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Thaurdruk
01-25-2005, 12:54 PM
Hello,

Today I thought I would take the time and post my Talent spec as it is currently at this point and time with my hunter. I recieve daily tells asking for it so I thought I would just post it up here and get it out of the way once and for all so I could be done with it :).

I am currently a Agility based hunter which means i'll take agility even over stamina reguardless of weather its a major or minor upgrade to my base agility. Some question this but I go with the idea that i'm never going to get hit so work with me people ^_^ .

So the glass canons Talent Spec.

Marksmen

5 - Improved Concussive Shot
5 - Efficency
5 - Improved Hunters Mark
5 - Leathal Shots
1 - Aim Shot
2 - Improved Arcane
2 - Barrage
5 - Mortal Shots
1 - Scatter Shot
3 - Hawkeye
5 - Ranged Weapon Spec.
1 - Trueshot Aura

40 Total

Beast Mastery

5 - Improved Aspect Hawk
5 - Endurance
1 - Beast Swiftness

11 Total

I currently have 1010 Ranged Attack power and do a average of 250 dps to a single target not counting my pet.

Reading from the character menu I currently have

261 agility
300 ranged power
1010 AP (after hunters mark)
260-334 damage which balances out to 134.5 dps as shown on the menu

My crit varies depending on what gear I use but when go for max output and the best damage after potions etc. I do upwards in the range of 35%+ chance to crit currently though with these exact numbers im looking at some where in the range of 28.9 after the gear bonuses. I won't bother posting my gear as it isn't really needed in this post, but I hope you understand how much of a dps factor a hunter can be in any environment. Using the nurfed dps caculator I do a steady 250-275 dps. My biggest hits range from 2200-2600 single target using Aimshot. I have seen 2700+ but in rare situations.

I pretty much don't lose 1on1 unless i'm flat out jumped and the hunter has many "oh shit" buttons so even if the character is there are multiple ways out of such events. I pretty much kite mana classes while doting them until they don't have any mana and snare/ stagger insta cast abilities while keeping the ranged damage going through out the fight. Flashing your aspects while using propers snares and stuns against any enemy pretty much turns out in the hunter winning the battle. As long as you play with your heads up and are able to run crafty circles around your targets to confuse them you will be a succesful pvper.

If you have any questions please ask. Keep in mind I hate typing and there are probably 100's of typo's so work with me =P

Palmen
01-25-2005, 01:41 PM
wOOt :D

Thx alot fot the info :D, i was starting to think that ther wher no hunters on this (or any other) forum :D.

Scorch
01-25-2005, 04:12 PM
Your post is way too nice Thaurdrak. It should be a grumpy old man post like my druid one. DAMN KIDS STOP PESTERING ME ABOUT MY BUILD AND GET THE HELL OFF MY LAWN

Thaurdruk
01-25-2005, 05:38 PM
/nod

Arog
01-25-2005, 10:25 PM
I notice you've taken bestial swiftness, is that because you want your pet to be able to keep up with pretty much any player, or primarily for PvE? Also, the 5 points in endurance would be to give you access to swiftness, right?

I was going to make a pure marksman build like that, but was told it wouldn't be effective without improved wingclip. I've specced with

5 precision
3 lightning reflexes
5 improved wingclip
1 deterrence

to give myself a higher irritation factor in melee, and only taken

5 improved aspect hawk

in beast mastery.

As I said, I'd like a pure marksman build with no melee focus at all, but I was told many times I'd be a sitting duck. How've you found it keeping out of melee range, or if they manage to get in close?

Thaurdruk
01-26-2005, 09:00 AM
my build is as pure as you can get. The points spent int he improved dots are basically worthless cause of the minor damage increase for 5 talent points.

40 points in is the best you can do for your dollar.

I thought about the improved wingclip and such that you did. But the DPS gained from your pet is far to important in pvp.. (not pve) pve the mobs don't run :x

Arog
01-26-2005, 10:34 AM
Cool.

I'll give mine a try and see how it goes, its only 1g to respec anyway. Otherwise I'll go back to my original template design, which was pretty much identical to yours.

