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Ar3s
12-06-2006, 09:00 PM
Does anyone know how to get the target cast bar to show under the target frame rather then to the left of it?

silverrain
12-06-2006, 11:57 PM
Same thing with me, I really like the casting bars but I would like to have the players and/or target castbar above oder below the frame in a horizontal way.

Anyone know if it is possible and how?

Bhelle
12-07-2006, 12:07 AM
I tried figuring it out and ended up just getting frustrated. Any help to get it below the target frame would be greatly appreciated.

vrak
12-07-2006, 08:43 AM
Some monkeying around with the frames should get you more or less what you want; they're pretty powerful in terms of customizability, but the price is the vast number of options to monkey with. I've got mine above my frame, but for the life of me I can't get the text to actually align horizontally along the bar. It's still vertical. :(

samenn
12-07-2006, 03:44 PM
Some monkeying around with the frames should get you more or less what you want; they're pretty powerful in terms of customizability, but the price is the vast number of options to monkey with. I've got mine above my frame, but for the life of me I can't get the text to actually align horizontally along the bar. It's still vertical. :(

I'm having the same problem with the text, if anyone has a solution please share

samenn
12-07-2006, 03:53 PM
I figured it out.

If you comment out these lines in libs/units.lua



--if (orient == "VERTICAL") then
-- child.vert = true
--end


it seems to work

killer713
12-07-2006, 04:48 PM
is there a way to just disable the nurfed one and enable the default blizzard one?

schplat
12-07-2006, 05:29 PM
Some monkeying around with the frames should get you more or less what you want; they're pretty powerful in terms of customizability, but the price is the vast number of options to monkey with. I've got mine above my frame, but for the life of me I can't get the text to actually align horizontally along the bar. It's still vertical. :(

You can also go into the nurfed.lua file, hunt down the appropriate castingframecastingtext child, and add in:

Oreintation = "HORIZONTAL",

(or something to that effect, my syntax may not be 100%)

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