_Duress_
02-08-2005, 01:25 PM
Well, I took more than a little time off of WoW. Just came back with over 300k rested and got that big six-oh.
Anyways, I am ITCHING to do high-end 5 man groups, and thinking about a respec. I fooled around last night with talent builds and came up with a few that walk the line between business and pleasure. Before I do so, let me ask some questions:
How important AOEs are in high level content? They seem only useful against non-elites. Can I ever compete with a mage at this level? Would I ever want to?
Once I get to Onyxia/Molten Core raids (FAR OFF), I hear that the need for spirit gear increases greatly, due to the longer duration of battles. Also, because of the 10 debuff limit, wouldn't I be better off, respeccing to a more direct damage build (non-DOT)?
Currently, I'm 31/0/20 or 31/5/15 with my group hotbar having:
1 DP 2 LT 3 Main Assist 4 CoA 5 Cor 6 Immo 7 DL 8 SB 9 CoS 10 __ 11 __ 12 Healthstone
The position moves around a bit, depending on the situation. Others that often make the cut, depending on the situation:
Drain Life, Siphon Life, Banish, Rain of Fire, Hellfire, Amplify Curse, Curse of Recklessness/Tongues/Exhaustion/Weakness/the Elements, Shadowburn. I'm proud to report I can't remember how long it's been since I've needed to use Searing Pain to peel.
I've heard it said that once you get high enough Dark Pact is a waste, since you have to wait for the other casters to drink anyways. Is this true? If so, I'd love to explore these other builds:
Fire Magelock w/ Imp
Affliction Talents (7 points)
# Improved Corruption - 5/5 points
# Improved Life Tap - 2/2 points
Demonology Talents (13 points)
# Improved Imp - 3/3 points
# Demonic Embrace - 5/5 points
# Fel Intellect - 5/5 points
Destruction Talents (30 points)
# Cataclysm - 5/5 points
# Aftermath - 5/5 points
# Devastation - 5/5 points
# Improved Firebolt - 2/2 points
# Shadowburn - 1/1 point
# Improved Searing Pain - 5/5 points
# Destructive Reach - 2/2 points
# Ruin - 1/1 point
# Inferno - 5/5 points
This build casts Curse of the Elements. I'm not sure how important the Affliction and Demonology talents are to this tree. If not very, I'd funnel more points into:
# Improved Immolate - 5/5 points
# Conflagrate - 1/1 point
Shadowmage w/ Succubus
Affliction Talents (30 points)
# Improved Corruption - 5/5 points
# Improved Life Tap - 2/2 points
# Improved Drain Life - 3/5 points
# Amplify Curse - 1/1 point
# Fel Concentration - 5/5 points
# Nightfall - 2/2 points
# Grim Reach - 2/2 points
# Curse of Exhaustion - 1/1 point
# Siphon Life - 1/1 point
# Improved Curse of Exhaustion - 3/4 points
# Shadow Mastery - 5/5 points
Demonology Talents (0 points)
# None
Destruction Talents (21 points)
# Cataclysm - 5/5 points
# Bane - 5/5 points
# Shadowburn - 1/1 point
# Devastation - 5/5 points
# Improved Lash of Pain - 2/2 points
# Destructive Reach - 2/2 points
# Ruin - 1/1 point
Similar to the other build. There are a few Affliction talents that can be swapped. Getting the 5/5 in Shadow Mastery is the goal. If I don't PvP much anymore, I'd cut the Curse of Exhaustion for something whatever I use the most, probably Improved Curse of Agony and/or Drain Life.
Middle-of the Road
Affliction Talents (20 points)
# Improved Corruption - 5/5 points
# Improved Life Tap - 2/2 points
# Improved Drain Life - 3/5 points
# Amplify Curse - 1/1 point
# Fel Concentration - 5/5 points
# Nightfall - 2/2 points
# Grim Reach - 2/2 points
Demonology Talents (14 points)
# Improved Imp - 3/3 points
# Improved Healthstone - 2/2 points
# Fel Intellect - 5/5 points
# Improved Succubus - 3/3 points
# Fel Domination - 1/1 point
Destruction Talents (17 points)
# Cataclysm - 5/5 points
# Bane - 5/5 points
# Shadowburn - 1/1 point
# Improved Lash of Pain - 2/2 points
# Improved Firebolt - 2/2 points
# Destructive Reach - 2/2 points
This build definitely lives up to its name. Thought I might as well include it. It was built with PvE in mind and nothing but. I actually had 8 points left over when I was satified and threw them into greater range and some other stuff you shouldn't really need.
To conclude, I spent quite a bit of time in this post and backed it up with much thought in the hopes that I'd get replies of the same caliber. I'm also looking for any and all information about doing 61-63 level quests with 5man groups and how to prepare my warlock (and guild in general for ) for raid instances. Thanks for input in advance.