Blacktastic
01-26-2005, 11:12 AM
Is trueshot really necessary? I've heard its pretty lousy for a 31 pt talent

MCK
01-26-2005, 01:57 PM
first of all nice post ! :)

i'm still abit conserned about the extra points in beast mastery...

some classes in pvp like mage, priest, druid they can easy fear, pollymorph or entangle your pet... making it quite useless.

any experiences or comments on this?

Murdock
01-27-2005, 06:34 AM
Seems strange not getting Counterattack on a PvP server. Going AGI over STA is even weirder.

fj0tt
01-27-2005, 07:55 AM
Great post Thaurdruk.

I thought these boards just involved discussing rouges, mages, priests and warriors but now I see there's room for some hunter love too.

I have some more general hunter Q's that I would like some experienced high lvl hunter too answer:

1. How does a hunter compare to mages, rouges or other dps classes when going trough high end instances and raids?

2. Are hunters wanted at all or are they just for soloing?

3. What pet do you prefer and why?

Well, thats it.. For now atleast..

Kazmir
01-27-2005, 08:10 AM
Hunters aren't exactly a priority target in group pvp, hence the agi build. Don't really need sta for instances either. Agi or Sta build becomes a moot point once you get the beaststalker/giantstalker sets anyways, both sets have plenty of both.
I had imp. wing clip for a long time too , don't miss it at all.

Kazmir
01-27-2005, 08:33 AM
1. How does a hunter compare to mages, rouges or other dps classes when going trough high end instances and raids?

2. Are hunters wanted at all or are they just for soloing?
1. Hunters have the best sustained dps. Rogue and especially mages can put out huge burst dps, but in long fights (e.g. patrol adds, I know this shouldn't happen but it still does sometimes) mages run out of mana or end up drawing too much aggro and die real quick. Rogues die very quickly too if they overaggro, hunters on the other hand have a few tools to get rid of the aggro and keep dishing out their dps. Hunters are more of a jack of all trades class though.

2. Personally I have no problems getting into raids or even 5 man crawls through scholo/strat/lbrs. But that's mainly because raid leaders know me and my play style. Hunters are the biggest population group on most if not all servers, so the overall number of stupid people playing the class is quite large and people get the impression that hunters suck because many hunters don't know how to play their class.

fj0tt
01-28-2005, 05:29 AM
1. Hunters have the best sustained dps. Rogue and especially mages can put out huge burst dps, but in long fights (e.g. patrol adds, I know this shouldn't happen but it still does sometimes) mages run out of mana or end up drawing too much aggro and die real quick. Rogues die very quickly too if they overaggro, hunters on the other hand have a few tools to get rid of the aggro and keep dishing out their dps. Hunters are more of a jack of all trades class though.

2. Personally I have no problems getting into raids or even 5 man crawls through scholo/strat/lbrs. But that's mainly because raid leaders know me and my play style. Hunters are the biggest population group on most if not all servers, so the overall number of stupid people playing the class is quite large and people get the impression that hunters suck because many hunters don't know how to play their class.

Thats cool and all, but do hunters have anything else going for them other than sustained dps? Something that makes parties choose a hunter over a mage or rouge.

How does hunters manage pulling? Can anyone with a gun pull just as good as a hunter?

And CC, can Hunters handle adds in a satisfying way with their pets or any other way?

Sorry for all the questions but im just interested in the hunter and what they can do at the higher levels.

Kazmir
01-28-2005, 08:10 AM
All of your questions are discussed in length in this thread:
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-general&t=1072005&s=new&tmp=1#new

Basically it comes down to playing smart, having people know you can play and you won't have problems finding a group/raid.

Thaurdruk
01-31-2005, 12:43 PM
The imp Wing Clip is something I'v been thinking about as of late.. After haveing a short discussion with dal over some of the possibilites and growth points of the hunter that came into consideration.. The ability to spam it and have the 20% chance of emobilizing a target is Technically another "oh shit" button for the hunter.. Mind you that you basically have to sit there and take a small beating from a melee class BUT 20% chance to proc is pretty good.

Think of having the option to spam concusivie until it procs..

Yes its simply amazing.. Can't compare it cause of the situational use of the two abilities but still the outcome is generally the same..

