Class:
Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.

Deity:
Tyr is the Lawful Good god of justice. He is also known as Tyr Grimjaws, Wounded Tyr, the Maimed God, and Blind Tyr. He appears as a warrior, missing his hand. Followers of Tyr are concerned first and foremost with justice - discovering the truth and punishing the guilty for their crimes. They wear blue and purple robes with a white sash, a white gauntlet on the left hand, and a black gauntlet on the right, to symbolize Tyr's lost hand. Their preferred weapon is the warhammer. Tyr's symbol is a set of scales resting on a warhammer.


Detailed Results:

Alignment:
Lawful Good ----- XXXXXXX (7)
Neutral Good ---- X (1)
Chaotic Good ---- X (1)
Lawful Neutral -- XXX (3)
True Neutral ---- (0)
Chaotic Neutral - (0)
Lawful Evil ----- XXX (3)
Neutral Evil ---- (0)
Chaotic Evil ---- XXX (3)

Race:
Human ---- XXX (3)
Half-Elf - XX (2)
Elf ------ XXX (3)
Halfling - (-9)
Dwarf ---- XXXX (4)
Half-Orc - XXXXXXXXX (9)
Gnome ---- (-3)

Class:
Fighter - XXXXXXXX (8)
Ranger -- X (1)
Paladin - XX (2)
Cleric -- (-2)
Mage ---- XX (2)
Druid --- (-2)
Thief --- (-3)
Bard ---- XX (2)
Monk ---- XX (2)

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