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kernel16
01-22-2005, 02:39 AM
Holy Talents (27 points)

Improved Holy Light - 3/3 points
Increases the amount healed by your Holy Light spell by 12%.

Spiritual Focus - 5/5 points
Gives your Flash of Light and Holy Light spells a 70% chance to not lose casting time when you take damage.

Illumination - 5/5 points
After getting a critical effect from your Flash of Light or Holy Light spell, gives you a chance to gain Mana equal to the base cost of the spell.

Improved Flash of Light - 3/3 points
Reduces the Mana cost of your Flash of Light spell by .

Divine Favor - 1/1 points
When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.

Improved Blessing of Wisdom - 5/5 points
Increases the effect of your Blessing of Wisdom by 20%.

Divine Wisdom - 5/5 points
Increases your total Mana by 10%.



Protection Talents (10 points)

Improved Devotion Aura - 5/5 points
Increases the armor bonus of your Devotion Aura by 25%.

Toughness - 5/5 points
Increases your armor value from items by 10%.



Retribution Talents (14 points)

Benediction - 5/5 points
Reduces the Mana cost of your Retribution spells by 15%.

Improved Seal of the Crusader - 5/5 points
Increases the Attack Power bonus of your Seal of the Crusader and the Holy damage increase of your Judgement of the Crusader by 15%.

Seal of Command - 1/1 points
Fills the Paladin with the spirit of command for 30 seconds, giving the Paladin a chance to deal additional Holy damage equal to the damage of the Paladin's weapon. Only one Seal can be active on the Paladin at any one time.

Unleashing this Seal's energy will judge an enemy for 30 seconds, causing 24 Holy damage any time the enemy becomes stunned. Only one Judgement per Paladin can be active at any one time.

Vengeance - 3/5 points
Gives you a 9% bonus to Physical and Holy damage you deal for 8 seconds after dealing a critical strike.


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This build allows freedom of weapon choices for situations and also gear wise, also allows me to be as effective in pvp and pve group or solo wise.

Gear list inc soon. (for such a build nothing is off limit gear wise, even cloth @_@, as long as it has high stam and spirit, intel isnt AS importent considering it will all be about mana regens, why? Mainly because as a hybrid class youll never have as much mana as a mage so any priest can just mana burn you out so its better to aim for rly high man regen, hence the improved blesssing of wisdom (also youll be loved by casters ^^).)

ps: for the love of god drop the stam/STR gears palys... its not geting you anywhere, the paly isnt a nubish class, now when you look over it rly fast it does seem like one, but when you look at the details its much more.

Coldfire
01-22-2005, 02:54 AM
Holy Talents (27 points)
Divine Favor - 1/1 points
When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.
So that's how those bastards make it look like they cast Lay On Hands twice in a row ><

kernel16
01-22-2005, 03:57 AM
Holy Talents (27 points)
Divine Favor - 1/1 points
When activated, gives your next Flash of Light or Holy Light spell a 100% critical effect chance.
So that's how those bastards make it look like they cast Lay On Hands twice in a row ><

Divine Favor + Illumination

^_^ cool huh, youd think these two wouldnt stack

Also:

Improved Devotion Aura + Toughness, allows you to use:

http://www.thottbot.com/?i=23875
http://www.thottbot.com/index.cgi?i=17053

or

http://www.thottbot.com/index.cgi?i=19207

(dont over do it with, cloth/leather/mail, if you cna get in plate i mean its a no brainer, but some stats are just too much to overlook)

With this build you should have any trouble switching from 2h to 1h/shield any time depending of the dps vs ac needed for any situations.

Now of course with this build it means you should be more in the back keeping the grp alive but when needed you could probably beat anyone out there cuz as long as you keep the mana up you shoul outlast everyone and with all the mana regen youll be geting it rly shouldnt be that hard to do.

Now i do realise you might end up been loot whore but meh, in time.

Aslan
01-22-2005, 04:39 AM
Great build, Archazar!

I planned to go a similar route as soon as retail is on shelves here in Europe.
In my opinion holy paladins simply rock. And yeah, the improved Blessing of Wisdom is really worth it.

