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shatner3
02-04-2005, 08:08 PM
Hey i just got Deathstriker (http://www.thotbott.com/?i=20470) and was wondering what the best enchant to get on it would be? I've heard suggestions of Crusader and Lifesteal, the enchanters in my guild can do anything. What would you guys suggest on a dagger that hits ALOT?

Sintor
02-04-2005, 08:12 PM
Mine has crusader on it. It adds 200 attack power for a warrior, 100 for a rogue. Twelve seconds of that is quite a DPS increase. If you use SS, it has a chance to proc with those swings as well as your regular ones.

Vask
02-04-2005, 08:27 PM
I will use this topic to ask something for warriors out there :)

There is any good enchant to use on a "MS weapon" ? (slow weapon, like doomsaw, arcanite reaper, retaliator...)

Or should I just stick with Weapon Chain ?

shatner3
02-04-2005, 08:32 PM
you think crusader is better for Deathstriker than Lifesteal?

Sintor
02-04-2005, 08:43 PM
Vask: Not unless you want to be disarmed on a regular basis. A two-hander with an enchantment is a great big sign that says "Own me" to other warriors. That is, unless you have those sexy epic gauntlets which make you immune to disarm. In which case I'd go with crusader, because daddy loves it.

Shatner3: Crusader typically heals for 100-125 and adds a signifigant DPS boost for 12 seconds. It procs just as often as the life steal.

shatner3
02-04-2005, 08:46 PM
how much does lifesteal heal for?

Sintor
02-04-2005, 09:22 PM
Around 45 on average, I believe. Verb has it on one of his swords.

Hate
02-05-2005, 12:48 AM
I have crusader on my heartseeker right now, it procs alot

shatner3
02-05-2005, 01:47 AM
yea someone told me it heals for like over 40 seconds with 2 hp a second increase in health, that kinda sucks compared to crusader's instant 150ish heals, maybe i'm wrong tho

South
02-05-2005, 03:19 AM
If you want to see some enchantments:

http://www.rpgforums.net/showthread.php?t=309145&page=1



Osiris said:

I'm a 300 enchanter and have most of the rare enchants.

Here's the scoop:

+5 damage- This is nice consistent damage. I do not know whether or not that additional damage ignores armor. My bet is no.

Fiery Enchant- I love it. It does 40 damage and has a 20% chance to proc. It ignores armor, which is godly but can be resisted (rarely). Items that are +to fire damage add to this. I tried a fire build with dual daggers and the damage was amazing, but he who wears cloth should not go toe to toe with elites.

Icy Chill- I had extremely high hopes. In the description it says "often". I guess they consider often maybe once every fight or two. Thank you essence of air that I worked so hard to get. i went back to fiery.

Crusader Strike- This is one you will like. When it procs you heal for something like 120-168 damage and gain +100 strength for a short amount of time. I have yet to test it. My bet is that the proc is rare and lasts a short amount of time just like icy.

There will be others, but no one has seen them yet.

If I were on a PvE server and had a combat build (never), I would consider a slice and dice/blade flurry build and use icy or crusader in instances. Or maybe these low proc enchantments is exactly what a dagger rogue is looking for in instances. SnD generates very little hate and will proc a low% proc often.

Until things change I will be sticking with fiery. Plus it makes me look really cool and gets me chicks. No more mail order tauren chicks for me!

Well, thats it.

Vanadium
02-05-2005, 11:51 AM
fiery enchant cant be used in instances though

it breaks sheep ...rendering it into the pvp only category.

Zuberi
02-05-2005, 02:01 PM
1) Fiery enchant can easily be used in instances. It's not AE. It only breaks sheep if you hit a sheeped mob, which is just stupid. Fiery procs more than any other enchant (ranging from 40-50% with slow weapons to 20%ish with fast ones) and ignore armor, though a 10% resist is common.

2) Icy's terrible. The effect lasts for 5 seconds and it almost never procs.

3) I'm a big crusader fan. It procs very often (not as much as fiery, but a lot), especially with an arcanite reaper + MS/whirlwind/windfury. The heal is minor, but from what I hear it's better than lifesteal. +200 DPS for me is huge-- I'm not sure if +100 for a rogue is worth it, though.

4) +damage is pretty unspectacular unless it's on a quick 1h rogue dagger for ambush or some such.

Shamiko
02-05-2005, 05:49 PM
I'm a warrior, so...no neato glow enchants for me.

<3 weapon chain.

moto
02-05-2005, 05:54 PM
+100 Strength is 15 DPS exactly. If a 75 point heal and the 'chance' to gain another 15 DPS at some point during the fight is worth the possibility of being disarmed then i say go for it!

Blacktastic
02-05-2005, 06:10 PM
Disarm can't be that devastating. It only lasts 10 secs without talents and it has a 30 second cooldown. My strategy during beta was to always keep my guy hamstrung so that if I do get disarmed, I would atleast be able to keep my distance until it wore off.

