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View Full Version : Arena Unitframes (Linked party layout)



N00bZXI
05-26-2007, 09:00 PM
http://img151.imageshack.us/my.php?image=arenaunitframesco7.jpg

http://forums.nurfed.com/downloads.php?do=file&id=28

Description
These are minimalistic unitframes with a linked party layout.

These will display:

Name
Health current/max
Health percent
Health Missing
Mana current/max
Mana percent
4 debuffs for party, 40 debuffs for target
Target's target
Party targets

These will not display:

Party buffs (Just target the party member)
Party pets
Unit level
Unit race
Unit class (Name is colored by class)

IMPORTANT:
Do NOT move the party unitframes or they'll stop anchoring to where they should be for a linked party. I need to find out how to disable dragging altogether for them. If you moved them, mouse over the frames, and run /script GetMouseFocus():SetUserPlaced(false) and they should reset.

dodgerslim
05-26-2007, 09:09 PM
http://img151.imageshack.us/my.php?image=arenaunitframesco7.jpg

http://forums.nurfed.com/downloads.php?do=file&id=29

Description
These are minimalistic unitframes with a linked party layout.

These will display:

Name
Health current/max
Health percent
Health Missing
Mana current/max
Mana percent
4 debuffs for party, 40 debuffs for target
Target's target
Party targets

These will not display:

Party buffs (Just target the party member)
Party pets
Unit level
Unit race
Unit class (Name is colored by class)

IMPORTANT:
Do NOT move the party unitframes or they'll stop anchoring to where they should be for a linked party. I need to find out how to disable dragging altogether for them.

CHEERS MATE!!!

Everwaken
05-26-2007, 10:07 PM
OMG TY!

Can't wait until we see more layouts with linked party frames :)

N00bZXI
05-26-2007, 11:41 PM
edit: This has been fixed and the fix uploaded.

dodgerslim
05-27-2007, 01:35 AM
edit: This has been fixed and the fix uploaded.

Yeah but not thru moderation queue yet :P

evilhyde
05-27-2007, 01:45 AM
Wow nice mate, gonna have to try them today ;)

/target N00bZXI
/cheer
/bow

N00bZXI
05-27-2007, 01:53 AM
Party targets, party debuffs, and target debuffs shifted around a bit and won't overlap anymore.

Uploading..

Thorrkin
05-27-2007, 02:26 AM
Awesome job, thanks a lot !

ewok
05-27-2007, 03:21 AM
Wont let me download?

evilhyde
05-27-2007, 05:49 AM
Wont let me download?

Wait until it has been approved by Tiv.

ewok
05-27-2007, 06:25 PM
ERROR: File not found.

N00bZXI
05-27-2007, 07:30 PM
File disappeared for some reason. Re-uploading.

Tivoli
05-27-2007, 07:36 PM
It's fixed, just re upload. Are you not able to add the picture to your upload?

N00bZXI
05-28-2007, 01:38 AM
It's fixed, just re upload. Are you not able to add the picture to your upload?

Previously didn't find where to add it. Adding now.

evilhyde
05-28-2007, 05:17 AM
2 questions:

1. Is it right that my playerframe is over the party frames, what means I can only target myself ?

2. how to scale them properly so everything fits where it should ? (editing the .lua maybe)

greetings

N00bZXI
05-30-2007, 03:56 PM
2 questions:

1. Is it right that my playerframe is over the party frames, what means I can only target myself ?

2. how to scale them properly so everything fits where it should ? (editing the .lua maybe)

greetings

1: No. I'm not having this problem with mine.

2: The should already be scaled properly

Are you using 2.0 Nurfed by any chance? These won't work with it.

moxxy
05-30-2007, 06:34 PM
is it at all possible to remove the exp bar (redundant considering these frames are designed with arena in mind) and not have the party and player linked, but purely the partyon its own if possible.

N00bZXI
05-30-2007, 07:05 PM
For the xpbar, you'd simply delete it from layout and lower the size of the playerframe. I specifically made this easy to implement so I wouldn't have to waste time once my priest hit 70 ;)

For making the party linked but not linked to the player, that'd be a little more complicated, but still fairly easy. You'd have to change the OnEvent script's height formula and move the script to party1.

Tivoli
05-30-2007, 08:03 PM
You could script it and add the PLAYER_LOGIN event and just hide and resize if the player is 70 ;). Just to give you more to play with ^^.

evilhyde
05-31-2007, 05:38 AM
1: No. I'm not having this problem with mine.

2: The should already be scaled properly

Are you using 2.0 Nurfed by any chance? These won't work with it.

No I'm using the latest version the one from the google.code.
After Importing the frames are too small for my screen so, unlocking and mousewheeling after everything fits, but than the "PlayerFrame" is over the "PartyFrames" I don't know why, but I'm going to test it again these days .

halohalo
06-02-2007, 01:08 PM
Thanks for making this great layout. I have a few requests tho if that isn't asking too much :P

1. Is it possible to make the background of the frames changes color based on the class ?

2. Standard colors for the player,focus,target frame.

3. Adding a 2D portrait to each frame.

I believe this is one of the best pvp unitframes out there :) Thanks again for making it.

evilhyde
06-03-2007, 03:04 AM
I have some strange issues... :(
After importing the frames everything works fine, but after the first combat is over partyframe 1,3 & 4 make me target myself.
Exept for party frame 2 works great.

So is there a way to completely reset my unitframes and anchor points ?

I run /run NURFED_FRAMES=nil but the problems stayed.

help would be appreciated because those frames kick ass and I'd love to use them myself

edit: Ok on my warlock they work perfect. I think I'll copy the SavedVariables over to my pally^^
edit2: Ok now it works like a charm !! I did the following if someone is interested in my problems :P

1. /run NURFED_FRAMES= {}
2. /console reloadui
3. /run NURFED_FRAMES=nil
4. see step2.
5. /script import()
6. HAPPY SMILE ;)

N00bZXI
06-05-2007, 07:56 PM
Thanks for making this great layout. I have a few requests tho if that isn't asking too much :P

1. Is it possible to make the background of the frames changes color based on the class ?

2. Standard colors for the player,focus,target frame.

3. Adding a 2D portrait to each frame.

I believe this is one of the best pvp unitframes out there :) Thanks again for making it.

1: Impossible with the current background setup (would require a complete recode). The frames themselves have no background, only the playerframe does, and it's resized according to a formula.

2: ^

3: Add it to the Nurfed_default template, and resize everything else, and it'll be added to all the frames.

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