Interesting, that you went for Improved Devotion. But hell, to be able to wear one of those robes is worth it! Too bad we cannot use something like this, eh? :D

http://www.thottbot.com/index.cgi?i=5291
http://www.thottbot.com/index.cgi?i=5621

Awesome DPS and fine holy pally stats...

Aslan

kernel16
01-22-2005, 05:10 AM
yes those would be nice indeed, but o well, also

with the possible lose of ac, its just a assurance to have it back in something else, more ac is always a good thing to have, plus i didnt also want to add pts to shield oriented talents for fear that i might not always use one and puting those talents to waste, this talent asures me that all pts are put to use, nothing rly restricts me to anything.

I do agree i missed some rly ncie ones but you cant have it all and i think most are rly situational.

Its maybe my version of the wars 31/20 talent build.

Aslan
01-22-2005, 09:26 AM
Hey Arch!

My build is entirely without any points in the retribution tree. I plan to fulfill my role as sole supporter, both in Group PvP, Battlegrounds and Instances. It's a VERY defensive build, and I will probably lose 90% of all 1 on 1 fights, but I think my group will benefit greatly from it.

So here we go, Holy first:

Spiritual Focus (5 points)
Probably the best tier 1 talent EVER.

Improved Holy Light (3 points)
Not much to say here.

Illumination (5 points)
In connection with the next talent (Divine Favor) it basically is another Lay on Hands every 2 minutes. If you have blessing of light on you can easily break the 3000 hp barrier.

Divine Favor (1 points)
The cost-effectiveness of this single point is awesome. Only one talent point and so much benefit. I think one of the best of our talents. A paladin must be crazy not to spec it.

Improved Blessing of Wisdom (5 points)
Oh, oh, expect a nerf on this one! That's 38 mana every 5 seconds. Not much you would think but hey, in a three minute pvp or instance fight each blessed partymember regenerates 1368 (!) mana.

Divine Wisdom (5 points)
Great talent! It increases the total mana by 10% and I THINK it stacks with arcane intellect (because it says "total"). With both arc int and divine wisdom a paladin can possibly gain 1000 more mana.

Improved Concentration Aura (3 points)
My favorite PvP Aura. 50% can be a great deal. I am still not sure if it stacks with Spiritual Focus or the improved Flash Heal of the priest but nevertheless I like not being interrupted during my heal sessions.

Divine Strength (5 points)
A rather worthless talent in the eyes of many but for me it is one of the best passive talents. With divine strength I don't really have to be worried about my strength so I can go full INT/STA/SPI. The small strength boost of div str helps not only in offensive combat but also in defensive since strength reduces the damage blocked by a shield.

Revelation (2 points)
2 points for PvE ONLY: Not because I want to use Lay on Hands more often. It's because of the reduced cooldown of Divine Intervention. A very hard to use spell but so important! It has saved my groups from countless wipes in the higher instances.


Protection:

Redoubt (5 points)
Mainly because I will use shields all the time (better INT stats than 2-hand weapons) and shields make devotion kind of obsolete.

Improved Blessing of Protection (2 points)
For PvE mostly (aggro goes to zero for a blessed party member) but also helpful in PvP if a rogue is trying to slash through my priest. With the reduced cooldown I use it more often since the voice in my mind which always says "don't waste your precious blessing" is gone.

Toughness (5 points)
A 10% armour boost? Yes sir!

Shield Specialization (5 points)
As I said I will go with shields. MAYBE I will switch to improved Blessing of Freedom if this shield thingy proves not to be that good. Let's see...

Aslan

Tlear
01-22-2005, 02:04 PM
Paladin's and shaman "low" mana is a myth nothing more. Difference between my mana and priests is maybe one mana burn. When buffed with Arcane intelect, BOK, Mark, I can almost break 6k mana. If horde priest got time to mana burn me one of the two things are true:1. Iam gona scream at my DDs for being retards, 2. We are being zerged. In 1on1 good priest will destroy you, nothing can be done about it, but who cares. Spirit is 99% worthless, i would maybe trade 1int for 10 spirit and I am not even sure on that. BTW of my equipment is plate. Best setup is probably to have LF pieces that have int/sta (BP, pants, shoulders, helm) rest green "of the eagle" plate, Rainbow girdle is good for the belt slot.

