View Full Version : Current Priest Build
Tivoli
11-12-2004, 02:59 PM
Discipline Talents (28 points)
# Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.
# Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.
# Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.
# Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%.
# Mental Strength - 5/5 points
Increases your maximum Mana by 10%.
# Improved Mana Burn - 2/2 points
Reduces the casting time of your Mana Burn spell by ?.
# Meditation - 5/5 points
Allows 15% of your Mana regeneration to continue while casting.
# Inner Focus - 1/1 point
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Holy Talents (23 points)
# Holy Specialization - 5/5 points
Increases the critical effect chance of your Holy spells by 5%.
# Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 20%.
# Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%.
# Inspiration - 5/5 points
Increases your target's armor value from items by 25% for 15 seconds after getting a critical effect from your Flash Heal, Heal, Greater Heal, or Prayer of Healing spell.
# Improved Flash Heal - 2/2 points
Gives you a 70% chance to avoid interruption caused by damage while casting Flash Heal.
# Spirit of Redemption - 1/1 point
Upon death, summons a Spirit of Redemption that heals nearby friendly targets for 318 to 360 and another 343 over 21 seconds.
redstar
11-12-2004, 03:31 PM
Good stuff, couple questions though...
Imp mana burn still worth the 2 points now that it only reduces by .6s?
Meditation over Master Healer?
What is the justification? Been wrestling with myself over this one and thought I had settled on master healer. :?
Kailea
11-12-2004, 03:41 PM
I have a question also. I agree on the meditation, but why inspiration rather than improved healing? The extra armor for 15 seconds would reduce damage taken, yes, but I'd think 15% cheaper spells would be really nice in long fights combined with meditation.
And is spirit of redemption really worth it over improved PoH? Wouldn't it be better if you sacrificed one of the points in improved mana burn and the point in redemption for poh? It's only .3 secs on the manaburn and redemption doesn't sound all that attractive considering you have to, well, die for it to work. At that point your party is pretty screwed anyway so would 700 extra healing really change that much?
Hemlock
11-12-2004, 06:50 PM
I like the build. I had a couple that were similar but i am still trying to figure out exactly what the regen during casting will yield if you go heavy on spirit. I was leaning towards an Int/Sta build for pvp and keeping some Instance gear handy, Int/spirit.
Hybby
11-12-2004, 11:34 PM
as I posted in this thread (http://www.nurfed.com/phpBB2/viewtopic.php?t=208) I decided to drop out improved mana burn and get master healer.
I'm still debating with master healer and meditation. It's a tough call...
Improved mana burn isn't worth the 2 points. .5 seconds off an attack spell < .5 seconds off a big heal or 15% extra mana regen.
Tivoli
11-13-2004, 09:00 AM
The regen is better with Meditation now than the .5 off of a heal, basically every 4th big heal you get a tick of mana, lets say your ticks are 100, so
4 sec * 4 = 16 sec.
100 mana gained
100 * .15 = 15
16 sec / 2 = 8 ticks
15 * 8 = 120 mana gained
So if i wait that extra .5 seconds after a big heal, i gain 120 mana from meditation and 100 mana from not having it. I might do something like this though;
Discipline Talents (29 points)
# Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.
# Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.
# Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.
# Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%.
# Mental Strength - 5/5 points
Increases your maximum Mana by 10%.
# Improved Inner Fire - 3/3 points
Increases the effects of your Inner Fire spell by 45%.
# Meditation - 5/5 points
Allows 15% of your Mana regeneration to continue while casting.
# Inner Focus - 1/1 point
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Holy Talents (22 points)
# Holy Specialization - 5/5 points
Increases the critical effect chance of your Holy spells by 5%.
# Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 20%.
# Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%.
# Improved Healing - 5/5 points
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
# Improved Flash Heal - 2/2 points
Gives you a 70% chance to avoid interruption caused by damage while casting Flash Heal.
Hybby
11-13-2004, 06:46 PM
Hmmm... interesting...
I still think that with the current warrior changes, a few points into sublety isn't too bad.
I found, though, that it might not be too helpful, but it lets me get into the next tier of holy spells.
Btw, are you sure that you -can- get into tier 4 without having any tier 3 spells in holy? Because Imp Flash is tier 4.... and you have no tier 3 from what i'm seeing.
Unless that's why you put some points into the crit chances....
*debates*
I see the point of your build. You're playing off the renew ticks, the meditation and the chance to crit. Are you also focusing a lot on +heal items?
Kailea
11-13-2004, 07:24 PM
# Holy Specialization - 5/5 points
Increases the critical effect chance of your Holy spells by 5%.
# Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 20%.
# Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%.
Holy spec and improved renew are both tier 1 and spiritual healing is tier 2, so that's 15 points in the holy tree. You don't need to have 5 points in tier 3 to get to tier 4, you just need 15 points in holy and since tier 3 is pretty much useless (except possibly subtelty as you said but I'd rather wait until the next round of 'awesome' warrior changes coming next patch), the above is the only way to go for a pure healing spec, especially for pvp.
Gigashadow
11-15-2004, 10:41 PM
Are you sure the regen from Meditation happens *only* while you are casting or within the 5 second window? The Meditation regen might actually be active 100% of the time. I'm not sure though.
Kailea
11-16-2004, 12:39 AM
Pretty sure it's active all the time, I got it on my priest and I'm regening in the 5 second window so meditation is even better. Back to tivoli's example it gives you an extra 2.5 ticks at 15 mana/tick or 37.5 which brings the total to 157.5 vs 100 in meditation's advantage. The only advantage master healer has is not getting interrupted, but you're only using big heals in instances when you're not getting hit anyway (right?) so it's a moot point. Not to mention that meditation works for all spells not just big heals.
Tivoli
11-16-2004, 08:43 AM
I'm positive it only works while you are casting spells, even the description says that, tested it last night to make sure it didn't raise my regular regen rate any, but i was regenning during casting.
Well one other advantage of master healer is not master healer specific, but in order to get it you need 5 points in improved healing. This will save you 120-144 mana on every greater heal depending on which rank you're using. Combined with the .5 seconds of regen, wouldn't that outweigh meditation?
Of course there's no reason you can't go both improved healing and meditation if you skip the holy specilization. I guess you think the 5% crit chance outweighs improved healing?
Kailea
11-16-2004, 05:02 PM
Er my bad I didn't mean all the time, I meant in the 5 second window after casting. Just tested it again and I'm regening a little after casting finishes. Even with instant casts I'm getting a few points of mana immediately after casting.
Edit: Your UI agrees with me. After casting an instant with my priest i get 3-4 mana/tick but when I do it with another char i get N/A.
Jumai
11-16-2004, 05:11 PM
So you went the pure mana route. You left out improved PoH though, I can't justify doing this unless I'm taking Divine Spirit. I would be inclined to lose the mana burn talent in favor of saving 206 mana on my group heal for just 2 points.
On the other side of the coin, one could look at this as a disc build that loses the spirit buff to gain improved flash heal. Hemlock likes the focused casting talent maybe you should try a 31/20 build using that. Improved flash heal is better, but if the difference is small enough for the spirit buff to mean more in the end it might be the correct choice.
I am leaning towards:
5 improved renew
5 spiritual healing
5 inspiration *
5 improved healing
2 improved flash heal
2 improved prayer of healing
5 unbreakable will
3 improved power word: sheild
2 improved power word: fortitude
5 mental agility
5 mental strength
1 improved mana burn **
5 meditation
1 inner focus
* I'm still debating this vs holy specialization. While on one hand 2.5% more healing over time is very good, my inner number cruncher HATES this talent. I maintain that renew ticks do not crit, and it seems like at least 1/3 of the time that my crit heals are wasted by capping the person off, though in higher level pvp this is probably less of an issue. Nevertheless, I read it as about a 1% increase that's tremendously unreliable, and I can't stomache it. Inspiration is hardly pretty either, but I think it will work out as better damage mitigation in the end.
** 0.3 seconds off mana burn, or the death heal? In my mind if I go down it's over anyway unless it's a big raid (in which case it's hard for a talent like this to be useful at all) and likewise in pvp, if my group can finish the fight without me, they probably don't need the death heal. It's not NEVER useful but I think the mana burn talent is useful a lot more.