Also touching note on the 1 point into TS aura. Realisitcally for the point dump that you put into the tree you can't say its worth it your right. But with my current build I can't find a better place to invest 1 more point the is better then the 65 AP I get from the 1 point I spend. Cause nothing compares. I mean if you can think of a better one that is better then it then i'll take it into consideration even if you have a theory i'll listen just cause I'd really like a better point spent but at this point I can't find one :)

Its also rather disapointing compared to other classes. If anything trueshot and aimshot should have there spots switched on the tree. To me that would be a better reward for investing your points in the tree. Atleast a spell Equel would be nice.

Now to touch light on the pet spec for the swiftness the DPS added by your pet shouldn't go over looked and you should make sure you always have it available. Make sure you have the top lvl abilites cause it really matters in your high end pvp situations. If a mage wants to poly my pet instead of me so be it.. He can't poly Pyro combo me.. Which in the end is more imporant and is fine by me i'll take the points invested just for that alone. And if a druid is dumb enough to entangle my pet then gg to him cause thats the only chance he had of killing me. Being able to get inside the 8 yard min range of my of my weapon and staying out of range of my melee is gg for a hunter against a druid.

Arog
02-02-2005, 08:06 AM
After thinking about it, this is pretty much the template I think I'll run with:


Saved Template

Class: Hunter
Level: 60


--------------------------------------------------------------------------------

Beast Mastery Talents (5 points)


Improved Aspect of the Hawk - 5/5 points
Increases the Ranged Attack Power bonus of your Aspect of the Hawk by 20%.



Marksmanship Talents (36 points)


Improved Concussive Shot - 5/5 points
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.


Efficiency - 5/5 points
Reduces the Mana cost of your Shots and Stings by 10%.


Improved Hunter's Mark - 5/5 points
Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.


Lethal Shots - 5/5 points
Increases your critical strike chance with ranged weapons by 5%.


Aimed Shot - 1/1 point
An aimed shot that increases ranged damage by 70.


Mortal Shots - 5/5 points
Increases your ranged weapon critical strike damage bonus by 50%.


Scatter Shot - 1/1 point
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.


Hawk Eye - 3/3 points
Increases the range of your ranged weapons by 6 yards.


Ranged Weapon Specialization - 5/5 points
Increases the damage you deal with ranged weapons by 5%.


Trueshot Aura - 1/1 point
Increases the Ranged and Melee Attack Power of party members within 30 yards by 30.



Survival Talents (10 points)


Precision - 5/5 points
Increases your chance to hit with melee weapons by 5%.


Improved Wing Clip - 5/5 points
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.


See how it goes, with dex equipment and stam enchantments (being an enchanter they're easy to get ^_^)

Laje
02-02-2005, 11:01 PM
I was thinking of a similar build but be able to keep (hopefully) the damage and imp wingclip.

Beast Mastery Talents (5 points)


Improved Aspect of the Hawk - 5/5 points
Increases the Ranged Attack Power bonus of your Aspect of the Hawk by 20%.




Marksmanship Talents (36 points)


Improved Concussive Shot - 5/5 points
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.


Lethal Shots - 5/5 points
Increases your critical strike chance with ranged weapons by 5%.


Improved Hunter's Mark - 5/5 points
Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.


Aimed Shot - 1/1 point
An aimed shot that increases ranged damage by 70.


Barrage - 2/2 points
Increases the damage done by your Multi-Shot and Volley spells by 10%.


Mortal Shots - 5/5 points
Increases your ranged weapon critical strike damage bonus by 50%.


Improved Serpent Sting - 3/5 points
Increases the damage done by your Serpent Sting by 6%.


Hawk Eye - 3/3 points
Increases the range of your ranged weapons by 6 yards.


Scatter Shot - 1/1 point
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.


Ranged Weapon Specialization - 5/5 points
Increases the damage you deal with ranged weapons by 5%.


Trueshot Aura - 1/1 point
Increases the Ranged and Melee Attack Power of party members within 30 yards by 30.




Survival Talents (10 points)


Precision - 5/5 points
Increases your chance to hit with melee weapons by 5%.


Improved Wing Clip - 5/5 points
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.


Now I wasnt really sure about scatter shot and Barrage points. I want a pvp build and was wondering if scatter is even useful? Same thing with barrage, I am only lvl 33 so I might not have it yet but what is considered volley? Is it a skill?

