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Giandani
04-29-2005, 04:02 AM
Hi there!
I'm new here and this is my first post.
I currently play a lvl 46 full shadow Priest on EN-Crushridge PVP server and i'm looking to respec soon to a more group oriented talent build, so I was just looking to some c&c on an ibrid build... somethig intended to be good in pvp or solo and a better main healer than a full shadow

Here's the build...

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Discipline Talents (23 points)

Silent Resolve - 5/5 points
Reduces the threat generated by your damage spells by 20%.

Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.

Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.

Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%.

Improved Inner Fire - 3/3 points
Increases the effects of your Inner Fire spell by 45%.

Mental Strength - 4/5 points
Increases your maximum Mana by 8%.

Inner Focus - 1/1 point
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.


Holy Talents (5 points)

Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 15%.


Shadow Talents (23 points)

Spirit Tap - 5/5 points
Gives you a 100% chance to gain a 100% bonus to your Spirit after killing a target. For the duration, your Mana may regenerate at a 50% rate while casting. Lasts 15 seconds.

Shadow Affinity - 3/5 points
Reduces the threat generated by your Shadow spells by 15%.

Improved Shadow Word: Pain - 2/2 points
Increases the duration of your Shadow Word: Pain spell by 6 seconds.

Improved Mind Blast - 5/5 points
Reduces the cooldown of your Mind Blast spell by 2.5 seconds.

Improved Psychic Scream - 2/2 point
Reduces the cooldown of your Psychic Scream ability by 4 seconds.

Silence - 1/1 point
Silence the target, preventing them from casting spells for 5 seconds.

Mind Flay - 1/1 point
Assault the target's mind with Shadow energy, causing 75 damage over 3 seconds and slowing the target to 50% of their movement speed.

Shadow Reach - 3/3 points
Increases the range of your Shadow damage spells by 20%.

Vampiric Embrace - 1/1 point
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow damage you deal for 1 minute.
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Any C&C will be really wellcome! :D

Av
04-29-2005, 05:47 AM
You accidentaly placed 23 points into shadow, which should have been in holy.

http://wow.allakhazam.com/profile.html?98444 for my build, testing out the new awesome holy fire currently ^^

Giandani
04-29-2005, 07:48 AM
I know, and that's because I really can't find anything really actractive or usefull under the holy tree after Spiritual Healing, except Improved Prayer of Healing. The shadow is more usefull in group pve (I mean Vampiric Embrace with PW:Pain and MindFlay to actively aid group health regen while damaging mob, and Silence for pulling caster mobs) so I wouldn't like to change that part of the build.
I would' like to keep Inner Focus too for helping on heavy mana g.heal or low mana emercency heals.

That's just my idea, I mean... if it's wrong in some parts just let me know ;)

Furion
04-29-2005, 10:10 AM
I think the problem is that you don't realize yet that you won't be helping your group the most until you let go of the Shadow tree pretty much altogether. I realize that you're still leveling at this point, but your build is for a lvl 60, so I don't really understand what you're trying to do here... Stay shadow for solo leveling, and then whenever you get to a point where you're not going to be doing much soloing anymore, switch to a true healer build and become better at that. I highly suggest reading the "Priest Book" thread in this very forum which should give you some very well informed ideas of how you'll want to spec.

Once you hit 60 and get into larger group PvP, you should begin to see why being shadow specced really doesn't help your group as much as being a pure healer. I've grouped with Shadow priests for large scale PvP and I can honestly say they do very little for the group compared to a true healer. Instead of burning your mana on half-assed offensive abilities, keep your group members dispelled, shielded, healed, or in other words ALIVE so you all aren't making one long continuous corpse run together. If you can't live with the idea of not spending mana on offensive abilities, you're only lvl 46... it's not too late to re-roll a damage based class.

Everyone I've ever grouped with is waaaay more impressed and appreciative of a priest that is able to "magically" keep his group alive with a frenzy of well-timed heals, shields, etc, rather than some guy that likes to try being a gimped Warlock. I'm not saying this to be an ass, but in all seriousness, if you want to be a "hero" as a priest in either PvE or PvP, keep your damn group alive!

SandDemon
04-29-2005, 10:56 AM
Is holy fire viable at all right now or no?

Debating on seeing a night-elf holyfire spec with starshards...might not be bad.

Giandani
04-29-2005, 11:00 AM
Thank's! That's what I REALLY needed to listen.
I think I'm arrived at this point just because I'm only lvl 46 and at my lvl even a full shadow priest like me at the moment can be a good healer, I'll see when I'll be at lvl 60 the real difference from a good healer and THE healer.
For sure I won't reroll another class, I allready tried other classes like warriors, druids, hunters, rogues and only with a priest i feel "myself"...

In this thread I was just wandering if an "ibrid" priest could be a good healer, if it could heal while helping damaging, but now I understand that it will be neither a good healer nor a good damage dealer... and that's no good :P

So...