Shotai
11-18-2004, 03:27 PM
I only played through final stress test and open beta and never got high enough for mana burn. How does it work exactly? Does it pulse or is it a single hit?
Excrucio
11-18-2004, 03:56 PM
single hit, highest rank burns about 750 mana and does 375 dmg. somn like that.
Shotai
11-18-2004, 08:49 PM
Is that with improved mana burn 2?
Kailea
11-18-2004, 09:19 PM
Improved mana burn does not change the amount of mana burned or damage done, just lowers casting time from 3 secs to 2.4 at rank 2.
Shotai
11-19-2004, 11:04 AM
Doh should have known that, n00b mistake. Its even in my talent template :p
demon-surge
11-19-2004, 09:43 PM
I think Divine Spirit is worth getting personally.
In a close battle, the extra 35 spirit might be the difference when you cast it on multiple people within the group, health regen for the melees and mana regen for the casters. Im still a bit iffy on it, but Im thinking of trying it out.
Kailea
11-20-2004, 12:48 AM
Very unlikely. First off, to get it you'd need to put 5 points in something worthless like force of will and be unable to get improved flash and improved PoH (or worse, only putting 3 in improved healing), all of which are far more likely to turn the tide of a battle than some +spi.
Also, +spi would only really affect mana classes, and considering the 5 second rule it makes very little difference... not to mention that most casters already have hundreds of spirit and another +35 would be unnoticeable. As for melee classes, those would need to have some talent which allows you to regen health in combat, and most people don't get those because they're worthless. Maybe some spirit would be nice for a shaman with combat endurance, but again, the improvement wouldn't be very noticeable.
Short version: there's a reason why everyone goes for +int items rather then +spirit.
Hybby
11-21-2004, 11:14 PM
My comment, though, as I was discussing with someone.... (forget who)
The thing is, for SoR and PoH, these spells are only there as 'oh crap' spells. If the priest is already dead, unless you have a SS, there's a good chance that your group is going to wipe.
PoH the same. If your group is taking that much damage, something is going very badly and someone didn't do their job.
They are 'oh $*#%" spells, and always will be.
That's why I think i'll be changing my build slightly, probably to incorporate holy specialization or inspiration.
I'm thinking of doing this:
20 disc
5/5 Unbreakble will
3/3 imp pw:s
2/2 imp fortitude
5/5 mental agility
5/5 mental strength
30 holy
5/5 improved renew
5/5 spiritual healing
5/5 sublety (which i'm debating about, but it does give you less threat and it is 5 points towards master healer)
5/5 improved healing
2/2 improved flash heal
3/3 inspiration ||or|| 3/3 holy spcialization ||or|| 2/2 improved POH w/ 1/1 holy fire
5/5 Master healer
Some how I ended up with another 5 points after speccing into holy :P
Alright, thanks to some of the priests watching my build, I changed it :-P
And now I have 1 point left over. Holy Nova, 1 point into meditation (3% of mana regen during cast (which is so negligible...) or inner focus.
Hmmm...
Jumai
11-21-2004, 11:22 PM
in both pvp and pve, aoe damage is pretty common. Improved PoH takes PoH from oh-shit to efficient healing. It's as efficient as flash heal hitting 2 and as efficient as talent-boosted GH hitting 3.
Hybby
11-21-2004, 11:26 PM
I dunno, as I say, I'm still debating my 3 points to activate master healer. :P
The thing is, though, you have to realize that yes there is AoE, but PoH is 4 seconds. in 4 seconds, you can shield people, flash heal spam like hell, and get everyone back up, without having to risk a lot of people's lives on 1 PoH.
demon-surge
11-21-2004, 11:37 PM
Very unlikely. First off, to get it you'd need to put 5 points in something worthless like force of will and be unable to get improved flash and improved PoH (or worse, only putting 3 in improved healing), all of which are far more likely to turn the tide of a battle than some +spi.
Also, +spi would only really affect mana classes, and considering the 5 second rule it makes very little difference... not to mention that most casters already have hundreds of spirit and another +35 would be unnoticeable. As for melee classes, those would need to have some talent which allows you to regen health in combat, and most people don't get those because they're worthless. Maybe some spirit would be nice for a shaman with combat endurance, but again, the improvement wouldn't be very noticeable.
Short version: there's a reason why everyone goes for +int items rather then +spirit.
Might be a difference in a close fight. What I'll probably do is spec my priest without it until around 60, respec with it for a week or so, and figure out how much im really giving up and if its a noticeable difference. Casting +35 spr on 10 casters isnt too bad, and from Tiv's original priest template, which mine is close to, its not much of a change.
Jumai
11-21-2004, 11:47 PM
I dunno, as I say, I'm still debating my 3 points to activate master healer. :P
The thing is, though, you have to realize that yes there is AoE, but PoH is 4 seconds. in 4 seconds, you can shield people, flash heal spam like hell, and get everyone back up, without having to risk a lot of people's lives on 1 PoH.
3 second cast n00b :p
sneaky_gnome
11-22-2004, 05:35 AM
i am planning to roll a priest as my second character, is shadow spec is good for PvP? If no - then why, if yes then what is better : shadow/holy or shadow/disc?
Hybby, why would you go 1/5 in master healer instead of picking up something like inner focus?
Also Tivoli, I saw your profile has you going master healer instead of meditation. Something change your mind?
Tivoli
11-22-2004, 08:36 AM
Yeah, PvP changed my mind.
That's funny, I was thinking about PvP and decided that meditation would be better because of that. I figured more often than not heals would be flash heal, plus there are times when you will be casting non healing spells like dispel, mana burn, smite, etc, where meditation will help get a little mana back even when not healing.
PsiK-The-Feared
11-22-2004, 05:09 PM
Quick question regarding the Priest talent builds you all have listed in the members area on the site. How come nobody is getting the improved Inner Fire talent ?
Jumai
11-22-2004, 06:24 PM
for the record, I'm pretty much settled in to this.
Discipline Talents (27 points)
Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.
Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.
Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.
Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%.
Mental Strength - 4/5 points
Increases your maximum Mana by 8%.
Improved Mana Burn - 2/2 points
Reduces the casting time of your Mana Burn spell by ?.
Inner Focus - 1/1 point
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Meditation - 5/5 points
Allows 15% of your Mana regeneration to continue while casting.
Holy Talents (24 points)
Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 20%.
Holy Specialization - 5/5 points
Increases the critical effect chance of your Holy spells by 5%.
Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%.
Improved Healing - 5/5 points
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
Improved Flash Heal - 2/2 points
Gives you a 70% chance to avoid interruption caused by damage while casting Flash Heal.
Improved Prayer of Healing - 2/2 points
Reduces the Mana cost of your Prayer of Healing spell by 20%.
I am still not convinced of the usefulness of master healer. Greater heal is very unweildly, it is NOT an ohshit button and it hard to use as such. When chaining greater heals is the correct choice, I can't see someone's health dropping fast enough that the faster cast doesn't just mean you wait longer between heals and slow enough that you can afford a long cast too often. That's a pretty slim niche, as it requires the DPS on your target to be within a very specific range.
Jessiah
11-22-2004, 06:36 PM
Does anyone know the mana efficiency of flash heal, greater heal, renew and prayer of healing?
Or even just an order of most efficient to least efficient?
Hybby
11-22-2004, 07:42 PM
I was retarded, thought master healer was 1 talent.
Give me a moment... that's why I had 5 extra points....
Thanks for pointing that out, Kas. :P
Shotai
11-22-2004, 07:48 PM
i am planning to roll a priest as my second character, is shadow spec is good for PvP? If no - then why, if yes then what is better : shadow/holy or shadow/disc?
If you are solo then shadow would be good. If you duoing or even zerging then going holy/disc is the best way to go. Personally, I made my pvp talent template and then I looked at Tivoli's and it was identical, which I take as a good sign. I havn't specced shadow before so I don't know of its useful/uselessnes, should ask Tivoli.
Hybby
11-22-2004, 07:53 PM
Shadow is SO much fun if you're just playing around, and not grouping... being fully renegade.