Basically the sacrifice is the dmg with serpent sting. And the whole running outside pet. For me I dont usually find people attacking my pet, usually if they do they lose. So I would rather have it in dmg I can do.

Let me know what you guys think. I have never been a real high level hunter so I am pretty inexperienced.

kolun
02-06-2005, 11:06 AM
Thaurdruk, thank you for your nice post.

After red it I started to dreaming about the hunter.

Pls clarify some...

First. 5 - Efficency. Will I be "out of mana" without this talent at any level?

Second. 2 - Improved Arcane. Is arcane shot really useful? crap damage + fast crap damage = crap DPS.

Third. 1 - Trueshot Aura. Is this totally used?

What do you think about this:


Marksmanship Talents (29 points, only nice talents)

Improved Concussive Shot - 5/5 points
Lethal Shots - 5/5 points
Improved Hunter's Mark - 3/5 points
Aimed Shot - 1/1 point
Barrage - 2/2 points
Mortal Shots - 5/5 points
Scatter Shot - 1/1 point
Hawk Eye - 3/3 points
Ranged Weapon Specialization - 4/5 points

Other points can be used by other tree. For example:

Survival Talents (22 points)

Precision - 5/5 points
Entrapment - 5/5 points
Improved Wing Clip - 2/5 points
Improved Immolation Trap - 5/5 points
Improved Freezing Trap - 3/3 points
Improved Frost Trap - 2/2 points

As a sum we make nice damage dialer and trapper.

SandDemon
02-10-2005, 04:17 PM
Anyone tried out a Survival build? Seriously, traps/melee based but obviously still used range? Asked a few level 60 hunters, some said it could be possible....anyone? :shock:

keboman
02-13-2005, 09:37 PM
Class: Hunter
Level: 60


Beast Mastery Talents (0 points)

# None


Marksmanship Talents (30 points)

# Improved Concussive Shot - 5/5 points
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.

# Improved Hunter's Mark - 4/5 points
Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 12%.

# Lethal Shots - 5/5 points
Increases your critical strike chance with ranged weapons by 5%.

# Aimed Shot - 1/1 point
An aimed shot that increases ranged damage by 70.

# Barrage - 2/2 points
Increases the damage done by your Multi-Shot and Volley spells by 10%.

# Mortal Shots - 5/5 points
Increases your ranged weapon critical strike damage bonus by 50%.

# Hawk Eye - 3/3 points
Increases the range of your ranged weapons by 6 yards.

# Scatter Shot - 1/1 point
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.

# Ranged Weapon Specialization - 4/5 points
Increases the damage you deal with ranged weapons by 4%.



Survival Talents (21 points)

# Precision - 5/5 points
Increases your chance to hit with melee weapons by 5%.

# Improved Wing Clip - 5/5 points
Gives your Wing Clip ability a 20% chance to immobilize the target for 5 seconds.

# Entrapment - 2/5 points
Gives your Immolation Trap, Frost Trap, and Explosive Trap a 10% chance to entrap the target, preventing them from moving for 5 seconds.

# Lightning Reflexes - 3/3 points
Increases your Dodge chance by 3%.

# Deterrence - 1/1 point
When activated, increases your Dodge and Parry chance by 25% for 10 seconds.

# Deflection - 1/5 point
Increases your Parry chance by 1%.

# Improved Freezing Trap - 3/3 points
Increases the duration of your Freezing Trap by 6 seconds.

# Counterattack - 1/1 point
A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 seconds. Counterattack cannot be blocked, dodged, or parried.

My planned PVP build

SandDemon
02-14-2005, 11:54 AM
I was thinking something along the lines of this:

Improved Concussive Shot Rank 5
Marksmanship Total: 5

Precision Rank 5
Entrapment Rank 5
Lightning Reflexes Rank 3
Improved Wing Clip Rank 5
Improved Immolation Trap Rank 5
Deterrence Rank 1
Improved Freezing Trap Rank 3
Deflection Rank 3
Savage Strikes Rank 5
Counterattack Rank 1
Improved Explosive Trap Rank 2
Survival Total: 38

Improved Aspect of the Hawk Rank 5
Improved Aspect of the Monkey Rank 3
Beast Mastery Total: 8

Super freezing/immo/explosive trap, super tanking ability (improved aspect of monkey, lightning reflexes, deterrance, counterattack), and the staple wingclip/concussion.

