View Full Version : Your actual MS build
Samarkand
04-28-2005, 07:46 AM
Hello i ve checked the forums here and the TEmplates on WowVault the Template of Indalamar posted on the nurfed forum is kinda out of date (11-18-04) so i decided to ask you, yes you the warriors lol what is the MS build Template u using.
1.Im using this template atm tell me what you think about it for pvp/pve
2.What are your template for MS build?
1.Arms Talents (31 points)
Deflection - 3/5 points
Increases your Parry chance by 3%.
Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.
Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.
Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.
Anger Management - 1/1 point
Increases the time required for your Rage to decay while out of combat by 30%.
Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed weapons melee weapons by 5%.
Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.
Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.
Polearm Specialization - 5/5 points
Increases your chance to get a critical strike with Polearms by 5%.
Mortal Strike - 1/1 point
A vicious strike that deals 200% weapon damage and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.
Fury Talents (20 points)
Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.
Unbridled Wrath - 4/5 points
Gives you a 32% chance to generate an additional Rage point when you deal melee damage.
Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.
Enrage - 5/5 points
Gives you a 40% melee damage bonus for 4 swings any time you are the victim of a critical strike.
i'm using this rather pvp oriented ms build.. been working good for me so far:
Arms Talents (31 points)
Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.
Deflection - 4/5 points
Increases your Parry chance by 4%.
Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.
Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.
Anger Management - 1/1 point
Increases the time required for your Rage to decay while out of combat by 30%.
Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.
Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.
Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.
Axe Specialization - 5/5 points
Increases your chance to get a critical strike with Axes by 5%.
Improved Hamstring - 2/2 points
Increases the movement slow effect of your Hamstring ability by 20%.
Mortal Strike - 1/1 point
A vicious strike that deals 200% weapon damage and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.
Fury Talents (20 points)
Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.
Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.
Improved Battle Shout - 4/5 points
Increases the Attack Power bonus of your Battle Shout by 20%.
Enrage - 5/5 points
Gives you a 40% melee damage bonus for 4 swings any time you are the victim of a critical strike.
Kaylos
04-28-2005, 08:18 AM
Arms Talents (31 points)
Deflection - 5/5 points
Improved Rend - 3/3 points
Improved Charge - 2/2 points
Tactical Mastery - 5/5 points
Anger Management - 1/1 point
Improved Overpower - 2/2 point
Deep Wounds - 3/3 points
Impale - 2/2 points
Sweeping Strikes - 1/1 point
Axe Specialization - 5/5 points
Improved Hamstring - 1/2 point
Mortal Strike - 1/1 point
Fury Talents (20 points)
Cruelty - 5/5 points
Improved Demoralizing Shout - 5/5 points
Piercing Howl - 1/1 point
Improved Battle Shout - 4/5 points
Enrage - 5/5 points
This is my current build path. Only things i have left are to finish off Battle Shout and Enrage. I defintiely love having improved charge, because with a charge and the first hit, I can Mortal Strike, giving me that initial punch, especially on cloth wearers. And it helps in group pvp, because I am constantly switching targets and always finding myself falling ouut of combat allowing me to use it again. I want to respec in order to take 1 point out of anger management and 3 from deflection in order to max Hamstring and add 3 to two hand spec. Deflection does nothing against ranged attacks, and 3% extra damage will be applicable to all I attack. I want improved hamstring so that it is the same as most other slow abilities or spells.
However, I am not going to respec right now. Especially since when our guild looks to hit MC, I may need to switch to protection, since i do not have alot of confidence in the other tanks in our guild. Horrible thing to say, but everytime I talk with them, I get the eerie feeling that my guild, particularly my priest friend who trusts me implicitly as his tank, may need me for that. So no sense in wasting a respec when hopefully 60 is not too far away.
Anonymous
04-28-2005, 08:57 AM
i skipped tac.mas.
2/2 hamstring instead.
Samarkand
04-28-2005, 09:48 AM
Hey thx a lot gentlemen.
