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fridgid
12-11-2006, 08:33 PM
Does anybody know how the current (12-11-06) buff sizing / resizing works from within Layout.lua files? I can't seem to get aurasize and aurawidth to function as they used to, and I don't know how to make buffs/debuffs appear the correct sizes in Layout.lua files anymore. I know how to edit them from within the game but this isn't very helpful when distributing a layout. Any help would be appreciated.

I played around with a lot of different numbers and they all come out to give me a 17x17 buff/debuff for every window. I even went through the Units.lua code and couldn't figure out whats doing it, anybody got any ideas?

Wind82
12-12-2006, 07:39 PM
Well I did something like this and it worked :D

just add a Scale = 1.xx at the buff/debuff lines.

Looks like this

buff2 = { type = "Button", uitemp = "TargetDebuffButtonTemplate", Scale = 1.3, Anchor = { "LEFT", "$parentbuff1", "RIGHT", 0, 0 } },

fridgid
12-12-2006, 09:58 PM
Well I did something like this and it worked :D

just add a Scale = 1.xx at the buff/debuff lines.

Looks like this

buff2 = { type = "Button", uitemp = "TargetDebuffButtonTemplate", Scale = 1.3, Anchor = { "LEFT", "$parentbuff1", "RIGHT", 0, 0 } },

Yeah, think I'm gonna try doing manual height/width for each icon but it seems like overkill.

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