View Full Version : racial traits(after release)
Imrik
11-07-2004, 07:44 PM
after reveiwing the racial traits i have come to a conclusion that tauren got the best out of them all..... the orc trait has incresed str, but it lowers health, UD immune trait only lasts 15 secs..... and trolls .... welll..... tey got shafted overall. anyway... thats my take.
Rahvin
11-07-2004, 08:17 PM
15 seconds? I wasnt aware that they had released the timers/cooldowns/percents yet.
Ralrra
11-07-2004, 08:40 PM
The new patch went in, and servers are back up. People have been able to log in and see what the cooldown/timers are on traits.
Will of the Forsaken is 20 sec active/2 min cooldown IIRC
JonChron
11-08-2004, 12:04 AM
Actually troll berserk is very useful..
Troll healers will be a bitch to kill in 1v1 pvp.
I just wish their regen worked in combat. :cry:
If berserk was a 50% increase, it would be pretty nifty. :)
Saxony
11-08-2004, 07:57 PM
Troll berserk is not that useful, you have to be less then 20% health to get to use it. In aoe pvp this might happen semi frequently, but in one on one if a priest is under 20% health if they take the time to instacast berserk then they'll be dead. Trolls did get shafted, thrown weapons aren't useful to anyone. Even if someone did use them it would probably only be to pull, so that extra 5 attack amounts to not missing 1/20 pulls. Whereas 5 attack in guns equals not missing 1/20 attacks (arbitrary numbers) so if you hit for 60 pts of damage you just upped your dps in that round by 3. Thrown weapons are flippin gimp, cause they don't get the bonuses from ammo, or scopes. Not to mention there's like 1 in game that's a returning throwing axe and it's dps is equal to the bows that lvl minus their ammo and scopes.
Trolls berserk I think would be most useful as a warrior. They are the most likely to get low health regularly in pve and pvp and still live. They can use it to get a ton of rage and a ton of aggro really fast, make your build a rage intensive build that isn't viable with other races and you can pull off some moments of greatness as a troll. Also 10% hp regen during combat is nice for a warrior. For every other class trolls got nothing.
Taurens got the best all around abilities imo, they're useful no matter what class you are. HP, stun, nature resistance, I'm not going to turn down any of those any time doesn't matter what class I am. Undead still have a nice ass ability (wish it was 25 seconds) plus their cannibalize will come in handy I'm sure, maybe not a combat ability, but non healer classes certainly benefit. Orcs get a slew of nice abilities, their bonus to str does eat health but come on, it's a god damn 25% bonus. That's pretty damn nice.
The alliance creeps got 5% bonuses to int and spirit that are permanent, both are nice. The humans get a bonus to swords, 2h swords, maces and 2h maces, not just swords as it said in the pre patch message, in addition to the other abilities they got. Gnomes get some nice abilities for PVP especially, and especially nice against mages. Makes playing a gnome warrior a whole new class. In my estimation equally equipped and lvl'd gnome warriors and any race mage, the gnome warrior should trounce it. Like they say, a mage can beat a warrior in pvp but if the warrior gets close it's over. Well gnomes just defeated the mages best defense. Very interesting combo potential there.
Anyways, love to hear those thoughts.
-Saxony
I was under the impression that +5 to a weapon skill increased your accuracy as well as your damage (IE: At level 40 I hit a monster an even conned monster more frequently and for more damage than I hit an even conned monster at level 39). Is the DPS increase on +Weapon really that insignifigant? If what you say is true I think I may have to go Tauren Shaman on release and possibly do the same for my warrior as well.
As for racial talents:
Dwarves talents suite them perfectly from a lore point of view. However, from an effectiveness stance they are more "Meh" in my opinion.
Gnomes received some nice talents. I expect to see a ton of gnomes now due to their increased int / snare-breaker.
Humans are going to make pretty good scouts now. If they +Weapon is actually useful I'm sure that'll help them out as well.
Night Elves seem to make fairly good rogues now, other than that I'm not too sure what their skills are good for (Except possibly a warrior?).
Orc skills seem pretty nice. Bloodfury seems to be very nice depending on your class, I have yet to test it to see if it useful to a melee shaman / warrior. Hardness could show some merit in PvP as well as tanking certain mobs. Command shows Warlocks & Hunters some loving and Axe Spec. has a possibility of being useful to warrior / shaman / hunters.
Tauren seem to be the grand daddy of racial talents. 2 minute repop stun can be useful for self healing, interrupting spells, and a plethora of other uses. Endurance can't be neglected since HP is always a nice thing to have. Cultivation is a "Meh" talent for most and Nature Resistance could prove useful to have in certain PvE situations as well as fighting Druids and dueling Shamans.
Troll berserking sound kind of iffy, although I'm sure someone will find a way to put it to good use. Regeneration could be worth it if it stacks in combat with talent regen. Beast slaying is situation at best; it may help the grind to 60 if you happen to frequently hunt beasts. Throwing Weapons might as well be labeled useless.
Undead received their best racial talent when they were switched from Undead to Humanoid =). Will of the Forsaken is still good if utilized properly and can definetly limit Priest, Warrior, and Warlock CC. Cannabalize could prove to be useful if it stays active while fighting a mob during the 20 seconds of regen (Although I'm sure it won't).
Underwater breathing is "Meh", though a little more useful now that breathing cost regents.
Shadow Resistance could also be useful for fighting Shadow Priests & Warlocks.
Overall, I like the approach that was taken to racial talents. I believe it will help add some flavor to class-race diversity. Now, if only every class could have race-specific spells the game would be that much better.
Ralrra
11-10-2004, 09:24 AM
Weapon skill DOES effect how much damage you do, as well as chance to hit. Before the patch when spear skill was still in I was at 137/140 skill, I hit for around 80-120ish non-crit. Now that I trained polearm, i've gotten it up to 120ish/140 and I'm still hitting for around 16 (hit for like 4 with 1/140 skill). Same exact spear, same stats on it, same stated equipment, etc. The only visible thing that changed is weapon skill lvl.
It's also quite easy to notice when you start a new character. On your first lvl when you're at 1/5 you hit for 2-3 points melee damage. As soon as you hit lvl 2 or 3, while using the same weapon you start hitting for 8-9ish.
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