I was pure shadow with a touch of disc on the last night while we fought alliance in Hillsbrad. God that was fun.
But I like grouping and I like being a healer, and to be the best healer, I need to spec disc/holy.
And I am debating meditation... but I just don't like flash heal chaining. :S
I'm going to end up disc/holy, my current thought is still meditation over master healer but we'll see. I may still go shadow early though and respec in the 40's or 50's.
And I've done that a few times about master healer Hybby, but catch myself quickly ;)
redstar
11-22-2004, 08:07 PM
I've finaly settled on a spec:
DISCIPLINE(27):
UNBREAKABLE WILL - 5/5
IMPROVED POWER WORD:SHIELD - 3/3
IMPROVED POWER WORD:FORTITUDE - 2/2
MENTAL AGILITY - 5/5
MENTAL STRENGTH - 5/5
INNER FOCUS - 1/1
MEDITATION - 5/5
IMPROVED MANA BURN - 1/2
HOLY(24):
IMPROVED RENEW - 5/5
SPIRITUAL HEALING - 5/5
HOLY SPECIALIZATION - 5/5
IMPROVED HEALING - 5/5
IMPROVED FLASH HEAL - 2/2
IMPROVED PRAYER OF HEALING - 2/2
TOTAL POINTS (51)
I went for meditation over master healer because even at 3.5s I don't see myself using gheal in PvP. 1 point in improved mana burn may be better spent elsewhere but I hate SoR.
EDIT: Oh hell, who am I kidding on 'settling' on a spec, Everytime I lean towards meditation, master healer seems more attractive again. Im aspiring to be a raiding(pve) priest and wonder how useful the 3.5s gheal would be in a raid setting. Someone help before I tear out my remaining hair.
revernd
11-25-2004, 02:14 PM
in the early stages of the charcater development, what is it best to focus your talent points into holy or discipline or have a mesh of both?
akuma
11-28-2004, 10:44 PM
quick question do you know if Silent Resolve and Shadow Affinity stack.
Excrucio
11-29-2004, 08:14 PM
Anyone think Martyrdom might be worth it?
Hybby
11-30-2004, 03:34 AM
quick question do you know if Silent Resolve and Shadow Affinity stack.
Err... they're different trees.... how would/wouldn't they stack?
Jumai
11-30-2004, 07:17 AM
Anyone think Martyrdom might be worth it?
Hemlock does. The short answer is martyrdom/focused casting is for when you can fit that into your build but can't fit improved flash heal. You don't need both, and improved flash heal is better in pvp, and neither are much good at all in pve.
Atriel
12-01-2004, 04:18 PM
thats what my build will be, pls use critic on it :D
(sorry for that bad english, we germans try to learn it )
iscipline Talents (27 points)
# Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.
# Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.
# Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.
# Martyrdom - 2/2 points
Gives you a 100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
# Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%.
# Focused Casting - 1/1 point
While active, you no longer lose casting time from taking damage. Lasts 8 seconds.
# Mental Strength - 5/5 points
Increases your maximum Mana by 10%.
# Improved Inner Fire - 3/3 points
Increases the effects of your Inner Fire spell by 45%.
# Inner Focus - 1/1 point
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Holy Talents (24 points)
# Holy Specialization - 5/5 points
Increases the critical effect chance of your Holy spells by 5%.
# Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%.
# Subtlety - 5/5 points
Reduces the threat generated by your healing spells by 20%.
# Improved Healing - 5/5 points
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 15%.
# Improved Flash Heal - 2/2 points
Gives you a 70% chance to avoid interruption caused by damage while casting Flash Heal.
# Improved Prayer of Healing - 2/2 points
Reduces the Mana cost of your Prayer of Healing spell by 20%.
Shadow Talents (0 points)
# None
Chemdog
12-02-2004, 11:54 AM
What do you guys think of this for a pve build? I would most likely be doing some solo levelling since most of my guild is higher level. And another question, if you have all 5 points in shadowweave (100%) does that mean every time sw:pain ticks, it stacks another vulnerability increase or is it just once per spell cast?
Shadow Mastery
Spirit Tap Rank 5
Blackout Rank 5
Improved Shadow Word: Pain Rank 2
Shadow Focus Rank 3
Improved Psychic Scream Rank 2
Mind Flay Rank 1
Improved Fade Rank 2
Silence Rank 1
Shadow Weaving Rank 5
Vampiric Embrace Rank 1
Shadow Total: 27
Discipline Mastery
Unbreakable Will Rank 5
Improved Power Word: Shield Rank 3
Improved Power Word: Fortitiude Rank 2
Mental Agility Rank 5
Improved Inner Fire Rank 3
Mental Strength Rank 5
Inner Focus Rank 1
Discipline Total: 24
Hybby
12-07-2004, 10:52 AM
What I've done is switched some things around for soloing. I know my class well enough that I know I can get by with this build until mid 40's.
I'm shadow now for solo.
5/5 Spirit tap
5/5 blackout
2/2 imp SWP
2/5 shadow focus (will be boosting this)
1/5 imp mind blast (will be boosting this)
1/1 mind flay
1/3 improved psy scream
3/3 shadow reach
1/1 vamp embrace
1/5 shadow weaving (will be boosting this up more soon)
to come
5/5 blackness
2 more into improved psy scream
4 more into improved mind blast
3 more into shadow focus
1 into silence
1 into shadow form (possibly)
Plus I'm planning on getting my guildies to make some shadow weave pants for me so I have a bit more power to make up for all the many.... many... stealth nerfs i've seen on the shadow priest.
Everything pre-45 is easy to heal, and can be done while shadow. I'm proving it. But upper class, I know I'm going to go disc/holy.
HeychP
12-07-2004, 11:31 AM
your thoughts on this:
Discipline: 32
Unbreakable Will: 5/5
Improved PSW: 3/3
Improved PWF: 2/2
Martyrdom: 2/2
Focused Casting: 1/1
Mental Agility: 5/5
Mental Strenght: 5/5
Improved Mana Burn: 2/2
Meditation: 5/5
Inner Focus: 1/1
Divine Spirit: 1/1
Holy: 19
Holy specilization: 5/5
Spiritual Healing: 5/5
Inspiration: 5/5
Improved Flash heal: 2/2
Improved Healing: 2/5
might change build if criticism is convincing :D.
binsh
12-20-2004, 12:22 PM
I was thinking that I was going to one of the few going mostly Disc, looks like I was wrong :D . The build that I was tinking of going with is pretty much the same as Tivoli's build but a bit more in disc.
Fell in love with buffs in AC2 when when I played a tumerok healer, so I am going to spend the extra points to get Divine Spirit. Also picking up Force of Will since I think that spending most of my points in Disc after getting DS is more optimal. Decided to go with improved flash heal over improved mana burn because of the small increase that IMB gives you.
Discipline Talents (34 points)
# Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.
# Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.
# Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.
# Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%.
# Mental Strength - 5/5 points
Increases your maximum Mana by 10%.
# Improved Inner Fire - 3/3 points
Increases the effects of your Inner Fire spell by 45%.
# Meditation - 5/5 points
Allows 15% of your Mana regeneration to continue while casting.
# Force of Will - 5/5 points
Increases your spell damage by 5% and the critical strike chance of your offensive spells by 5%.
# Divine Spirit - 1/1 point
Holy power infuses the target, increasing their Spirit by 23 for 30 minutes.
Holy Talents (17 points)
# Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 15%.
# Holy Specialization - 5/5 points
Increases the critical effect chance of your Holy spells by 5%.
# Spiritual Healing - 5/5 points
Increases the amount healed by your healing spells by 10%.
# Improved Flash Heal - 2/2 points
Gives you a 70% chance to avoid interruption caused by damage while casting Flash Heal.
Shadow Talents (0 points)
# None
I sold out to Shadow :( Here is my current build which I am actually sorta happy with.
-
Discipline Talents (21 points)
Unbreakable Will - 5/5 points
Increases your chance to resist Stun, Fear, and Silence effects by 15%.
Improved Power Word: Shield - 3/3 points
Reduces the duration of your Power Word: Shield's Weakened Soul effect by 15 seconds.
Improved Power Word: Fortitude - 2/2 points
Increases the effect of your Power Word: Fortitude spell by 30%.