What do you guys think?

Landogarner
02-14-2005, 02:57 PM
I'm playing with a 27 beast 24 mark build that is centered around a specific type of pet. Time will tell how well it performs in PvP but it should be fun to play.

Arog
02-15-2005, 08:09 AM
On several servers one of the more popular tempaltes is 30 BM/21 Marks. So it should be theoretically viable to do a 27 BM build. Hell, I always say that almost any template is viable provided you know how to play it. It only costs a few gold to change the whole thing anyway, so give it a shot.

UFTimmy
02-21-2005, 01:52 PM
How do you guys feel you do in PvP? 1v1? Group?

I'm levelling up a hunter alt and I'm just curious.

Landogarner
02-21-2005, 04:48 PM
20/31 pve
4/31/16 pvp

keboman
02-22-2005, 01:58 PM
Is there a better combination of gear right now than Eye of Rend, True Aim Gauntlets, Infernal Trickster leggings, and the rest Beaststalker?

Kazmir
02-23-2005, 09:07 AM
Unless I was fed some horrible misinformation, + skill does absolutely nothing in PvP (otherwise low lvls wouldn't be able to hit you). So Trueaim and Trickster are horrible choices.
I'm going with a mix of blues/BS/stam greens. With blues I'm looking for +stam and +crit/+attack power.

Gloves: BS or http://thottbot.com/?i=3668
Legs: BS or http://thottbot.com/?i=16548 or green +19 monkey
I chose Crown of Tyranny http://thottbot.com/?i=18613 over the Eye. <3 stam.

Landogarner
02-23-2005, 09:09 AM
Eye > stam
Even my warrior uses the eye over a plate item in pvp.

Kazmir
02-23-2005, 09:45 AM
Eh your warrior should find someone to make him http://thottbot.com/?i=26925
Besides, by your logic a hunter (and warrior?) should wear stormshroud/devilsaur leather, eh? Why limit +crit to the hat?

Landogarner
02-23-2005, 09:51 AM
Ummm yes. I have a set of crit gear that I wear for PvP. Killiing someone faster > lasting longer, in PvP. You realize we are talking about pvp right? For pve going for stamina is fine though I would still go for agi + crit because as a hunter your goal is to rarely get hit. So if you kill faster your chances of getting hit go way down.

If you can get that aimed shot crit the first time and drop a mage or priest that much quicker you are doing your group a hell of a lot more benefit than getting more stamina so you can stay alive for 30 more seconds.

ivo
02-23-2005, 10:02 AM
i agree, its so lovely to crit an aimed shot and just really blast bout half hp off a mage or more(depends...) im currently on mostly agi because the constant damage flow and the crits are really cewl in both pve and pvp

keboman
02-23-2005, 02:44 PM
So +skill doesn't work in PVP.. I thought for sure +16 bows would be pretty nice. ;(

partoN
02-24-2005, 10:42 AM
Ok, I'm gonna come with a really rare build here... a 29/22/0 build...
Mainly for PvP. Cause most of the players don't care about the pet at all.


Beast Mastery Talents (29 points)

Endurance Training - 5/5 points
Increases the Health of your pets by 10%.

Improved Aspect of the Hawk - 5/5 points
Increases the Ranged Attack Power bonus of your Aspect of the Hawk by 20%.

Bestial Swiftness - 1/1 points
Increases the outdoor movement speed of your pets by 30%.

Unleashed Fury - 5/5 points
Increases the damage done by your pets by 10%.

Ferocity - 5/5 points
Increases the critical strike chance of your pets by 15%.

Thick Hide - 4/5 points
Increases the Armor rating of your pets by 8%.

Frenzy - 4/5 points
Gives your pet a 80% chance to gain a 30% attack speed increase for 8 seconds after dealing a critical strike.



Marksmanship Talents (22 points)

Improved Concussive Shot - 5/5 points
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.

Efficiency - 2/5 points
Reduces the Mana cost of your Shots and Stings by 4%.

Lethal Shots - 5/5 points
Increases your critical strike chance with ranged weapons by 5%.

Aimed Shot - 1/1 points
An aimed shot that increases ranged damage by 70.