But one thing
1.im very surprised of a non TactMast coz warriors really need it
2.It seems that you are all skipping Two-Handed Weapon Specialization %
why? can someone explain me this
3.The Improved charge stuff 2/2 is cool coz while u can charge and MS at the start i got to Charge and do Bloodrage in the next second to gain a chance to Get MS on
So i think on that point you guys are right and i ll definitively change this on my Build
Lets chat more about this to improve ours warriors while we waiting for a BrainHacker drop ^^
AM (aside from the bug GIVING you a rage point) is pretty worthless. In PVP youre either going to have way too much rage from being assist trained or youre going to spending every fucking point of it, so after the fight there will be nothing left over, making this talent worthless. I went with the 2/2 imp hammy (best snare in the game. period)
edit: by tac mas, i meant anger management. DURKA DUR
Kaylos
04-28-2005, 09:54 AM
Don'twait for a brainhacker drop if you are staying MS. If you go Fury, then you might do well with the brain hacker. There is pretty much one weapon for MS weapon, and that is the Arcanite Reaper. There are better weapons for MS out now, two epic swords and all the epic 2H pvp reward weapons, but they are out of reach for most of us and more than likely we will never see them. The reaper is obtainable by anybody that is willing to put the time in tracking down the materials and saving the money if your guild cannot make it.
Samarkand
04-28-2005, 10:07 AM
Yep im working on my Arcanite reaper
Before pvp patch i was selling Arcane crystal to get my epic mount now it s so hard to mine in plagueland without being ganked or sap stunlock cheapshot for just a Mine lol
But lets go back to the main topic why not point in 2Handed Specialisation??
Kaylos
04-28-2005, 10:18 AM
Well, if you read the bottom of my post, I am considering respeccing to get some in 2H spec. I would pull 2 from deflection and 1 from angermanagement. 1 would go into hamstring to max that and then 3 into 2H spec. I would have to give up improv charge though for the last 2% and I am not willing to do that. Not only that, I would rather save blood rage in case i need it later in the fight, for example, to use intercept. I realibly want that first MS without having to sacrifice HPs through bloodrage for it. I suppose you could give up two in TM to get a full 5%, but I like being able to swtch to berserk and immediately pull off WW attack. I am not giving up impale, because that helps your burst damage immensely when you crit, MS, overpower, or WW. And you want full hamstring in order to keep hunters from kiting you.
So I will more than likely respec for 3% 2H, but not 5%.
You need 5 in TM to be able to PVP effectively. Since in Group pvp its all about the burst damage on a single target with MS on, you need to be able to hit/ms/switch to zerk/WW in like 2 seconds flat.
Samarkand
04-28-2005, 11:02 AM
MS+Whirlwind in the CLoth-LEather wearer at the start of the fight with reckl is definitively a good advantage for your group.
-Spend 2 points in Improved harmstring?i dun think it worth it u got mage hunter shaman and stuff to slow or sheep in your Pvp group im using piercing how to prevent rogues from chasing my priest or my cloth nuker so mage can blink around and nuke when rogue is slowed.
So i wont spend points in Improved Harmstring
Cool thx so ill try to make one build now on Vault
Nym ,Nous Nurfed warriors what are you thinking about the current MS Build and whats yours?
Kaylos
04-28-2005, 11:08 AM
This doesnt require TM, but I also like to start in Berserk stance sometimes. Use a rage potion, my leather belt that grants 30 rage if I have it on, and bloodrage, for an immediate 70 rage, 83 once blood rage is done (blood rage puts you in combat and anger management creates 3 rage). I then pop recklessness and start with intercept, attack, MS, WW all in 2 seconds. Got to be careful though, because intercept is now in cool down. You can do the same with starting in battle stance, charge for 21 rage with the 30 rage from the belt or potion, and then attack MS, switch to berserk WW, berserk rage, to prep for intercept and MS again.
I wouldn't give up Tact. Mastery for anything. Against priests I always charge/switch to zerker stance so I can break fear, losing 25 range would suck :P.
I think 5% crit is better than 5% damage, but I was actually 5/5 2h mastery until I got my reaper because I didn't have a good axe.
I don't think it's wise to drop 2/2 Imp. Hamstring. I haven't tested it, but I think if you didn't have it people on mounts would outrun you.
