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Hellhammer
02-01-2005, 03:53 PM
I am looking for all kinds of input. I more than welcome criticism and I encourage everyone to tell me what they think of this build I am trying to make.

Ok, I am a PvP minded person.. especially in a 1v1 sense. I am very unsatisfied with the Fury line as it stands for PvP and I am sticking with my Mortal Strike build, but I am also trying to be more useful in groups.

Enter the build:

Fury Mastery
Cruelty Rank 5
Fury Total: 5

Protection Mastery
Shield Specialization Rank 5
Improved Bloodrage Rank 2
Toughness Rank 5
Last Stand Rank 1
Improved Revenge Rank 2
Protection Total: 15

Arms Mastery
Deflection Rank 5
Improved Rend Rank 3
Improved Charge Rank 2
Tactical Mastery Rank 5
Improved Overpower Rank 2
Deep Wounds Rank 3
Two-Handed Weapon Specialization Rank 5
Impale Rank 2
Sweeping Strikes Rank 1
Improved Hamstring Rank 2
Mortal Strike Rank 1
Arms Total: 31

Level Required: 60

Okay, that is the build I am thinking of trying to create. The arms part of the build is fairly normal and there isn't anything too out of the ordinary. I wanted to keep the 5 points in Cruelty because the 5% greater chance to critical is just too awesome to pass up.

Now, the part which I am torn on is whether I should continue down the Fury line and get Enrage (which is where I am headed) or should I ditch that and just go for some of the protection talents. Last Stand is an amazing talent and beefing armor by 10% is a very cool talent as well.

As I said, all comments welcome.

Hellhammer <Exile>
Warrior lvl 55
Mal'Ganis

Matkun
02-01-2005, 04:18 PM
Enrage completely trumps anything in Protection tree.

40% damage increase after being victim of crit hit, that's amazing. For Soloing, I get crit hit every fight, which gives me a 40% damage increase for atleast 1/3rd to 1/4th of the fight.

Tanking in Instances, that will be even more, since you will be getting crit hit almost all the time due to the numbers of monsters you are fighting at once.

10% armor increase does not give you 10% damage reduction, due to the diminishing returns on armor. Dependent on whether you use shield or not, 10% more armor only gives about 2-3% reduction in damage taken.

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