Duress
60 UD Lock
Eredar
Anyways, I am ITCHING to do high-end 5 man groups, and thinking about a respec. I fooled around last night with talent builds and came up with a few that walk the line between business and pleasure. Before I do so, let me ask some questions:
How important AOEs are in high level content? They seem only useful against non-elites. Can I ever compete with a mage at this level? Would I ever want to?
Once I get to Onyxia/Molten Core raids (FAR OFF), I hear that the need for spirit gear increases greatly, due to the longer duration of battles. Also, because of the 10 debuff limit, wouldn't I be better off, respeccing to a more direct damage build (non-DOT)?
Currently, I'm 31/0/20 or 31/5/15 with my group hotbar having:
1 DP 2 LT 3 Main Assist 4 CoA 5 Cor 6 Immo 7 DL 8 SB 9 CoS 10 __ 11 __ 12 Healthstone
The position moves around a bit, depending on the situation. Others that often make the cut, depending on the situation:
Drain Life, Siphon Life, Banish, Rain of Fire, Hellfire, Amplify Curse, Curse of Recklessness/Tongues/Exhaustion/Weakness/the Elements, Shadowburn. I'm proud to report I can't remember how long it's been since I've needed to use Searing Pain to peel.
I've heard it said that once you get high enough Dark Pact is a waste, since you have to wait for the other casters to drink anyways. Is this true? If so, I'd love to explore these other builds:
Fire Magelock w/ Imp
Affliction Talents (7 points)
# Improved Corruption - 5/5 points
# Improved Life Tap - 2/2 points
Demonology Talents (13 points)
# Improved Imp - 3/3 points
# Demonic Embrace - 5/5 points
# Fel Intellect - 5/5 points
Destruction Talents (30 points)
# Cataclysm - 5/5 points
# Aftermath - 5/5 points
# Devastation - 5/5 points
# Improved Firebolt - 2/2 points
# Shadowburn - 1/1 point
# Improved Searing Pain - 5/5 points
# Destructive Reach - 2/2 points
# Ruin - 1/1 point
# Inferno - 5/5 points
This build casts Curse of the Elements. I'm not sure how important the Affliction and Demonology talents are to this tree. If not very, I'd funnel more points into:
# Improved Immolate - 5/5 points
# Conflagrate - 1/1 point
Shadowmage w/ Succubus
Affliction Talents (30 points)
# Improved Corruption - 5/5 points
# Improved Life Tap - 2/2 points
# Improved Drain Life - 3/5 points
# Amplify Curse - 1/1 point
# Fel Concentration - 5/5 points
# Nightfall - 2/2 points
# Grim Reach - 2/2 points
# Curse of Exhaustion - 1/1 point
# Siphon Life - 1/1 point
# Improved Curse of Exhaustion - 3/4 points
# Shadow Mastery - 5/5 points
Demonology Talents (0 points)
# None
Destruction Talents (21 points)
# Cataclysm - 5/5 points
# Bane - 5/5 points
# Shadowburn - 1/1 point
# Devastation - 5/5 points
# Improved Lash of Pain - 2/2 points
# Destructive Reach - 2/2 points
# Ruin - 1/1 point
Similar to the other build. There are a few Affliction talents that can be swapped. Getting the 5/5 in Shadow Mastery is the goal. If I don't PvP much anymore, I'd cut the Curse of Exhaustion for something whatever I use the most, probably Improved Curse of Agony and/or Drain Life.
Middle-of the Road
Affliction Talents (20 points)
# Improved Corruption - 5/5 points
# Improved Life Tap - 2/2 points
# Improved Drain Life - 3/5 points
# Amplify Curse - 1/1 point
# Fel Concentration - 5/5 points
# Nightfall - 2/2 points
# Grim Reach - 2/2 points
Demonology Talents (14 points)
# Improved Imp - 3/3 points
# Improved Healthstone - 2/2 points
# Fel Intellect - 5/5 points
# Improved Succubus - 3/3 points
# Fel Domination - 1/1 point
Destruction Talents (17 points)
# Cataclysm - 5/5 points
# Bane - 5/5 points
# Shadowburn - 1/1 point
# Improved Lash of Pain - 2/2 points
# Improved Firebolt - 2/2 points
# Destructive Reach - 2/2 points
This build definitely lives up to its name. Thought I might as well include it. It was built with PvE in mind and nothing but. I actually had 8 points left over when I was satified and threw them into greater range and some other stuff you shouldn't really need.
To conclude, I spent quite a bit of time in this post and backed it up with much thought in the hopes that I'd get replies of the same caliber. I'm also looking for any and all information about doing 61-63 level quests with 5man groups and how to prepare my warlock (and guild in general for ) for raid instances. Thanks for input in advance.
Duress
60 UD Lock
Eredar