Mental Agility - 5/5 points
Reduces the mana cost of your instant cast spells by 10%.
Mental Strength - 5/5 points
Increases your maximum Mana by 10%.
Inner Focus - 1/1 points
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Holy Talents (9 points)
Improved Renew - 5/5 points
Increases the amount healed by your Renew spell by 15%.
Spiritual Healing - 4/5 points
Increases the amount healed by your healing spells by 8%.
Shadow Talents (21 points)
Blackout - 5/5 points
Gives your Shadow damage spells a 10% chance to stun the target for 3 seconds.
Shadow Focus - 5/5 points
Reduces your target's chance to resist your Shadow spells by 10%.
Improved Shadow Word: Pain - 2/2 points
Increases the duration of your Shadow Word: Pain spell by 6 seconds.
Mind Flay - 1/1 points
Assault the target's mind with Shadow energy, causing 75 damage over 3 seconds and slowing the target to 50% of their movement speed.
Improved Mind Blast - 2/5 points
Reduces the cooldown of your Mind Blast spell by 1 second.
Improved Psychic Scream - 2/2 points
Reduces the cooldown of your Psychic Scream ability by 4 seconds.
Shadow Reach - 3/3 points
Increases the range of your Shadow damage spells by 20%.
Silence - 1/1 points
Silence the target, preventing them from casting spells for 5 seconds.
etheran
12-30-2004, 06:57 AM
i've already respec'd once to resolve my soloing frustrations (holy to shadow). i would like some advice on where to dump my remaining points from 50 to 60. i do plan to respec at 60 though as i assume that's the way to go (shadow to holy/disc).
currently at 49
shadow tree:
Spirit Tap - 5/5
Blackout - 5/5
Shadow Focus - 5/5
Improved Shadow Word: Pain - 2/2
Mind Flay - 1/1
Improved Fade - 2/2
Shadow Reach - 3/3
Shadow Weaving - 5/5
Darkness - 5/5
Shadowform - 1/1
disc tree:
Silent Resolve - 5/5
Improved Power Word: Fortitude - 1/2
(i plan on maxing improved fort)
Hmm ok so far i've seen almost none w/ subtlety
does it not work or something b/c i've had this for awhlie >< kinda a waste of 5 points if it doesn't work :D
Jumai
01-07-2005, 03:48 PM
this is a pvp forum, aggro-related talents are passe here :p
I always end up with a few points I really don't know where I would like to put, Mana Burn, Darkness, Improved Mind Blast, Improved Mana Burn, Mental Strength or Renew <- last maybe not so in focus because of shadowform.. I also not quite sure if Inner Fire is so important to improve with talents, I know the 45% looks much.. I really don't think it makes that much difference..
I've also thought a bit about Force of Will, but it's hard to combine with other shadow talents since it's so far down the tree..
any thoughts?
KingKapalone
01-20-2005, 12:56 PM
I have a question for Tivoli or to anyone who knows the answer. Did Tivoli always have the current build posted or did he play as shadow up until 60 and then respec?
I'm currently following his build because I assume it's geared towards playing a lot with Indalamar as a tank. I originally planned on playing almost all the time with my Warrior friend but he doesn't play so much. I'm considering going to Shadow until later. Thanks.
undie
01-20-2005, 01:40 PM
to all of you using improved shadow word pain..
Why ?? increases duration.. that sux :S
to all of you using improved shadow word pain..
Why ?? increases duration.. that sux :S
Why do you think that?
Shotai
02-01-2005, 11:41 AM
to all of you using improved shadow word pain..
Why ?? increases duration.. that sux :S
Why do you think that?
It adds an extra 6(?) seconds but it doesnt increase value, so basically I guess he is saying you can just redo it instead of wasting 2 points. I would get it if I were going shadow because it saves a bit of mana and puts it on same timer as devouring plague.
Jumai
02-01-2005, 12:57 PM
improved SWP adds damage to the spell. You get 2 extra ticks.
Myrsnipe
02-01-2005, 01:02 PM
to all of you using improved shadow word pain..
Why ?? increases duration.. that sux :S
What it acctually do is to add one new tick for each talent point which is another 33% dmg to the spell. 33% more damage for 2 talent points? sounds like a good deal to me.
Shotai
02-01-2005, 04:50 PM
What it acctually do is to add one new tick for each talent point which is another 33% dmg to the spell. 33% more damage for 2 talent points? sounds like a good deal to me.
Well you get more damage out of the spell, but you could always just recast it when it goes down and get same amount of damage. Doesn't really add to DPS, just more mana efficient.
Jumai
02-01-2005, 09:51 PM
Technically it does add DPS over the long run (marginal) because it reduces the number of 1.5 second cooldowns you will get from casting pain, thus giving you more time to cast other things. To be exact over 72 seconds you gain one extra mind flay.
A very low DPS increase, but since it's both a very solid mana efficiency boost and a 2 point talent, it's worth it.
undie
02-03-2005, 06:45 AM
mmn, if its also dmg, then its worth .. dot rogues etc :)
Shotai
02-04-2005, 11:22 AM
Technically it does add DPS over the long run (marginal) because it reduces the number of 1.5 second cooldowns you will get from casting pain, thus giving you more time to cast other things. To be exact over 72 seconds you gain one extra mind flay.
A very low DPS increase, but since it's both a very solid mana efficiency boost and a 2 point talent, it's worth it.
This would probably only look good over the course of 50 battles. Mega number crunching inc!
Scorpicore
03-04-2005, 09:03 AM
i have a priest up to 54 in eu and simply don't know where to spend my last 6 points into, my build is set up mostly for raids (instances and group pvp)
my template is:
Discipline:
5/5 Unbreakable Will
3/3 Improved Power Word: Shield
2/2 Improved Power Word: Fortitude
5/5 Mental Agility
5/5 Mental Strength
2/2 Improved Mana Burn
1/1 Inner Focus
Discipline Total: 23
Holy:
5/5 Improved Renew
5/5 Spiritual Healing
5/5 Subtlety
5/5 Improved Healing
2/2 Improved Flash Heal
Holy Total: 22
any suggestions? :/
I got the same problem..
I put 1 point in Spirit of Redemption and picked Holy Specialization instead of Subtlety, other then that my build = your build ;)
Tallents I might pick up :roll: :
Improved Prayer of Healing
Meditation
Improved Inner Fire
Master Healer
What do you think is the best out of these? My build is for PVP, I dont mind gimping myself a little in PVE
Bloodkat32
03-09-2005, 12:39 PM
Ok. As playing a priest i know that im not a damg dealer, but however we are the main healers in party raids so forth. I find it difficult for priest to solo with himself whether its PVP or PVE. This try build allows you to heal, damg that you need, and some discipline skills that will increase your power ten fold while using shadow and heal spells. It seems that this is the most effective way of healing and soloing.
So here are the spec talents i found to be most negotiable when Tri-Telents,
13-talents in Discipline
3Unbreakable will
2Silent Resolve
3PWS
2ImpFort
2Martyrdom
1Focus Casting
17-talents in Holy
5ImpRenew
5Spiritual Healing
5Subtly
2ImpFlash
21-talents in Shadow
5Blackout
2SWP
5Shadow Focus
5Mindblast
2 Imp Psychic Scream
1Silence
1Mindflay
Ok so now you have looked at these talents and exactly either know them or just think this is dumb...
The shadow talents allow you to pve and pvp extremely well since you do now have mindflay and silence... your blackout will be very effective with your DOTs in either pvp or pve..
The holy talents will allow you to keeo theheals going in a raid or group in high end instances. The effects of spiritual healig should allow your renew and flash effectivly suit your needs in grps and having your greater heal and prayer of healing to have a higher effect on healing in grps. Now the healing effect will work very well in a pvp situation including ur IMP flashheal
The discipline talents now allow you to have the imp sheild and imp fort... very effective skills used in grps. By getting the unbreakable gives u more chance to resist things that wll interupt your casting. Now if u are crited upon then Martyrdom will give u that free focus casting 100% of the time giving u the ability to cast heals in PVP without having to use more mana then it should. Along with that i believe you should get Focus casting as a talent because as in pvp we all now it would be nice to have a free casting state while taking damage. If you do plan on using the clear casting method in discipline besure to recast your innerfire every 3 mins which should help with damg reduction making your focus casting very effective in any situation
Well if there are any comments plz add!