Kaylos
04-28-2005, 12:17 PM
-Spend 2 points in Improved harmstring?i dun think it worth it u got mage hunter shaman and stuff to slow or sheep in your Pvp group im using piercing how to prevent rogues from chasing my priest or my cloth nuker so mage can blink around and nuke when rogue is slowed.
So i wont spend points in Improved Harmstring
You need improved Hamstring. Peircing Howl works, but hamstring last much longer, meaning you have to reapply it less. Applying it less means more rage saved for other things. I always use hamstring, because it is much easier to keep your opponent from moving too much. I may have to reapply once in fight, twice if a Paladin or protection warrior. That is a total of 20 rage for one reapplication(i believe its 10 rage). If I used peicring howl, I would have to reapply 4 times as opposed to once. That is a total of 50 rage. The 30 rage I save is one more MS or a bunch of other abilities I could be using.
Anonymous
04-28-2005, 01:47 PM
Hey thx a lot gentlemen.
But one thing
1.im very surprised of a non TactMast coz warriors really need it
2.It seems that you are all skipping Two-Handed Weapon Specialization %
why? can someone explain me this
3.The Improved charge stuff 2/2 is cool coz while u can charge and MS at the start i got to Charge and do Bloodrage in the next second to gain a chance to Get MS on
So i think on that point you guys are right and i ll definitively change this on my Build
Lets chat more about this to improve ours warriors while we waiting for a BrainHacker drop ^^
sorry, i meant anger managment. always get confused with those two..
Hellhammer
05-02-2005, 12:29 AM
Arms Talents (31 points)
# Deflection - 5/5 points
Increases your Parry chance by 5%.
# Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.
# Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
# Improved Charge - 2/2 points
Increases the rage generated by your Charge ability by 6.
# Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.
# Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.
# Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.
# Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.
# Axe Specialization - 5/5 points
Increases your chance to get a critical strike with Axes by 5%.
# Improved Hamstring - 2/2 points
Increases the movement slow effect of your Hamstring ability by 20%.
# Mortal Strike - 1/1 point
A vicious strike that deals 200% weapon damage and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.
Fury Talents (20 points)
# Booming Voice - 1/5 point
Increases the duration of your Battle Shout and Demoralizing Shout by 10%.
# Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
# Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.
# Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.
# Improved Cleave - 3/3 points
Increases the bonus damage done by your Cleave ability by 60%.
# Enrage - 5/5 points
Gives you a 40% melee damage bonus for 4 swings any time you are the victim of a critical strike.
Rickert
05-07-2005, 08:57 PM
i like to play around a lot and testing a hybrid build atm.
I skipped anything except cruelty in fury and dumped the points into proc.
5 shield spec
1 impr. shield block
5 toughness
2 impr. bloodrage
1 last stand
and 1 anticipation because i couldnt decide where to spend it otherwise.
Shield Spec, impr. shield block and toughness...for tanking of course...dunno if its worth it. It doesnt feel like it.
Impr. bloodrage+last stand gives me some ultilty for tanking and pvp i really appreciate.
Because im too lazy to switch my def equip for pvp i dont miss enrage that much, piercing howl hurts tho =/
Kaylos
05-08-2005, 07:26 AM
Why not put that one point in revenge. Getting a 3 second stun everyonce in a while would be nice and probably more productive than 2 poitns of Def. Its probably a much more effective build not that +def is not capped at 300 through a bug.
What about AM. Are they gona "nerf" it or what?
FallenDevil
05-09-2005, 05:49 AM
even though the disscussion on warrior builds are vast on here....ijust have a quick question that i have ben comtiplating. Is there a close to stun locking build as a warrior? using D/Wmaces, mace spec and concussive blow and revenge talent points? Imo it is feasable, but may not be reliable enough to really consider a working talent build. If anyone has try or uses this type of set up please lemme know. thanks
Kaylos
05-09-2005, 05:56 AM
I think the issue is with this build the diminishing returns. Charge/intercept uses a stun, limiting righth off the bat the effectiveness of your other stuns. And after 4 I think, they are immune. Rogue stuns are separated for this purpose apparently, and can keep you stn locked a long time, but we cannot do same as warriors.
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