View Full Version : Target Cast Bar
Does anyone know how to get the target cast bar to show under the target frame rather then to the left of it?
silverrain
12-06-2006, 11:57 PM
Same thing with me, I really like the casting bars but I would like to have the players and/or target castbar above oder below the frame in a horizontal way.
Anyone know if it is possible and how?
Bhelle
12-07-2006, 12:07 AM
I tried figuring it out and ended up just getting frustrated. Any help to get it below the target frame would be greatly appreciated.
Some monkeying around with the frames should get you more or less what you want; they're pretty powerful in terms of customizability, but the price is the vast number of options to monkey with. I've got mine above my frame, but for the life of me I can't get the text to actually align horizontally along the bar. It's still vertical. :(
samenn
12-07-2006, 03:44 PM
Some monkeying around with the frames should get you more or less what you want; they're pretty powerful in terms of customizability, but the price is the vast number of options to monkey with. I've got mine above my frame, but for the life of me I can't get the text to actually align horizontally along the bar. It's still vertical. :(
I'm having the same problem with the text, if anyone has a solution please share
samenn
12-07-2006, 03:53 PM
I figured it out.
If you comment out these lines in libs/units.lua
--if (orient == "VERTICAL") then
-- child.vert = true
--end
it seems to work
killer713
12-07-2006, 04:48 PM
is there a way to just disable the nurfed one and enable the default blizzard one?
schplat
12-07-2006, 05:29 PM
Some monkeying around with the frames should get you more or less what you want; they're pretty powerful in terms of customizability, but the price is the vast number of options to monkey with. I've got mine above my frame, but for the life of me I can't get the text to actually align horizontally along the bar. It's still vertical. :(
You can also go into the nurfed.lua file, hunt down the appropriate castingframecastingtext child, and add in:
Oreintation = "HORIZONTAL",
(or something to that effect, my syntax may not be 100%)
Powered by vBulletin® Version 4.1.9 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.