If u want you can send me an email at ageilen32@hotmail.com
I hope that someone can improve upon this Tri-Priest talent.. because a Tri priest can be effective if used properly.
-Bloodkat32 (Syne-TriSpec-Priest)
semper
03-10-2005, 11:48 PM
60 NE Priest
Purpose: End game instancing and group PvP
Discipline Talents (26 points)
Unbreakable Will - 5/5 points
Improved Power Word: Shield - 3/3 points
Improved Power Word: Fortitude - 2/2 points
Mental Agility - 5/5 points
Mental Strength - 5/5 points
Improved Inner Fire - 3/3 points
Improved Mana Burn - 2/2 points
Inner Focus - 1/1 point
Holy Talents (25 points)
Improved Renew - 5/5 points
Spiritual Healing - 5/5 points
Subtlety - 5/5 points
Improved Flash Heal - 2/2 points
Improved Healing - 5/5 points
Improved Prayer of Healing - 2/2 points
Spirit of Redemption - 1/1 point
There's mine. Some things I'm debating over:
Holy Specialization or Improved Healing? - Which would be more usefull in high end instances?
Is Meditation even worth it?
Spirit of Redemption - if I die, at least I can still benefit the group. Is this an accurate statement?
Martyrdom/Focused Casting - Is this even worth it PvE/PvP? There are so many spell interrupts on both the alliance and the horde side, that an 8 second "no interrupt from damage" spell doesn't seem worth it.
Lastly, I don't think any of the top tier talents are at all usefull. i would rather take the points necessary to get to top tier and spend them in lower tier, usefull talents in other trees.
Opinions?
If holy specilization is working (sounds like it will be next patch) it should be better for pvp/raid pve where you cast a lot of flash heal and crits aren't always over heals.
Meditation, raiding definately -- or whenever you're casting a lot of spells with no breaks as well, which tends to be how PvP goes. Depends on your stats -- if all your gear is of the eagle greens there is no point, if you use a dreadmist/devout set then it will be doing something.
Suicide Angel: You give a 1k heal (= one flash heal) and a 1k HoT (dispellable?), maybe if you often are OOM and have a soulstone? ;D
Martydom/Focusted Casting: I don't see a use for it when you have someone in your face, but maybe when you've feared off a couple melee and still have ranged hitting you and need to do a heal [even a gheal]. It is a 1 minute timer, so there is plenty of oppurtunity to try it. I assume there is a case for it once you got used to using it -- 3 points though. Improved flash heal gets a lot of the same results.
You shouldn't need subtlety, fade is more then enough to handle guard zerg and if it's a problem in PvE get a better group ;)
Shotai
03-14-2005, 11:15 AM
I am/was a heal nazi and even took smite, mind blast, and SW:P off my main hotbar so I could put all my heal tools there. I force myself to solo, if I am indeed soloing, with a holy/disc spec. Thats just me though. 8)
Ticket
03-16-2005, 06:14 AM
Discipline Mastery
Unbreakable Will Rank 5
Improved Power Word: Shield Rank 3
Improved Power Word: Fortitude Rank 2
Mental Agility Rank 5
Mental Strength Rank 5
Meditation Rank 5
Inner Focus Rank 1
Discipline Total: 26
Holy Mastery
Improved Renew Rank 5
Holy Specialization Rank 5
Spiritual Healing Rank 5
Inspiration Rank 5
Improved Flash Heal Rank 2
Improved Prayer of Healing Rank 2
Spirit of Redemption Rank 1
Holy Total: 25
+ Mana regen while casting and while having the 5 second rule
+ Bigger mana pool
+ Cheeper instant spells (Shield, Fort, Pain, Fear etc)
+ Great healer
- 0.5 sec longer big heals
- Big heals cost alittle more mana (Counters by the bigger mana pool anyway I think)
Another theory I also have is that with the higher crit rate with heals and cheeper PoH, combined with Inspiration (+25% armor after a crit heal) is that when u cast a PoH it has a chance to crit on several party members and that will/should increase the armor for those party members that gets a crit heal. Could be very usefull in critical situations (Shield, PoH, Fade) or maybe even to START a boss fight with because you will regen those mana points before you need to start another heal. Also while attacking that boss or whatever you can always activate Inner Focus and then use PoH to both heal and have a higher chance to increase armor value for all party members.
Comments?
Shotai
03-16-2005, 07:30 AM
Looks good... and just like mine. Its different from Tivoli's in that you take Improved PoH 2/2 instead of Improved Mana Burn 2/2 which I chose to do since PoH is your most powerful heal spell and I use it alot more than mana burn. Plus the mana you save, to me, is > .5 sec less casting time on mana burn.
Hemlock
03-22-2005, 02:07 PM
60 NE Priest
Purpose: End game instancing and group PvP
Discipline Talents (26 points)
Unbreakable Will - 5/5 points
Improved Power Word: Shield - 3/3 points
Improved Power Word: Fortitude - 2/2 points
Mental Agility - 5/5 points
Mental Strength - 5/5 points
Improved Inner Fire - 3/3 points
Improved Mana Burn - 2/2 points
Inner Focus - 1/1 point
Holy Talents (25 points)
Improved Renew - 5/5 points
Spiritual Healing - 5/5 points
Subtlety - 5/5 points
Improved Flash Heal - 2/2 points
Improved Healing - 5/5 points
Improved Prayer of Healing - 2/2 points
Spirit of Redemption - 1/1 point
There's mine. Some things I'm debating over:
Holy Specialization or Improved Healing? - Which would be more usefull in high end instances?
Is Meditation even worth it?
Spirit of Redemption - if I die, at least I can still benefit the group. Is this an accurate statement?
Martyrdom/Focused Casting - Is this even worth it PvE/PvP? There are so many spell interrupts on both the alliance and the horde side, that an 8 second "no interrupt from damage" spell doesn't seem worth it.
Lastly, I don't think any of the top tier talents are at all usefull. i would rather take the points necessary to get to top tier and spend them in lower tier, usefull talents in other trees.
Opinions?
If your building a priest for high end raiding and group pvp, as i have, in my opinion Improved healing (which i currently have 3 points in) is less than usefull in current MC/Onyxia raid settings and uselss in 5v5 scenarios.
As for Meditation i think your mana regen over time in and out of casting is critical. At this time i prefer emphasis on int, but maintaining a balance is the key imho. I have around 8700 mana and i regen just over 106 mana tick/sec with around 4350 hp ( thats raid buffed) including my resist gear which i wont sacrafice pure resists for stats.
Spirit of Redemption? Is good for...marking the spot where your priest died. gg.
Martyrdom/focused casting used to be very useful PvP, back when kick and pummel did NOT interrupt it, but now all of those abilities ignore this talent making it useless when its needed most.
I have 31 points in Discipline, i find Divine spirit to be very usefull due to the fact that i can increase the raids spirit overall by 37(?) x every caster there. Thats alot of spirit. And with Spirit now effecting critical strikes ..i think you will see alot of people scrambling for it.
Shotai
03-22-2005, 02:21 PM
Hemlock, are you by chance a 60 dwarf priest on Archimonde that kicked the stuffing outta me and Ohnoes?
Hybby
03-22-2005, 02:29 PM
If your building a priest for high end raiding and group pvp, as i have, in my opinion Improved healing (which i currently have 3 points in) is less than usefull in current MC/Onyxia raid settings and uselss in 5v5 scenarios.
As for Meditation i think your mana regen over time in and out of casting is critical. At this time i prefer emphasis on int, but maintaining a balance is the key imho. I have around 8700 mana and i regen just over 106 mana tick/sec with around 4350 hp ( thats raid buffed) including my resist gear which i wont sacrafice pure resists for stats.
Spirit of Redemption? Is good for...marking the spot where your priest died. gg.
Martyrdom/focused casting used to be very useful PvP, back when kick and pummel did NOT interrupt it, but now all of those abilities ignore this talent making it useless when its needed most.