Going back to some template I'll pick up an old one I've studied a few weeks ago... ...I would be really glad if you could spend a word on it as soon as I'll post it ;)

TNX! (and sry for my english, i'm italian :P)

Tivoli
04-29-2005, 12:16 PM
In solo ,duo and even 3v3 PvP a shadow priest is really good since you kinda have to fill the roll of a DPS class while still healing, but once you start getting more into the 5v5 and larger fights, people are taking so much damage that you don't really get a chance to use your shadow talents as much as you would like since you are keeping your group alive, and vampiric embrace just isn't enough healing on a person to keep them up most of the time, so you have to use direct healing (flash heal, PW:Shield, etc.).

Being a priest your usually the first target, that's where the Imp Flash Heal helps since you have a lot less chance of your casting bar getting bumped back for a crucial heal. Now lately i've been playing around with a smiter build that is both decent DPS (no holy reists, so no damage mitigated) and still good at healing, here is my latest conception.


Discipline Talents (28 points)

# Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.

# Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.

# Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.

# Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%.

# Mental Strength - 5/5 points
Increases your maximum Mana by 10%.

# Inner Focus - 1/1 point
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.

# Meditation - 4/5 points
Allows 12% of your Mana regeneration to continue while casting.

# Force of Will - 3/5 points
Increases your spell damage by 3% and the critical strike chance of your offensive spells by 3%.



Holy Talents (23 points)

# Holy Specialization - 5/5 points
Increases the critical effect chance of your Holy spells by 5%.

# Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 15%.

# Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%.

# Improved Smite - 2/5 points
Increases the damage of your Smite spell by 4%.

# Holy Fire - 1/1 point
Consumes the enemy in flames that cause 95 to 119 Fire damage and an additional 35 Fire damage over 10 seconds.

# Improved Flash Heal - 2/2 points
Gives you a 70% chance to avoid interruption caused by damage while casting Flash Heal.

# Divine Fury - 3/5 points
Reduces the casting time of your Smite and Holy Fire spells by 0.3 seconds.

more crit on smite, more damage and still the wholesome goodness of the holy and disc trees.

deathjester
04-29-2005, 02:29 PM
i have some antipathy for smite, cant say why, but i always have this feeling that you cant count on it
i rather use a 2.5s mana burn even to do damage against every mana class and mind blast if i have to nuke what i dont like to do, really..

SandDemon
04-29-2005, 06:51 PM
is starshards a holy spell? and can it crit since it's a channeling spell?

Just curious...

EDIT:
Nevermind, it's arcane...still don't know if it can crit though.

deathjester
04-29-2005, 07:46 PM
it cant

SandDemon
04-30-2005, 12:18 AM
Wouldn't 5 points in Force of Will and 1 in Divine Fury be better than 3 in each?

Tivoli
05-01-2005, 02:46 AM
Every -0.1 cast time off of smite is basically adding 4% DPS, so you get more raw DPS from decreasing the cast time, as well as making it a more friendly spell to use in PvP because of the speed decrease. Force of Will adds the crit percentage which helps for well...more chances for a bigger smite ^^, and also just a raw damage increase which always helps, so getting both at a good median gives you the most DPS increase overall with smite.

doN
05-01-2005, 05:06 AM
Interesting Tivoli, I figure you tried to up your dmg after the Honor system hit the servers, so did I. When your zerg is bashing a enemy zerg there is no need for your heals, so you wont get any contribution points, this sucks. I tried out a 21 shadow, 9 holy and 21 disceplin build for the first week of hardcore pvp, hated it. Im back to pure holy/disc now. Got to rank 4 with the build tho, but I doubt it was from the few times I was out solo ganking. When you feel like PVPing(all the time really), and there is no big scale action going down, wtf to do as a pure haler? You wont get far solo ganking in Sorrow Hill and other Alliance populated zones with 0 points in shadow, and going duo with the same healer build will only be stated as leeching. As Tivoli mentioned, holy/disc only really shine when in a group of 4 or more.

I would like to know more about how contribution points work. Do you get points if your heal lands after the enemy dies? What if you shield your mage before he runs in to a zerg and AOE, do you get points for that? silence, fear, dispel, heals out of group, .... do we get points from all these?

Maybe you contribute more by spamming SW: Pain and Mind Blast, or maybe Smite is a better option. Let us know how your new build works out Tivoli 8) Personaly I think Smite is a bit heavy on mana, cant to the math right now, maybe it turns out as a OK nuke with the right tallents

KingKapalone
05-01-2005, 08:31 AM
I thought it was determined that Holy Fire turned out to be crappy even after the patch.

kary
05-01-2005, 09:01 AM
Well holy fire is mana efficent now, but even at best it's an extremely slow cast so I think 'crappy' is still the category for it.

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doN: From whats been said it works like experience -- if you're in the party and in range you get the points for the damage that your group does. A guildie was semi AFK opening night and did /follow while in a 40 man zerg and made out ok with it.

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There really is no insentive to spec heal unless you regularly get 5+ groups. I'm specced for flash heal and raiding atm (1 priest, 1 divine spirit, 30 mana bars = fun times) and can't do enough burst damage for solo zerg play. There isn't much activity outside of the HB zerg, and not a lot of guildies (other then shadow priests and rogures) are PvPing. So for my fairly low pop server I feel gimp based on spec -- and it's one I picked to be functional on raids and in pvp -- fun stuff.

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