kernel16
03-01-2005, 11:05 AM
I redid the talents a lil:
http://wow.allakhazam.com/profile.html?55192
(ill update char info when i can log in server)
atm, 80-84 mana regen at lev 50, priest are literaly no match now even the ones in there 60 have real trouble, wars T_T. mages SOC+ SOJ, locks mage with pet, rogues keep the heals up, hunter cleanse's your friend, smart shamans a lil even but not that hard. Not saying its a sure win, but makes life a lot easier then if you were a intel or even a dps paly.
Best part of this build is that every single paly sets out there even the epic ones SUCKS, so you can heavly ignore pve, all you need is a rly good hard hiting weapon even if its slow, smilar to the type of weapons one needed for the old MS.
Pve wize i can properly main heal grps up till mara atm, and no cooldown involved lol, would probebly be easier if i took the time to drink.
PVP wize, BEAST ^_^.
Man if palys all did this build alliance would be unkilable, cant beat mages with bol and spam heals, im not saying down with priest, im saying priest will have a MUCH easier time. I mean priest with spirit buff and imp wiz from paly and same for the paly hmmm.
Update on talents:
Holy Talents (27 points)
Spiritual Focus - 5/5 points
Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
Improved Holy Light - 3/3 points
Increases the amount healed by your Holy Light spell by 12%.
Illumination - 5/5 points
After getting a critical effect from your Flash of Light or Holy Light spell, gives you a chance to gain Mana equal to the base cost of the spell.
Divine Favor - 1/1 points
When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.
Improved Blessing of Wisdom - 5/5 points
Increases the effect of your Blessing of Wisdom by 20%.
Divine Wisdom - 5/5 points
Increases your total Mana by 10%.
Improved Flash of Light - 3/3 points
Reduces the Mana cost of your Flash of Light spell by .
Protection Talents (12 points)
Improved Devotion Aura - 5/5 points
Increases the armor bonus of your Devotion Aura by 25%.
Improved Blessing of Protection - 2/2 points
Reduces the cooldown of your Blessing of Protection by .
Toughness - 5/5 points
Increases your armor value from items by 10%.
Retribution Talents (12 points)
Benediction - 5/5 points
Reduces the Mana cost of your Retribution spells by 15%.
Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed melee weapons by 5%.
Seal of Command - 1/1 points
Fills the Paladin with the spirit of command for 30 seconds, giving the Paladin a chance to deal additional Holy damage equal to the damage of the Paladin's weapon. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 30 seconds, causing 24 Holy damage any time the enemy becomes stunned. Only one Judgement per Paladin can be active at any one time.
Deflection - 1/5 points
Increases your Parry chance by 1%.
http://wow.allakhazam.com/profile.html?55192
(ill update char info when i can log in server)
atm, 80-84 mana regen at lev 50, priest are literaly no match now even the ones in there 60 have real trouble, wars T_T. mages SOC+ SOJ, locks mage with pet, rogues keep the heals up, hunter cleanse's your friend, smart shamans a lil even but not that hard. Not saying its a sure win, but makes life a lot easier then if you were a intel or even a dps paly.
Best part of this build is that every single paly sets out there even the epic ones SUCKS, so you can heavly ignore pve, all you need is a rly good hard hiting weapon even if its slow, smilar to the type of weapons one needed for the old MS.
Pve wize i can properly main heal grps up till mara atm, and no cooldown involved lol, would probebly be easier if i took the time to drink.
PVP wize, BEAST ^_^.
Man if palys all did this build alliance would be unkilable, cant beat mages with bol and spam heals, im not saying down with priest, im saying priest will have a MUCH easier time. I mean priest with spirit buff and imp wiz from paly and same for the paly hmmm.
Update on talents:
Holy Talents (27 points)
Spiritual Focus - 5/5 points
Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.
Improved Holy Light - 3/3 points
Increases the amount healed by your Holy Light spell by 12%.
Illumination - 5/5 points
After getting a critical effect from your Flash of Light or Holy Light spell, gives you a chance to gain Mana equal to the base cost of the spell.
Divine Favor - 1/1 points
When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.
Improved Blessing of Wisdom - 5/5 points
Increases the effect of your Blessing of Wisdom by 20%.
Divine Wisdom - 5/5 points
Increases your total Mana by 10%.
Improved Flash of Light - 3/3 points
Reduces the Mana cost of your Flash of Light spell by .
Protection Talents (12 points)
Improved Devotion Aura - 5/5 points
Increases the armor bonus of your Devotion Aura by 25%.
Improved Blessing of Protection - 2/2 points
Reduces the cooldown of your Blessing of Protection by .
Toughness - 5/5 points
Increases your armor value from items by 10%.
Retribution Talents (12 points)
Benediction - 5/5 points
Reduces the Mana cost of your Retribution spells by 15%.
Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed melee weapons by 5%.
Seal of Command - 1/1 points
Fills the Paladin with the spirit of command for 30 seconds, giving the Paladin a chance to deal additional Holy damage equal to the damage of the Paladin's weapon. Only one Seal can be active on the Paladin at any one time.
Unleashing this Seal's energy will judge an enemy for 30 seconds, causing 24 Holy damage any time the enemy becomes stunned. Only one Judgement per Paladin can be active at any one time.
Deflection - 1/5 points
Increases your Parry chance by 1%.