Anyway to the template. When casting or runing around without weapon/shield up you cant block or parry. So if you are playing support value of the stuff increasing those is almost 0. Second is seal of command, that thing is POS period. Just use crusader its same dmg and you can actually depend on it to work. In general I think retribution tree has no value for support paladin, improved might is decent to buff tanks if you got spare points to spend.

My current template is Divine Favor with LOH completely talented out (40 mins isntead of 1h is nice in Hilsbrad, 30% armor boost is awesome when you are getting pounded on by tons of people). Rest is in protection, i didnt know about blocking/parrying while casting issue so I specced redoubt, shield spec and holy shield. All of them are next to useless in not 1on1 fights, in 1on1 they are awesome (especially against rogues). In any case I am planing to spec out of them in the future, the talent that i really wanted to get was Repentance, it is very hard for me to imagine playing my char without it now, too bad you have to get tons of worthless junk to have it. One talent that people completely underestimate is improved Blessing of freedom, put that on a warrior to break any snares or put it on support to break hamstring, also key for laughting at earthbind totem. WIth talent its 15 out of 20 sec recast, good deal I think

I think the tradeoff is either getting full increased mana in Holy or Repentance. One gives you more mana other gives another form of CC. CC is better I think, so many time I just mezed rogue that ambushed me and kept healing, with 2 people on you stun one mez other. Best part UD invulnerability does nothing muahahaaaa. Unfortunately orcs resist stun alot :( but not the mezz :) It is also VERY good for mezing mage that is watching you to counterspell your holy line. Mezz then heal, he cant blink out of mezz either :)

rgrthat
01-23-2005, 10:04 PM
Hmm.. stam and spirit gear? Friends of mine have done testing and say spirit isn't worth it at all. how much mana per tick do you plan on having with blessing of wisdom and spirit gear?

kernel16
01-24-2005, 04:01 AM
Ppl always do "testing" but rly how did they test it? Anyway i estimate about 109-120 mana per tick with wisdom and should have more then enaugh core base mana to start off wth. And i wont rly loose all that much in ac, i should still have as much as any war.

Also, i dont count loh in any of my strat or anythign for that matter loh is just trown in the spur of the moment and what not, so puting even 2 pts to reduce it to 40mins meh not rly worth it imo. Plus its still 40mins... is 20 more mins going to matter, plus in beta i got used i had 1hr loh for almsot a year, so i got used to it. And the 30% armor boost... 1. it doesnt last long enaugh anyway and 2. its related to loh, again i think anything related to loh is a waste. Loh is just a perk, it would be the same thing as if blizzard decided to add teleports to lesser popular spots for mages but they had to put talents pts in it to get em... dont think any mage would.

A second cc is rly nice but ill have to put in too much useless stuff to get it, and there are so much more usefull stuff that needs pts.

Anyway ya sure you can go all out mana but i think the whole point of a paly is outlasting anything and with spirit i hink it accomplishes that job rly nice, im rly thinking about bgs and rly long ass battle where ill just regen my mana, and i think a paly should never die as long as he has mana.

Tlear
01-24-2005, 04:33 PM
I see your point related to LOH. I been thinking about it and realised the only time when 30% boost is nice is in raid boss fights, where I can burn all my mana on main tank then LOH him even then its iffy(gona drop it probably). 40 vs 60 mins is a tough one, I use loh alot so it helps quite a bit.

I never been fan of longass standoff fights :) I alwayse prefer to either charge if I think we can kill enemy off or run to lure enemy to the spot where we can charge and win. So I alwayse like timed abilites and other stuff that allows for going all out for short period of time. Invulnerabilities, loh, repentance, more pure mana etc During most pvp fights I tend to spam Cleanse and holy light meaning that I basicly regen almost zero mana if I can actually take a break from fighting then drinking fixes mana problem

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