I have 31 points in Discipline, i find Divine spirit to be very usefull due to the fact that i can increase the raids spirit overall by 37(?) x every caster there. Thats alot of spirit. And with Spirit now effecting critical strikes ..i think you will see alot of people scrambling for it.
You're alliance, so you're also getting BoK, correct?
That gives you a fair bit more spirit, int and hp, iirc. I'm sitting at lower amounts of hp/mp/regen, but I suppose that comes from me being horde and missing a few pieces of key gear.
Hemlock
03-22-2005, 04:01 PM
Hemlock, are you by chance a 60 dwarf priest on Archimonde that kicked the stuffing outta me and Ohnoes?
Yes i am a Dwarf priest on Archimonde.
Hemlock
03-22-2005, 04:12 PM
If your building a priest for high end raiding and group pvp, as i have, in my opinion Improved healing (which i currently have 3 points in) is less than usefull in current MC/Onyxia raid settings and uselss in 5v5 scenarios.
As for Meditation i think your mana regen over time in and out of casting is critical. At this time i prefer emphasis on int, but maintaining a balance is the key imho. I have around 8700 mana and i regen just over 106 mana tick/sec with around 4350 hp ( thats raid buffed) including my resist gear which i wont sacrafice pure resists for stats.
Spirit of Redemption? Is good for...marking the spot where your priest died. gg.
Martyrdom/focused casting used to be very useful PvP, back when kick and pummel did NOT interrupt it, but now all of those abilities ignore this talent making it useless when its needed most.
I have 31 points in Discipline, i find Divine spirit to be very usefull due to the fact that i can increase the raids spirit overall by 37(?) x every caster there. Thats alot of spirit. And with Spirit now effecting critical strikes ..i think you will see alot of people scrambling for it.
You're alliance, so you're also getting BoK, correct?
That gives you a fair bit more spirit, int and hp, iirc. I'm sitting at lower amounts of hp/mp/regen, but I suppose that comes from me being horde and missing a few pieces of key gear.
Yes those figures include Blessing of Kings,Arcane Int,MotW, Fortitude and Divine Spirit, but does not include Blessing of Wisdom which would add an additional 25 mana a tick/sec if i recall correctly.
I am not very familiar with some horde buffs that Shamans offer like mana totems etc but i am assuming there is an equivalent horde side. To be honest one of the most important buffs a pally offers is actually Judgement of Wisdom that gets cast on a mob which gives 50ish mana per attack, with a real fast wand that will help alot in keeping you in mana between heals.
kernel16
03-22-2005, 04:49 PM
If your building a priest for high end raiding and group pvp, as i have, in my opinion Improved healing (which i currently have 3 points in) is less than usefull in current MC/Onyxia raid settings and uselss in 5v5 scenarios.
As for Meditation i think your mana regen over time in and out of casting is critical. At this time i prefer emphasis on int, but maintaining a balance is the key imho. I have around 8700 mana and i regen just over 106 mana tick/sec with around 4350 hp ( thats raid buffed) including my resist gear which i wont sacrafice pure resists for stats.
Spirit of Redemption? Is good for...marking the spot where your priest died. gg.
Martyrdom/focused casting used to be very useful PvP, back when kick and pummel did NOT interrupt it, but now all of those abilities ignore this talent making it useless when its needed most.
I have 31 points in Discipline, i find Divine spirit to be very usefull due to the fact that i can increase the raids spirit overall by 37(?) x every caster there. Thats alot of spirit. And with Spirit now effecting critical strikes ..i think you will see alot of people scrambling for it.
You're alliance, so you're also getting BoK, correct?
That gives you a fair bit more spirit, int and hp, iirc. I'm sitting at lower amounts of hp/mp/regen, but I suppose that comes from me being horde and missing a few pieces of key gear.
Yes those figures include Blessing of Kings,Arcane Int,MotW, Fortitude and Divine Spirit, but does not include Blessing of Wisdom which would add an additional 25 mana a tick/sec if i recall correctly.
I am not very familiar with some horde buffs that Shamans offer like mana totems etc but i am assuming there is an equivalent horde side. To be honest one of the most important buffs a pally offers is actually Judgement of Wisdom that gets cast on a mob which gives 50ish mana per attack, with a real fast wand that will help alot in keeping you in mana between heals.
Improved blessing of wiz (with talents) adds 36 mana regen, of course then the paly doesnt have bok, but having 1 paly with imp wiz adds a lot, asp to healers whom all rdy have an ok/good mana regen rate. Also if your talking purely mana regen go with wiz, works in combat.
Hemlock
03-22-2005, 04:52 PM
There is no reason not to have all the buffs pally offers in a raid situation, Salvation,WIsdom and Kings.
Shotai
03-22-2005, 07:08 PM
Hemlock, are you by chance a 60 dwarf priest on Archimonde that kicked the stuffing outta me and Ohnoes?
Yes i am a Dwarf priest on Archimonde.
Are you the one who keeled me and Ohnoes outside Stromgarde yesterday?
Hemlock
03-22-2005, 07:17 PM
I have been at stromgarde alot recently, so thats very possible.
Shotai
03-22-2005, 07:21 PM
Bleh... you are hard to kill sir.
Gigashadow
03-23-2005, 03:24 PM
And with Spirit now effecting critical strikes ..i think you will see alot of people scrambling for it.
Spirit affects critical strikes? When did this happen?
Kromula
05-19-2005, 02:07 AM
Well here is a question. I am currently playing a lvl 28 priest. From he start I decided to go shadow cause I find the dmg output good and handy. I would just like to know whats a good build for a shadow prist. I plan to respec at high lvl to holy/disc, but at the mo ,being full shadow I still am a good healer and go frequently to raids and instances and be a good healer.
I have the usual like shadow tap,mind blast,pain etc. I accidently put points into the one that reduces resist rate instead of threat rate. But whats a good build.
Blippe
05-24-2005, 10:33 AM
Can i ask what build i should use for leveling up? Of. Shadow but what exactly, and should i grind or quest with my priest (gonna create an alt, have a 60)? Becouse Hillsbrad is fucked with the zerging. And i think ill go skinning/enchanting or should i go mining/skinning, what makes most money?
Seifer
06-20-2005, 02:31 AM
I must say that in raidbosses, i really get alot out of my spirit build..
I have like 400+ spirit all buffed up..
With BOK + BOW it's mana regen feast :)
31 disc(divine )
20 holy (impr flash)
I also like it in pvp :)
Noristat
10-24-2005, 02:34 PM
I'm currently shadow specced and grinding this character up to 60, but following Jumai's line of thinking that improved flash heal is a life-saver in almost every situation, this is what I'm leaning towards for my current build:
Holy Talents (22)
5/5 Improved Renew
5/5 Holy Specialization*
5/5 Spiritual Healing
3/5 Improved Healing**
2/2 Improved Flash Heal
2/2 Improved Prayer of Healing
Discipline Talents (29)
5/5 Unbreakable Will
2/2 Improved Power Word: Fortitude
1/3 Improved Power Word: Shield***
2/2 Martyrdom
5/5 Mental Agility
3/3 Improved Inner Fire
5/5 Mental Strength
5/5 Meditation
1/1 Inner Focus
There are only a few key differences that separate this from any other disc/holy build, but I think they're notable.
*Holy Specialization - It would be incredibly difficult to crunch the numbers and decide once and for all whether Inspiration is better than this talent or not. Jumai makes an excellent point when he notes that a critical Gheal or even sometimes a critical flash heal will simply top off the target's health, making the crit a large waste in the first place...while more armor from inspiration would reduce -further- damage and increase the mitigation of the tank. A critical prayer of healing stands a chance to increase the armor of your whole group....very nice, but then again, it happens rarely and only sounds nice in theory. If someone does the math and discovers that Inspiration is better in the end, please let me know...honestly, I don't really give a shit either way since both talents are only decent, and not really vital.
** 3/5 Improved Healing - Most would say that I'm a fool for taking inner fire or meditation over this, but this build is built around some raiding, some instancing, and a lot of PvP. If the extra mana for your big heals is really that vital, then go 5/5. Most of the time, in my opinion, the mana regeneration while casting, the extra armor from inner fire, and the fact that flash heal has infinitely more utility than a huge heal in almost EVERY PvP situation simply tells me not to put too much stake in this talent.
