Rekuul'
11-15-2004, 05:44 AM
Ok, after much thought and some number crunching ive decided how I am going to spec my warlock:
*Demonology*
Improved Imp Rank 3
Demonic Embrace Rank 5
Fel Intellect Rank 5
Improved Succubus Rank 3
Fel Domination Rank 1
Fel Stamina Rank 5
Master Summoner Rank 2
Demonic Sacrifice Rank 1
Unholy Power Rank 5
Soul Link Rank 1
Demonology Total: 31
--------------------------------
*Destruction*
Cataclysm Rank 5
Bane Rank 5
Improved Firebolt Rank 1
Improved Lash of Pain Rank 2
Destruction Total: 13
--------------------------------
*Affliction*
Improved Corruption Rank 5
Improved Life Tap Rank 2
Affliction Total: 7
--------------------------------
Now, I imagine a bunch of people are going to call me crazy or just plain stupid for suggesting that as a viable PvP build, but I have some very good reasons for making this build.
There are some *key* abilities that I left out and I will give explanations for each.
First off, Dark Pact:
While being absolutely tremendous as a means to gain a nearly unlimited source of mana, this spell has one major short coming. Time. You have to sit there and spam it for 10+ seconds at 150 mana a shot. 1.5 second cooldown x10 uses = 15 second wait for 1500 mana. The benefit of course is that you can use it on the run while other classes have to stop and regen for their mana.
My plan is to replace this through the use of Lifetap. I can Lifetap myself down and then either have a party member heal me, or use bandages. This is obviously less effective but it is a *functional* solution for mana on the go.
Next up, Nightfall and Life Drain:
Nightfall is great... I love to see it proc. The problem is that it rarely procs when I need it to. In PvE shadowbolt is about the least effective thing I can use, even if it is instant. In PvP you can have it going a lot just because of all the dots you spam. Still, that just makes it easier for me to spam an inefficient damage spell and I will find myself out of mana before a fight of any length is over. Its use in PvP is reminiscent of my Druid spamming MF... it gets the job done, but you just blew all your mana on one of your least effective spells (although in the case of MF it can be effecient if you let the dot play out).
Life Drain. The only reason I use drain is to proc nightfall which I have realized is just a bad idea all around. I certainly shouldnt be using the spell to heal myself when im in a tight spot (because ill die, its just not that good) and im certainly not using it for DPS purposes because in that regard it sucks compared to most everything... especially Mindflay if you care to draw a similar skill comparison.
So instead of using nightfall to frontload my damage ill be spending my mana DOTing/debuffing everyone in sight and relying on my teammates and my pet to make sure no one gets away.
Last, Shadowburn:
Strangely enough my discussion with Nisstyr made me decide to scrap this spell. At the cost of one soul shard, this spell is hardly worth it. You wont be getting that soulshard back in PvP... ever, so its like throwing a shard away everytime you use it. This spell has no PvP longevity whatsoever and so it has no place in my tree.
Which brings me to the focus of this tree: Longevity in both an actual battle and over the course of an entire PvP session... (back and forth skirmishing for hours... you know what im talking about).
I can bring as few as 10 shards with me PvPing and shard costing pets out for hours on end. If I do eventually run out of shards I have a very buffed up Imp to be my pet which will not undermine the talent points I invested.
The Soul Link ability allows me to flat out live longer in combat if I become a target. If fear is countered/interrupted warlocks are up shit creek without a paddle in terms of escaping damage. This spell is salvation. (Obviously the only other solution is the Voidwalker... and having that out for its one good PvP ability once again... results in another thrown away shard).
Flexibility is also a strong point of this talent build because the strength of my focus pets (Imp, Succubus, and indirectly the Felhunter) allows me to have the right kind of pet for my group. Also the general power of the pets in this build is enormous, with almost every possible improvement - invested in. Do the math on the succubus alone and you will see that its DPS more than doubles as a result of this build (it actually nearly triples, if I remember correctly). This is where my burst dmg is going to come from. This lets me have my pet target the main (called, primary, whatever) target while freeing me up to DoT/Debuff everyone else.
The *instant* pet every 15 minutes is a cookie. Im not going try and make it out to be something its not. I probably wont use it very much but when it does get used it will almost definitely be immediately after or before saccing a VW and using Hellfire.
Which brings me to the two talents that I really wish I could put in. Intensity and Pyroclasm. AoE ownage in the extreme with those two talents, but sadly, as fun as that is... its not enough to make me want to design a talent build around them.
If I didnt go with this build, I would go with something extremely similar to what Nisstyr uses... but I dont want to do that because id rather try something different. This is the most effective build I could concieve of without going all the way into Affliction tree and letting my pet be a walking mana battery instead an offensive tool. I just refuse to give up abilities like seduction, counterspell, and even my imps improved firebolt so I can blast out more crappy shadowbolts, and thats what this really boils down to.