Barrage - 2/2 points
Increases the damage done by your Multi-Shot and Volley spells by 10%.

Mortal Shots - 5/5 points
Increases your ranged weapon critical strike damage bonus by 50%.

Hawk Eye - 2/3 points
Increases the range of your ranged weapons by 4 yards.

Comments?

Kazmir
02-24-2005, 11:13 AM
I't's really not that rare. Remove 1 point in Frenzy and use it to get Scatter Shot for solo PvP. Using 28/23/0 myself.

Anonymous
02-24-2005, 11:19 AM
I do not really know alot about hunters, but to all you guys that think about this "they ignore my per so much"

There IS a reason behind this. I did some teting with a friend and a Level 22 Warrior can easily beat a Level 34+ Pet without breaking a sweat.

Well, ofcourse some of these tigers can hurt and an xtra body that delivers some dmg is neat, but i do not really think that there will be a build where the pet can really make a difference.

I'd skill my traps some more to kite or something.

But, you know, like i have a clue.

Arog
02-25-2005, 07:41 AM
Traps can only be used out of combat. So, like, no.

Valid argument though regarding the pet. Was the pet trained properly, and did he have 29 points in BM? The talent points give the pet a huge boost - the way I always looked at it is that Me + Pet = 1.5 players.

With BM spec - pet = .75, me = .75
without BM spec, me = 1.0, pet = 0.5

So if that pet was NOT specced, then I'd say "pfft, I coulda told you that". If it was specced, then I'd say "Interesting, I'll check that out, maybe a waste of time after all"

Jumai
02-26-2005, 12:53 AM
feign death = out of combat. You can trap whenever you want.

Athrun
02-28-2005, 08:30 AM
Hey Thaurdruk, i´m following your exact build, and i was wondering, i´m level 13 now, and which kind of pet compliments the talent build the best?
thanks for your post of your build :)

keboman
03-01-2005, 08:33 AM
I'm trying to figure what weaknesses a hunter has in PVP. I can beat everything my level with ease, even rogues if they get the drop on me. Hardest thing I've ever fought is a mage and even that isn't very tough. I love this guy so far.. level 35 and I take out level 40s for fun ;-D I mean, sure we have weaknesses but the same ones as other classes.. and we have ways to work around them.

UFTimmy
03-01-2005, 02:17 PM
I'm trying to figure what weaknesses a hunter has in PVP. I can beat everything my level with ease, even rogues if they get the drop on me. Hardest thing I've ever fought is a mage and even that isn't very tough. I love this guy so far.. level 35 and I take out level 40s for fun ;-D I mean, sure we have weaknesses but the same ones as other classes.. and we have ways to work around them.

You must have fought some very weak Rogues. As a Rogue hunters were my easiest and my most difficult fight, depending on who got the jump. I took out a +7 hunter, and never lost more than a quarter of my health against any hunter if I got the drop.

But if the hunter got the drop I never made it to melee range.

keboman
03-01-2005, 02:33 PM
Well, generally I just scatter shot when I break from the chain stun (being an orc might help with this), run FD, trap, kite and once concussion shot procs I hit rapid fire and let the 120+ dps go to work.

UFTimmy
03-01-2005, 06:02 PM
Well, generally I just scatter shot when I break from the chain stun (being an orc might help with this), run FD, trap, kite and once concussion shot procs I hit rapid fire and let the 120+ dps go to work.

A good Rogue will use crippling poison (even a bad one). I just don't see how a hunter can beat a good Rogue if the Rogue gets the jump. A Rogue is built for melee, a Hunter is not.

Not trying to be a jerk, I've actually recently dropped my Rogue and picked up a Hunter.

keboman
03-01-2005, 07:22 PM
I dunno, I've had pretty good luck wingclipping, scattershotting, getting some distance than concussive shotting.. FD to drop combo points and half the time they're lost. I'm sure you could beat me since I've just been fighting alliance ;)

jpwstreck
03-15-2005, 06:56 AM
is scatter shot any good?
in what situations could one use it?

keboman
03-15-2005, 01:03 PM
Spell interrupt, escape tool, baking cookies.

Ralrra
03-15-2005, 03:02 PM
is scatter shot any good?
in what situations could one use it?

