Rekuul'
11-09-2004, 02:09 PM
So... good... I fully expect a nerf.
Devour Magic: Removes negative buff from friendly or positive buff from enemy. Felhunter gains 330 (life gained changes with lvl starts at 250, 330 is lvl 2) 8 second cooldown.
Spell Lock: Counters a spell being cast. Target cannot use any spell from that school for 6 seconds. 30 second cooldown.
Tainted Blood: Self buff, 1 min. duration. Each melee attack against the felhunter causes a 23 point debuff to attackers atk power. This ability stacks up to 5 times. (This is at lvl 1). Instant cast, naturally... no cd.
I LOVE this pet... only played with it for a 10-15 mins but its so good its not even funny. And I havent even tried it out in PvP, but I can tell you right now, with abilities like that... its going to be a monster. There is one more ability I havent seen. If you have info on Paranoia, please post it here.
-Rek
Devour Magic: Removes negative buff from friendly or positive buff from enemy. Felhunter gains 330 (life gained changes with lvl starts at 250, 330 is lvl 2) 8 second cooldown.
Spell Lock: Counters a spell being cast. Target cannot use any spell from that school for 6 seconds. 30 second cooldown.
Tainted Blood: Self buff, 1 min. duration. Each melee attack against the felhunter causes a 23 point debuff to attackers atk power. This ability stacks up to 5 times. (This is at lvl 1). Instant cast, naturally... no cd.
I LOVE this pet... only played with it for a 10-15 mins but its so good its not even funny. And I havent even tried it out in PvP, but I can tell you right now, with abilities like that... its going to be a monster. There is one more ability I havent seen. If you have info on Paranoia, please post it here.
-Rek