-Rek
*Demonology*
Improved Imp Rank 3
Demonic Embrace Rank 5
Fel Intellect Rank 5
Improved Succubus Rank 3
Fel Domination Rank 1
Fel Stamina Rank 5
Master Summoner Rank 2
Demonic Sacrifice Rank 1
Unholy Power Rank 5
Soul Link Rank 1
Demonology Total: 31
--------------------------------
*Destruction*
Cataclysm Rank 5
Bane Rank 5
Improved Firebolt Rank 1
Improved Lash of Pain Rank 2
Destruction Total: 13
--------------------------------
*Affliction*
Improved Corruption Rank 5
Improved Life Tap Rank 2
Affliction Total: 7
--------------------------------
Now, I imagine a bunch of people are going to call me crazy or just plain stupid for suggesting that as a viable PvP build, but I have some very good reasons for making this build.
There are some *key* abilities that I left out and I will give explanations for each.
First off, Dark Pact:
While being absolutely tremendous as a means to gain a nearly unlimited source of mana, this spell has one major short coming. Time. You have to sit there and spam it for 10+ seconds at 150 mana a shot. 1.5 second cooldown x10 uses = 15 second wait for 1500 mana. The benefit of course is that you can use it on the run while other classes have to stop and regen for their mana.
My plan is to replace this through the use of Lifetap. I can Lifetap myself down and then either have a party member heal me, or use bandages. This is obviously less effective but it is a *functional* solution for mana on the go.
Next up, Nightfall and Life Drain:
Nightfall is great... I love to see it proc. The problem is that it rarely procs when I need it to. In PvE shadowbolt is about the least effective thing I can use, even if it is instant. In PvP you can have it going a lot just because of all the dots you spam. Still, that just makes it easier for me to spam an inefficient damage spell and I will find myself out of mana before a fight of any length is over. Its use in PvP is reminiscent of my Druid spamming MF... it gets the job done, but you just blew all your mana on one of your least effective spells (although in the case of MF it can be effecient if you let the dot play out).
Life Drain. The only reason I use drain is to proc nightfall which I have realized is just a bad idea all around. I certainly shouldnt be using the spell to heal myself when im in a tight spot (because ill die, its just not that good) and im certainly not using it for DPS purposes because in that regard it sucks compared to most everything... especially Mindflay if you care to draw a similar skill comparison.
So instead of using nightfall to frontload my damage ill be spending my mana DOTing/debuffing everyone in sight and relying on my teammates and my pet to make sure no one gets away.
Last, Shadowburn:
Strangely enough my discussion with Nisstyr made me decide to scrap this spell. At the cost of one soul shard, this spell is hardly worth it. You wont be getting that soulshard back in PvP... ever, so its like throwing a shard away everytime you use it. This spell has no PvP longevity whatsoever and so it has no place in my tree.
Which brings me to the focus of this tree: Longevity in both an actual battle and over the course of an entire PvP session... (back and forth skirmishing for hours... you know what im talking about).
I can bring as few as 10 shards with me PvPing and shard costing pets out for hours on end. If I do eventually run out of shards I have a very buffed up Imp to be my pet which will not undermine the talent points I invested.
The Soul Link ability allows me to flat out live longer in combat if I become a target. If fear is countered/interrupted warlocks are up shit creek without a paddle in terms of escaping damage. This spell is salvation. (Obviously the only other solution is the Voidwalker... and having that out for its one good PvP ability once again... results in another thrown away shard).
Flexibility is also a strong point of this talent build because the strength of my focus pets (Imp, Succubus, and indirectly the Felhunter) allows me to have the right kind of pet for my group. Also the general power of the pets in this build is enormous, with almost every possible improvement - invested in. Do the math on the succubus alone and you will see that its DPS more than doubles as a result of this build (it actually nearly triples, if I remember correctly). This is where my burst dmg is going to come from. This lets me have my pet target the main (called, primary, whatever) target while freeing me up to DoT/Debuff everyone else.
The *instant* pet every 15 minutes is a cookie. Im not going try and make it out to be something its not. I probably wont use it very much but when it does get used it will almost definitely be immediately after or before saccing a VW and using Hellfire.
Which brings me to the two talents that I really wish I could put in. Intensity and Pyroclasm. AoE ownage in the extreme with those two talents, but sadly, as fun as that is... its not enough to make me want to design a talent build around them.
If I didnt go with this build, I would go with something extremely similar to what Nisstyr uses... but I dont want to do that because id rather try something different. This is the most effective build I could concieve of without going all the way into Affliction tree and letting my pet be a walking mana battery instead an offensive tool. I just refuse to give up abilities like seduction, counterspell, and even my imps improved firebolt so I can blast out more crappy shadowbolts, and thats what this really boils down to.
-Rek