Scatter shot is one of the most valuable skills you can get. It works at close range (even the dead range), stuns them for a short time (so it works like a spell interrupt), and even does semi-decent damage.

Ticket
03-16-2005, 05:06 AM
Okey I will try and share my thought about a hunter, dont have a lvl 60 Hunter myself, but Ive studied it quite some time (spare time in school with 24/7 access to a computer :D )

This build is PvP primary:

Marksmanship Mastery

Improved Concussive Shot Rank 5
Improved Hunter's Mark OR Improved Arcane Shot Rank 5
Lethal Shots Rank 5
Aimed Shot Rank 1
Mortal Shots Rank 5
Scatter Shot Rank 1
Hawk Eye Rank 3
Ranged Weapon Specialization Rank 5

Marksmanship Total: 30


Survival Mastery

Precision Rank 5
Improved Wing Clip Rank 5

Survival Total: 10

Beast Mastery Mastery

Improved Aspect of the Hawk Rank 5
Endurance Training Rank 5
Bestial Swiftness Rank 1

Beast Mastery Total: 11


About Hunters Mark/Arcane Shot, this is base around player style, if u take your time putting up Hunters Mark or if you dont like to wait for your well used Arcane Shot. Both are 5 talent points worth and both are good talents that will add up DPS.
This build also has the very very usefull talent Improved Wing Clip included while still having a decent DPS build.
Thaurdruk wanted a build where 1 talent point was more worth putting elsewhere than on Trueshot Aura, well here it is. Either u take the Trueshot Aura or you add up 4% to proc with Wing Clip, your choise :) I would take those 4% im sure of.

Comments for this build would be nice :)

keboman
03-17-2005, 07:02 PM
Beast Mastery Talents (27 points)

# Endurance Training - 5/5 points
Increases the Health of your pets by 10%.

# Bestial Discipline - 5/5 points
Increases the maximum Focus of your pets by 20%.

# Bestial Swiftness - 1/1 point
Increases the outdoor movement speed of your pets by 30%.

# Unleashed Fury - 5/5 points
Increases the damage done by your pets by 10%.

# Ferocity - 5/5 points
Increases the critical strike chance of your pets by 15%.

# Thick Hide - 4/5 points
Increases the Armor rating of your pets by 8%.

# Frenzy - 2/5 points
Gives your pet a 40% chance to gain a 30% attack speed increase for 8 seconds after dealing a critical strike.



Marksmanship Talents (24 points)

# Efficiency - 4/5 points
Reduces the Mana cost of your Shots and Stings by 8%.

# Improved Concussive Shot - 5/5 points
Gives your Concussive Shot a 20% chance to stun the target for 3 seconds.

# Lethal Shots - 5/5 points
Increases your critical strike chance with ranged weapons by 5%.

# Aimed Shot - 1/1 point
An aimed shot that increases ranged damage by 70.

# Mortal Shots - 5/5 points
Increases your ranged weapon critical strike damage bonus by 50%.

# Scatter Shot - 1/1 point
A short-range shot that deals 50% weapon damage and confuses the target for 4 seconds. Any damage caused will remove the effect.

# Hawk Eye - 3/3 points
Increases the range of your ranged weapons by 6 yards.



Survival Talents (0 points)

# None

If Pet run speed wasn't bugged to shit that's what I'd do. I never found imp. wingclip to be all that essential.. and other than those last 3 points in frenzy this is the highest dps hunter build, assuming the pet is going at it.

keboman
04-09-2005, 03:43 AM
Any nurfed test the Test server hunter changes? They sound pretty unbelievable.

edit:

http://www.astraycat.us/misstest.avi

worse than I thought.. *boggle*

I don't see dps recovery without serious skill or weapon revamping.

keboman
04-14-2005, 05:13 AM
Anyone know what's going on with the class? I find my damage to be good, but survivability is a bit lacking.. I mean pretty incredible things can be done with a hunter, but one guy coming in on his mount and you're dead.. and there are any number of debuffs that are instant death. I kinda wish we had a bit more emphasis on survival. We should have as many ways to get people out of our dead zone as they have to get into it.. scattershot works but breaks FAST.

Tranza
04-19-2005, 01:38 AM
Well, generally I just scatter shot when I break from the chain stun (being an orc might help with this), run FD, trap, kite and once concussion shot procs I hit rapid fire and let the 120+ dps go to work.

