PDA

View Full Version : Now whats the best race?



Imrik
11-05-2004, 05:35 PM
post here..... love to see what indal thinks..... his orc warrior is looking less good against UD and Tauren counterpart.

Rekuul'
11-06-2004, 01:27 AM
I disagree. Axe spec and increased strength are very warrior centric abilites, not to mention increased resistance to stuns.

Will of the Forsaken and Warstomp are admitably very good... sounding. Duration/Refresh is going to come into play a lot here. Tauren have more HP, thats a plus...

The rest of the abilities are meh for a warrior.

If I was going to make a warrior right now it'd be a tough choice between Tauren and Orc, but I think I'd go Orc.

-Rek

Anonymous
11-06-2004, 02:05 AM
the humen traits are crappy hahaha

Rahvin
11-06-2004, 02:49 AM
the humen traits are crappy hahaha

I disagree, id think faster mana regen and better chance of seeing stealthed enemies would be a plus.

kernel16
11-06-2004, 03:24 AM
UD still are better overall i would say.

And now that they are no loner cconsider UD exactly it makes it even betetr, meaning palys no longer have any advantages over UD.

Evolox
11-06-2004, 06:40 AM
Yeah, I'd say UD for the reason that pallys don't have advantages. Plus I just like them. :)

ch1ck3nz
11-06-2004, 07:43 AM
Rather then making the pallies anti-undead spell useless, I would just have prefered a racial traits to help them resist the anti-undead spell... Like I dunno, a 50% chance to resist an anti-undead spell, or something that activates and increase the resistance against ANTI-UD spell. Sure, probably more balanced this way but I just think it's really lame to have a pally now, it's breaking the storyline of the game.

But wtf, i'm not playing so.. not yet... Maybe I should leave it to those playing. ;p

-nobrain(on IRC)

First post on the board, if anyone wonder where i'm coming from :P



Or they should just make a potion or a new quest to gains some permanent res. against anti-UD spells... They were so many other ways to fix this problem... in my eyes.

Ejsu
11-06-2004, 10:06 AM
The thing about the orc traits is are they even noticable? Its axe skill, it would have to be a pretty big increase to even being to notice any diffrence. Same for str. The stun is nice, but we really need %'s and curations/cooldowns.

oupupu
11-07-2004, 04:58 PM
i think tauren warriors are gonna be the best....mind u it makes sense big and strong :D:D



MOOOOOOOOO!!!!! :P

Saxony
11-07-2004, 05:17 PM
Taurens definitely get some nice abilities, any stun even a .1 second one will cause complete interupt of spells. More hp is definitely a nice addition as well. Some things to note, a troll warrior tanking can haste himself (for how long I don't know) meaning more damage, more rage, and more taunt. This could be an incredibly useful ability. A gnome warrior can unsnare/root himself, and is resistant to arcane magic, gnome warriors and rogues have a large advantage over mages now. Whereas before you'd say a mage can beat a warrior if the warrior doesn't get close, well now add in the abilities of gnomes and see how it factors. An Orc has a slight advantage as a puller now as they are more resistant to stuns, which as a puller can mean pretty much instant death.

I like the racial traits a lot, I will have to see how long and how often some of them work, and what % the others are, but the way it looks is to motivate people to play race/class combos for reasons other then stats. Now orcs make better hunters, and trolls and gnomes make better warriors, etc..... It also will make some interesting balances in PVP.

The things that I didn't like are that the alliance have two perma stat boosts, whereas the orcs have to activate theirs. I hope the orc one is 2-3 higher then the permanent alliance ones. Also didn't like the fact that trolls get a bonus to a weapon that doesn't even compare to other range weapons in dps. Other range weapons have ammo, or can be used in melee like wands. Trolls also have hp regen which will be gay unless it's a % based on spirit or lvl or something, something that should scale up, because the same hp regen at lvl 1 is not going to be significant at lvl 60. What I'd like to see is not additional HP regen but a % of hp regen during combat that stacks with other bonuses from talents etc.

-Saxony

-Saxony

a67rhf7823jn8747==