Thurak
04-26-2005, 02:18 AM
Hi guys!
First I want to say thank you for your communtiy support and your nice UI job! Taht's really amazing!
So but y I'm here?
I would like to hear your comments to my Support shamy and the 5pvp grp at all.
The grp:
Shadowpriest(Healer and DMG-Dealer)
DefensivWarrior(Tank)
Hunter(DMG-Dealer)
Mage(DMG-Dealer)
Shamy(Healer and DMG-Dealer)
In my first days of wow I always thought I'm going to become a melee shamy, but after focusing on 5on5 PvP I recognized the job of our class!
Shamy has to be played as an allrounder. specifically in a 5on5 pvp grp.
So atm we are 3 people in our grp: Hunter/Warrior/Shamy
My inference of this case was completing the grp with a mage and a priest.
After a long discussion we decided to invite a shadowpriest.
So my 1. question is what do you think of this grp and is it possible to split the healingjob between support shamy and shadowpriest.
2. question what are you thinking of my template:
Elemental Combat Talents (16 points)
Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.
Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.
Reverberation - 5/5 points
Reduces the cooldown of your Shock spells by 1 second.
Elemental Focus - 1/1 point
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Enhancement Talents (14 points)
Ancestral Knowledge - 5/5 points
Increases your maximum Mana by 5%.
Thundering Strikes - 5/5 points
Improves your chance to get a critical strike with your weapon attacks by 5%.
Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.
Two-Handed Axes and Maces - 1/1 point
Allows you to use Two-Handed Axes and Two-Handed Maces.
Restoration Talents (21 points)
Improved Healing Wave - 5/5 points
Reduces the casting time of your Healing Wave spell by 0.5 seconds.
Tidal Focus - 5/5 points
Reduces the Mana cost of your healing spells by 5%.
Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.
Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and Nature damage spells by 5%.
Nature's Swiftness - 1/1 point
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.
Ok at the end I have to apologize for my bad english, but I'm from Austria and after leaving school there was no possibility to improve my english skills.
First I want to say thank you for your communtiy support and your nice UI job! Taht's really amazing!
So but y I'm here?
I would like to hear your comments to my Support shamy and the 5pvp grp at all.
The grp:
Shadowpriest(Healer and DMG-Dealer)
DefensivWarrior(Tank)
Hunter(DMG-Dealer)
Mage(DMG-Dealer)
Shamy(Healer and DMG-Dealer)
In my first days of wow I always thought I'm going to become a melee shamy, but after focusing on 5on5 PvP I recognized the job of our class!
Shamy has to be played as an allrounder. specifically in a 5on5 pvp grp.
So atm we are 3 people in our grp: Hunter/Warrior/Shamy
My inference of this case was completing the grp with a mage and a priest.
After a long discussion we decided to invite a shadowpriest.
So my 1. question is what do you think of this grp and is it possible to split the healingjob between support shamy and shadowpriest.
2. question what are you thinking of my template:
Elemental Combat Talents (16 points)
Concussion - 5/5 points
Increases the damage done by your Shock spells by 5%.
Convection - 5/5 points
Reduces the Mana cost of your Shock spells by 10%.
Reverberation - 5/5 points
Reduces the cooldown of your Shock spells by 1 second.
Elemental Focus - 1/1 point
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Enhancement Talents (14 points)
Ancestral Knowledge - 5/5 points
Increases your maximum Mana by 5%.
Thundering Strikes - 5/5 points
Improves your chance to get a critical strike with your weapon attacks by 5%.
Improved Lightning Shield - 3/3 points
Increases the damage done by your Lightning Shield orbs by 15%.
Two-Handed Axes and Maces - 1/1 point
Allows you to use Two-Handed Axes and Two-Handed Maces.
Restoration Talents (21 points)
Improved Healing Wave - 5/5 points
Reduces the casting time of your Healing Wave spell by 0.5 seconds.
Tidal Focus - 5/5 points
Reduces the Mana cost of your healing spells by 5%.
Improved Lesser Healing Wave - 5/5 points
Gives you a 75% chance to avoid interruption caused by damage while casting Lesser Healing Wave.
Tidal Mastery - 5/5 points
Increases the critical effect chance of your healing and Nature damage spells by 5%.
Nature's Swiftness - 1/1 point
When activated, your next Nature spell with a casting time less than 10 seconds becomes an instant cast spell.
Ok at the end I have to apologize for my bad english, but I'm from Austria and after leaving school there was no possibility to improve my english skills.