Xzan
02-05-2005, 06:35 PM
Disarm can't be that devastating. It only lasts 10 secs without talents and it has a 30 second cooldown. My strategy during beta was to always keep my guy hamstrung so that if I do get disarmed, I would atleast be able to keep my distance until it wore off.

Warrior version has a 1 minute cooldown and rogue version goes off a parry, and it is devastating. A disarm can totally change the fight. The first thing I do against warriors and rogues with "disarm me" glowing beacons is disarm.

Keeping your opponent hamstrung so you can run away isn't an option, a warrior could just hamstring/piercing howl you back and you can't run away, a rogue can sprint.

Best to use the weaponchain imo.

moto
02-05-2005, 06:43 PM
Disarm can't be that devastating. It only lasts 10 secs without talents and it has a 30 second cooldown. My strategy during beta was to always keep my guy hamstrung so that if I do get disarmed, I would atleast be able to keep my distance until it wore off.

If you're fighting any warrior with half a brain you'll be snared the entire fight. 10 seconds not that devastating? Depending on the speed of your weapon that's like missing 3 swings in a fight that usually ends up being very close. Sounds pretty important to me.

Oda
02-05-2005, 08:17 PM
How about the Unholy enchant, is it any good ?
Some accurate numbers on the amount it reduces melee damage would be great, if anyone took his time in testing this 8)

Protagonist
02-06-2005, 10:45 AM
1) Fiery enchant can easily be used in instances. It's not AE. It only breaks sheep if you hit a sheeped mob, which is just stupid. Fiery procs more than any other enchant (ranging from 40-50% with slow weapons to 20%ish with fast ones) and ignore armor, though a 10% resist is common.

Actually, it is an AE and it does break Sheep. I would never put it on a weapon for that reason alone.

wargh
02-07-2005, 06:54 AM
If its hard to decide between crusader enchantment and weapon chain maybe getting this weapon + weapon chain would be a good idea:

http://www.thottbot.com/?i=26058

with these purple gloves that replace the weapon chain you could even put a different enchantment on it. + the str boost lasts longer, its more str, and the heal is better.

what do you think about it?

SYNthZ
02-07-2005, 11:40 AM
you mean these gloves

http://www.thottbot.com/?i=24809

Why not (as a warrior) have two doomsaws
PvP : Chain
PvE : Crusader

??
Do enough UBRS so getting multiple doomsaws is fine and dandy.


BTW: WTB Epic Plate Gloves PST :P

Dashiva
02-07-2005, 11:48 AM
Actually, it is an AE and it does break Sheep. I would never put it on a weapon for that reason alone.

Fiery Enchant is not AE.


Why not (as a warrior) have two doomsaws
PvP : Chain
PvE : Crusader

Yes!

Protagonist
02-07-2005, 12:45 PM
I am thinking of the quest reward enchantment: http://thottbot.com/?i=4478 , which a lot of people end up using and wonder why sheep keeps breaking =)

So nvm.

shatner3
02-08-2005, 07:56 AM
so what's the opinion for rogue enchants?

Lifesteal > Crusader? or what

Anonymous
02-09-2005, 05:13 AM
hehe, good luck hamstringing the guy when you have to have a melee weapon equiped to do that, smart ass. Guess what: you dont, because he just disarmed you.

Chain or non-disarm gauntlets is a must.

Anonymous
02-09-2005, 10:46 AM
hehe, good luck hamstringing the guy when you have to have a melee weapon equiped to do that, smart ass. Guess what: you dont, because he just disarmed you.

Chain or non-disarm gauntlets is a must.

Okay, i apologize you said you keep your guy hamstrung, that might work, but i won't relay on it.

I can usually disarm you after the same amount of swings that you need to build rage for hamstring. so who ever is faster , huh? ;)

Firecrak
02-09-2005, 11:53 AM
Or you could just charge and disarm on next swing, its not that hard.

Olon97
02-09-2005, 12:32 PM
How about the Unholy enchant, is it any good ?
Some accurate numbers on the amount it reduces melee damage would be great, if anyone took his time in testing this 8)

Unholy has this effect: http://www.thottbot.com/index.cgi?k=726 for 12 seconds. When applied to multiple trash mobs at once (ex. tank keeping aggro on himself with a fast weapon), it actually mitigates a reasonable amount of damage over time. If a warlock casts a regular curse of weakness, the two effects stack.

Given the choice, I would take crusader any day, however.

Scorch
02-09-2005, 02:29 PM
Unholy has this effect: http://www.thottbot.com/index.cgi?k=726 for 12 seconds. When applied to multiple trash mobs at once (ex. tank keeping aggro on himself with a fast weapon), it actually mitigates a reasonable amount of damage over time. If a warlock casts a regular curse of weakness, the two effects stack.

Given the choice, I would take crusader any day, however.

Unholy enchant looks too damn cool.

That is all.

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