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elderbre
11-18-2008, 07:57 AM
Has anyone thought of a way to introduce the runes into the layout with a texture, that actually changes to a second texture when death runes activate? ie - normal mode Blood rune texture, if that rune comes back as a Death rune, Death rune texture.

If Apoco checks this ut, can you tell is if we're limited at the moment to do this or would it be possible?

Thanks!

Rum
11-18-2008, 12:56 PM
Could you explain it a bit more?

I can whip something up for you if you want.

elderbre
11-19-2008, 11:07 AM
Yep.

I want to use textures (images) for each rune, which means rune 1 is blood, rune 2 blood, 3 frost 4 frost 5 unholy 6 unholy. This can be easily achieved with how things work right now. But the thing is, there are certain Death Knight abilities which change any of those 6 runes into Death runes, which are runes that can be used as any rune (combo runes).

What I want to do, is to have those 6 normal runes, and when a Death rune pops up, that the specific rune uses the Death rune texture, instead of, let's say, it's Blood rune texture.

Jobe
11-19-2008, 07:09 PM
Hi elderbre,

i also tried to customize the runes display but i wasn't able to create a valid tga. Somehow my own graphics won't load :(

Could you maybe share your graphics with me? :rolleyes:

elderbre
11-19-2008, 07:37 PM
I'm going to use the default Blizzard ones, nothing I created (I'm awful at drawing anyway).

Jobe
11-19-2008, 08:12 PM
You're a genius! How come i never thought of that myself :rolleyes:

But maby you could post the path to the rune textures for me?

Apoco
11-19-2008, 09:04 PM
I'll add in the initial rune support I added (just moved the rune window thinger), sometime soon. As for what you are limited too: same things you are by everything else. You can use textures, statusbars, text, or anything else.

elderbre
11-19-2008, 10:54 PM
Interface\\PlayerFrame\\UI-PlayerFrame-Deathknight-Blood

And the rest change Blood for frost death etc

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