Prayer of Healing is hands down the most mana efficient spell in the priest's arsenal. If at any time, three of more of your party members have lost 20% health or more, which does happen often even in the best of instance groups, then this spell automatically out-shines any other heal. It's an "oh-shit" spell in some circumstances, spammable in others, and great for making a quick recovery for your team in a PvP cirumstance. I can't express how much I love the spell itself. Saving a fifth of its mana cost every time you cast it really holds a lot of appeal to me in the long run, moreso than burning my target's mana down faster, or having more efficient single target heals.
*** Improved Power Word: Shield - I'm a mana efficiency whore. If you're having to cast this spell a lot, then something is wrong, especially in PvE. As far as PvP goes, if you need to throw up a shield on someone to save them, or yourself...then do it, but if you have to do it again in the same 30 second interval, then consider your healing strategy, rather than wanting to use this spell over and over again. Don't get me wrong, I really love this spell and all the benefits it provides...but I would call for most mature priests to "wean" themselves off of it, because becoming dependent on a mana-hogging crutch isn't really a good thing if there are other combinations of more mana-efficient healing spells that you could use. An exception would be the PW:S and renew combo...excellent in all situations, but then again, I like that because of renew's awesome efficiency, and not the shield's. It only provides time for my favorite heal spell to kick in, really. Taking 1/3 is my personal choice, and I don't particularly care for Martyrdom or Focused Casting, especially since pummel can ruin the potential of them in the first place. But, it's my way of playing my priest in a more mana efficient manner. A good enemy priest will also dispell it whenever he sees it, robbing you of your mana even more. Most will disagree here, and that's perfectly understandable.
A few more notes:
I hate Spirit of Redemption and I will never take it, not once, ever. It looks good on paper, makes you look like a martyr, and goes with the whole "I'm a priest and I sacrifice for others" deal...but, why would you ever take a talent that would have your group to WANT you to die? I just don't like it.
The holy tree needs an overhaul, and meditation isn't quite worth it in my opinion, but I'd rather have regeneration than a dispellable spirit buff or the ability to crank out a bunch of big heals really fast, draining my mana. Master healer doesn't quite fit a PvP build, because slow heals and fighting an enemy with real human intelligence don't mix together at all.
In summary, this is not the most independent, perfect PvP build. It's not the best instance or raid build. Most would say the improved inner fire is a waste, and that the improved healing would be better. In the end, I'm just looking for a nice balance with utility, and 29 disc/22 holy is a good way to achieve that. Let me know what you think..
Elerion
10-24-2005, 05:19 PM
When you hit 60 and start doing serious pvp, you will realise that mana efficiency is relatively unimportant in pvp, what matters is being able to:
a) survive as long as possible.
b) pump out as much healing as possible before you get spotted and focus fired to death.
Skipping Improved Power Word:Shield hurts you badly in both respects. Skipping Improved Power Word:Shield is also likely to get you banned from any serious PvE raiding.
Improved Healing is a poor talent outside of 5-15 man PvE groups. If you do a lot of those, it's not terrible, but certainly not worth skipping Improved PW:S for.
Improved Prayer of Healing is awesome for 5-15 man PvE groups, but almost useless past that. You won't need it while raiding, and I think I use PoH once a week in PvP.
Basically, you HAVE to have Improved Power Word: Shield 3/3. That means you either have to dump Improved PoH or Martyrdom. Keep PoH if you intend to do a lot of small instances. Keep Martyrdom if you intend to do a lot of pvp. If you decide to dump PoH, I'd drop at least one of the points in Improved Healing as well, and chuck it into Divine Spirit. Your personal healing endurance will stay relatively untouched by that change, but you will considerably increase your raid's endurance.
zoson
12-26-2005, 11:13 AM
A little background first, I've been playing since beta1 as a priest. Some of you may have seen my priest guide on the wow priest forums several months ago. I play on Thunderlord, a PvP server, so all of these builds have PvP in mind. At the bottom of the builds you will find a small talent discussion based on my observations and experiences.
Level 60 builds:
(I use this build to melt faces all around)
Shadow/Disc - 31/20
5 Spirit Tap
5 Shadow Focus
5 Improved Mindblast
2 Improved Psychic Scream
1 Mind Flay
1 Silence
1 Vamperic Embrace
3 Shadow Reach
5 Shadow Weaving
2 Darkness
1 Shadowform
5 Unbreakable WIll
3 Improved PWS
2 Improved PWF
2 Martyrdom
1 Focused Casting
5 Mental Agility
2 Improved Mana Burn
(I use this build for mid scale support scenarios - ab, wsg)
Disc/Shadow - 28/23
5 Unbreakable Will
2 Martyrdom
3 Improved PWS
2 Improved PWF
5 Mental Agility
5 Mental Strength
5 Meditation
1 Inner Focus
5 Spirit Tap
5 Shadow Focus
5 Improved Mind Blast
2 Improved Psychic Scream
1 Mind Flay
3 Shadow Reach
1 Silence
1 Vamperic Embrace
(This build is for large scale party support)
Disc/Holy - 29/22
5 Unbreakable Will
2 Martyrdom
3 Improved PWS
2 Improved PWF
1 Inner Focus
5 Mental Agility
5 Mental Strength
5 Meditation
1 Inner Focus
5 Improved Renew
5 Holy Specialization
5 Spiritual Healing
3 Inspiration
2 Improved Flash Heal
2 Improved Prayer of Healing
(This build can also melt faces fairly well. 1500 damage smite crits are GREAT. This build still remains somewhat useful in PvE content)
Holy/Disc - 31/20
5 Improved Renew
5 Holy Specialization
5 Spiritual Healing
5 Improved Smite
1 Holy Fire
2 Improved Flash Heal
5 Divine Fury
2 Improved Prayer of Healing
1 Holy Nova
5 Unbreakable WIll
2 Martyrdom
3 Improved PWS
2 Improved PWF
1 Focused Casting
5 Mental Agility
2 Improved Mana Burn
Talent Discussion:
Scenario control is the key to being a good priest. Being a total control freak will win the day in any battle. Below you will find my various reasons for taking and not taking certain talents. I only discuss talents that have been hit upon frequently.
Martyrdom/Improved Flash Heal stacking - Many have tried to argue with me that getting both of these talents is redundant. Not true. I like my mindblasts/smites to be uninterruptible when a rogue is beating on me, as well as my heals. Note, 100% is still better than 70%.
Skipping blackout for spirit tap - I'll take a guaranteed ~1000 mana gain per kill over a CHANCE at a stun. Go with what you KNOW will happen, not what you hope will happen. Spirit tap also gives you the ability to extend your fights past one target.
Improved Mana Burn - Essentially what this talent does is allow shadow spec preists with low mana pools compete against other priests with slightly larger mana pools. Use in conjunction with silence to chop the enemy's mana pool down to a size more on par with what you've got. Then you can resource strangle them because your damage is higher, and your instants are just as efficient, if not moreso.
Improved Shadow Word Pain: This talent is totally useless for PvP. It does not increase your DPS. Recast the spell when 18 seconds are up. 2 Talent points spent better elsewhere to either save your life, or melt someones face.
Improved Inner Fire - This talent gives you an additional 4% damage reduction for 3 talent points. Shadowform gives you 15% damage reduction for 1 talent point. If you don't have shadowform, you shouldn't be getting hit much and you should have uninterruptible heals. Unstoppable casting removes any and all need for such a tiny increase in DR.
Holy Nova - I loved this spell when I had it. Use it to reveal rogues, use it to get killing strikes, use it as a stacked heal. Rule of thumb I follow as a holy priest is stack as much healing as possible, and watch the enemy die from the dots, very, very slowly.
Meditation vs Master Healer - I play on a pvp server, and I'm sorry a 3.5 second heal is still way, way too slow. Any well geared pvper, and especially any group of pvpers you run into will be able to kill you or your friends in under 3.5 seconds. Ever been hit by two pom pyro's followed by two mindblasts, this is typically how we focusfire things on thunderlord. Go for control and longevity. This is a nobrainer, I'd slap any fool priest trying to use greater heals consistently in a PvP environment, then I'd tell my rogue friends to gank him silly while he was trying to cast his insanely slow heals. Once again I'll emphasize the importance of stacking your heals.
