palladilardo
01-24-2005, 04:52 AM
Assassination Talents (31 points)
Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
Malice - 5/5 points
Increases your critical strike chance by 5%.
Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
Relentless Strikes - 1/1 points
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.
Improved Instant Poison - 5/5 points
Increases the chance to apply Instant Poison to your target by 10%.
Cold Blood - 1/1 points
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Seal Fate - 5/5 points
Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Vigor - 1/1 points
Increases your maximum Energy by 10.
Combat Talents (2 points)
Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 10.
Subtlety Talents (18 points)
Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode.
Camouflage - 5/5 points
Increases your speed while stealthed by 15%.
Initiative - 5/5 points
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Improved Sap - 3/3 points
Gives you a 100% chance to return to stealth mode after using your Sap ability.
is a sword rogue, open with cheapshot 3cb, ss, kidney shot, spam ss, eviscerate. with sealfate i'll get a lot of combo point early.
maybe i'll leave camo or Mod for elusiveness
i need your opinions.
thx.
Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.
Malice - 5/5 points
Increases your critical strike chance by 5%.
Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.
Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.
Relentless Strikes - 1/1 points
Your finishing moves have a 20% chance per combo point to restore 25 energy.
Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ambush, Ghostly Strike, or Hemorrhage ability by 30%.
Improved Instant Poison - 5/5 points
Increases the chance to apply Instant Poison to your target by 10%.
Cold Blood - 1/1 points
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
Seal Fate - 5/5 points
Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Vigor - 1/1 points
Increases your maximum Energy by 10.
Combat Talents (2 points)
Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 10.
Subtlety Talents (18 points)
Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode.
Camouflage - 5/5 points
Increases your speed while stealthed by 15%.
Initiative - 5/5 points
Gives you a 75% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Improved Sap - 3/3 points
Gives you a 100% chance to return to stealth mode after using your Sap ability.
is a sword rogue, open with cheapshot 3cb, ss, kidney shot, spam ss, eviscerate. with sealfate i'll get a lot of combo point early.
maybe i'll leave camo or Mod for elusiveness
i need your opinions.
thx.