A good Rogue will use crippling poison (even a bad one). I just don't see how a hunter can beat a good Rogue if the Rogue gets the jump. A Rogue is built for melee, a Hunter is not.

Not trying to be a jerk, I've actually recently dropped my Rogue and picked up a Hunter.

Well here's what I do. If I get sapped/cp'd off the rogues jump... gonna make this as elementary as possible incase any noobs read this.

1) first of course im thinking... "oh shit"...
2) then, I sic pet on him...
3) wait for the sap to wear off... (if you weren't sapped... skip this)
4)then wing clip...
5) AotC as far away as possible... count the clip time out loud if you have to
6) change aspects to monkey... (or Hawk which ever is preferred)
7) as im running away... mark him....
8) turn around (jump/spin/shot) scorpid sting....
9) by the time wing clip runs out... you should still be far enough to use concussive.... if you cant... just skip this part
10) start over with #4 until he's dead

You win some, you lose some. Just because you didnt win, doesnt always mean the player who killed you is better than you are. I like to think this way to keep morals high. Cause if you think about it... crits and such are simply a roll of the dice... (the number of sides on the dice of course may differ with stats i.e. nice armor) BUT, then again... that probably just means they have a lot more freetime than you do :P
--------------------------

And also... scatter shot could possibly be the most useful shot in the game (pvp)... so any hunter without it on a PVP server would have a difficult time defeating any class with mana...

Vicious
04-29-2005, 05:47 PM
Hi, usefull and intersting thread since i just started a hunter-alt :)

I was basicly wondering if i should go for mail-items later on or if i should use "rogue" items, as in stormshroud shoulders etc.I mean go for most agaility possible and dont caring that much about armor. Also im going leatherworking, what genre should suit a hunter best ?

thanks

keboman
04-29-2005, 06:23 PM
I don't believe there are any leatherworking items worth making for a hunter.. if anyone says those 1% crit gloves or 41ap shoulders I will shoot them ;)

keboman
06-05-2005, 08:40 AM
Wow, hunter fix on the way. I do hope they realize if they start fixing things hunter will be overpowered (actually maybe I don't).. especially with a pet utility buff and an increase in survivability.

keboman
07-29-2005, 06:43 PM
http://worldofwarcraft.com/info/classes/hunters/talents.html

umm wow, best talent trees in the game..

Survival tree is stupidely stacked.. I don't see anyone not putting at least 30 points in it o_0

Athrun
07-29-2005, 09:01 PM
wyvern sting could be useful, depending on the level 60 damage.

Insaint
07-31-2005, 09:51 AM
600 dmg over 12 secs (info provided by Caydiem)

keboman
08-10-2005, 07:03 PM
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-hunter&t=576449&p=1&tmp=1#post576449

Hawkeye is in Barrage's old slot now, the new 31/20 of talent specs is 30/21! Pets will have to be insanely good for anyone to ever do something else o_0

Anyone else get the feeling some sort of nerf will come eventually? Something like what we saw at one point on test..

Molakar
08-17-2005, 02:30 AM
Rerolling hunter and I want a pve/grindbuild, here's what I've come up with fiddeling around.


Beast Mastery Talents - 24 points

Improved Aspect of the Hawk rank 5/5
Endurance Training rank 5/5
Thick Hide rank 3/3
Unleashed Fury rank 5/5
Ferocity rank 5/5
Beastial Swiftness 1/1

Marksmanship Talents - 21 points

Improved Concussive Shot rank 5/5
Improved Hunter's Mark rank 5/5
Lethal Shots rank 5/5
Aimed Shot rank 1/1
Mortal Shots rank 5/5


Where to put the rest of the points and shall I'll make some changes to the points that I've already spent?

keboman
01-08-2006, 04:12 AM
There is way too little interest in Hunters on this board, especially considering how good they are.

jer
11-21-2006, 04:50 PM
blizzard has officially renamed the hunter talent trees as following:

the beast mastery tree is now "I like pets b/c they are cute and they improved them now therefore this must be viable"

the marksman tree is now "You can't nerf my attack power i will spend all my talent points to be as good as I used to be"

the survival tree is now "I want an awkward mix of pvp survival based abilities and proc effects"

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