Inspiration - A talent I wish didn't exist. Why would you waste talent points on something that's temporary? Your party is going to be getting hurt, stop the damage with CC (silence, fear) or heal it off. Prevention is always the better option. Don't ever plan on damage being so large that you need your party to have extra armor they normally don't have. If the damage is that huge, they're dead regardless of what you do.
Spirit of Redemption - The only reason anyone would pick up this talent is if you are consistently unable to keep yourself alive. Being unable to keep yourself alive as a holy priest is a really, really, really sad statement. Get focused casting for one point, and keep yourself alive instead of planning on dying. Any priest that plans on dying needs to roll a class that can't heal.
Improved Healing - I've already stated that I think a 3.5 to 4 second greater heal is worthless, so this talent is useless as well, don't get something you won't/can't effectively use.
Improved Power Word Shield - I would think 3/3 would be a total NO BRAINER to anyone playing a priest, but as a response to the guy above that says improved PWS is worthless, I'd like you all to consider this. I can instant heal 942 damage every 15 seconds, and he can only do it every 30 seconds. Extending your life, and stacking your heals is the key to priests. Being able to absorb around 2000 damage in 30 seconds instead of just 1000 damage should be a clear enough sign to anyone that this is the BEST talent priests get. Lets also not forget that the shield is the ONLY thing that distinguishes a priest from a druid. Druids heals are faster, larger, and more mana efficient (aside from greater heal, which i'll say once again, is too slow for practical use). ANY AND ALL PRIESTS who neglect to get improved PWS are priests you do not want to group with, they are incapable of mitigating burst dps effectively.
Noristat
01-09-2006, 10:34 PM
Actually, I didn't say PW:S was worthless. Don't put words in my mouth.
Second, it was an experiment, and since then I've gladly taken 3/3 PW:S. Elerion's insight proved to be quite helpful, while your worthless insult has only moved me to write this post.
Third, my build was not for PvP. It's for raiding Molten Core and Blackwing lair. Shielding a warrior in either case will get you kicked from the raid in some circumstances. I haven't PvP'd in a BG since my 40's. When I DO finally start doing PvP when I have most of my tier 2 set and the hit points to make it happen, I will be casting shield probably 8x more than I do now.
Instead of just reading a post, try actually understanding it next time.
DPOverLord
01-26-2006, 11:29 AM
My priest which hit 60 will be doing MC / Bwl High end 40 man raids only. For PvPing I will be using my mage 8-). Considering that my priest is pretty much all shadow I need to respec. I have done lots of reading and would like to know what you thought about 3 of my projected builds. Criticize me rip me a new asshole but I want to make sure I get this right with no pros.
Holy Spec build:
Discipline Talents - 26 points
Unbreakable Will rank 5/5
Silent Resolve rank 0/5
Wand Specialization rank 0/5
Martyrdom rank 0/2
Improved Power Word: Shield rank 3/3
Improved Power Word: Fortitude rank 2/2
Focused Casting rank 0/1
Mental Agility rank 5/5
Improved Inner Fire rank 0/3
Mental Strength rank 5/5
Improved Mana Burn rank 0/2
Meditation rank 5/5
Inner Focus rank 1/1
Force of Will rank 0/5
Divine Spirit rank 0/1
Holy Talents - 25 points
Improved Renew rank 5/5
Holy Specialization rank 5/5
Spiritual Healing rank 5/5
Improved Smite rank 0/5
Holy Fire rank 0/1
Inspiration rank 3/5
Subtlety rank 5/5
Improved Healing rank 0/5
Improved Flash Heal rank 2/2
- The problem I have with this holy spec build is that it doe snot take improved healing or any of that. For BwL What do you feel would make this better?
Discipline - Divine Spirit build
Discipline Talents - 31 points
Unbreakable Will rank 5/5
Silent Resolve rank 0/5
Wand Specialization rank 0/5
Martyrdom rank 2/2
Improved Power Word: Shield rank 3/3
Improved Power Word: Fortitude rank 2/2
Focused Casting rank 1/1
Mental Agility rank 5/5
Improved Inner Fire rank 1/3
Mental Strength rank 5/5
Improved Mana Burn rank 0/2
Meditation rank 5/5
Inner Focus rank 1/1
Force of Will rank 0/5
Divine Spirit rank 1/1
Holy Talents - 20 points
Improved Renew rank 3/5
Holy Specialization rank 5/5
Spiritual Healing rank 5/5
Improved Smite rank 0/5
Holy Fire rank 0/1
Inspiration rank 0/5
Subtlety rank 5/5
Improved Healing rank 0/5
Improved Flash Heal rank 2/2
The problem I had here was initially I did 3/3 inner fire. but I figured in raiding I would not need it as much. So I put the points in martyrdom and Focused casting. What do you feel about this???
Lastly, I felt improved Prayer of healing would be nice but after long determination on the Holy build I picked I thought it may have the best options for end game raiding. If any BwL priests from nurfed or any other guild could give me their opinions I would appreciate it
Elerion
01-26-2006, 04:46 PM
Those specs look like the ones I posted in the other thread. If you are only going to do high-end raiding, the first one is by far the best. You'll only be using flash heal, so no need for improved healing and the like. You also don't need any of the survivability talents when healing a raid. I'd go to 3/5 Holy Spec and make Inspiration 5/5, since a heal crit is borderline useless in pve except to get the inspiration effect working.
DPOverLord
01-28-2006, 02:51 PM
Thanks a lot,
I am going to spec it 3/5 holy spec.
I think im gonna start PVP - but ill allways be in group i think, or the most of the time. That leads me to holy right? ;)
What specc is good for healing in PVP - with that setup i should be ready for some endgame raiding too right?
Valkyr
09-07-2006, 05:52 AM
So yea I figured this thread could use some after 1.10 builds.
Best healing build: PvE only
http://www.worldofwarcraft.com/info/classes/priest/talents.html?0512301305001002340500303000550000000 0000000000
My current build: good for both PvE and PvP.
http://www.worldofwarcraft.com/info/classes/priest/talents.html?5002321335051012305510013000000000000 0000000000
Holy Dpser build:
http://www.worldofwarcraft.com/info/classes/priest/talents.html?5002321331051512340510020200000000000 0000000000
Trispec:
http://www.worldofwarcraft.com/info/classes/priest/talents.html?5002321335031002300500000000000050232 0100000000
Trispec w/silence:
http://www.worldofwarcraft.com/info/classes/priest/talents.html?5002321335031002000000000000000050232 2102310000
Shadow build:
http://www.worldofwarcraft.com/info/classes/priest/talents.html?5002311330000002000000000000000050232 2103511051
Shadow (dps only no hills)
http://www.worldofwarcraft.com/info/classes/priest/talents.html?5002311330000000000000000000000050232 2103511251
Molakar
10-30-2006, 11:24 AM
Is spiritual healing and spiritual gudiance good? Thinking of either 31/20 (Power Infusion) och 21/30 (Spiritual Healing / Gudiance)
Valkyr
10-30-2006, 11:32 AM
Is spiritual healing and spiritual gudiance good? Thinking of either 31/20 (Power Infusion) och 21/30 (Spiritual Healing / Gudiance)
31 disc 20 holy is good for PvP healing, while 21/30 is mostly a PvE spec, personally, I think spiritual guidance is trash but spiritual healing is pretty nice, specially if you dont have a lot of +healing gear, once you get a lot of it its still nice to have but isnt as useful as it doesnt stack with your +healing gear, and when you get high +healing you'll end up mostly overhealing anyway.
Molakar
10-30-2006, 12:00 PM
Thing is that I want to be able to grind and do soloquests and still be able to heal.
Athrun
10-31-2006, 10:52 PM
sologrinding as holy disc sucks, better get a good dps class and just heal that :P it's what i do and works great. Using 16/35/0 good raid spec as well.
anyway if u really wanna solo, go 31/20/0
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